grenades/grenades.lua
2018-11-23 12:36:37 -08:00

130 lines
5.0 KiB
Lua

local settings = minetest.settings
local regular = settings:get_bool("enable_regular_grenade")
local flash = settings:get_bool("enable_flashbang_grenade")
local smoke = settings:get_bool("enable_smoke_grenade")
minetest.register_craftitem("grenades:gun_powder", {
description = "A dark powder used for crafting smoke grenades",
inventory_image = "grenades_gun_powder.png"
})
minetest.register_craft({
type = "shapeless",
output = "grenades:gun_powder",
recipe = {"default:coal_lump", "default:coal_lump", "default:coal_lump", "default:coal_lump"},
})
if not regular or regular == true then
grenades.register_grenade("regular", {
description = "A regular grenade (Kills anyone near where it explodes)",
image = "grenades_regular.png",
on_explode = function(pos, player, self)
local radius = 3
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, radius),
maxpos = vector.add(pos, radius),
minvel = {x=0, y=5, z=0},
maxvel = {x=0, y=7, z=0},
minacc = {x=0, y=1, z=0},
maxacc = {x=0, y=1, z=0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 7,
maxsize = 10,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if v:is_player() and v:get_hp() > 0 then
v:punch(player, 2, {damage_groups = {fleshy = 20-vector.distance(pos, v:get_pos())}}, nil)
end
end
end,
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
},
timeout = 3
})
end
if not flash or flash == true then
grenades.register_grenade("flashbang", {
description = "A flashbang grenade (Blinds all who look at the explosion)",
image = "grenades_flashbang.png",
on_explode = function(pos, player, self)
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
if v:is_player() and v:get_hp() > 0 then
local playerdir = vector.round(v:get_look_dir())
local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
for i = 1, 3, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x=0, 0},
name = "death_list_hud",
scale = {x=1000, y=1000},
text = "grenades_white_"..tostring(i)..".png",
alignment = {x=0, y=0},
offset = {x=0, y=0}
})
minetest.after(1.7*i, function() v:hud_remove(key) end)
end
end
end
end
end,
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "default:torch", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
},
timeout = 3
})
end
if not smoke or smoke == true then
grenades.register_grenade("smoke", {
description = "A smoke grenade (Generates a lot of smoke around the detonation area)",
image = "grenades_smoke_grenade.png",
on_explode = function(pos, player, self)
for i = 0, 5, 1 do
minetest.add_particlespawner({
amount = 100,
time = 10,
minpos = vector.subtract(pos, 3.5),
maxpos = vector.add(pos, 3.5),
minvel = {x=0, y=2, z=0},
maxvel = {x=0, y=3, z=0},
minacc = {x=1, y=0.2, z=1},
maxacc = {x=1, y=0.2, z=1},
minexptime = 0.3,
maxexptime = 1,
minsize = 100,
maxsize = 100,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
end
end,
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "grenades:gun_powder", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
},
timeout = 3
})
end