digibuilder/readme.md

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Minetest digibuilder
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======
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Build nodes with digiline commands
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![](https://github.com/BuckarooBanzay/digibuilder/workflows/luacheck/badge.svg)
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[![ContentDB](https://content.minetest.net/packages/BuckarooBanzay/digibuilder/shields/downloads/)](https://content.minetest.net/packages/BuckarooBanzay/digibuilder/)
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<img src="./screenshot.png"/>
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# Overview
Allows the mesecons luacontroller to build things to the world
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# Settings
* **digibuilder.max_radius** max radius, default: 15 nodes
* **digibuilder.setnode_delay** delay between setnode calls in seconds, default: 0.5
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# Commands
## Get node
```lua
digiline_send("digibuilder", {
command = "getnode",
pos = { x=1, y=0, z=0 }
})
if event.type == "digiline" and event.channel == "digibuilder" then
-- { error = true, message = "..." }
-- { pos = { x=1, y=0, z=0 }, name = "default:stone" }
-- { pos = { x=1, y=0, z=0 }, name = "stairs:stair_stone", param2 = 3 }
end
```
## Set node
```lua
digiline_send("digibuilder", {
command = "setnode",
pos = { x=1, y=0, z=0 },
param2 = 3,
name = "stairs:stair_stone"
})
if event.type == "digiline" and event.channel == "digibuilder" then
-- { error = true, message = "..." }
-- { pos = { x=1, y=0, z=0 }, success = true, name = "default:stone" }
-- { pos = { x=1, y=0, z=0 }, success = true, name = "stairs:stair_stone", param2 = 3 }
end
```
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# Examples
For code examples for the `luacontroller` see the "examples" directory
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# License
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* Code: MIT
* Textures: CC-BY-SA 3.0