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Drop unused dependency of SceneManager on GUIEnvironment
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@ -345,11 +345,6 @@ namespace scene
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual video::IVideoDriver* getVideoDriver() = 0;
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//! Get the active GUIEnvironment
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/** \return Pointer to the GUIEnvironment
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
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//! Get the active FileSystem
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/** \return Pointer to the FileSystem
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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@ -92,7 +92,7 @@ void CIrrDeviceStub::createGUIAndScene()
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GUIEnvironment = gui::createGUIEnvironment(FileSystem, VideoDriver, Operator);
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// create Scene manager
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SceneManager = scene::createSceneManager(VideoDriver, FileSystem, CursorControl, GUIEnvironment);
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SceneManager = scene::createSceneManager(VideoDriver, FileSystem, CursorControl);
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setEventReceiver(UserReceiver);
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}
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@ -24,8 +24,7 @@ namespace irr
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namespace scene
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{
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ISceneManager* createSceneManager(video::IVideoDriver* driver,
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io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui);
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ISceneManager* createSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs, gui::ICursorControl* cc);
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}
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namespace io
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@ -34,9 +34,8 @@ namespace scene
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//! constructor
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CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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gui::ICursorControl* cursorControl, IMeshCache* cache,
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gui::IGUIEnvironment* gui)
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: ISceneNode(0, 0), Driver(driver), FileSystem(fs), GUIEnvironment(gui),
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gui::ICursorControl* cursorControl, IMeshCache* cache)
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: ISceneNode(0, 0), Driver(driver), FileSystem(fs),
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CursorControl(cursorControl),
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ActiveCamera(0), ShadowColor(150,0,0,0), AmbientLight(0,0,0,0), Parameters(0),
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MeshCache(cache), CurrentRenderPass(ESNRP_NONE)
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@ -58,9 +57,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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if (CursorControl)
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CursorControl->grab();
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if (GUIEnvironment)
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GUIEnvironment->grab();
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// create mesh cache if not there already
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if (!MeshCache)
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MeshCache = new CMeshCache();
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@ -105,9 +101,6 @@ CSceneManager::~CSceneManager()
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if (CollisionManager)
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CollisionManager->drop();
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if (GUIEnvironment)
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GUIEnvironment->drop();
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u32 i;
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for (i=0; i<MeshLoaderList.size(); ++i)
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MeshLoaderList[i]->drop();
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@ -209,12 +202,6 @@ video::IVideoDriver* CSceneManager::getVideoDriver()
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}
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//! returns the GUI Environment
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gui::IGUIEnvironment* CSceneManager::getGUIEnvironment()
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{
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return GUIEnvironment;
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}
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//! Get the active FileSystem
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/** \return Pointer to the FileSystem
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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@ -888,7 +875,7 @@ IMeshCache* CSceneManager::getMeshCache()
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//! Creates a new scene manager.
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ISceneManager* CSceneManager::createNewSceneManager(bool cloneContent)
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{
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CSceneManager* manager = new CSceneManager(Driver, FileSystem, CursorControl, MeshCache, GUIEnvironment);
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CSceneManager* manager = new CSceneManager(Driver, FileSystem, CursorControl, MeshCache);
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if (cloneContent)
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manager->cloneMembers(this, manager);
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@ -926,10 +913,9 @@ IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
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// creates a scenemanager
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ISceneManager* createSceneManager(video::IVideoDriver* driver,
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io::IFileSystem* fs, gui::ICursorControl* cursorcontrol,
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gui::IGUIEnvironment *guiEnvironment)
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io::IFileSystem* fs, gui::ICursorControl* cursorcontrol)
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{
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return new CSceneManager(driver, fs, cursorcontrol, 0, guiEnvironment );
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return new CSceneManager(driver, fs, cursorcontrol, nullptr);
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}
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@ -32,8 +32,7 @@ namespace scene
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//! constructor
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CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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gui::ICursorControl* cursorControl, IMeshCache* cache = 0,
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gui::IGUIEnvironment *guiEnvironment = 0);
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gui::ICursorControl* cursorControl, IMeshCache* cache = nullptr);
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//! destructor
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virtual ~CSceneManager();
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@ -50,9 +49,6 @@ namespace scene
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//! returns the video driver
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video::IVideoDriver* getVideoDriver() override;
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//! return the gui environment
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gui::IGUIEnvironment* getGUIEnvironment() override;
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//! return the filesystem
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io::IFileSystem* getFileSystem() override;
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@ -285,9 +281,6 @@ namespace scene
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//! file system
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io::IFileSystem* FileSystem;
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//! GUI Enviroment ( Debug Purpose )
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gui::IGUIEnvironment* GUIEnvironment;
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//! cursor control
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gui::ICursorControl* CursorControl;
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