This commit is contained in:
LoneWolfHT 2019-01-13 13:09:39 -08:00
parent f2ab183daa
commit b43885841d
9 changed files with 159 additions and 137 deletions

4
API.md

@ -4,7 +4,7 @@ Still WIP. Please suggest new features here: https://forum.minetest.net/viewtopi
##API ##API
`grenades.register_grenade("name", { -- Name of the grenade (Like 'smoke' or 'flashbang') grenades.register_grenade("name", { -- Name of the grenade (Like 'smoke' or 'flashbang')
description = "", -- A short description of the grenade. description = "", -- A short description of the grenade.
image = "", -- The name of the grenade's texture image = "", -- The name of the grenade's texture
on_explode = function(pos, name) on_explode = function(pos, name)
@ -21,4 +21,4 @@ Still WIP. Please suggest new features here: https://forum.minetest.net/viewtopi
glow = 0, -- Brightens the texture in darkness glow = 0, -- Brightens the texture in darkness
interval = 5, -- How long it takes before a particle can be added interval = 5, -- How long it takes before a particle can be added
} }
})` })

@ -9,12 +9,16 @@ local smoke = settings:get_bool("enable_smoke_grenade")
if not regular or regular == true then if not regular or regular == true then
grenades.register_grenade("regular", { grenades.register_grenade("regular", {
description = "A regular grenade (Kills anyone near where it explodes)", description = "Regular grenade (Kills anyone near blast)",
image = "grenades_regular.png", image = "grenades_regular.png",
on_explode = function(pos, name) on_explode = function(pos, name)
if not name or not pos then
return
end
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
local radius = 3 local radius = 6
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 20, amount = 20,
@ -35,9 +39,15 @@ if not regular or regular == true then
texture = "grenades_smoke.png", texture = "grenades_smoke.png",
}) })
minetest.sound_play("boom", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if v:is_player() and v:get_hp() > 0 then if v:is_player() and v:get_hp() > 0 then
v:punch(player, 2, {damage_groups = {fleshy = 20-vector.distance(pos, v:get_pos())}}, nil) v:punch(player, 2, {damage_groups = {fleshy = 24 - (vector.distance(pos, v:get_pos()) * 2)}}, nil)
end end
end end
end, end,
@ -48,28 +58,34 @@ end
if not flash or flash == true then if not flash or flash == true then
grenades.register_grenade("flashbang", { grenades.register_grenade("flashbang", {
description = "A flashbang grenade (Blinds all who look at the explosion)", description = "Flashbang grenade (Blinds all who look at blast)",
image = "grenades_flashbang.png", image = "grenades_flashbang.png",
on_explode = function(pos, name) on_explode = function(pos, name)
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do for k, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
if v:is_player() and v:get_hp() > 0 then if v:is_player() and v:get_hp() > 0 then
local playerdir = vector.round(v:get_look_dir()) local playerdir = vector.round(v:get_look_dir())
local grenadedir = vector.round(vector.direction(v:get_pos(), pos)) local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
local pname = v:get_player_name() local pname = v:get_player_name()
if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then minetest.sound_play("glasslike_break", {
for i = 1, 3, 1 do pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
if vector.equals(playerdir, grenadedir) then
for i = 0, 5, 1 do
local key = v:hud_add({ local key = v:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
position = {x=0, 0}, position = {x = 0, y = 0},
name = "death_list_hud", name = "flashbang hud "..pname,
scale = {x=1000, y=1000}, scale = {x = -200, y = -200},
text = "grenades_white_"..tostring(i)..".png", text = "grenades_white.png^[opacity:"..tostring(255 - (i * 13)),
alignment = {x = 0, y = 0}, alignment = {x = 0, y = 0},
offset = {x = 0, y = 0} offset = {x = 0, y = 0}
}) })
minetest.after(1.6*i, function() minetest.after(2 * i, function()
if minetest.get_player_by_name(pname) then if minetest.get_player_by_name(pname) then
minetest.get_player_by_name(pname):hud_remove(key) minetest.get_player_by_name(pname):hud_remove(key)
end end
@ -87,22 +103,35 @@ end
if not smoke or smoke == true then if not smoke or smoke == true then
grenades.register_grenade("smoke", { grenades.register_grenade("smoke", {
description = "A smoke grenade (Generates a lot of smoke around the detonation area)", description = "Smoke grenade (Generates smoke around blast site)",
image = "grenades_smoke_grenade.png", image = "grenades_smoke_grenade.png",
on_explode = function(pos, name) on_explode = function(pos, name)
minetest.sound_play("glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
minetest.sound_play("hiss", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
for i = 0, 5, 1 do for i = 0, 5, 1 do
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 100, amount = 30,
time = 10, time = 11,
minpos = vector.subtract(pos, 3.5), minpos = vector.subtract(pos, 3),
maxpos = vector.add(pos, 3.5), maxpos = vector.add(pos, 3),
minvel = {x = 0, y = 2, z = 0}, minvel = {x = 0, y = 2, z = 0},
maxvel = {x = 0, y = 3, z = 0}, maxvel = {x = 0, y = 3, z = 0},
minacc = {x = 1, y = 0.2, z = 1}, minacc = {x = 1, y = 0.2, z = 1},
maxacc = {x = 1, y = 0.2, z = 1}, maxacc = {x = 1, y = 0.2, z = 1},
minexptime = 0.3, minexptime = 0.3,
maxexptime = 1, maxexptime = 0.5,
minsize = 100, minsize = 90,
maxsize = 100, maxsize = 100,
collisiondetection = false, collisiondetection = false,
collision_removal = false, collision_removal = false,

109
init.lua

@ -3,30 +3,31 @@ grenades = {}
local function throw_grenade(name, player) local function throw_grenade(name, player)
local dir = player:get_look_dir() local dir = player:get_look_dir()
local pos = player:get_pos() local pos = player:get_pos()
local obj = minetest.add_entity({x=pos.x+dir.x, y=pos.y+1.3, z=pos.z+dir.z}, name) local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.6, z = pos.z + dir.z}, name)
local yaw = player:get_look_yaw()
obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16}) obj:set_velocity({x = dir.x * 40, y = dir.y * 40, z = dir.z * 40})
obj:setacceleration({x=dir.x * -3, y=-17, z=dir.z * -3}) obj:set_acceleration({x = dir.x * -12, y = -41, z = dir.z * -12})
obj:setyaw(yaw + math.pi)
return(obj:get_luaentity()) return(obj:get_luaentity())
end end
function grenades.register_grenade(name, def) function grenades.register_grenade(name, def)
if not def.timeout then def.timeout = 5 end if not def.timeout then
def.timeout = 5
end
local grenade_entity = { local grenade_entity = {
physical = true, physical = false,
collide_with_objects = true,
timer = 0, timer = 0,
visual = "sprite", visual = "sprite",
visual_size = {x = 1, y = 1, z = 1}, visual_size = {x = 1, y = 1, z = 1},
textures = {def.image}, textures = {def.image},
collisionbox = {1, 1, 1, 1, 1, 1}, collisionbox = {1, 1, 1, 1, 1, 1},
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local obj = self.object local obj = self.object
local pos = obj:get_pos()
local node = minetest.get_node(vector.add(pos, vector.normalize(obj:get_velocity())))
if self.particle == nil then if self.particle == nil then
self.particle = 0 self.particle = 0
@ -58,7 +59,15 @@ function grenades.register_grenade(name, def)
end end
if self.timer > def.timeout or node.name ~= "air" then if self.timer > def.timeout or node.name ~= "air" then
if self.thrower_name then
minetest.log("[Grenades] A grenade thrown by "..self.thrower_name..
" is exploding at "..minetest.pos_to_string(pos))
def.on_explode(pos, self.thrower_name) def.on_explode(pos, self.thrower_name)
else
minetest.chat_send_all(minetest.colorize("red", "[Error] self.thrower_name on line 62"..
" (grenades/init.lua) was nil. Removing grenade"))
minetest.log("[Error] self.thrower_name on line 62 (grenades/init.lua) was nil. Removing grenade")
end
obj:remove() obj:remove()
end end
@ -67,60 +76,44 @@ function grenades.register_grenade(name, def)
minetest.register_entity("grenades:grenade_"..name, grenade_entity) minetest.register_entity("grenades:grenade_"..name, grenade_entity)
local newdef = {}
newdef.description = def.description
newdef.stack_max = 1
newdef.range = 4
newdef.inventory_image = def.image
newdef.on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
if pointed_thing.type ~= "node" then
local grenade = throw_grenade("grenades:grenade_"..name, user)
grenade.timer = 0
grenade.thrower_name = player_name
if not minetest.settings:get_bool("creative_mode") then
itemstack = ""
end
end
return itemstack
end
if def.placeable == true then if def.placeable == true then
minetest.register_node("grenades:grenade_"..name, {
description = def.description, newdef.tiles = {def.image}
stack_max = 1, newdef.selection_box = {
range = 4,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
drawtype = "plantlike",
selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}, fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
}, }
tiles = {def.image}, newdef.groups = {oddly_breakable_by_hand = 2}
inventory_image = def.image, newdef.paramtype = "light"
groups = {oddly_breakable_by_hand = 2}, newdef.sunlight_propagates = true
on_use = function(itemstack, user, pointed_thing) newdef.walkable = false
local player_name = user:get_player_name() newdef.drawtype = "plantlike"
if pointed_thing.type ~= "node" then minetest.register_node("grenades:grenade_"..name, newdef)
local grenade = throw_grenade("grenades:grenade_"..name, user)
grenade.timer = 0
grenade.thrower_name = player_name
if not minetest.setting_getbool("creative_mode") then
itemstack = ""
end
end
return itemstack
end
})
else else
minetest.register_craftitem("grenades:grenade_"..name, { minetest.register_craftitem("grenades:grenade_"..name, newdef)
description = def.description,
stack_max = 1,
range = 4,
inventory_image = def.image,
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
if pointed_thing.type ~= "node" then
local grenade = throw_grenade("grenades:grenade_"..name, user)
grenade.timer = 0
grenade.thrower_name = player_name
if not minetest.setting_getbool("creative_mode") then
itemstack = ""
end
end
return itemstack
end
})
end end
end end

BIN
sounds/boom.ogg Normal file

Binary file not shown.

BIN
sounds/glasslike_break.ogg Normal file

Binary file not shown.

BIN
sounds/hiss.ogg Normal file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 B

After

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 B