textures | ||
default_config.json | ||
init.lua | ||
main.lua | ||
mod.conf | ||
Readme.md | ||
screenshot.png | ||
settingtypes.txt |
Kill History (deathlist
)
A mod displaying a colored list of recent kills/deaths and the causes(killer, used item).
About
Depends on modlib
and - depending on your configuration - also other mods. If you use the default configuration, it depends on default
and fire
.
Note: If there are other mods registering on_punchplayer
or on_hp_change
handlers, add them to the dependency list to make sure they execute before deathlist
.
Licensed under MIT.
Screenshot
API
deathlist
provides a few internal functions, but the most common way to trigger a custom message is passing a custom type to set_hp
:
-- example, kills player
player:set_hp(0, {
-- killer, required
killer = {
-- name, required
name = "singleplayer",
-- color, optional integer, will be completed if valid playername
color = 0xFFFFFF
},
-- method, required
method = {
-- image of used method, required
image = "blank.png",
-- name for logging, optional
name = "blank"
}
-- victim, optional overrides
victim = {
-- name, optional
name = "singleplayer",
-- color, optional
color = 0xFFFFFF
}
})
Configuration
Default Configuration
{
"max_messages":5,
"mode":"list",
"autoremove_interval":30,
"hud_pos":{"x":0.75,"y":1},
"hud_base_offset": {"x":0,"y":-122},
"enable_environmental": true,
"enable_unknown": false,
"enable_forbidden_playernames": true,
"environmental_reasons": {
"falling":{
"name":"Falling",
"color":{"r": 255, "g": 255, "b": 255},
"method":"deathlist_tombstone.png"
},
"unknown":{
"name":"Something",
"color":{"r": 255, "g": 255, "b": 255},
"method":"deathlist_tombstone.png"
},
"drowning":{
"color":{"r": 105, "g": 201, "b": 231},
"method":"bubble.png",
"nodes": {
"default:water_flowing" : { "name" : "Water" }
}
},
"node_damage":{
"color":{"r": 255, "g": 255, "b": 255},
"method":"generate",
"nodes": {
"default:lava_flowing" : { "name" : "Lava", "color" : {"r": 244, "g": 114, "b": 9}, "method" : "fire_basic_flame.png" },
"default:lava_source" : { "color" : {"r": 244, "g": 114, "b": 9}, "method" : "fire_basic_flame.png" }
}
}
}
}
Usage
max_messages
Maximum amount of messages to be displayed. Number > 0.
mode
String, either "stack"
or "list"
. Specifies message orientation. A stack means that the most recent message is always on the top, while list means exactly the opposite.
autoremove_interval
Can be set to false
or a positive number in seconds. Specifies how often messages are removed despite having enough space left for the purpose of not cluttering the HUD.
hud_pos
X- and Y-Coordinate, numbers, position on HUD.
hud_base_offset
X- and Y-Offset, numbers in pixels(?).
enable_environmental
Boolean, whether to enable environmental reasons inside kill history.
enable_unknown
Boolean, whether to enable unknown (none of falling
, drowning
or node_damage
) reasons inside kill history.
enable_forbidden_playernames
Boolean, whether to disallow certain playernames in order to reduce confusion(such as "Lava", "Water", "Falling" or "Something")
environmental_reasons
Table/Dictionairy of possible deaths due to environment.
Basic structure of a kill message
name
of killing thing, colorized using acolor
(table/dictionairy, r/g/b)method
used by the killing thing, a texture. If"generate"
is specified and a node is responsible, the node texture will be used.
falling
/ unknown
Player died through falling or an unknown reason; no node responsible. One definition of name
, color
and method
.
drowning
/ node_damage
Player died by drowning node or by taking node damage. A node must be responsible.
Using the nodes
table/dictionairy, you can specify overrides for each specific node concerning name
, color
, and method
. If not specified, default values are taken.