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Increase drawer capacity to 32 stack sizes
I did a mistake before here: Drawers only had the size of 24 stacks, but they should have had space for 32 stacks, as a normal chest will do. With this it's fixed now.
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30ff9449d5
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24
init.lua
24
init.lua
@ -75,7 +75,7 @@ if core.get_modpath("default") and default then
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"drawers_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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material = drawers.WOOD_ITEMSTRING
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})
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drawers.register_drawer("drawers:acacia_wood", {
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@ -88,7 +88,7 @@ if core.get_modpath("default") and default then
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"drawers_acacia_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 8, -- normal mcl chest size
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material = "default:acacia_wood"
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})
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drawers.register_drawer("drawers:aspen_wood", {
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@ -101,7 +101,7 @@ if core.get_modpath("default") and default then
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"drawers_aspen_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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material = "default:aspen_wood"
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})
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drawers.register_drawer("drawers:junglewood", {
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@ -114,7 +114,7 @@ if core.get_modpath("default") and default then
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"drawers_junglewood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 8, -- normal mcl chest size
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material = "default:junglewood"
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})
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drawers.register_drawer("drawers:pine_wood", {
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@ -127,7 +127,7 @@ if core.get_modpath("default") and default then
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"drawers_pine_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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material = "default:pine_wood"
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})
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elseif core.get_modpath("mcl_core") and mcl_core then
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@ -141,7 +141,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_oak_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = drawers.WOOD_ITEMSTRING
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})
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drawers.register_drawer("drawers:acaciawood", {
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@ -154,7 +154,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_acacia_wood_mcl.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:acaciawood"
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})
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drawers.register_drawer("drawers:birchwood", {
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@ -167,7 +167,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_birch_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:birchwood"
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})
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drawers.register_drawer("drawers:darkwood", {
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@ -180,7 +180,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_dark_oak_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:darkwood"
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})
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drawers.register_drawer("drawers:junglewood", {
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@ -193,7 +193,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_junglewood_mcl.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:junglewood"
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})
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drawers.register_drawer("drawers:sprucewood", {
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@ -206,7 +206,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_spruce_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:sprucewood"
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})
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@ -225,7 +225,7 @@ else
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"drawers_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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material = drawers.WOOD_ITEMSTRING
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})
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end
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