Commit Graph

11 Commits

Author SHA1 Message Date
FaceDeer
0dadeb054e missed a debug call 2017-01-12 01:11:28 -07:00
FaceDeer
e008aed60c Update axle to new layout class, drop dug items in the right place 2017-01-12 00:50:17 -07:00
FaceDeer
9f13928884 Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactor 2017-01-11 08:38:02 -07:00
FaceDeer
f665f430fc fix bug in player-movement code, and also turn controller tints into a texture for easier modding by end users 2017-01-11 08:02:40 -07:00
FaceDeer
2912dc34b8 Turn layout into a class. 2017-01-10 00:29:09 -07:00
FaceDeer
eaae4276fc removing the old get_all_digtron_neighbours
This is basically working, but still needs revisions to take advantage
of the new information being stored in the image data. It should be
possible to do all the temporary inventory work directly on the image
file so that no put-back-in-inventory steps will be needed any more.
Much nicer.
2017-01-08 23:52:36 -07:00
FaceDeer
38e1cbc41e Eliminate another minor code redundancy 2017-01-08 22:19:49 -07:00
FaceDeer
7af220009b Just moving some code around in preparation to adding a "lateral shunt" option to the auto-controller 2017-01-08 21:34:27 -07:00
FaceDeer
d7e5309833 Added a rotation controller
Well that was a lot of work. Also, switched the "waiting" timer
management to the actual on_timer system - I noticed that minetest.after
wasn't persisting through server shutdown and restart, that could put a
controller in a "broken" state.
2017-01-08 01:23:10 -07:00
FaceDeer
e704249735 Auto-controller will keep trying if it encounters an unloaded node, this is a condition that can spontaneously self-correct 2017-01-07 17:00:15 -07:00
FaceDeer
e43c5d3974 Splitting some code files into more manageably-sized chunks. 2017-01-07 09:52:39 -07:00