mirror of
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122 lines
4.6 KiB
Markdown
122 lines
4.6 KiB
Markdown
# Display Modpack
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Version 1.2.1
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This modpack provides mods with dynamic display. Mods are :
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- **[display_api](https://github.com/pyrollo/display_modpack/tree/master/display_api)**: A library for adding display entities to nodes;
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- **[font_api](https://github.com/pyrollo/display_modpack/tree/master/font_api)**: A library for displaying fonts on entities;
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- **[signs_api](https://github.com/pyrollo/display_modpack/tree/master/signs_api)**: A library for the easy creation of signs;
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- **[font_metro](https://github.com/pyrollo/display_modpack/tree/master/font_metro)**: A font mod used as default font (includes uppercase, lowercase and accentuated latin letters, usual signs, cyrillic and greek letters)
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- **[boards](https://github.com/pyrollo/display_modpack/tree/master/boards)**: A mod providing school boards (includes *tiny cursive font*, a handwriting style font);
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- **[ontime_clocks](https://github.com/pyrollo/display_modpack/tree/master/ontime_clocks)**: A mod providing clocks which display the ingame time;
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- **[signs](https://github.com/pyrollo/display_modpack/tree/master/signs)**: A mod providing signs and direction signs displaying text;
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- **[signs_road](https://github.com/pyrollo/display_modpack/tree/master/signs_road)**: A mod providing road signs displaying text;
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- **[steles](https://github.com/pyrollo/display_modpack/tree/master/steles)**: A mod providing stone steles with text;
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For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?t=19365) at the Minetest forums.
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![Presentation image of Display_Modpack](screenshot.png)
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## Extra fonts
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*Metro* and *Tiny Cursive* fonts are provided in **Display Modpack** (in **font_metro** and **boards** mods) but you can add more fonts by installing font mods. Be aware that each font mod comes with numerous textures. This can result in slowing media downloading and/or client display.
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Extra font mods can be found here:
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* [OldWizard](https://github.com/pyrollo/font_oldwizard): An old style gothic font.
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* [Botic](https://github.com/pyrollo/font_botic): A scifi style font.
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## Changelog
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### 2018-11-01 (Version 1.2.1)
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- Now font can be chosen per sign / stele
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### 2018-11-01 (Version 1.2)
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- Labels and woodend signs added.
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- Fallback mechanism for missing chars (For example: "é" --> "e" --> "E").
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- Several bug fixes by 12Me21 and naturefreshmilk.
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### 2018-07-16 (Version 1.1.1)
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- Boards mod added.
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- Bug fix in default font chosing when multiple font registered.
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### 2018-07-13 (Version 1.1.0)
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- Font API rework introducing Font class.
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- Replaced default Epilepsy Font by Metro Font for licensing purposes,
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- Rework of all nodes displaying text accordingly to the Font API rework.
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As font_epilepsy mod has been replaced by font_metro mod, **don't forget to activate font_metro mod after updating** or you won't have any text displayed.
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### 2018-05-30 (Version 1.0.1)
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Mostly bug fixes :
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- Fix steles orientation when placing
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- Update entity on mapblock load
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- Use default formspec style
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- Fix ndef nill value in steles mod when technics not installed
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- Seperate signs API from signs définitions
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- Allow a greater offset between display and block
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### 2018-01-13 (Version 1.0)
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- Switch to Epilepsy font by KREATIVE SOFTWARE
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- Add settings "default_font"
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- Add horizontal alignment
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- Add tool for creating font textures from .ttf font files
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- Fix UTF 8 to Unicode decoding
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- Updated forum thread link in README.md
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### 2017-12-19
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This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
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- Font\_lib support for multiple fonts (nothing yet visible in mods) ;
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- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ;
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- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
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### 2017-12-10
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- Compatibility of signs mod with signs_lib (thanks to gpcf) ;
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- Added large banner in road signs (thanks to gpcf) ;
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### 2017-08-26
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- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver.
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**IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
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- Intllib support added with french translation (whole modpack, thanks to fat115) ;
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- Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
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- Changed wooden direction sign textures (signs) ;
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- Added back and side textures to all signs (road_signs) ;
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- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;
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