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Useful e.g. after /clearobjects Introduces the group `display_lib_node`
86 lines
3.8 KiB
Markdown
86 lines
3.8 KiB
Markdown
# Display Lib API
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This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis).
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## Provided methods
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### update\_entities
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**display\_lib.update\_entities(pos)**
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This method triggers entities update for the display node at pos. Actual entity update is made by **on\_display\_update** callback associated to the entity.
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**pos**: Position of the node
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### register\_display\_entity
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**display\_lib.register\_display\_entity(entity_name)**
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This is a helper to register entities used for display.
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**entity_name**: Name of the entity to register.
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## Provided callback implementations
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### on_place
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**display\_lib.on\_place(itemstack, placer, pointed\_thing)**
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**On_place** node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
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### on_construct
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**display\_lib.on\_construct(pos)**
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**On_construct** node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
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### on_destruct
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**display\_lib.on_destruct(pos)**
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**On_destruct** node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
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### on_rotate
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**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
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**On_rotate** node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
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### on_activate
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**display\_lib.on_activate(entity, staticdata)**
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**On_activate** entity callback implementation for display entities. No need of this method if display entities have been registered using **register\_display\_entity** (callback is already set).
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## Howto register a display node
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* Register display entities with **register\_display\_entity**
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* Register node with :
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- **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks.
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- a **display\_entities** field in node definition containing a entity name indexed table. See below for description of each display\_entities fields.
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### Display_entities fields
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**depth**, **right** and **height** : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -0.5 and 0.5 (default value is 0). Position 0,0,0 is the center of the node. **depth** goes from front (-0.5) to rear (0.5), **height** goes from bottom (-0.5) to top (0.5) and **height** goes from left (-0.5) to right (0.5).
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**on_display_update** is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
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### Example
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display_lib.register_display_entity("mymod:entity1")
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display_lib.register_display_entity("mymod:entity2")
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function my_display_update1(pos, objref)
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objref:set_properties({ textures= {"mytexture1.png"},
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visual_size = {x=1, y=1} })
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end
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function my_display_update2(pos, objref)
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objref:set_properties({ textures= {"mytexture2.png"},
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visual_size = {x=1, y=1} })
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end
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minetest.register_node("mymod:test_display_node", {
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...
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paramtype2 = "wallmounted",
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...
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display_entities = {
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["mymod:entity1"] = { depth = 0.3,
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on_display_update = my_display_update1},
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["mymod:entity1"] = { depth = 0.2, height = 0.1,
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on_display_update = my_display_update2},
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},
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...
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on_place = display_lib.on_place,
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on_construct = display_lib.on_construct,
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on_destruct = display_lib.on_destruct,
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on_rotate = display_lib.on_rotate,
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...
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})
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**Note:** Nodes in the `display_lib_node` group will have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
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