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Prevent z-fighting on certain coordinates by increasing the vector.multiply factor on the visuals (#36)
Co-authored-by: naturefreshmilk <naturefreshmilk@users.noreply.github.com>
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@ -97,7 +97,7 @@ function drawers.spawn_visuals(pos)
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local bdir = core.facedir_to_dir(node.param2)
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local fdir = vector.new(-bdir.x, 0, -bdir.z)
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local pos2 = vector.add(pos, vector.multiply(fdir, 0.438))
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local pos2 = vector.add(pos, vector.multiply(fdir, 0.45))
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local obj = core.add_entity(pos2, "drawers:visual")
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@ -123,12 +123,12 @@ function drawers.spawn_visuals(pos)
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drawers.last_visual_id = 1
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name1"))
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local pos1 = vector.add(pos, vector.multiply(fdir1, 0.438))
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local pos1 = vector.add(pos, vector.multiply(fdir1, 0.45))
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objs[1] = core.add_entity(pos1, "drawers:visual")
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drawers.last_visual_id = 2
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name2"))
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local pos2 = vector.add(pos, vector.multiply(fdir2, 0.438))
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local pos2 = vector.add(pos, vector.multiply(fdir2, 0.45))
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objs[2] = core.add_entity(pos2, "drawers:visual")
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for i,obj in pairs(objs) do
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@ -169,22 +169,22 @@ function drawers.spawn_visuals(pos)
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drawers.last_visual_id = 1
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name1"))
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local pos1 = vector.add(pos, vector.multiply(fdir1, 0.438))
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local pos1 = vector.add(pos, vector.multiply(fdir1, 0.45))
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objs[1] = core.add_entity(pos1, "drawers:visual")
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drawers.last_visual_id = 2
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name2"))
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local pos2 = vector.add(pos, vector.multiply(fdir2, 0.438))
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local pos2 = vector.add(pos, vector.multiply(fdir2, 0.45))
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objs[2] = core.add_entity(pos2, "drawers:visual")
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drawers.last_visual_id = 3
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name3"))
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local pos3 = vector.add(pos, vector.multiply(fdir3, 0.438))
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local pos3 = vector.add(pos, vector.multiply(fdir3, 0.45))
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objs[3] = core.add_entity(pos3, "drawers:visual")
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drawers.last_visual_id = 4
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name4"))
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local pos4 = vector.add(pos, vector.multiply(fdir4, 0.438))
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local pos4 = vector.add(pos, vector.multiply(fdir4, 0.45))
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objs[4] = core.add_entity(pos4, "drawers:visual")
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