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146 lines
5.3 KiB
Markdown
146 lines
5.3 KiB
Markdown
# Font Lib API
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This document describes Font Lib API. Font Lib creates textures for font display on entities.
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## Settings
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### default_font
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Name of the font to be used when no font is given. The font should be registered.
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If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
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## Provided methods
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### font_api.get_default_font_name()
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Returns de default font name.
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### font_api.register_font(font_name, font_def)
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Register a new font.
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**font_name**: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...).
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**font_def**: Font definition table (see **Font definition table** below).
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### font_api.on_display_update(pos, objref)
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Standard on_display_update entity callback.
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**pos**: Node position
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**objref**: Object reference of entity
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Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
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### Font definition table
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Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
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* **height** (required): Font height in pixels (all font textures should have the same height) .
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* **widths** (required): Array of character widths in pixels, indexed by UTF codepoints.
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* **margintop** (optional): Margin (in texture pixels) added on top of each char texture.
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* **marginbottom** (optional): Margin (in texture pixels) added at bottom of each char texture.
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* **linespacing** (optional): Spacing (in texture pixels) between each lines.
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**margintop**, **marginbottom** and **linespacing** can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
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Font must have a char 0 which will be used to display any unknown char.
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All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
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> font\_**{font_name}**_**{utf_code}**.png
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**{font\_name}**: Name of the font as given in the first argument
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**{utf\_code}**: UTF code of the char in 4 hexadecimal digits
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Example : font_courrier_0041.png is for the "A" char in the "courrier" font.
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To ease that declaration (specially to build the **widths** array), a shell is provided to build a {font\_name}.lua file from the texture files (see provided tools).
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## Provided tools
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Still in early stage of development, these tools are helpers to create font mods.
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### make_font_texture.sh
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This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
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__Advice__
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This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
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__Syntax__
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**make\_font\_texture.sh {fontfile} {fontname} {fontsize}**
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**{fontfile}**: A TTF font file to use to create textures.
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**{fontname}**: The font name to be used in font_api (should be simple, with no spaces).
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**{fontsize}**: Font height to be rendered.
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### make_font_lua.sh
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This script analyses textures in textures directory and creates a font\_{font\_name}.lua files with a call to register_font with images information. Launch it from your future font mod directory.
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Once the font\_{font\_name}.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
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__Syntax__
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**make\_font_lua.sh {fontname}**
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**{fontname}**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
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### An exemple generating a font mod
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mkdir font_myfont
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cd font_myfont
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/<path_to_font_api>/tools/make_font_texture.sh myfont.ttf myfont 12
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/<path_to_font_api>/tools/make_font_lua.sh myfont
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mv font_myfont.lua init.lua
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## Font class
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A font usable with font API. This class is supposed to be for internal use but who knows.
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### font\_api.Font:new(def)
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Create a new font object.
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**def** is a table containing font definition. See **Font definition table** above.
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### font:get_char_width(char)
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Returns the width of char **char** in texture pixels.
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**char**: Unicode codepoint of char.
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### font:get_height(nb_of_lines)
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Returns line(s) height. Takes care of top and bottom margins and line spacing.
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**nb_of_lines**: Number of lines in the text.
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### font:get_width(line)
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Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
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**line**: Line of text which the width will be computed.
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### font:make_line_texture(line, texturew, x, y)
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Create a texture for a text line.
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**line**: Line of text to be rendered in texture.
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**texturew**: Width of the texture (extra text is not rendered).
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**x**: Starting x position in texture.
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**y**: Vertical position of the line in texture.
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### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
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Builds texture for a multiline colored text.
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**text**: Text to be rendered.
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**texturew**: Width of the texture (extra text will be truncated).
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**textureh**: Height of the texture.
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**maxlines**: Maximum number of lines.
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**halign**: Horizontal text align ("left"/"center"/"right") (optional).
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**valign**: Vertical text align ("top"/"center"/"bottom") (optional).
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**color**: Color of the text (optional).
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