grenades_basic/init.lua
2020-02-28 09:30:02 -08:00

219 lines
5.4 KiB
Lua

local function blast(pos, radius)
local pos1 = vector.subtract(pos, radius)
local pos2 = vector.add(pos, radius)
for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, {"group:flora", "group:dig_immediate"})) do
if vector.distance(pos, p) <= radius then
local node = minetest.get_node(p).name
if node ~= "air" then
minetest.add_item(p, node)
end
minetest.remove_node(p)
end
end
end
grenades.register_grenade("grenades_basic:frag", {
description = "Frag grenade (Kills anyone near blast)",
image = "grenades_basic_frag.png",
on_explode = function(pos, name)
if not name or not pos then
return
end
local player = minetest.get_player_by_name(name)
local radius = 6
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, radius),
maxpos = vector.add(pos, radius),
minvel = {x = 0, y = 5, z = 0},
maxvel = {x = 0, y = 7, z = 0},
minacc = {x = 0, y = 1, z = 0},
maxacc = {x = 0, y = 1, z = 0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 7,
maxsize = 10,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "grenades_basic_smoke.png",
})
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 0.3,
size = 15,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false,
texture = "grenades_basic_boom.png",
glow = 10
})
minetest.sound_play("grenades_basic_explode", {
pos = pos,
gain = 1.0,
max_hear_distance = 64,
})
blast(pos, radius/2)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do
local objpos = obj:get_pos()
local hit = minetest.line_of_sight(pos, objpos)
if hit ~= false and obj:get_hp() > 0 and not obj:get_luaentity().name:find("builtin") then
obj:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 90 * 0.71 ^ vector.distance(pos, objpos)}}, vector.direction(pos, objpos))
end
end
end,
})
-- Flashbang Grenade
local flash_huds = {}
grenades.register_grenade("grenades_basic:flashbang", {
description = "Flashbang grenade (Blinds all who look at blast)",
image = "grenades_basic_flashbang.png",
clock = 4,
on_explode = function(pos)
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
local playerdir = vector.round(v:get_look_dir())
local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
local pname = v:get_player_name()
minetest.sound_play("grenades_basic_glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
flash_huds[pname] = {}
for i = 0, 5, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 0},
name = "flashbang hud "..pname,
scale = {x = -200, y = -200},
text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
alignment = {x = 0, y = 0},
offset = {x = 0, y = 0}
})
flash_huds[pname][i+1] = key
minetest.after(2 * i, function()
if minetest.get_player_by_name(pname) then
minetest.get_player_by_name(pname):hud_remove(key)
if flash_huds[pname] then
table.remove(flash_huds[pname], 1)
end
if i == 5 then
flash_huds[pname] = nil
end
end
end)
end
end
end
end
end,
})
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
if flash_huds[name] then
for _, v in ipairs(flash_huds[name]) do
player:hud_remove(v)
end
flash_huds[name] = nil
end
end)
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
if flash_huds[name] then
for _, v in ipairs(flash_huds[name]) do
player:hud_remove(v)
end
flash_huds[name] = nil
end
end)
-- Smoke Grenade
grenades.register_grenade("grenades_basic:smoke", {
description = "Smoke grenade (Generates smoke around blast site)",
image = "grenades_basic_smoke_grenade.png",
on_explode = function(pos)
minetest.sound_play("grenades_basic_glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
local hiss = minetest.sound_play("grenades_basic_hiss", {
pos = pos,
gain = 1.0,
loop = true,
max_hear_distance = 32,
})
minetest.after(40, minetest.sound_stop, hiss)
for i = 0, 5, 1 do
minetest.add_particlespawner({
amount = 40,
time = 45,
minpos = vector.subtract(pos, 2),
maxpos = vector.add(pos, 2),
minvel = {x = 0, y = 2, z = 0},
maxvel = {x = 0, y = 3, z = 0},
minacc = {x = 1, y = 0.2, z = 1},
maxacc = {x = 1, y = 0.2, z = 1},
minexptime = 1,
maxexptime = 1,
minsize = 125,
maxsize = 140,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_basic_smoke.png",
})
end
end,
particle = {
image = "grenades_basic_smoke.png",
life = 1,
size = 4,
glow = 0,
interval = 5,
}
})
dofile(minetest.get_modpath("grenades_basic").."/crafts.lua")