add a check for falling_nodes to make stuff fall after the digtron has passed

This commit is contained in:
FaceDeer 2017-01-01 12:02:03 -07:00
parent c6d715d887
commit 12748d2f89

@ -222,6 +222,9 @@ minetest.register_node("digtron:controller", {
if whether_to_dig == true then if whether_to_dig == true then
minetest.remove_node(node_to_dig) minetest.remove_node(node_to_dig)
end end
-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
-- a check to make sand fall after the digtron has passed.
minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
node_to_dig, whether_to_dig = nodes_dug:pop() node_to_dig, whether_to_dig = nodes_dug:pop()
end end
end, end,