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https://github.com/LoneWolfHT/grenades.git
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Update!
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4
API.md
4
API.md
@ -4,7 +4,7 @@ Still WIP. Please suggest new features here: https://forum.minetest.net/viewtopi
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##API
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`grenades.register_grenade("name", { -- Name of the grenade (Like 'smoke' or 'flashbang')
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grenades.register_grenade("name", { -- Name of the grenade (Like 'smoke' or 'flashbang')
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description = "", -- A short description of the grenade.
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image = "", -- The name of the grenade's texture
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on_explode = function(pos, name)
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@ -21,4 +21,4 @@ Still WIP. Please suggest new features here: https://forum.minetest.net/viewtopi
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glow = 0, -- Brightens the texture in darkness
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interval = 5, -- How long it takes before a particle can be added
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}
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})`
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})
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91
grenades.lua
91
grenades.lua
@ -9,22 +9,26 @@ local smoke = settings:get_bool("enable_smoke_grenade")
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if not regular or regular == true then
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grenades.register_grenade("regular", {
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description = "A regular grenade (Kills anyone near where it explodes)",
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description = "Regular grenade (Kills anyone near blast)",
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image = "grenades_regular.png",
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on_explode = function(pos, name)
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if not name or not pos then
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return
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end
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local player = minetest.get_player_by_name(name)
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local radius = 3
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local radius = 6
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, radius),
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maxpos = vector.add(pos, radius),
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minvel = {x=0, y=5, z=0},
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maxvel = {x=0, y=7, z=0},
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minacc = {x=0, y=1, z=0},
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maxacc = {x=0, y=1, z=0},
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minvel = {x = 0, y = 5, z = 0},
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maxvel = {x = 0, y = 7, z = 0},
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minacc = {x = 0, y = 1, z = 0},
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maxacc = {x = 0, y = 1, z = 0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 7,
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@ -35,9 +39,15 @@ if not regular or regular == true then
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texture = "grenades_smoke.png",
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})
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minetest.sound_play("boom", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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if v:is_player() and v:get_hp() > 0 then
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v:punch(player, 2, {damage_groups = {fleshy = 20-vector.distance(pos, v:get_pos())}}, nil)
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v:punch(player, 2, {damage_groups = {fleshy = 24 - (vector.distance(pos, v:get_pos()) * 2)}}, nil)
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end
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end
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end,
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@ -48,28 +58,34 @@ end
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if not flash or flash == true then
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grenades.register_grenade("flashbang", {
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description = "A flashbang grenade (Blinds all who look at the explosion)",
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description = "Flashbang grenade (Blinds all who look at blast)",
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image = "grenades_flashbang.png",
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on_explode = function(pos, name)
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if v:is_player() and v:get_hp() > 0 then
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local playerdir = vector.round(v:get_look_dir())
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local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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local pname = v:get_player_name()
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if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
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for i = 1, 3, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x=0, 0},
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name = "death_list_hud",
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scale = {x=1000, y=1000},
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text = "grenades_white_"..tostring(i)..".png",
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alignment = {x=0, y=0},
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offset = {x=0, y=0}
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minetest.sound_play("glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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minetest.after(1.6*i, function()
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if vector.equals(playerdir, grenadedir) then
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for i = 0, 5, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 0},
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name = "flashbang hud "..pname,
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scale = {x = -200, y = -200},
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text = "grenades_white.png^[opacity:"..tostring(255 - (i * 13)),
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = 0}
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})
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minetest.after(2 * i, function()
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if minetest.get_player_by_name(pname) then
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minetest.get_player_by_name(pname):hud_remove(key)
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end
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@ -87,22 +103,35 @@ end
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if not smoke or smoke == true then
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grenades.register_grenade("smoke", {
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description = "A smoke grenade (Generates a lot of smoke around the detonation area)",
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description = "Smoke grenade (Generates smoke around blast site)",
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image = "grenades_smoke_grenade.png",
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on_explode = function(pos, name)
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minetest.sound_play("glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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minetest.sound_play("hiss", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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for i = 0, 5, 1 do
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minetest.add_particlespawner({
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amount = 100,
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time = 10,
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minpos = vector.subtract(pos, 3.5),
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maxpos = vector.add(pos, 3.5),
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minvel = {x=0, y=2, z=0},
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maxvel = {x=0, y=3, z=0},
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minacc = {x=1, y=0.2, z=1},
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maxacc = {x=1, y=0.2, z=1},
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amount = 30,
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time = 11,
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minpos = vector.subtract(pos, 3),
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maxpos = vector.add(pos, 3),
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minvel = {x = 0, y = 2, z = 0},
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maxvel = {x = 0, y = 3, z = 0},
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minacc = {x = 1, y = 0.2, z = 1},
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maxacc = {x = 1, y = 0.2, z = 1},
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minexptime = 0.3,
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maxexptime = 1,
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minsize = 100,
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maxexptime = 0.5,
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minsize = 90,
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maxsize = 100,
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collisiondetection = false,
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collision_removal = false,
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111
init.lua
111
init.lua
@ -3,30 +3,31 @@ grenades = {}
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local function throw_grenade(name, player)
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local dir = player:get_look_dir()
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local pos = player:get_pos()
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local obj = minetest.add_entity({x=pos.x+dir.x, y=pos.y+1.3, z=pos.z+dir.z}, name)
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local yaw = player:get_look_yaw()
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local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.6, z = pos.z + dir.z}, name)
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obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
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obj:setacceleration({x=dir.x * -3, y=-17, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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obj:set_velocity({x = dir.x * 40, y = dir.y * 40, z = dir.z * 40})
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obj:set_acceleration({x = dir.x * -12, y = -41, z = dir.z * -12})
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return(obj:get_luaentity())
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end
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function grenades.register_grenade(name, def)
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if not def.timeout then def.timeout = 5 end
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if not def.timeout then
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def.timeout = 5
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end
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local grenade_entity = {
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physical = true,
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physical = false,
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collide_with_objects = true,
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timer = 0,
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visual = "sprite",
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visual_size = {x=1, y=1, z=1},
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visual_size = {x = 1, y = 1, z = 1},
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textures = {def.image},
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collisionbox = {1, 1, 1, 1, 1, 1},
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local obj = self.object
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local pos = obj:get_pos()
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local node = minetest.get_node(vector.add(pos, vector.normalize(obj:get_velocity())))
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if self.particle == nil then
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self.particle = 0
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@ -58,7 +59,15 @@ function grenades.register_grenade(name, def)
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end
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if self.timer > def.timeout or node.name ~= "air" then
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if self.thrower_name then
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minetest.log("[Grenades] A grenade thrown by "..self.thrower_name..
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" is exploding at "..minetest.pos_to_string(pos))
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def.on_explode(pos, self.thrower_name)
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else
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minetest.chat_send_all(minetest.colorize("red", "[Error] self.thrower_name on line 62"..
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" (grenades/init.lua) was nil. Removing grenade"))
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minetest.log("[Error] self.thrower_name on line 62 (grenades/init.lua) was nil. Removing grenade")
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end
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obj:remove()
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end
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@ -67,60 +76,44 @@ function grenades.register_grenade(name, def)
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minetest.register_entity("grenades:grenade_"..name, grenade_entity)
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local newdef = {}
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newdef.description = def.description
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newdef.stack_max = 1
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newdef.range = 4
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newdef.inventory_image = def.image
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newdef.on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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if pointed_thing.type ~= "node" then
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local grenade = throw_grenade("grenades:grenade_"..name, user)
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grenade.timer = 0
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grenade.thrower_name = player_name
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if not minetest.settings:get_bool("creative_mode") then
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itemstack = ""
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end
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end
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return itemstack
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end
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if def.placeable == true then
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minetest.register_node("grenades:grenade_"..name, {
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description = def.description,
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stack_max = 1,
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range = 4,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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drawtype = "plantlike",
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selection_box = {
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newdef.tiles = {def.image}
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newdef.selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
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},
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tiles = {def.image},
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inventory_image = def.image,
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groups = {oddly_breakable_by_hand = 2},
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on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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}
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newdef.groups = {oddly_breakable_by_hand = 2}
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newdef.paramtype = "light"
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newdef.sunlight_propagates = true
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newdef.walkable = false
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newdef.drawtype = "plantlike"
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if pointed_thing.type ~= "node" then
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local grenade = throw_grenade("grenades:grenade_"..name, user)
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grenade.timer = 0
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grenade.thrower_name = player_name
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if not minetest.setting_getbool("creative_mode") then
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itemstack = ""
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end
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end
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return itemstack
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end
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})
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minetest.register_node("grenades:grenade_"..name, newdef)
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else
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minetest.register_craftitem("grenades:grenade_"..name, {
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description = def.description,
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stack_max = 1,
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range = 4,
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inventory_image = def.image,
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on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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if pointed_thing.type ~= "node" then
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local grenade = throw_grenade("grenades:grenade_"..name, user)
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grenade.timer = 0
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grenade.thrower_name = player_name
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if not minetest.setting_getbool("creative_mode") then
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itemstack = ""
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end
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end
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return itemstack
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end
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})
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minetest.register_craftitem("grenades:grenade_"..name, newdef)
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end
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end
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BIN
sounds/boom.ogg
Normal file
BIN
sounds/boom.ogg
Normal file
Binary file not shown.
BIN
sounds/glasslike_break.ogg
Normal file
BIN
sounds/glasslike_break.ogg
Normal file
Binary file not shown.
BIN
sounds/hiss.ogg
Normal file
BIN
sounds/hiss.ogg
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Binary file not shown.
Before Width: | Height: | Size: 102 B After Width: | Height: | Size: 102 B |
Binary file not shown.
Before Width: | Height: | Size: 102 B |
Binary file not shown.
Before Width: | Height: | Size: 102 B |
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