2018-11-22 20:58:20 +01:00
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local settings = minetest.settings
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if settings:get_bool("enable_regular_grenade") then
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grenades.register_grenade("regular", {
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description = "A regular grenade (Kills anyone near where it explodes)",
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image = "grenades_regular.png",
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on_explode = function(pos, player, self)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, 2.3),
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maxpos = vector.add(pos, 2.3),
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minvel = {x=0, y=5, z=0},
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maxvel = {x=0, y=7, z=0},
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minacc = {x=0, y=1, z=0},
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maxacc = {x=0, y=1, z=0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 5,
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maxsize = 7,
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2018-11-23 01:57:23 +01:00
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collisiondetection = true,
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collision_removal = true,
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2018-11-22 20:58:20 +01:00
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vertical = false,
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texture = "grenades_smoke.png",
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})
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 2.3)) do
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if v:is_player() and v:get_hp() > 0 then
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v:punch(player, 2, {damage_groups = {fleshy = 20}}, nil)
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end
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end
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end,
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timeout = 3
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})
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end
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if settings:get_bool("enable_flashbang_grenade") then
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grenades.register_grenade("flashbang", {
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description = "A flashbang grenade (Blinds all who look at the explosion)",
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image = "grenades_flashbang.png",
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on_explode = function(pos, player, self)
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2018-11-23 02:36:23 +01:00
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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2018-11-22 20:58:20 +01:00
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if v:is_player() and v:get_hp() > 0 then
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2018-11-23 03:30:24 +01:00
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local playerdir = vector.round(vector.normalize(v:get_look_dir()))
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local grenadedir = vector.round(vector.normalize(vector.direction(v:get_pos(), pos)))
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2018-11-22 20:58:20 +01:00
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2018-11-23 02:36:23 +01:00
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if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
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for i = 1, 3, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x=0, 0},
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name = "death_list_hud",
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scale = {x=1000, y=1000},
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text = "grenades_white_"..tostring(i)..".png",
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alignment = {x=0, y=0},
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offset = {x=0, y=0}
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})
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minetest.after(4*i, function() v:hud_remove(key) end)
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end
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2018-11-22 20:58:20 +01:00
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end
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end
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end
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end,
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timeout = 3
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})
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end
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2018-11-23 01:57:23 +01:00
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if settings:get_bool("enable_smoke_grenade") then
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grenades.register_grenade("smoke_greande", {
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description = "A smoke grenade (Generates a lot of smoke around the detonation area)",
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image = "grenades_smoke_grenade.png",
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on_explode = function(pos, player, self)
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for i = 0, 5, 1 do
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minetest.add_particlespawner({
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amount = 100,
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time = 10,
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minpos = vector.subtract(pos, 3.5),
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maxpos = vector.add(pos, 3.5),
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minvel = {x=0, y=2, z=0},
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maxvel = {x=0, y=3, z=0},
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minacc = {x=1, y=0.2, z=1},
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maxacc = {x=1, y=0.2, z=1},
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minexptime = 0.3,
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maxexptime = 1,
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minsize = 100,
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maxsize = 100,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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end
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end,
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timeout = 3
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})
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end
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