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Simple API for Minetest mods to save per-player data
depends.txt | ||
init.lua | ||
README.md |
datastorage
Helper mod to manage players data. All the mods can acces a single file (container) and easily have the data saved/loaded for them.
Usage
local data = datastorage.get(id, ...)
Returns a reference to a data container. The id is normally a player name. Following arguments are keys to recurse into, normally only one, a string describing the type of data, is used. If the container doesn't exist it will be created, otherwise it will contain all previously stored data. The table can store any data. Player's containers will be saved to disk when the player leaves, and all references to the player's data should be dropped. All of the containers will be saved on server shutdown. To forcibly save a container's data use:
datastorage.save(id)