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dofile ( minetest.get_modpath ( " digtron " ) .. " /util.lua " )
dofile ( minetest.get_modpath ( " digtron " ) .. " /pointset.lua " )
dofile ( minetest.get_modpath ( " digtron " ) .. " /node_misc.lua " ) -- contains inventory and structure nodes
dofile ( minetest.get_modpath ( " digtron " ) .. " /node_diggers.lua " ) -- contains all diggers
dofile ( minetest.get_modpath ( " digtron " ) .. " /node_builders.lua " ) -- contains all builders (there's just one currently)
dofile ( minetest.get_modpath ( " digtron " ) .. " /node_controllers.lua " ) -- controllers
dofile ( minetest.get_modpath ( " digtron " ) .. " /recipes.lua " )
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digtron.cycle_time = 1.0 -- How long a digtron waits between cycles.
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digtron.traction_factor = 3.0 -- How many digtron nodes can be moved for each adjacent solid node that the digtron has traction against
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-- fuel costs. For comparison, in the default game:
-- one default tree block is 30 units
-- one coal lump is 40 units
-- one coal block is 370 units (apparently it's slightly more productive making your coal lumps into blocks before burning)
-- one book is 3 units
local dig_cost_adjustment_factor = 0.5 -- across-the-board multiplier to make overall fuel costs easier to modify
digtron.dig_cost_default = 1.0 * dig_cost_adjustment_factor -- how much fuel is required to dig a node if not in one of the following groups.
-- If a node is in more than one of the following groups, the group with the maximum cost for that node is used.
digtron.dig_cost_cracky = 2.0 * dig_cost_adjustment_factor -- eg, stone
digtron.dig_cost_crumbly = 1.0 * dig_cost_adjustment_factor -- eg, dirt, sand
digtron.dig_cost_choppy = 1.5 * dig_cost_adjustment_factor -- eg, wood
digtron.build_cost = 1.0 -- how much fuel is required to build a node
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-- digtron group numbers:
-- 1 - generic digtron node, nothing special is done with these. They're just dragged along.
-- 2 - inventory-holding digtron, has a "main" inventory that the digtron can add to and take from.
-- 3 - digger head, has an "execute_dig" method in its definition
-- 4 - builder head, has a "test_build" and "execute_build" method in its definition
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-- 5 - fuel-holding digtron, has a "main" invetory that the control node can draw fuel items from. Separate from general inventory, nothing gets put here automatically.
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minetest.register_lbm ( {
name = " digtron:sand_digger_upgrade " ,
nodenames = { " digtron:sand_digger " } ,
action = function ( pos , node )
local meta = minetest.get_meta ( pos )
local offset = meta : get_string ( " offset " )
local period = meta : get_string ( " period " )
minetest.set_node ( pos , { name = " digtron:soft_digger " ,
param2 = node.param2 } )
meta : set_string ( " offset " , offset )
meta : set_string ( " period " , period )
end
} )