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https://github.com/minetest-mods/digtron.git
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64416fd07c
Slight change of wording concerning mod dependency and support
39 lines
3.5 KiB
Markdown
39 lines
3.5 KiB
Markdown
# Modular Tunnel Boring Machine
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## aka The Almighty Digtron
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This mod contains a set of blocks that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions.
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A digging machine's components must be connected to the control block via a path leading through the faces of the blocks - diagonal connections across edges and corners don't count.
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The basic block types that can be assembled into a functioning digging machine are:
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* Digger heads, which excavate material in front of them when the machine is triggered
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* Builder heads, which build a user-configured node in the direction they're facing
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* Inventory modules, which hold material produced by the digger and provide material to the builders
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* Fuel modules, which holds flammable materials to feed the beast
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* Control block, used to trigger the machine and move it in a particular direction.
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Diggers mine out blocks and shunt them into the Digtron's inventory, or drop them on the ground if there isn't room in the inventory to store them.
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Builder heads can be used to lay down a solid surface as the Digtron moves, useful for situations where a tunnel-borer intersects a cavern. Builder heads can be set to construct their target block "intermittently", allowing for regularly-spaced structures to be constructed. Common uses include building support arches at regular intervals in a tunnel, adding a torch on the wall at regular intervals, laying rails with regularly-spaced powered rails interspersed, and adding stairs to vertical shafts.
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The auto-controller block is able to trigger automatically for a user-selected number of cycles. A player can ride their Digtron as it goes.
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Other specialized Digtron blocks include:
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* An "axle" block that allows an assembled Digtron to be rotated into new orientations without needing to be rebuilt block-by-block
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* A crate that can store an assembled Digtron and allow the player to transport it to a new location
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* A duplicator that can create a copy of an existing Digtron (if provided with enough spare parts)
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* An item ejector to clear Digtron's inventory of excavated materials and inject it into pipeworks tubes if that mod is installed.
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* A light that can be mounted on a Digtron to illuminate the workspace as it moves
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* Structural components to make it look cool
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The Digtron mod depends on the default mod and [fakelib](https://content.minetest.net/packages/OgelGames/fakelib/), and includes optional support for several other mods:
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* [doc](https://forum.minetest.net/viewtopic.php?t=15912), an in-game documentation mod. Detailed documentation for all of the Digtron's individual blocks are included as well as pages of general concepts and design tips.
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* [pipeworks](https://forum.minetest.net/viewtopic.php?id=2155), a set of pneumatic tubes that allows inventory items to be extracted from or inserted into Digtron inventories.
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* [hopper](https://forum.minetest.net/viewtopic.php?&t=12379), a different mod for inserting into and extracting from Digtron inventories. Note that only [the most recent version of hopper is Digtron-capable,](https://github.com/minetest-mods/hopper) earlier versions lack a suitable API.
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* [awards](https://forum.minetest.net/viewtopic.php?&t=4870), a mod that adds achievements to the game. Over thirty Digtron-specific achievements are included.
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* [technic](https://forum.minetest.net/viewtopic.php?f=11&t=2538), which adds rechargeable batteries and power cables to the game that Digtron can use instead of fuel.
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