fix common luacheck errors

This commit is contained in:
BuckarooBanzay
2020-02-13 13:12:01 +01:00
committed by LNJ
parent fa8095c6a9
commit dccb164133
3 changed files with 5 additions and 5 deletions

View File

@ -199,7 +199,7 @@ function drawers.drawer_insert_object(pos, node, stack, direction)
end end
function drawers.drawer_can_insert_object(pos, node, stack, direction) function drawers.drawer_can_insert_object(pos, node, stack, direction)
local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)] local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)]
if not drawer_visuals then return false end if not drawer_visuals then return false end

View File

@ -100,7 +100,7 @@ core.register_entity("drawers:visual", {
self.meta = core.get_meta(self.drawer_pos) self.meta = core.get_meta(self.drawer_pos)
-- collisionbox -- collisionbox
local node = core.get_node(self.drawer_pos) node = core.get_node(self.drawer_pos)
local colbox local colbox
if self.drawerType ~= 2 then if self.drawerType ~= 2 then
if node.param2 == 1 or node.param2 == 3 then if node.param2 == 1 or node.param2 == 3 then
@ -231,7 +231,7 @@ core.register_entity("drawers:visual", {
return return
end end
stack = self:take_items(add_stack) local stack = self:take_items(add_stack)
if stack ~= nil then if stack ~= nil then
-- add removed stack to player's inventory -- add removed stack to player's inventory
inv:add_item("main", stack) inv:add_item("main", stack)