mirror of
https://github.com/minetest-mods/drawers.git
synced 2024-11-09 16:33:44 +01:00
69 lines
2.2 KiB
Lua
Executable File
69 lines
2.2 KiB
Lua
Executable File
--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017 LNJ <git@lnj.li>
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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drawers = {}
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drawers.drawer_visuals = {}
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if default then
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drawers.WOOD_SOUNDS = default.node_sound_wood_defaults()
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drawers.WOOD_ITEMSTRING = "default:wood"
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drawers.CHEST_ITEMSTRING = "default:chest"
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elseif mcl_core then -- MineClone 2
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drawers.WOOD_ITEMSTRING = "mcl_core:wood"
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drawers.CHEST_ITEMSTRING = "mcl_chests:chest"
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if mcl_sounds then
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drawers.WOOD_SOUNDS = mcl_sounds.node_sound_wood_defaults()
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end
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else
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drawers.WOOD_ITEMSTRING = "wood"
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drawers.CHEST_ITEMSTRING = "chest"
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end
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--
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-- Load files
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--
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local modpath = core.get_modpath("drawers")
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dofile(modpath .. "/lua/helpers.lua")
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dofile(modpath .. "/lua/visual.lua")
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dofile(modpath .. "/lua/api.lua")
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--
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-- Register drawers
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--
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drawers.register_drawer("drawers:wood", {
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description = "Wooden Drawer",
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tiles = {"drawers_wood.png", "drawers_wood.png", "drawers_wood.png",
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"drawers_wood.png", "drawers_wood.png", "drawers_wood_front.png"},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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material = drawers.WOOD_ITEMSTRING
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})
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