2.9 KiB
Kill History - Configuration
JSON Configuration : <worldpath>/config/deathlist.json
Text Logs : <worldpath>/logs/deathlist/<date>.txt
Explaining document(this, Markdown) : <modpath/gamepath>/deathlist/config_help.md
Readme : <modpath/gamepath>/deathlist/Readme.md
Located under <modpath/gamepath>/deathlist/default_config.json
{
"max_messages":5,
"mode":"list",
"autoremove_interval":30,
"hud_pos":{"x":0.75,"y":1},
"hud_base_offset": {"x":0,"y":-122},
"enable_environmental": true,
"enable_unknown": false,
"environmental_reasons": {
"falling":{
"name":"Falling",
"color":{"r": 255, "g": 255, "b": 255},
"method":"deathlist_tombstone.png"
},
"unknown":{
"name":"Something",
"color":{"r": 255, "g": 255, "b": 255},
"method":"deathlist_tombstone.png"
},
"drowning":{
"color":{"r": 105, "g": 201, "b": 231},
"method":"bubble.png",
"nodes": {
"default:water_flowing" : { "name" : "Water" }
}
},
"node_damage":{
"color":{"r": 255, "g": 255, "b": 255},
"method":"generate",
"nodes": {
"default:lava_flowing" : { "name" : "Lava", "color" : {"r": 244, "g": 114, "b": 9}, "method" : "fire_basic_flame.png" },
"default:lava_source" : { "color" : {"r": 244, "g": 114, "b": 9}, "method" : "fire_basic_flame.png" }
}
}
}
}
max_messages
Maximum amount of messages to be displayed. Number > 0.
mode
String, either "stack"
or "list"
. Specifies message orientation. A stack means that the most recent message is always on the top, while list means exactly the opposite.
autoremove_interval
Can be set to false
or a positive number in seconds. Specifies how often messages are removed despite having enough space left for the purpose of not cluttering the HUD.
hud_pos
X- and Y-Coordinate, numbers, position on HUD.
hud_base_offset
X- and Y-Offset, numbers in pixels(?).
enable_environmental
Boolean, whether to enable environmental reasons inside kill history.
enable_unknown
Boolean, whether to enable unknown (none of falling
, drowning
or node_damage
) reasons inside kill history.
environmental_reasons
Table/Dictionairy of possible deaths due to environment.
Basic structure of a kill message
name
of killing thing, colorized using acolor
(table/dictionairy, r/g/b)method
used by the killing thing, a texture. If"generate"
is specified and a node is responsible, the node texture will be used.
falling
/ unknown
Player died through falling or an unknown reason; no node responsible. One definition of name
, color
and method
.
drowning
/ node_damage
Player died by drowning node or by taking node damage. A node must be responsible.
Using the nodes
table/dictionairy, you can specify overrides for each specific node concerning name
, color
, and method
. If not specified, default values are taken.