emeraldbank/settingtypes.txt

41 lines
1.2 KiB
Plaintext

[Bank]
# If true bank can be crafted
emeraldbank.bank_craft (bank craft) bool true
# Number of emeralds on start
emeraldbank.start_balance (emeralds on start) int 30
# Length of time (in seconds) between checking if a player has had their start balance
emeraldbank.start_balance_period (time till start balance earned) int 1800
# If true, bank will give emeralds to players for gamed time
emeraldbank.income_enabled (Is income enabled?) bool true
# Number of emeralds given as income
emeraldbank.income_count (number of emeralds) int 1
# Length of time (in seconds) between checking if a player should get income
emeraldbank.income_period (time between income) int 1800
[Shops]
# If true shop can be crafted
emeraldbank.shop_craft (shop craft) bool true
# If true old shop can be crafted
emeraldbank.old_shop_craft (old shop craft) bool false
# The node to copy as the display node
fancy_vend.display_node (Display Node) string mcl_core:glass
# Maximum number of mods to store per vender
fancy_vend.log_max (Log Max) int 40
# Speed of display item auto rotation
fancy_vend.autorotate_speed (Autorotate Speed) int 1
# Whether to not send mail alerts
fancy_vend.no_alerts (Don't Send Mail Alerts) bool false