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Fix nil inv bug
This should in theory fix the bug caused by other mobs or nodes punching a drawer.
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@ -180,6 +180,9 @@ core.register_entity("drawers:visual", {
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return
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return
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end
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end
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local inv = puncher:get_inventory()
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local inv = puncher:get_inventory()
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if inv == nil then
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return
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end
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local spaceChecker = ItemStack(self.itemName)
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local spaceChecker = ItemStack(self.itemName)
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if add_stack then
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if add_stack then
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spaceChecker:set_count(spaceChecker:get_stack_max())
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spaceChecker:set_count(spaceChecker:get_stack_max())
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