mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 13:43:48 +01:00
Merge branch 'opengl3' of https://github.com/numberZero/irrlicht
This commit is contained in:
commit
3a074e4124
54
.github/workflows/build.yml
vendored
54
.github/workflows/build.yml
vendored
@ -83,6 +83,60 @@ jobs:
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
linux-sdl-gl3:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL3=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
|
||||
|
||||
linux-sdl-gles2:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ubuntu:jammy
|
||||
env: { LANG: "C.UTF-8" }
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install deps
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_GLES2=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest gles2
|
||||
|
||||
win32:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
|
@ -20,6 +20,8 @@ static video::E_DRIVER_TYPE chooseDriver(core::stringc arg_)
|
||||
return video::EDT_OGLES2;
|
||||
if (arg_ == "opengl")
|
||||
return video::EDT_OPENGL;
|
||||
if (arg_ == "opengl3")
|
||||
return video::EDT_OPENGL3;
|
||||
std::cerr << "Unknown driver type: " << arg_.c_str() << ". Trying OpenGL." << std::endl;
|
||||
return video::EDT_OPENGL;
|
||||
}
|
||||
|
@ -20,31 +20,11 @@ namespace video
|
||||
render and display any graphics. */
|
||||
EDT_NULL,
|
||||
|
||||
//! The Irrlicht Engine Software renderer.
|
||||
/** Runs on all platforms, with every hardware. It should only
|
||||
be used for 2d graphics, but it can also perform some primitive
|
||||
3d functions. These 3d drawing functions are quite fast, but
|
||||
very inaccurate, and don't even support clipping in 3D mode. */
|
||||
// obsolete constants to make some code happy
|
||||
// TODO delete
|
||||
EDT_SOFTWARE,
|
||||
|
||||
//! The Burning's Software Renderer, an alternative software renderer
|
||||
/** Basically it can be described as the Irrlicht Software
|
||||
renderer on steroids. It rasterizes 3D geometry perfectly: It
|
||||
is able to perform correct 3d clipping, perspective correct
|
||||
texture mapping, perspective correct color mapping, and renders
|
||||
sub pixel correct, sub texel correct primitives. In addition,
|
||||
it does bilinear texel filtering and supports more materials
|
||||
than the EDT_SOFTWARE driver. This renderer has been written
|
||||
entirely by Thomas Alten, thanks a lot for this huge
|
||||
contribution. */
|
||||
EDT_BURNINGSVIDEO,
|
||||
|
||||
//! Direct3D8 device is longer supported in Irrlicht. You have to go back to Irrlicht 1.8 if you still need that.
|
||||
DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS, // keep enum to avoid breaking enumeration order (might be used in ini-files, serialization, etc)
|
||||
|
||||
//! Direct3D 9 device, only available on Win32 platforms.
|
||||
/** Performs hardware accelerated rendering of 3D and 2D
|
||||
primitives. */
|
||||
DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS,
|
||||
EDT_DIRECT3D9,
|
||||
|
||||
//! OpenGL device, available on most platforms.
|
||||
@ -52,7 +32,7 @@ namespace video
|
||||
primitives. */
|
||||
EDT_OPENGL,
|
||||
|
||||
//! OpenGL-ES 1.x driver, for embedded and mobile systems
|
||||
//! OpenGL-ES 1.x driver, for embedded and mobile systems
|
||||
EDT_OGLES1,
|
||||
|
||||
//! OpenGL-ES 2.x driver, for embedded and mobile systems
|
||||
@ -62,38 +42,12 @@ namespace video
|
||||
//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
|
||||
EDT_WEBGL1,
|
||||
|
||||
EDT_OPENGL3,
|
||||
|
||||
//! No driver, just for counting the elements
|
||||
EDT_COUNT
|
||||
};
|
||||
|
||||
const c8* const DRIVER_TYPE_NAMES[] =
|
||||
{
|
||||
"NullDriver",
|
||||
"Software Renderer",
|
||||
"Burning's Video",
|
||||
"Direct3D 8.1",
|
||||
"Direct3D 9.0c",
|
||||
"OpenGL 1.x/2.x/3.x",
|
||||
"OpenGL ES1",
|
||||
"OpenGL ES2",
|
||||
"WebGL 1",
|
||||
0
|
||||
};
|
||||
|
||||
const c8* const DRIVER_TYPE_NAMES_SHORT[] =
|
||||
{
|
||||
"null",
|
||||
"software",
|
||||
"burning",
|
||||
"d3d8",
|
||||
"d3d9",
|
||||
"opengl",
|
||||
"ogles1",
|
||||
"ogles2",
|
||||
"webgl1",
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -717,23 +717,6 @@ namespace video
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, SColor color = SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a 3d triangle.
|
||||
/** This method calls drawVertexPrimitiveList for some triangles.
|
||||
This method works with all drivers because it simply calls
|
||||
drawVertexPrimitiveList, but it is hence not very fast.
|
||||
Note that the triangle is drawn using the current
|
||||
transformation matrix and material. So if you need to draw it
|
||||
independently of the current transformation, use
|
||||
\code
|
||||
driver->setMaterial(someMaterial);
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
\endcode
|
||||
for some properly set up material before drawing the triangle.
|
||||
\param triangle The triangle to draw.
|
||||
\param color Color of the line. */
|
||||
virtual void draw3DTriangle(const core::triangle3df& triangle,
|
||||
SColor color = SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a 3d axis aligned box.
|
||||
/** This method simply calls draw3DLine for the edges of the
|
||||
box. Note that the box is drawn using the current transformation
|
||||
@ -778,35 +761,6 @@ namespace video
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0,
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) =0;
|
||||
|
||||
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
||||
/** The images are drawn beginning at pos and concatenated in
|
||||
one line. All drawings are clipped against clipRect (if != 0).
|
||||
The subtextures are defined by the array of sourceRects and are
|
||||
chosen by the indices given.
|
||||
\param texture Texture to be drawn.
|
||||
\param pos Upper left 2d destination position where the image
|
||||
will be drawn.
|
||||
\param sourceRects Source rectangles of the texture (based on it's OriginalSize)
|
||||
\param indices List of indices which choose the actual
|
||||
rectangle used each time.
|
||||
\param kerningWidth Offset to Position on X
|
||||
\param clipRect Pointer to rectangle on the screen where the
|
||||
image is clipped to.
|
||||
If this pointer is 0 then the image is not clipped.
|
||||
\param color Color with which the image is drawn.
|
||||
Note that the alpha component is used. If alpha is other than
|
||||
255, the image will be transparent.
|
||||
\param useAlphaChannelOfTexture: If true, the alpha channel of
|
||||
the texture is used to draw the image. */
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices,
|
||||
s32 kerningWidth=0,
|
||||
const core::rect<s32>* clipRect=0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false) =0;
|
||||
|
||||
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
||||
/** All drawings are clipped against clipRect (if != 0).
|
||||
The subtextures are defined by the array of sourceRects and are
|
||||
@ -877,13 +831,6 @@ namespace video
|
||||
SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip =0) =0;
|
||||
|
||||
//! Draws the outline of a 2D rectangle.
|
||||
/** \param pos Position of the rectangle.
|
||||
\param color Color of the rectangle to draw. The alpha component
|
||||
specifies how transparent the rectangle outline will be. */
|
||||
virtual void draw2DRectangleOutline(const core::recti& pos,
|
||||
SColor color=SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a 2d line.
|
||||
/** In theory both start and end will be included in coloring.
|
||||
BUG: Currently d3d ignores the last pixel
|
||||
@ -897,72 +844,6 @@ namespace video
|
||||
const core::position2d<s32>& end,
|
||||
SColor color=SColor(255,255,255,255)) =0;
|
||||
|
||||
//! Draws a pixel.
|
||||
/** \param x The x-position of the pixel.
|
||||
\param y The y-position of the pixel.
|
||||
\param color Color of the pixel to draw. */
|
||||
virtual void drawPixel(u32 x, u32 y, const SColor& color) =0;
|
||||
|
||||
//! Draws a non filled concyclic regular 2d polygon.
|
||||
/** This method can be used to draw circles, but also
|
||||
triangles, tetragons, pentagons, hexagons, heptagons, octagons,
|
||||
enneagons, decagons, hendecagons, dodecagon, triskaidecagons,
|
||||
etc. I think you'll got it now. And all this by simply
|
||||
specifying the vertex count. Welcome to the wonders of
|
||||
geometry.
|
||||
\param center Position of center of circle (pixels).
|
||||
\param radius Radius of circle in pixels.
|
||||
\param color Color of the circle.
|
||||
\param vertexCount Amount of vertices of the polygon. Specify 2
|
||||
to draw a line, 3 to draw a triangle, 4 for tetragons and a lot
|
||||
(>10) for nearly a circle. */
|
||||
virtual void draw2DPolygon(core::position2d<s32> center,
|
||||
f32 radius,
|
||||
video::SColor color=SColor(100,255,255,255),
|
||||
s32 vertexCount=10) =0;
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
/** To draw a stencil shadow, do this: First, draw all geometry.
|
||||
Then use this method, to draw the shadow volume. Then, use
|
||||
IVideoDriver::drawStencilShadow() to visualize the shadow.
|
||||
Please note that the code for the opengl version of the method
|
||||
is based on free code sent in by Philipp Dortmann, lots of
|
||||
thanks go to him!
|
||||
\param triangles Array of 3d vectors, specifying the shadow
|
||||
volume.
|
||||
\param zfail If set to true, zfail method is used, otherwise
|
||||
zpass.
|
||||
\param debugDataVisible The debug data that is enabled for this
|
||||
shadow node
|
||||
*/
|
||||
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
|
||||
|
||||
//! Fills the stencil shadow with color.
|
||||
/** After the shadow volume has been drawn into the stencil
|
||||
buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
||||
to draw the color of the shadow.
|
||||
Please note that the code for the opengl version of the method
|
||||
is based on free code sent in by Philipp Dortmann, lots of
|
||||
thanks go to him!
|
||||
\param clearStencilBuffer Set this to false, if you want to
|
||||
draw every shadow with the same color, and only want to call
|
||||
drawStencilShadow() once after all shadow volumes have been
|
||||
drawn. Set this to true, if you want to paint every shadow with
|
||||
its own color.
|
||||
\param leftUpEdge Color of the shadow in the upper left corner
|
||||
of screen.
|
||||
\param rightUpEdge Color of the shadow in the upper right
|
||||
corner of screen.
|
||||
\param leftDownEdge Color of the shadow in the lower left
|
||||
corner of screen.
|
||||
\param rightDownEdge Color of the shadow in the lower right
|
||||
corner of screen. */
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(255,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(255,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(255,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(255,0,0,0)) =0;
|
||||
|
||||
//! Draws a mesh buffer
|
||||
/** \param mb Buffer to draw */
|
||||
virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) =0;
|
||||
|
@ -24,7 +24,7 @@ namespace irr
|
||||
//! Constructs a SIrrlichtCreationParameters structure with default values.
|
||||
SIrrlichtCreationParameters() :
|
||||
DeviceType(EIDT_BEST),
|
||||
DriverType(video::EDT_BURNINGSVIDEO),
|
||||
DriverType(video::EDT_OPENGL),
|
||||
WindowSize(core::dimension2d<u32>(800, 600)),
|
||||
WindowPosition(core::position2di(-1,-1)),
|
||||
Bits(32),
|
||||
|
@ -271,7 +271,7 @@ namespace irr
|
||||
device could not be created.
|
||||
*/
|
||||
extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice(
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_SOFTWARE,
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL,
|
||||
// parentheses are necessary for some compilers
|
||||
const core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)),
|
||||
u32 bits = 32,
|
||||
|
72
media/Shaders/DetailMap.fsh
Normal file
72
media/Shaders/DetailMap.fsh
Normal file
@ -0,0 +1,72 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = vec4(Color0 + (Color1 - 0.5)) * vVertexColor + vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
72
media/Shaders/LightmapAdd.fsh
Normal file
72
media/Shaders/LightmapAdd.fsh
Normal file
@ -0,0 +1,72 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = (Color0 + Color1) * vVertexColor + vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
74
media/Shaders/LightmapModulate.fsh
Normal file
74
media/Shaders/LightmapModulate.fsh
Normal file
@ -0,0 +1,74 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform float uModulate;
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = (Color0 * Color1 * uModulate) * vVertexColor;
|
||||
FinalColor += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
77
media/Shaders/OneTextureBlend.fsh
Normal file
77
media/Shaders/OneTextureBlend.fsh
Normal file
@ -0,0 +1,77 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uBlendType;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vVertexColor;
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color1 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
vec4 FinalColor = Color0 * Color1;
|
||||
FinalColor += vSpecularColor;
|
||||
|
||||
if (uBlendType == 1)
|
||||
{
|
||||
FinalColor.w = Color0.w;
|
||||
}
|
||||
else if (uBlendType == 2)
|
||||
{
|
||||
FinalColor.w = Color1.w;
|
||||
}
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
72
media/Shaders/Reflection2Layer.fsh
Normal file
72
media/Shaders/Reflection2Layer.fsh
Normal file
@ -0,0 +1,72 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = (Color0 * Color1) * vVertexColor + vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
}
|
55
media/Shaders/Reflection2Layer.vsh
Normal file
55
media/Shaders/Reflection2Layer.vsh
Normal file
@ -0,0 +1,55 @@
|
||||
#version 100
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
attribute vec2 inTexCoord1;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform mat4 uNMatrix;
|
||||
uniform mat4 uTMatrix0;
|
||||
|
||||
uniform vec4 uGlobalAmbient;
|
||||
uniform vec4 uMaterialAmbient;
|
||||
uniform vec4 uMaterialDiffuse;
|
||||
uniform vec4 uMaterialEmissive;
|
||||
uniform vec4 uMaterialSpecular;
|
||||
uniform float uMaterialShininess;
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
gl_PointSize = uThickness;
|
||||
|
||||
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
||||
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
vec3 P = normalize(Position);
|
||||
vec3 N = normalize(vec4(uNMatrix * vec4(inVertexNormal, 0.0)).xyz);
|
||||
vec3 R = reflect(P, N);
|
||||
|
||||
float V = 2.0 * sqrt(R.x*R.x + R.y*R.y + (R.z+1.0)*(R.z+1.0));
|
||||
vTextureCoord1 = vec2(R.x/V + 0.5, R.y/V + 0.5);
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
23
media/Shaders/Renderer2D.fsh
Normal file
23
media/Shaders/Renderer2D.fsh
Normal file
@ -0,0 +1,23 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage;
|
||||
uniform sampler2D uTextureUnit;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
varying vec4 vVertexColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage))
|
||||
Color *= texture2D(uTextureUnit, vTextureCoord);
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
24
media/Shaders/Renderer2D.vsh
Normal file
24
media/Shaders/Renderer2D.vsh
Normal file
@ -0,0 +1,24 @@
|
||||
#version 100
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec4 inVertexPosition;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
varying vec4 vVertexColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = inVertexPosition;
|
||||
gl_PointSize = uThickness;
|
||||
vTextureCoord = inTexCoord0;
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
}
|
11
media/Shaders/Renderer2D_noTex.fsh
Normal file
11
media/Shaders/Renderer2D_noTex.fsh
Normal file
@ -0,0 +1,11 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Varyings */
|
||||
varying vec4 vVertexColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vVertexColor;
|
||||
}
|
64
media/Shaders/Solid.fsh
Normal file
64
media/Shaders/Solid.fsh
Normal file
@ -0,0 +1,64 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||
Color += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
Color = mix(FogColor, Color, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
47
media/Shaders/Solid.vsh
Normal file
47
media/Shaders/Solid.vsh
Normal file
@ -0,0 +1,47 @@
|
||||
#version 100
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform mat4 uNMatrix;
|
||||
uniform mat4 uTMatrix0;
|
||||
|
||||
uniform vec4 uGlobalAmbient;
|
||||
uniform vec4 uMaterialAmbient;
|
||||
uniform vec4 uMaterialDiffuse;
|
||||
uniform vec4 uMaterialEmissive;
|
||||
uniform vec4 uMaterialSpecular;
|
||||
uniform float uMaterialShininess;
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
gl_PointSize = uThickness;
|
||||
|
||||
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
||||
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
53
media/Shaders/Solid2.vsh
Normal file
53
media/Shaders/Solid2.vsh
Normal file
@ -0,0 +1,53 @@
|
||||
#version 100
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
attribute vec2 inTexCoord1;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform mat4 uNMatrix;
|
||||
uniform mat4 uTMatrix0;
|
||||
uniform mat4 uTMatrix1;
|
||||
|
||||
uniform vec4 uGlobalAmbient;
|
||||
uniform vec4 uMaterialAmbient;
|
||||
uniform vec4 uMaterialDiffuse;
|
||||
uniform vec4 uMaterialEmissive;
|
||||
uniform vec4 uMaterialSpecular;
|
||||
uniform float uMaterialShininess;
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
gl_PointSize = uThickness;
|
||||
|
||||
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
||||
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
||||
|
||||
vec4 TextureCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 1.0, 1.0);
|
||||
vTextureCoord1 = vec4(uTMatrix1 * TextureCoord1).xy;
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
74
media/Shaders/Solid2Layer.fsh
Normal file
74
media/Shaders/Solid2Layer.fsh
Normal file
@ -0,0 +1,74 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform int uTextureUsage1;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform sampler2D uTextureUnit1;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec2 vTextureCoord1;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color0 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
vec4 Color1 = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color0 = texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (bool(uTextureUsage1))
|
||||
Color1 = texture2D(uTextureUnit1, vTextureCoord1);
|
||||
|
||||
vec4 FinalColor = (Color0 * vVertexColor.a + Color1 * (1.0 - vVertexColor.a)) * vVertexColor;
|
||||
FinalColor += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
FinalColor = mix(FogColor, FinalColor, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = FinalColor;
|
||||
|
||||
}
|
64
media/Shaders/SphereMap.fsh
Normal file
64
media/Shaders/SphereMap.fsh
Normal file
@ -0,0 +1,64 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||
Color += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
Color = mix(FogColor, Color, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
50
media/Shaders/SphereMap.vsh
Normal file
50
media/Shaders/SphereMap.vsh
Normal file
@ -0,0 +1,50 @@
|
||||
#version 100
|
||||
|
||||
/* Attributes */
|
||||
|
||||
attribute vec3 inVertexPosition;
|
||||
attribute vec3 inVertexNormal;
|
||||
attribute vec4 inVertexColor;
|
||||
attribute vec2 inTexCoord0;
|
||||
attribute vec2 inTexCoord1;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform mat4 uWVPMatrix;
|
||||
uniform mat4 uWVMatrix;
|
||||
uniform mat4 uNMatrix;
|
||||
|
||||
uniform vec4 uGlobalAmbient;
|
||||
uniform vec4 uMaterialAmbient;
|
||||
uniform vec4 uMaterialDiffuse;
|
||||
uniform vec4 uMaterialEmissive;
|
||||
uniform vec4 uMaterialSpecular;
|
||||
uniform float uMaterialShininess;
|
||||
|
||||
uniform float uThickness;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
||||
gl_PointSize = uThickness;
|
||||
|
||||
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
||||
vec3 P = normalize(Position);
|
||||
vec3 N = normalize(vec4(uNMatrix * vec4(inVertexNormal, 0.0)).xyz);
|
||||
vec3 R = reflect(P, N);
|
||||
|
||||
float V = 2.0 * sqrt(R.x*R.x + R.y*R.y + (R.z+1.0)*(R.z+1.0));
|
||||
vTextureCoord0 = vec2(R.x/V + 0.5, R.y/V + 0.5);
|
||||
|
||||
vVertexColor = inVertexColor.bgra;
|
||||
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
vFogCoord = length(Position);
|
||||
}
|
71
media/Shaders/TransparentAlphaChannel.fsh
Normal file
71
media/Shaders/TransparentAlphaChannel.fsh
Normal file
@ -0,0 +1,71 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform float uAlphaRef;
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
{
|
||||
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
// TODO: uAlphaRef should rather control sharpness of alpha, don't know how to do that right now and this works in most cases.
|
||||
if (Color.a < uAlphaRef)
|
||||
discard;
|
||||
}
|
||||
Color += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
Color = mix(FogColor, Color, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
69
media/Shaders/TransparentAlphaChannelRef.fsh
Normal file
69
media/Shaders/TransparentAlphaChannelRef.fsh
Normal file
@ -0,0 +1,69 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform float uAlphaRef;
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||
|
||||
if (Color.a < uAlphaRef)
|
||||
discard;
|
||||
|
||||
Color += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
Color = mix(FogColor, Color, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
64
media/Shaders/TransparentVertexAlpha.fsh
Normal file
64
media/Shaders/TransparentVertexAlpha.fsh
Normal file
@ -0,0 +1,64 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
/* Uniforms */
|
||||
|
||||
uniform int uTextureUsage0;
|
||||
uniform sampler2D uTextureUnit0;
|
||||
uniform int uFogEnable;
|
||||
uniform int uFogType;
|
||||
uniform vec4 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
uniform float uFogDensity;
|
||||
|
||||
/* Varyings */
|
||||
|
||||
varying vec2 vTextureCoord0;
|
||||
varying vec4 vVertexColor;
|
||||
varying vec4 vSpecularColor;
|
||||
varying float vFogCoord;
|
||||
|
||||
float computeFog()
|
||||
{
|
||||
const float LOG2 = 1.442695;
|
||||
float FogFactor = 0.0;
|
||||
|
||||
if (uFogType == 0) // Exp
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
|
||||
}
|
||||
else if (uFogType == 1) // Linear
|
||||
{
|
||||
float Scale = 1.0 / (uFogEnd - uFogStart);
|
||||
FogFactor = (uFogEnd - vFogCoord) * Scale;
|
||||
}
|
||||
else if (uFogType == 2) // Exp2
|
||||
{
|
||||
FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
|
||||
}
|
||||
|
||||
FogFactor = clamp(FogFactor, 0.0, 1.0);
|
||||
|
||||
return FogFactor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 Color = vVertexColor;
|
||||
|
||||
if (bool(uTextureUsage0))
|
||||
Color *= texture2D(uTextureUnit0, vTextureCoord0);
|
||||
Color += vSpecularColor;
|
||||
|
||||
if (bool(uFogEnable))
|
||||
{
|
||||
float FogFactor = computeFog();
|
||||
vec4 FogColor = uFogColor;
|
||||
FogColor.a = 1.0;
|
||||
Color = mix(FogColor, Color, FogFactor);
|
||||
}
|
||||
|
||||
gl_FragColor = Color;
|
||||
}
|
@ -20,15 +20,10 @@
|
||||
#include <SDL_video.h>
|
||||
|
||||
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
#include "CEGLManager.h"
|
||||
#endif
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
#include "CSDLManager.h"
|
||||
#endif
|
||||
|
||||
static int SDLDeviceInstances = 0;
|
||||
|
||||
@ -38,14 +33,42 @@ namespace irr
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
#else
|
||||
static IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
||||
{
|
||||
os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_OPENGL3
|
||||
IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
#else
|
||||
static IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
||||
{
|
||||
os::Printer::log("No OpenGL 3 support compiled in.", ELL_ERROR);
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
||||
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
#else
|
||||
static IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
||||
{
|
||||
os::Printer::log("No OpenGL ES 2 support compiled in.", ELL_ERROR);
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_WEBGL1_
|
||||
IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
#else
|
||||
static IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
||||
{
|
||||
os::Printer::log("No WebGL 1 support compiled in.", ELL_ERROR);
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
} // end namespace video
|
||||
|
||||
@ -232,28 +255,6 @@ CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)
|
||||
// create keymap
|
||||
createKeyMap();
|
||||
|
||||
if (CreationParams.Fullscreen) {
|
||||
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
|
||||
SDL_Flags |= SDL_WINDOW_FULLSCREEN;
|
||||
#else
|
||||
SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
#endif
|
||||
}
|
||||
if (Resizable)
|
||||
SDL_Flags |= SDL_WINDOW_RESIZABLE;
|
||||
if (CreationParams.WindowMaximized)
|
||||
SDL_Flags |= SDL_WINDOW_MAXIMIZED;
|
||||
|
||||
if (CreationParams.DriverType == video::EDT_OPENGL)
|
||||
{
|
||||
SDL_Flags |= SDL_WINDOW_OPENGL;
|
||||
if (!CreationParams.Doublebuffer)
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
|
||||
}
|
||||
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
|
||||
SDL_Flags |= SDL_WINDOW_OPENGL;
|
||||
#endif //_IRR_EMSCRIPTEN_PLATFORM_
|
||||
|
||||
// create window
|
||||
if (CreationParams.DriverType != video::EDT_NULL)
|
||||
{
|
||||
@ -343,6 +344,19 @@ void CIrrDeviceSDL::logAttributes()
|
||||
|
||||
bool CIrrDeviceSDL::createWindow()
|
||||
{
|
||||
if (CreationParams.Fullscreen) {
|
||||
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
|
||||
SDL_Flags |= SDL_WINDOW_FULLSCREEN;
|
||||
#else
|
||||
SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
#endif
|
||||
}
|
||||
if (Resizable)
|
||||
SDL_Flags |= SDL_WINDOW_RESIZABLE;
|
||||
if (CreationParams.WindowMaximized)
|
||||
SDL_Flags |= SDL_WINDOW_MAXIMIZED;
|
||||
SDL_Flags |= SDL_WINDOW_OPENGL;
|
||||
|
||||
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
|
||||
if ( Width != 0 || Height != 0 )
|
||||
emscripten_set_canvas_size( Width, Height);
|
||||
@ -389,54 +403,73 @@ bool CIrrDeviceSDL::createWindow()
|
||||
if ( Close )
|
||||
return false;
|
||||
|
||||
if (CreationParams.DriverType == video::EDT_OPENGL) {
|
||||
if (CreationParams.Bits == 16) {
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 4);
|
||||
SDL_GL_SetAttribute(
|
||||
SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);
|
||||
} else {
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(
|
||||
SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);
|
||||
}
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
|
||||
if (CreationParams.Doublebuffer)
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);
|
||||
if (CreationParams.Stereobuffer)
|
||||
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
||||
if (CreationParams.AntiAlias > 1) {
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
|
||||
}
|
||||
if (!Window)
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
if (!Window && CreationParams.AntiAlias > 1) {
|
||||
while (--CreationParams.AntiAlias > 1) {
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
if (Window)
|
||||
break;
|
||||
}
|
||||
if (!Window) {
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
if (Window)
|
||||
os::Printer::log("AntiAliasing disabled due to lack of support!");
|
||||
}
|
||||
}
|
||||
switch (CreationParams.DriverType) {
|
||||
case video::EDT_OPENGL:
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
break;
|
||||
case video::EDT_OPENGL3:
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
break;
|
||||
case video::EDT_OGLES1:
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
break;
|
||||
case video::EDT_OGLES2:
|
||||
case video::EDT_WEBGL1:
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
break;
|
||||
default:;
|
||||
}
|
||||
|
||||
if (Window)
|
||||
{
|
||||
Context = SDL_GL_CreateContext(Window);
|
||||
}
|
||||
} else if (!Window)
|
||||
#ifdef _DEBUG
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);
|
||||
#endif
|
||||
|
||||
if (CreationParams.Bits == 16) {
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);
|
||||
} else {
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);
|
||||
}
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_STEREO, CreationParams.Stereobuffer);
|
||||
if (CreationParams.AntiAlias > 1) {
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
|
||||
}
|
||||
if (!Window)
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
if (!Window) {
|
||||
os::Printer::log("Could not create window...", SDL_GetError(), ELL_WARNING);
|
||||
}
|
||||
if (!Window && CreationParams.AntiAlias > 1) {
|
||||
while (--CreationParams.AntiAlias > 1) {
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
if (Window)
|
||||
break;
|
||||
}
|
||||
if (!Window) {
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
if (Window)
|
||||
os::Printer::log("AntiAliasing disabled due to lack of support!", ELL_WARNING);
|
||||
}
|
||||
}
|
||||
|
||||
if ( !Window && CreationParams.Doublebuffer)
|
||||
{
|
||||
@ -447,7 +480,14 @@ bool CIrrDeviceSDL::createWindow()
|
||||
}
|
||||
if ( !Window )
|
||||
{
|
||||
os::Printer::log("Could not initialize display!" );
|
||||
os::Printer::log("Could not initialize display", SDL_GetError(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
Context = SDL_GL_CreateContext(Window);
|
||||
if (!Context) {
|
||||
os::Printer::log("Could not initialize context", SDL_GetError(), ELL_ERROR);
|
||||
SDL_DestroyWindow(Window);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -459,79 +499,22 @@ bool CIrrDeviceSDL::createWindow()
|
||||
//! create the driver
|
||||
void CIrrDeviceSDL::createDriver()
|
||||
{
|
||||
if (CreationParams.DriverType == video::EDT_NULL) {
|
||||
VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
|
||||
return;
|
||||
}
|
||||
|
||||
ContextManager = new video::CSDLManager(this);
|
||||
switch(CreationParams.DriverType)
|
||||
{
|
||||
case video::DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS:
|
||||
os::Printer::log("DIRECT3D8 Driver is no longer supported in Irrlicht. Try another one.", ELL_ERROR);
|
||||
break;
|
||||
|
||||
case video::EDT_DIRECT3D9:
|
||||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
os::Printer::log("SDL device does not support DIRECT3D9 driver. Try another one.", ELL_ERROR);
|
||||
#else
|
||||
os::Printer::log("DIRECT3D9 Driver was not compiled into this dll. Try another one.", ELL_ERROR);
|
||||
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
|
||||
break;
|
||||
|
||||
case video::EDT_OPENGL:
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
ContextManager = new video::CSDLManager(this);
|
||||
VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager);
|
||||
#else
|
||||
os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case video::EDT_OGLES2:
|
||||
#if defined(_IRR_COMPILE_WITH_OGLES2_) && defined(_IRR_EMSCRIPTEN_PLATFORM_)
|
||||
{
|
||||
video::SExposedVideoData data;
|
||||
|
||||
ContextManager = new video::CEGLManager();
|
||||
ContextManager->initialize(CreationParams, data);
|
||||
|
||||
VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager);
|
||||
}
|
||||
#else
|
||||
os::Printer::log("No OpenGL-ES2 support compiled in.", ELL_ERROR);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case video::EDT_WEBGL1:
|
||||
#if defined(_IRR_COMPILE_WITH_WEBGL1_) && defined(_IRR_EMSCRIPTEN_PLATFORM_)
|
||||
{
|
||||
video::SExposedVideoData data;
|
||||
|
||||
ContextManager = new video::CEGLManager();
|
||||
ContextManager->initialize(CreationParams, data);
|
||||
|
||||
VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager);
|
||||
}
|
||||
#else
|
||||
os::Printer::log("No WebGL1 support compiled in.", ELL_ERROR);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case video::EDT_NULL:
|
||||
VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
|
||||
break;
|
||||
|
||||
default:
|
||||
os::Printer::log("Unable to create video driver of unknown type.", ELL_ERROR);
|
||||
break;
|
||||
}
|
||||
|
||||
// In case we got the size from the canvas
|
||||
if ( VideoDriver && CreationParams.WindowSize.Width == 0 && CreationParams.WindowSize.Height == 0 && Width > 0 && Height > 0 )
|
||||
{
|
||||
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
|
||||
SDL_CreateWindowAndRenderer(Width, Height, SDL_Flags, &Window, &Renderer);
|
||||
#else //_IRR_EMSCRIPTEN_PLATFORM_
|
||||
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
|
||||
#endif //_IRR_EMSCRIPTEN_PLATFOR
|
||||
VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));
|
||||
case video::EDT_OPENGL: VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager); break;
|
||||
case video::EDT_OPENGL3: VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager); break;
|
||||
case video::EDT_OGLES2: VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager); break;
|
||||
case video::EDT_WEBGL1: VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager); break;
|
||||
default:;
|
||||
}
|
||||
if (!VideoDriver)
|
||||
os::Printer::log("Could not create video driver", ELL_ERROR);
|
||||
}
|
||||
|
||||
|
||||
|
@ -89,8 +89,7 @@ elseif(APPLE)
|
||||
elseif(ANDROID)
|
||||
add_definitions(-D_IRR_ANDROID_PLATFORM_ -D_IRR_COMPILE_ANDROID_ASSET_READER_)
|
||||
if(USE_SDL2)
|
||||
message(WARNING "SDL2 backend is not supported on Android")
|
||||
set(USE_SDL2 FALSE)
|
||||
message(SEND_ERROR "SDL2 backend is not supported on Android")
|
||||
endif()
|
||||
set(DEVICE "Android")
|
||||
elseif(EMSCRIPTEN)
|
||||
@ -140,6 +139,8 @@ endif()
|
||||
|
||||
# OpenGL
|
||||
|
||||
option(ENABLE_OPENGL3 "Enable OpenGL 3+" FALSE)
|
||||
|
||||
if(ANDROID OR EMSCRIPTEN)
|
||||
set(ENABLE_OPENGL FALSE)
|
||||
else()
|
||||
@ -185,7 +186,18 @@ if(ENABLE_OPENGL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ENABLE_OPENGL3)
|
||||
if (NOT USE_SDL2)
|
||||
message(SEND_ERROR "OpenGL3 support requires SDL2")
|
||||
endif()
|
||||
set(USE_SDLGL ON)
|
||||
set(USE_SDLGL3 ON)
|
||||
endif()
|
||||
|
||||
if(ENABLE_GLES1)
|
||||
if (USE_SDL2)
|
||||
message(SEND_ERROR "OpenGL ES 1 is not supported with SDL2")
|
||||
endif()
|
||||
add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
|
||||
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$")
|
||||
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES1_USE_EXTPOINTER_)
|
||||
@ -196,6 +208,9 @@ if(ENABLE_GLES2)
|
||||
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
|
||||
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN)
|
||||
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
|
||||
elseif(DEVICE STREQUAL "SDL")
|
||||
set(USE_SDLGL ON)
|
||||
set(USE_SDLGLES2 ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@ -215,8 +230,15 @@ endif()
|
||||
|
||||
message(STATUS "Device: ${DEVICE}")
|
||||
message(STATUS "OpenGL: ${ENABLE_OPENGL}")
|
||||
message(STATUS "OpenGL 3: ${USE_SDLGL3}")
|
||||
message(STATUS "OpenGL ES: ${ENABLE_GLES1}")
|
||||
message(STATUS "OpenGL ES 2: ${ENABLE_GLES2}")
|
||||
if (USE_SDLGLES2)
|
||||
message(STATUS "OpenGL ES 2: ON (unified)")
|
||||
elseif (ENABLE_GLES2)
|
||||
message(STATUS "OpenGL ES 2: ON (legacy)")
|
||||
else()
|
||||
message(STATUS "OpenGL ES 2: OFF")
|
||||
endif()
|
||||
message(STATUS "WebGL: ${ENABLE_WEBGL1}")
|
||||
|
||||
# Required libs
|
||||
@ -336,12 +358,6 @@ set(IRRDRVROBJ
|
||||
COpenGLExtensionHandler.cpp
|
||||
COGLESDriver.cpp
|
||||
COGLESExtensionHandler.cpp
|
||||
COGLES2Driver.cpp
|
||||
COGLES2ExtensionHandler.cpp
|
||||
COGLES2FixedPipelineRenderer.cpp
|
||||
COGLES2MaterialRenderer.cpp
|
||||
COGLES2Renderer2D.cpp
|
||||
CWebGL1Driver.cpp
|
||||
CGLXManager.cpp
|
||||
CWGLManager.cpp
|
||||
CEGLManager.cpp
|
||||
@ -366,6 +382,37 @@ add_library(IRRVIDEOOBJ OBJECT
|
||||
${IRRIMAGEOBJ}
|
||||
)
|
||||
|
||||
if(USE_SDLGL)
|
||||
target_sources(IRRVIDEOOBJ PRIVATE
|
||||
OpenGL/Driver.cpp
|
||||
OpenGL/ExtensionHandler.cpp
|
||||
OpenGL/FixedPipelineRenderer.cpp
|
||||
OpenGL/MaterialRenderer.cpp
|
||||
OpenGL/Renderer2D.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if(USE_SDLGL3)
|
||||
target_sources(IRRVIDEOOBJ PRIVATE
|
||||
OpenGL3/Driver.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if(USE_SDLGLES2)
|
||||
target_sources(IRRVIDEOOBJ PRIVATE
|
||||
OpenGLES2/Driver.cpp
|
||||
)
|
||||
else()
|
||||
target_sources(IRRVIDEOOBJ PRIVATE
|
||||
COGLES2Driver.cpp
|
||||
COGLES2ExtensionHandler.cpp
|
||||
COGLES2FixedPipelineRenderer.cpp
|
||||
COGLES2MaterialRenderer.cpp
|
||||
COGLES2Renderer2D.cpp
|
||||
CWebGL1Driver.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
add_library(IRRIOOBJ OBJECT
|
||||
CFileList.cpp
|
||||
CFileSystem.cpp
|
||||
@ -388,6 +435,10 @@ add_library(IRROTHEROBJ OBJECT
|
||||
os.cpp
|
||||
)
|
||||
|
||||
if(ENABLE_OPENGL3)
|
||||
target_compile_definitions(IRROTHEROBJ PRIVATE ENABLE_OPENGL3)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_sources(IRROTHEROBJ PRIVATE
|
||||
Android/CIrrDeviceAndroid.cpp
|
||||
|
@ -719,27 +719,6 @@ void CNullDriver::draw3DLine(const core::vector3df& start,
|
||||
}
|
||||
|
||||
|
||||
//! Draws a 3d triangle.
|
||||
void CNullDriver::draw3DTriangle(const core::triangle3df& triangle, SColor color)
|
||||
{
|
||||
S3DVertex vertices[3];
|
||||
vertices[0].Pos=triangle.pointA;
|
||||
vertices[0].Color=color;
|
||||
vertices[0].Normal=triangle.getNormal().normalize();
|
||||
vertices[0].TCoords.set(0.f,0.f);
|
||||
vertices[1].Pos=triangle.pointB;
|
||||
vertices[1].Color=color;
|
||||
vertices[1].Normal=vertices[0].Normal;
|
||||
vertices[1].TCoords.set(0.5f,1.f);
|
||||
vertices[2].Pos=triangle.pointC;
|
||||
vertices[2].Color=color;
|
||||
vertices[2].Normal=vertices[0].Normal;
|
||||
vertices[2].TCoords.set(1.f,0.f);
|
||||
const u16 indexList[] = {0,1,2};
|
||||
drawVertexPrimitiveList(vertices, 3, indexList, 1, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT);
|
||||
}
|
||||
|
||||
|
||||
//! Draws a 3d axis aligned box.
|
||||
void CNullDriver::draw3DBox(const core::aabbox3d<f32>& box, SColor color)
|
||||
{
|
||||
@ -779,31 +758,6 @@ void CNullDriver::draw2DImage(const video::ITexture* texture, const core::positi
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! draws a set of 2d images, using a color and the alpha channel of the
|
||||
//! texture if desired. The images are drawn beginning at pos and concatenated
|
||||
//! in one line. All drawings are clipped against clipRect (if != 0).
|
||||
//! The subtextures are defined by the array of sourceRects and are chosen
|
||||
//! by the indices given.
|
||||
void CNullDriver::draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices,
|
||||
s32 kerningWidth,
|
||||
const core::rect<s32>* clipRect, SColor color,
|
||||
bool useAlphaChannelOfTexture)
|
||||
{
|
||||
core::position2d<s32> target(pos);
|
||||
|
||||
for (u32 i=0; i<indices.size(); ++i)
|
||||
{
|
||||
draw2DImage(texture, target, sourceRects[indices[i]],
|
||||
clipRect, color, useAlphaChannelOfTexture);
|
||||
target.X += sourceRects[indices[i]].getWidth();
|
||||
target.X += kerningWidth;
|
||||
}
|
||||
}
|
||||
|
||||
//! draws a set of 2d images, using a color and the alpha channel of the
|
||||
//! texture if desired.
|
||||
void CNullDriver::draw2DImageBatch(const video::ITexture* texture,
|
||||
@ -844,16 +798,6 @@ void CNullDriver::draw2DImage(const video::ITexture* texture, const core::positi
|
||||
}
|
||||
|
||||
|
||||
//! Draws the outline of a 2d rectangle
|
||||
void CNullDriver::draw2DRectangleOutline(const core::recti& pos, SColor color)
|
||||
{
|
||||
draw2DLine(pos.UpperLeftCorner, core::position2di(pos.LowerRightCorner.X, pos.UpperLeftCorner.Y), color);
|
||||
draw2DLine(core::position2di(pos.LowerRightCorner.X, pos.UpperLeftCorner.Y), pos.LowerRightCorner, color);
|
||||
draw2DLine(pos.LowerRightCorner, core::position2di(pos.UpperLeftCorner.X, pos.LowerRightCorner.Y), color);
|
||||
draw2DLine(core::position2di(pos.UpperLeftCorner.X, pos.LowerRightCorner.Y), pos.UpperLeftCorner, color);
|
||||
}
|
||||
|
||||
|
||||
//! Draw a 2d rectangle
|
||||
void CNullDriver::draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip)
|
||||
{
|
||||
@ -877,38 +821,6 @@ void CNullDriver::draw2DLine(const core::position2d<s32>& start,
|
||||
{
|
||||
}
|
||||
|
||||
//! Draws a pixel
|
||||
void CNullDriver::drawPixel(u32 x, u32 y, const SColor & color)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//! Draws a non filled concyclic regular 2d polygon.
|
||||
void CNullDriver::draw2DPolygon(core::position2d<s32> center,
|
||||
f32 radius, video::SColor color, s32 count)
|
||||
{
|
||||
if (count < 2)
|
||||
return;
|
||||
|
||||
core::position2d<s32> first;
|
||||
core::position2d<s32> a,b;
|
||||
|
||||
for (s32 j=0; j<count; ++j)
|
||||
{
|
||||
b = a;
|
||||
|
||||
f32 p = j / (f32)count * (core::PI*2);
|
||||
a = center + core::position2d<s32>((s32)(sin(p)*radius), (s32)(cos(p)*radius));
|
||||
|
||||
if (j==0)
|
||||
first = a;
|
||||
else
|
||||
draw2DLine(a, b, color);
|
||||
}
|
||||
|
||||
draw2DLine(a, first, color);
|
||||
}
|
||||
|
||||
|
||||
//! returns color format
|
||||
ECOLOR_FORMAT CNullDriver::getColorFormat() const
|
||||
@ -979,25 +891,6 @@ const wchar_t* CNullDriver::getName() const
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
||||
//! this: First, draw all geometry. Then use this method, to draw the shadow
|
||||
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
||||
void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
||||
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
||||
//! to draw the color of the shadow.
|
||||
void CNullDriver::drawStencilShadow(bool clearStencilBuffer,
|
||||
video::SColor leftUpEdge, video::SColor rightUpEdge,
|
||||
video::SColor leftDownEdge, video::SColor rightDownEdge)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//! Creates a boolean alpha channel of the texture based of an color key.
|
||||
void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
|
||||
video::SColor color,
|
||||
|
@ -126,9 +126,8 @@ namespace video
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, SColor color = SColor(255,255,255,255)) override;
|
||||
|
||||
//! Draws a 3d triangle.
|
||||
virtual void draw3DTriangle(const core::triangle3df& triangle,
|
||||
SColor color = SColor(255,255,255,255)) override;
|
||||
[[deprecated]] virtual void draw3DTriangle(const core::triangle3df& triangle,
|
||||
SColor color = SColor(255,255,255,255)) {}
|
||||
|
||||
//! Draws a 3d axis aligned box.
|
||||
virtual void draw3DBox(const core::aabbox3d<f32>& box,
|
||||
@ -154,14 +153,14 @@ namespace video
|
||||
Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
|
||||
\param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
|
||||
used to draw the image. */
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
[[deprecated]] virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices,
|
||||
s32 kerningWidth = 0,
|
||||
const core::rect<s32>* clipRect = 0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false) override;
|
||||
bool useAlphaChannelOfTexture=false) {}
|
||||
|
||||
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
||||
/** All drawings are clipped against clipRect (if != 0).
|
||||
@ -205,7 +204,7 @@ namespace video
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//! Draws the outline of a 2d rectangle
|
||||
void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) override;
|
||||
[[deprecated]] virtual void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) {}
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
@ -213,11 +212,11 @@ namespace video
|
||||
SColor color=SColor(255,255,255,255)) override;
|
||||
|
||||
//! Draws a pixel
|
||||
void drawPixel(u32 x, u32 y, const SColor & color) override;
|
||||
[[deprecated]] virtual void drawPixel(u32 x, u32 y, const SColor & color) {}
|
||||
|
||||
//! Draws a non filled concyclic reqular 2d polygon.
|
||||
virtual void draw2DPolygon(core::position2d<s32> center,
|
||||
f32 radius, video::SColor Color, s32 vertexCount) override;
|
||||
[[deprecated]] virtual void draw2DPolygon(core::position2d<s32> center,
|
||||
f32 radius, video::SColor Color, s32 vertexCount) {}
|
||||
|
||||
virtual void setFog(SColor color=SColor(0,255,255,255),
|
||||
E_FOG_TYPE fogType=EFT_FOG_LINEAR,
|
||||
@ -268,17 +267,17 @@ namespace video
|
||||
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
||||
//! this: First, draw all geometry. Then use this method, to draw the shadow
|
||||
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
||||
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
|
||||
bool zfail=true, u32 debugDataVisible=0) override;
|
||||
[[deprecated]] virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
|
||||
bool zfail=true, u32 debugDataVisible=0) {}
|
||||
|
||||
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
||||
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
||||
//! to draw the color of the shadow.
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
[[deprecated]] virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) {}
|
||||
|
||||
|
||||
//! Removes a texture from the texture cache and deletes it, freeing lot of
|
||||
|
@ -2,13 +2,10 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#ifndef __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
|
||||
#define __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
|
||||
|
||||
#pragma once
|
||||
|
||||
// Can be included from different ES versions
|
||||
// (this is also the reason why this file is header-only as correct OGL ES headers have to be included first)
|
||||
#if defined(_IRR_COMPILE_WITH_OGLES2_) || defined(_IRR_COMPILE_WITH_OGLES1_)
|
||||
|
||||
#include "irrMath.h"
|
||||
#include "COpenGLCoreFeature.h"
|
||||
@ -773,6 +770,3 @@ namespace video
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // defined(_IRR_COMPILE_WITH_OGLES2_) || defined(_IRR_COMPILE_WITH_OGLES1_)
|
||||
#endif // __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
|
||||
|
@ -10,6 +10,14 @@
|
||||
|
||||
#include "IRenderTarget.h"
|
||||
|
||||
#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
|
||||
#endif
|
||||
|
||||
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
|
||||
#endif
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
|
@ -433,9 +433,6 @@ public:
|
||||
else
|
||||
{
|
||||
#ifdef IRR_OPENGL_HAS_glGenerateMipmap
|
||||
#if !defined(IRR_COMPILE_GLES2_COMMON)
|
||||
glEnable(GL_TEXTURE_2D); // Hack some ATI cards need this glEnable according to https://www.khronos.org/opengl/wiki/Common_Mistakes
|
||||
#endif
|
||||
Driver->irrGlGenerateMipmap(TextureType);
|
||||
#endif
|
||||
}
|
||||
|
@ -109,6 +109,9 @@ namespace video
|
||||
{
|
||||
switch (driver) {
|
||||
case EDT_NULL: return true;
|
||||
#ifdef ENABLE_OPENGL3
|
||||
case EDT_OPENGL3: return true;
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
||||
case EDT_OPENGL: return true;
|
||||
#endif
|
||||
|
36
source/Irrlicht/OpenGL/Common.h
Normal file
36
source/Irrlicht/OpenGL/Common.h
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// Copyright (C) 2015 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <SDL_video.h>
|
||||
#include <SDL_opengl.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// Forward declarations.
|
||||
|
||||
class COpenGLCoreFeature;
|
||||
|
||||
template <class TOpenGLDriver>
|
||||
class COpenGLCoreTexture;
|
||||
|
||||
template <class TOpenGLDriver, class TOpenGLTexture>
|
||||
class COpenGLCoreRenderTarget;
|
||||
|
||||
template <class TOpenGLDriver, class TOpenGLTexture>
|
||||
class COpenGLCoreCacheHandler;
|
||||
|
||||
class COpenGL3DriverBase;
|
||||
typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
|
||||
typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
|
||||
typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
|
||||
|
||||
}
|
||||
}
|
2389
source/Irrlicht/OpenGL/Driver.cpp
Normal file
2389
source/Irrlicht/OpenGL/Driver.cpp
Normal file
File diff suppressed because it is too large
Load Diff
395
source/Irrlicht/OpenGL/Driver.h
Normal file
395
source/Irrlicht/OpenGL/Driver.h
Normal file
@ -0,0 +1,395 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// Copyright (C) 2009-2010 Amundis
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SIrrCreationParameters.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "CNullDriver.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "EDriverFeatures.h"
|
||||
#include "fast_atof.h"
|
||||
#include "ExtensionHandler.h"
|
||||
#include "IContextManager.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
struct VertexType;
|
||||
|
||||
class COpenGL3FixedPipelineRenderer;
|
||||
class COpenGL3Renderer2D;
|
||||
|
||||
class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
|
||||
{
|
||||
friend class COpenGLCoreTexture<COpenGL3DriverBase>;
|
||||
|
||||
protected:
|
||||
//! constructor (use createOpenGL3Driver instead)
|
||||
COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
|
||||
public:
|
||||
|
||||
//! destructor
|
||||
virtual ~COpenGL3DriverBase();
|
||||
|
||||
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
|
||||
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
|
||||
|
||||
bool endScene() override;
|
||||
|
||||
//! sets transformation
|
||||
void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
|
||||
|
||||
struct SHWBufferLink_opengl : public SHWBufferLink
|
||||
{
|
||||
SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer)
|
||||
: SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0)
|
||||
, vbo_verticesSize(0), vbo_indicesSize(0)
|
||||
{}
|
||||
|
||||
u32 vbo_verticesID; //tmp
|
||||
u32 vbo_indicesID; //tmp
|
||||
|
||||
u32 vbo_verticesSize; //tmp
|
||||
u32 vbo_indicesSize; //tmp
|
||||
};
|
||||
|
||||
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
|
||||
//! updates hardware buffer if needed
|
||||
bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Create hardware buffer from mesh
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override;
|
||||
|
||||
//! Delete hardware buffer (only some drivers can)
|
||||
void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Draw hardware buffer
|
||||
void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
IRenderTarget* addRenderTarget() override;
|
||||
|
||||
//! draws a vertex primitive list
|
||||
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
|
||||
|
||||
//! queries the features of the driver, returns true if feature is available
|
||||
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
|
||||
{
|
||||
return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
|
||||
}
|
||||
|
||||
//! Sets a material.
|
||||
void setMaterial(const SMaterial& material) override;
|
||||
|
||||
virtual void draw2DImage(const video::ITexture* texture,
|
||||
const core::position2d<s32>& destPos,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override;
|
||||
|
||||
// internally used
|
||||
virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip);
|
||||
|
||||
void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::array<core::position2d<s32> >& positions,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::rect<s32>* clipRect,
|
||||
SColor color,
|
||||
bool useAlphaChannelOfTexture) override;
|
||||
|
||||
//! draw an 2d rectangle
|
||||
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//!Draws an 2d rectangle with a gradient.
|
||||
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
||||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip = 0) override;
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end,
|
||||
SColor color = SColor(255, 255, 255, 255)) override;
|
||||
|
||||
//! Draws a single pixel
|
||||
void drawPixel(u32 x, u32 y, const SColor & color) override;
|
||||
|
||||
//! Draws a 3d line.
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end,
|
||||
SColor color = SColor(255, 255, 255, 255)) override;
|
||||
|
||||
//! Draws a pixel
|
||||
// virtual void drawPixel(u32 x, u32 y, const SColor & color);
|
||||
|
||||
//! Returns the name of the video driver.
|
||||
const wchar_t* getName() const override;
|
||||
|
||||
//! Returns the maximum texture size supported.
|
||||
core::dimension2du getMaxTextureSize() const override;
|
||||
|
||||
//! sets a viewport
|
||||
void setViewPort(const core::rect<s32>& area) override;
|
||||
|
||||
//! Only used internally by the engine
|
||||
void OnResize(const core::dimension2d<u32>& size) override;
|
||||
|
||||
//! Returns type of video driver
|
||||
E_DRIVER_TYPE getDriverType() const override;
|
||||
|
||||
//! get color format of the current color buffer
|
||||
ECOLOR_FORMAT getColorFormat() const override;
|
||||
|
||||
//! Returns the transformation set by setTransform
|
||||
const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
|
||||
|
||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override;
|
||||
|
||||
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
||||
void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
|
||||
|
||||
//! Get a vertex shader constant index.
|
||||
s32 getVertexShaderConstantID(const c8* name) override;
|
||||
|
||||
//! Get a pixel shader constant index.
|
||||
s32 getPixelShaderConstantID(const c8* name) override;
|
||||
|
||||
//! Sets a vertex shader constant.
|
||||
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override;
|
||||
|
||||
//! Sets a constant for the vertex shader based on an index.
|
||||
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
|
||||
//! Int interface for the above.
|
||||
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
|
||||
//! Uint interface for the above.
|
||||
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
//! Sets a constant for the pixel shader based on an index.
|
||||
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
|
||||
//! Int interface for the above.
|
||||
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
|
||||
//! Uint interface for the above.
|
||||
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addHighLevelShaderMaterial(
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* vertexShaderEntryPointName = 0,
|
||||
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
const c8* pixelShaderEntryPointName = 0,
|
||||
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
||||
const c8* geometryShaderProgram = 0,
|
||||
const c8* geometryShaderEntryPointName = "main",
|
||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||
u32 verticesOut = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData=0) override;
|
||||
|
||||
//! Returns pointer to the IGPUProgrammingServices interface.
|
||||
IGPUProgrammingServices* getGPUProgrammingServices() override;
|
||||
|
||||
//! Returns a pointer to the IVideoDriver interface.
|
||||
IVideoDriver* getVideoDriver() override;
|
||||
|
||||
//! Returns the maximum amount of primitives
|
||||
u32 getMaximalPrimitiveCount() const override;
|
||||
|
||||
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
|
||||
|
||||
//! Creates a render target texture for a cubemap
|
||||
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
||||
const io::path& name, const ECOLOR_FORMAT format) override;
|
||||
|
||||
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
|
||||
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
|
||||
|
||||
void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
|
||||
|
||||
//! Returns an image created from the last rendered frame.
|
||||
IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
|
||||
|
||||
//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
|
||||
bool testGLError(int code=0);
|
||||
|
||||
//! checks if an OGLES1 error has happened and prints it
|
||||
bool testEGLError();
|
||||
|
||||
//! Set/unset a clipping plane.
|
||||
bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override;
|
||||
|
||||
//! returns the current amount of user clip planes set.
|
||||
u32 getClipPlaneCount() const;
|
||||
|
||||
//! returns the 0 indexed Plane
|
||||
const core::plane3df& getClipPlane(u32 index) const;
|
||||
|
||||
//! Enable/disable a clipping plane.
|
||||
void enableClipPlane(u32 index, bool enable) override;
|
||||
|
||||
//! Returns the graphics card vendor name.
|
||||
core::stringc getVendorInfo() override
|
||||
{
|
||||
return VendorName;
|
||||
};
|
||||
|
||||
void removeTexture(ITexture* texture) override;
|
||||
|
||||
//! Check if the driver supports creating textures with the given color format
|
||||
bool queryTextureFormat(ECOLOR_FORMAT format) const override;
|
||||
|
||||
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
||||
bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
|
||||
|
||||
//! Convert E_BLEND_FACTOR to OpenGL equivalent
|
||||
GLenum getGLBlend(E_BLEND_FACTOR factor) const;
|
||||
|
||||
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
||||
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const;
|
||||
|
||||
//! Get current material.
|
||||
const SMaterial& getCurrentMaterial() const;
|
||||
|
||||
COpenGL3CacheHandler* getCacheHandler() const;
|
||||
|
||||
protected:
|
||||
//! inits the opengl-es driver
|
||||
virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
|
||||
|
||||
void chooseMaterial2D();
|
||||
|
||||
ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;
|
||||
|
||||
ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override;
|
||||
|
||||
//! Map Irrlicht wrap mode to OpenGL enum
|
||||
GLint getTextureWrapMode(u8 clamp) const;
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates3DMode();
|
||||
|
||||
//! sets the needed renderstates
|
||||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||
|
||||
//! Prevent setRenderStateMode calls to do anything.
|
||||
// hack to allow drawing meshbuffers in 2D mode.
|
||||
// Better solution would be passing this flag through meshbuffers,
|
||||
// but the way this is currently implemented in Irrlicht makes this tricky to implement
|
||||
void lockRenderStateMode()
|
||||
{
|
||||
LockRenderStateMode = true;
|
||||
}
|
||||
|
||||
//! Allow setRenderStateMode calls to work again
|
||||
void unlockRenderStateMode()
|
||||
{
|
||||
LockRenderStateMode = false;
|
||||
}
|
||||
|
||||
void draw2D3DVertexPrimitiveList(const void* vertices,
|
||||
u32 vertexCount, const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
||||
E_INDEX_TYPE iType, bool is3D);
|
||||
|
||||
void createMaterialRenderers();
|
||||
|
||||
void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData);
|
||||
|
||||
bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
|
||||
|
||||
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
|
||||
virtual void setViewPortRaw(u32 width, u32 height);
|
||||
|
||||
void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
|
||||
void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
|
||||
void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount);
|
||||
void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
|
||||
|
||||
void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
|
||||
void endDraw(const VertexType &vertexType);
|
||||
|
||||
COpenGL3CacheHandler* CacheHandler;
|
||||
core::stringw Name;
|
||||
core::stringc VendorName;
|
||||
SIrrlichtCreationParameters Params;
|
||||
|
||||
//! bool to make all renderstates reset if set to true.
|
||||
bool ResetRenderStates;
|
||||
bool LockRenderStateMode;
|
||||
u8 AntiAlias;
|
||||
|
||||
struct SUserClipPlane
|
||||
{
|
||||
core::plane3df Plane;
|
||||
bool Enabled;
|
||||
};
|
||||
|
||||
core::array<SUserClipPlane> UserClipPlane;
|
||||
|
||||
core::matrix4 TextureFlipMatrix;
|
||||
|
||||
private:
|
||||
|
||||
COpenGL3Renderer2D* MaterialRenderer2DActive;
|
||||
COpenGL3Renderer2D* MaterialRenderer2DTexture;
|
||||
COpenGL3Renderer2D* MaterialRenderer2DNoTexture;
|
||||
|
||||
core::matrix4 Matrices[ETS_COUNT];
|
||||
|
||||
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
||||
enum E_RENDER_MODE
|
||||
{
|
||||
ERM_NONE = 0, // no render state has been set yet.
|
||||
ERM_2D, // 2d drawing rendermode
|
||||
ERM_3D // 3d rendering mode
|
||||
};
|
||||
|
||||
E_RENDER_MODE CurrentRenderMode;
|
||||
bool Transformation3DChanged;
|
||||
irr::io::path OGLES2ShaderPath;
|
||||
|
||||
SMaterial Material, LastMaterial;
|
||||
|
||||
//! Color buffer format
|
||||
ECOLOR_FORMAT ColorFormat;
|
||||
|
||||
IContextManager* ContextManager;
|
||||
|
||||
std::vector<u16> QuadsIndices;
|
||||
void initQuadsIndices(int max_vertex_count = 65536);
|
||||
|
||||
void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
|
||||
static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
66
source/Irrlicht/OpenGL/ExtensionHandler.cpp
Normal file
66
source/Irrlicht/OpenGL/ExtensionHandler.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (C) 2015 Patryk Nadrowski
|
||||
// Copyright (C) 2009-2010 Amundis
|
||||
// 2017 modified by Michael Zeilfelder (unifying extension handlers)
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "ExtensionHandler.h"
|
||||
|
||||
#include "irrString.h"
|
||||
#include "SMaterial.h"
|
||||
#include "fast_atof.h"
|
||||
#include <mt_opengl.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
void COpenGL3ExtensionHandler::initExtensions()
|
||||
{
|
||||
GLint major, minor;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||
Version = 100 * major + 10 * minor;
|
||||
|
||||
GLint ext_count = 0;
|
||||
GL.GetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
|
||||
for (int k = 0; k < ext_count; k++) {
|
||||
auto ext_name = (char *)GL.GetStringi(GL_EXTENSIONS, k);
|
||||
for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) {
|
||||
if (!strcmp(getFeatureString(j), ext_name)) {
|
||||
FeatureAvailable[j] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLint val=0;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
|
||||
Feature.MaxTextureUnits = static_cast<u8>(val);
|
||||
|
||||
#ifdef GL_EXT_texture_filter_anisotropic
|
||||
if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic])
|
||||
{
|
||||
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
|
||||
MaxAnisotropy = static_cast<u8>(val);
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_MAX_ELEMENTS_INDICES
|
||||
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
|
||||
MaxIndices=val;
|
||||
#endif
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
|
||||
MaxTextureSize=static_cast<u32>(val);
|
||||
#ifdef GL_EXT_texture_lod_bias
|
||||
if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias])
|
||||
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
|
||||
#endif
|
||||
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
|
||||
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
|
||||
|
||||
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
|
||||
Feature.ColorAttachment = 1;
|
||||
}
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
187
source/Irrlicht/OpenGL/ExtensionHandler.h
Normal file
187
source/Irrlicht/OpenGL/ExtensionHandler.h
Normal file
@ -0,0 +1,187 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// Copyright (C) 2015 Patryk Nadrowski
|
||||
// Copyright (C) 2009-2010 Amundis
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "EDriverFeatures.h"
|
||||
#include "irrTypes.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#include "COGLESCoreExtensionHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
|
||||
{
|
||||
public:
|
||||
COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
|
||||
|
||||
void initExtensions();
|
||||
|
||||
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
|
||||
{
|
||||
switch (feature)
|
||||
{
|
||||
case EVDF_RENDER_TO_TARGET:
|
||||
case EVDF_HARDWARE_TL:
|
||||
case EVDF_MULTITEXTURE:
|
||||
case EVDF_BILINEAR_FILTER:
|
||||
case EVDF_MIP_MAP:
|
||||
case EVDF_MIP_MAP_AUTO_UPDATE:
|
||||
case EVDF_VERTEX_SHADER_1_1:
|
||||
case EVDF_PIXEL_SHADER_1_1:
|
||||
case EVDF_PIXEL_SHADER_1_2:
|
||||
case EVDF_PIXEL_SHADER_2_0:
|
||||
case EVDF_VERTEX_SHADER_2_0:
|
||||
case EVDF_ARB_GLSL:
|
||||
case EVDF_TEXTURE_NSQUARE:
|
||||
case EVDF_TEXTURE_NPOT:
|
||||
case EVDF_FRAMEBUFFER_OBJECT:
|
||||
case EVDF_VERTEX_BUFFER_OBJECT:
|
||||
case EVDF_COLOR_MASK:
|
||||
case EVDF_ALPHA_TO_COVERAGE:
|
||||
case EVDF_POLYGON_OFFSET:
|
||||
case EVDF_BLEND_OPERATIONS:
|
||||
case EVDF_BLEND_SEPARATE:
|
||||
case EVDF_TEXTURE_MATRIX:
|
||||
case EVDF_TEXTURE_CUBEMAP:
|
||||
return true;
|
||||
case EVDF_ARB_VERTEX_PROGRAM_1:
|
||||
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
||||
case EVDF_GEOMETRY_SHADER:
|
||||
case EVDF_MULTIPLE_RENDER_TARGETS:
|
||||
case EVDF_MRT_BLEND:
|
||||
case EVDF_MRT_COLOR_MASK:
|
||||
case EVDF_MRT_BLEND_FUNC:
|
||||
case EVDF_OCCLUSION_QUERY:
|
||||
return false;
|
||||
case EVDF_TEXTURE_COMPRESSED_DXT:
|
||||
return false; // NV Tegra need improvements here
|
||||
case EVDF_TEXTURE_COMPRESSED_PVRTC:
|
||||
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
|
||||
case EVDF_TEXTURE_COMPRESSED_PVRTC2:
|
||||
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
|
||||
case EVDF_TEXTURE_COMPRESSED_ETC1:
|
||||
return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
|
||||
case EVDF_TEXTURE_COMPRESSED_ETC2:
|
||||
return false;
|
||||
case EVDF_STENCIL_BUFFER:
|
||||
return StencilBuffer;
|
||||
default:
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
inline void irrGlActiveTexture(GLenum texture)
|
||||
{
|
||||
glActiveTexture(texture);
|
||||
}
|
||||
|
||||
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
||||
GLsizei imageSize, const void* data)
|
||||
{
|
||||
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
||||
}
|
||||
|
||||
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
GLenum format, GLsizei imageSize, const void* data)
|
||||
{
|
||||
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
}
|
||||
|
||||
inline void irrGlUseProgram(GLuint prog)
|
||||
{
|
||||
glUseProgram(prog);
|
||||
}
|
||||
|
||||
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
||||
{
|
||||
glBindFramebuffer(target, framebuffer);
|
||||
}
|
||||
|
||||
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
||||
{
|
||||
glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
||||
{
|
||||
glGenFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
|
||||
{
|
||||
return glCheckFramebufferStatus(target);
|
||||
}
|
||||
|
||||
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
inline void irrGlGenerateMipmap(GLenum target)
|
||||
{
|
||||
glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
inline void irrGlActiveStencilFace(GLenum face)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlDrawBuffer(GLenum mode)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
||||
{
|
||||
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
|
||||
inline void irrGlBlendEquation(GLenum mode)
|
||||
{
|
||||
glBlendEquation(mode);
|
||||
}
|
||||
|
||||
inline void irrGlEnableIndexed(GLenum target, GLuint index)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlDisableIndexed(GLenum target, GLuint index)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
|
||||
{
|
||||
}
|
||||
|
||||
inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
}
|
334
source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp
Normal file
334
source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp
Normal file
@ -0,0 +1,334 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "FixedPipelineRenderer.h"
|
||||
|
||||
#include "IVideoDriver.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// Base callback
|
||||
|
||||
COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
|
||||
FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1),
|
||||
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
|
||||
FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
|
||||
MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
LightEnable = material.Lighting;
|
||||
MaterialAmbient = SColorf(material.AmbientColor);
|
||||
MaterialDiffuse = SColorf(material.DiffuseColor);
|
||||
MaterialEmissive = SColorf(material.EmissiveColor);
|
||||
MaterialSpecular = SColorf(material.SpecularColor);
|
||||
MaterialShininess = material.Shininess;
|
||||
|
||||
FogEnable = material.FogEnable ? 1 : 0;
|
||||
|
||||
Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdateBase)
|
||||
{
|
||||
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
||||
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
||||
NMatrixID = services->getVertexShaderConstantID("uNMatrix");
|
||||
GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
|
||||
MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
|
||||
MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
|
||||
MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
|
||||
MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
|
||||
MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
|
||||
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
||||
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
||||
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
||||
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
||||
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
||||
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
||||
ThicknessID = services->getVertexShaderConstantID("uThickness");
|
||||
|
||||
FirstUpdateBase = false;
|
||||
}
|
||||
|
||||
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
||||
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
||||
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
||||
|
||||
core::matrix4 Matrix = P * V * W;
|
||||
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = V * W;
|
||||
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix.makeInverse();
|
||||
services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
||||
|
||||
if (FogEnable)
|
||||
{
|
||||
SColor TempColor(0);
|
||||
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
||||
bool TempPerFragment = false;
|
||||
bool TempRange = false;
|
||||
|
||||
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
||||
|
||||
FogType = (s32)TempType;
|
||||
FogColor = SColorf(TempColor);
|
||||
|
||||
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
||||
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
||||
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
||||
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
||||
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
||||
}
|
||||
|
||||
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
}
|
||||
|
||||
// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
||||
|
||||
COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
AlphaRef = material.MaterialTypeParam;
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
}
|
||||
|
||||
// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
|
||||
|
||||
COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
||||
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
}
|
||||
|
||||
// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
|
||||
|
||||
COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) :
|
||||
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
||||
ModulateID = services->getVertexShaderConstantID("uModulate");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1));
|
||||
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(ModulateID, &Modulate, 1);
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
}
|
||||
|
||||
// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
|
||||
|
||||
COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
||||
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
||||
}
|
||||
|
||||
// EMT_ONETEXTURE_BLEND
|
||||
|
||||
COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
|
||||
FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
BlendType = 0;
|
||||
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
E_MODULATE_FUNC modulate;
|
||||
u32 alphaSource;
|
||||
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
||||
|
||||
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
|
||||
{
|
||||
if (alphaSource == EAS_VERTEX_COLOR)
|
||||
{
|
||||
BlendType = 1;
|
||||
}
|
||||
else if (alphaSource == EAS_TEXTURE)
|
||||
{
|
||||
BlendType = 2;
|
||||
}
|
||||
}
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
|
||||
|
||||
IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
if (FirstUpdate)
|
||||
{
|
||||
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
||||
BlendTypeID = services->getVertexShaderConstantID("uBlendType");
|
||||
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
||||
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
||||
|
||||
FirstUpdate = false;
|
||||
}
|
||||
|
||||
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
||||
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
||||
|
||||
services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
|
||||
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
||||
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
180
source/Irrlicht/OpenGL/FixedPipelineRenderer.h
Normal file
180
source/Irrlicht/OpenGL/FixedPipelineRenderer.h
Normal file
@ -0,0 +1,180 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
|
||||
{
|
||||
public:
|
||||
COpenGL3MaterialBaseCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdateBase;
|
||||
|
||||
s32 WVPMatrixID;
|
||||
s32 WVMatrixID;
|
||||
s32 NMatrixID;
|
||||
|
||||
s32 GlobalAmbientID;
|
||||
s32 MaterialAmbientID;
|
||||
s32 MaterialDiffuseID;
|
||||
s32 MaterialEmissiveID;
|
||||
s32 MaterialSpecularID;
|
||||
s32 MaterialShininessID;
|
||||
|
||||
s32 FogEnableID;
|
||||
s32 FogTypeID;
|
||||
s32 FogColorID;
|
||||
s32 FogStartID;
|
||||
s32 FogEndID;
|
||||
s32 FogDensityID;
|
||||
|
||||
s32 ThicknessID;
|
||||
|
||||
bool LightEnable;
|
||||
SColorf GlobalAmbient;
|
||||
SColorf MaterialAmbient;
|
||||
SColorf MaterialDiffuse;
|
||||
SColorf MaterialEmissive;
|
||||
SColorf MaterialSpecular;
|
||||
f32 MaterialShininess;
|
||||
|
||||
s32 FogEnable;
|
||||
s32 FogType;
|
||||
SColorf FogColor;
|
||||
f32 FogStart;
|
||||
f32 FogEnd;
|
||||
f32 FogDensity;
|
||||
|
||||
f32 Thickness;
|
||||
};
|
||||
|
||||
class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COpenGL3MaterialSolidCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 AlphaRefID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUnit0ID;
|
||||
|
||||
f32 AlphaRef;
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUnit0;
|
||||
};
|
||||
|
||||
class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COpenGL3MaterialSolid2CB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 TMatrix1ID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUsage1ID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUsage1;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
};
|
||||
|
||||
class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COpenGL3MaterialLightmapCB(float modulate);
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 TMatrix1ID;
|
||||
s32 ModulateID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUsage1ID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
|
||||
f32 Modulate;
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUsage1;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
};
|
||||
|
||||
class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COpenGL3MaterialReflectionCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUsage1ID;
|
||||
s32 TextureUnit0ID;
|
||||
s32 TextureUnit1ID;
|
||||
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUsage1;
|
||||
s32 TextureUnit0;
|
||||
s32 TextureUnit1;
|
||||
};
|
||||
|
||||
class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
|
||||
{
|
||||
public:
|
||||
COpenGL3MaterialOneTextureBlendCB();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material);
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
||||
|
||||
protected:
|
||||
bool FirstUpdate;
|
||||
|
||||
s32 TMatrix0ID;
|
||||
s32 BlendTypeID;
|
||||
s32 TextureUsage0ID;
|
||||
s32 TextureUnit0ID;
|
||||
|
||||
s32 BlendType;
|
||||
s32 TextureUsage0;
|
||||
s32 TextureUnit0;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
481
source/Irrlicht/OpenGL/MaterialRenderer.cpp
Normal file
481
source/Irrlicht/OpenGL/MaterialRenderer.cpp
Normal file
@ -0,0 +1,481 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "MaterialRenderer.h"
|
||||
|
||||
#include "EVertexAttributes.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "Driver.h"
|
||||
|
||||
#include "COpenGLCoreTexture.h"
|
||||
#include "COpenGLCoreCacheHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
|
||||
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("MaterialRenderer");
|
||||
#endif
|
||||
|
||||
switch (baseMaterial)
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (CallBack)
|
||||
CallBack->grab();
|
||||
|
||||
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
|
||||
}
|
||||
|
||||
|
||||
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||||
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
|
||||
{
|
||||
switch (baseMaterial)
|
||||
{
|
||||
case EMT_TRANSPARENT_VERTEX_ALPHA:
|
||||
case EMT_TRANSPARENT_ALPHA_CHANNEL:
|
||||
Alpha = true;
|
||||
break;
|
||||
case EMT_TRANSPARENT_ADD_COLOR:
|
||||
FixedBlending = true;
|
||||
break;
|
||||
case EMT_ONETEXTURE_BLEND:
|
||||
Blending = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (CallBack)
|
||||
CallBack->grab();
|
||||
}
|
||||
|
||||
|
||||
COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
|
||||
{
|
||||
if (CallBack)
|
||||
CallBack->drop();
|
||||
|
||||
if (Program)
|
||||
{
|
||||
GLuint shaders[8];
|
||||
GLint count;
|
||||
glGetAttachedShaders(Program, 8, &count, shaders);
|
||||
|
||||
count=core::min_(count,8);
|
||||
for (GLint i=0; i<count; ++i)
|
||||
glDeleteShader(shaders[i]);
|
||||
glDeleteProgram(Program);
|
||||
Program = 0;
|
||||
}
|
||||
|
||||
UniformInfo.clear();
|
||||
}
|
||||
|
||||
GLuint COpenGL3MaterialRenderer::getProgram() const
|
||||
{
|
||||
return Program;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram,
|
||||
const c8* pixelShaderProgram,
|
||||
bool addMaterial)
|
||||
{
|
||||
outMaterialTypeNr = -1;
|
||||
|
||||
Program = glCreateProgram();
|
||||
|
||||
if (!Program)
|
||||
return;
|
||||
|
||||
if (vertexShaderProgram)
|
||||
if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
|
||||
return;
|
||||
|
||||
if (pixelShaderProgram)
|
||||
if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
|
||||
return;
|
||||
|
||||
for ( size_t i = 0; i < EVA_COUNT; ++i )
|
||||
glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
|
||||
|
||||
if (!linkProgram())
|
||||
return;
|
||||
|
||||
if (addMaterial)
|
||||
outMaterialTypeNr = Driver->addMaterialRenderer(this);
|
||||
}
|
||||
|
||||
|
||||
bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
||||
{
|
||||
if (CallBack && Program)
|
||||
CallBack->OnSetConstants(this, UserData);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates,
|
||||
video::IMaterialRendererServices* services)
|
||||
{
|
||||
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||
|
||||
cacheHandler->setProgram(Program);
|
||||
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
if (Alpha)
|
||||
{
|
||||
cacheHandler->setBlend(true);
|
||||
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else if (FixedBlending)
|
||||
{
|
||||
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
else if (Blending)
|
||||
{
|
||||
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
||||
E_MODULATE_FUNC modulate;
|
||||
u32 alphaSource;
|
||||
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
||||
|
||||
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
|
||||
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
|
||||
|
||||
cacheHandler->setBlend(true);
|
||||
}
|
||||
|
||||
if (CallBack)
|
||||
CallBack->OnSetMaterial(material);
|
||||
}
|
||||
|
||||
|
||||
void COpenGL3MaterialRenderer::OnUnsetMaterial()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool COpenGL3MaterialRenderer::isTransparent() const
|
||||
{
|
||||
return (Alpha || Blending || FixedBlending);
|
||||
}
|
||||
|
||||
|
||||
s32 COpenGL3MaterialRenderer::getRenderCapability() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader)
|
||||
{
|
||||
if (Program)
|
||||
{
|
||||
GLuint shaderHandle = glCreateShader(shaderType);
|
||||
glShaderSource(shaderHandle, 1, &shader, NULL);
|
||||
glCompileShader(shaderHandle);
|
||||
|
||||
GLint status = 0;
|
||||
|
||||
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
|
||||
|
||||
GLint maxLength=0;
|
||||
GLint length;
|
||||
|
||||
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
|
||||
&maxLength);
|
||||
|
||||
if (maxLength)
|
||||
{
|
||||
GLchar *infoLog = new GLchar[maxLength];
|
||||
glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
|
||||
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
||||
delete [] infoLog;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
glAttachShader(Program, shaderHandle);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool COpenGL3MaterialRenderer::linkProgram()
|
||||
{
|
||||
if (Program)
|
||||
{
|
||||
glLinkProgram(Program);
|
||||
|
||||
GLint status = 0;
|
||||
|
||||
glGetProgramiv(Program, GL_LINK_STATUS, &status);
|
||||
|
||||
if (!status)
|
||||
{
|
||||
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
|
||||
|
||||
GLint maxLength=0;
|
||||
GLsizei length;
|
||||
|
||||
glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
|
||||
|
||||
if (maxLength)
|
||||
{
|
||||
GLchar *infoLog = new GLchar[maxLength];
|
||||
glGetProgramInfoLog(Program, maxLength, &length, infoLog);
|
||||
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
||||
delete [] infoLog;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
GLint num = 0;
|
||||
|
||||
glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
|
||||
|
||||
if (num == 0)
|
||||
return true;
|
||||
|
||||
GLint maxlen = 0;
|
||||
|
||||
glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
|
||||
|
||||
if (maxlen == 0)
|
||||
{
|
||||
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
// seems that some implementations use an extra null terminator.
|
||||
++maxlen;
|
||||
c8 *buf = new c8[maxlen];
|
||||
|
||||
UniformInfo.clear();
|
||||
UniformInfo.reallocate(num);
|
||||
|
||||
for (GLint i=0; i < num; ++i)
|
||||
{
|
||||
SUniformInfo ui;
|
||||
memset(buf, 0, maxlen);
|
||||
|
||||
GLint size;
|
||||
glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
|
||||
|
||||
core::stringc name = "";
|
||||
|
||||
// array support, workaround for some bugged drivers.
|
||||
for (s32 i = 0; i < maxlen; ++i)
|
||||
{
|
||||
if (buf[i] == '[' || buf[i] == '\0')
|
||||
break;
|
||||
|
||||
name += buf[i];
|
||||
}
|
||||
|
||||
ui.name = name;
|
||||
ui.location = glGetUniformLocation(Program, buf);
|
||||
|
||||
UniformInfo.push_back(ui);
|
||||
}
|
||||
|
||||
delete [] buf;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material,
|
||||
const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates)
|
||||
{
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
}
|
||||
|
||||
s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name)
|
||||
{
|
||||
return getPixelShaderConstantID(name);
|
||||
}
|
||||
|
||||
s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
|
||||
{
|
||||
for (u32 i = 0; i < UniformInfo.size(); ++i)
|
||||
{
|
||||
if (UniformInfo[i].name == name)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||
{
|
||||
os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
|
||||
}
|
||||
|
||||
void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||||
{
|
||||
os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
|
||||
}
|
||||
|
||||
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, floats, count);
|
||||
}
|
||||
|
||||
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, ints, count);
|
||||
}
|
||||
|
||||
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(index, ints, count);
|
||||
}
|
||||
|
||||
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
|
||||
{
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
bool status = true;
|
||||
|
||||
switch (UniformInfo[index].type)
|
||||
{
|
||||
case GL_FLOAT:
|
||||
glUniform1fv(UniformInfo[index].location, count, floats);
|
||||
break;
|
||||
case GL_FLOAT_VEC2:
|
||||
glUniform2fv(UniformInfo[index].location, count/2, floats);
|
||||
break;
|
||||
case GL_FLOAT_VEC3:
|
||||
glUniform3fv(UniformInfo[index].location, count/3, floats);
|
||||
break;
|
||||
case GL_FLOAT_VEC4:
|
||||
glUniform4fv(UniformInfo[index].location, count/4, floats);
|
||||
break;
|
||||
case GL_FLOAT_MAT2:
|
||||
glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
|
||||
break;
|
||||
case GL_FLOAT_MAT3:
|
||||
glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
|
||||
break;
|
||||
case GL_FLOAT_MAT4:
|
||||
glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
|
||||
break;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_CUBE:
|
||||
{
|
||||
if(floats)
|
||||
{
|
||||
const GLint id = (GLint)(*floats);
|
||||
glUniform1iv(UniformInfo[index].location, 1, &id);
|
||||
}
|
||||
else
|
||||
status = false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
status = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
|
||||
{
|
||||
if(index < 0 || UniformInfo[index].location < 0)
|
||||
return false;
|
||||
|
||||
bool status = true;
|
||||
|
||||
switch (UniformInfo[index].type)
|
||||
{
|
||||
case GL_INT:
|
||||
case GL_BOOL:
|
||||
glUniform1iv(UniformInfo[index].location, count, ints);
|
||||
break;
|
||||
case GL_INT_VEC2:
|
||||
case GL_BOOL_VEC2:
|
||||
glUniform2iv(UniformInfo[index].location, count/2, ints);
|
||||
break;
|
||||
case GL_INT_VEC3:
|
||||
case GL_BOOL_VEC3:
|
||||
glUniform3iv(UniformInfo[index].location, count/3, ints);
|
||||
break;
|
||||
case GL_INT_VEC4:
|
||||
case GL_BOOL_VEC4:
|
||||
glUniform4iv(UniformInfo[index].location, count/4, ints);
|
||||
break;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_CUBE:
|
||||
glUniform1iv(UniformInfo[index].location, 1, ints);
|
||||
break;
|
||||
default:
|
||||
status = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
|
||||
{
|
||||
os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
|
||||
return false;
|
||||
}
|
||||
|
||||
IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver()
|
||||
{
|
||||
return Driver;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
99
source/Irrlicht/OpenGL/MaterialRenderer.h
Normal file
99
source/Irrlicht/OpenGL/MaterialRenderer.h
Normal file
@ -0,0 +1,99 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "EMaterialTypes.h"
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "irrArray.h"
|
||||
#include "irrString.h"
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COpenGL3DriverBase;
|
||||
|
||||
class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
|
||||
{
|
||||
public:
|
||||
|
||||
COpenGL3MaterialRenderer(
|
||||
COpenGL3DriverBase* driver,
|
||||
s32& outMaterialTypeNr,
|
||||
const c8* vertexShaderProgram = 0,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
||||
s32 userData = 0);
|
||||
|
||||
virtual ~COpenGL3MaterialRenderer();
|
||||
|
||||
GLuint getProgram() const;
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services);
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
||||
|
||||
virtual void OnUnsetMaterial();
|
||||
|
||||
virtual bool isTransparent() const;
|
||||
|
||||
virtual s32 getRenderCapability() const;
|
||||
|
||||
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
|
||||
|
||||
s32 getVertexShaderConstantID(const c8* name) override;
|
||||
s32 getPixelShaderConstantID(const c8* name) override;
|
||||
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
||||
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
|
||||
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
|
||||
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
|
||||
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
|
||||
|
||||
IVideoDriver* getVideoDriver() override;
|
||||
|
||||
protected:
|
||||
|
||||
COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
|
||||
s32 userData = 0);
|
||||
|
||||
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
|
||||
|
||||
bool createShader(GLenum shaderType, const char* shader);
|
||||
bool linkProgram();
|
||||
|
||||
COpenGL3DriverBase* Driver;
|
||||
IShaderConstantSetCallBack* CallBack;
|
||||
|
||||
bool Alpha;
|
||||
bool Blending;
|
||||
bool FixedBlending;
|
||||
|
||||
struct SUniformInfo
|
||||
{
|
||||
core::stringc name;
|
||||
GLenum type;
|
||||
GLint location;
|
||||
};
|
||||
|
||||
GLuint Program;
|
||||
core::array<SUniformInfo> UniformInfo;
|
||||
s32 UserData;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
83
source/Irrlicht/OpenGL/Renderer2D.cpp
Normal file
83
source/Irrlicht/OpenGL/Renderer2D.cpp
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "Renderer2D.h"
|
||||
|
||||
#include "IGPUProgrammingServices.h"
|
||||
#include "os.h"
|
||||
|
||||
#include "Driver.h"
|
||||
|
||||
#include "COpenGLCoreFeature.h"
|
||||
#include "COpenGLCoreTexture.h"
|
||||
#include "COpenGLCoreCacheHandler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
|
||||
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
|
||||
WithTexture(withTexture)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("Renderer2D");
|
||||
#endif
|
||||
|
||||
int Temp = 0;
|
||||
|
||||
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
|
||||
|
||||
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
||||
|
||||
cacheHandler->setProgram(Program);
|
||||
|
||||
// These states don't change later.
|
||||
|
||||
ThicknessID = getPixelShaderConstantID("uThickness");
|
||||
if ( WithTexture )
|
||||
{
|
||||
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
|
||||
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
|
||||
|
||||
s32 TextureUnit = 0;
|
||||
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
|
||||
|
||||
s32 TextureUsage = 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
|
||||
cacheHandler->setProgram(0);
|
||||
}
|
||||
|
||||
COpenGL3Renderer2D::~COpenGL3Renderer2D()
|
||||
{
|
||||
}
|
||||
|
||||
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates,
|
||||
video::IMaterialRendererServices* services)
|
||||
{
|
||||
Driver->getCacheHandler()->setProgram(Program);
|
||||
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
||||
setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
||||
|
||||
if ( WithTexture )
|
||||
{
|
||||
s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
}
|
||||
|
||||
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
33
source/Irrlicht/OpenGL/Renderer2D.h
Normal file
33
source/Irrlicht/OpenGL/Renderer2D.h
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (C) 2014 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MaterialRenderer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
|
||||
{
|
||||
public:
|
||||
COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
|
||||
~COpenGL3Renderer2D();
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services);
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
||||
|
||||
protected:
|
||||
bool WithTexture;
|
||||
s32 ThicknessID;
|
||||
s32 TextureUsageID;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
22
source/Irrlicht/OpenGL3/Driver.cpp
Normal file
22
source/Irrlicht/OpenGL3/Driver.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "Driver.h"
|
||||
|
||||
namespace irr {
|
||||
namespace video {
|
||||
|
||||
E_DRIVER_TYPE COpenGL3Driver::getDriverType() const {
|
||||
return EDT_OPENGL3;
|
||||
}
|
||||
|
||||
IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
||||
{
|
||||
COpenGL3Driver* driver = new COpenGL3Driver(params, io, contextManager);
|
||||
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
|
||||
return driver;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
19
source/Irrlicht/OpenGL3/Driver.h
Normal file
19
source/Irrlicht/OpenGL3/Driver.h
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#include "OpenGL/Driver.h"
|
||||
|
||||
namespace irr {
|
||||
namespace video {
|
||||
|
||||
class COpenGL3Driver : public COpenGL3DriverBase {
|
||||
friend IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
public:
|
||||
using COpenGL3DriverBase::COpenGL3DriverBase;
|
||||
E_DRIVER_TYPE getDriverType() const override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
22
source/Irrlicht/OpenGLES2/Driver.cpp
Normal file
22
source/Irrlicht/OpenGLES2/Driver.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "Driver.h"
|
||||
|
||||
namespace irr {
|
||||
namespace video {
|
||||
|
||||
E_DRIVER_TYPE COpenGLES2Driver::getDriverType() const {
|
||||
return EDT_OGLES2;
|
||||
}
|
||||
|
||||
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
|
||||
{
|
||||
COpenGLES2Driver* driver = new COpenGLES2Driver(params, io, contextManager);
|
||||
driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver
|
||||
return driver;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
19
source/Irrlicht/OpenGLES2/Driver.h
Normal file
19
source/Irrlicht/OpenGLES2/Driver.h
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (C) 2023 Vitaliy Lobachevskiy
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#include "OpenGL/Driver.h"
|
||||
|
||||
namespace irr {
|
||||
namespace video {
|
||||
|
||||
class COpenGLES2Driver : public COpenGL3DriverBase {
|
||||
friend IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
||||
public:
|
||||
using COpenGL3DriverBase::COpenGL3DriverBase;
|
||||
E_DRIVER_TYPE getDriverType() const override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
@ -756,11 +756,22 @@ void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr)
|
||||
if (!NamedBufferPageCommitment) NamedBufferPageCommitment = (PFNGLNAMEDBUFFERPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glNamedBufferPageCommitmentARB");
|
||||
if (!TexPageCommitment) TexPageCommitment = (PFNGLTEXPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glTexPageCommitmentARB");
|
||||
|
||||
// OpenGL 3 way to enumerate extensions
|
||||
int ext_count = 0;
|
||||
GetIntegerv(NUM_EXTENSIONS, &ext_count);
|
||||
extensions.reserve(ext_count);
|
||||
for (int k = 0; k < ext_count; k++)
|
||||
extensions.emplace((char *)GetStringi(EXTENSIONS, k));
|
||||
if (ext_count)
|
||||
return;
|
||||
|
||||
// OpenGL 2 / ES 2 way to enumerate extensions
|
||||
auto ext_str = GetString(EXTENSIONS);
|
||||
if (!ext_str)
|
||||
return;
|
||||
// get the extension string, chop it up
|
||||
std::string ext_string = std::string((char*)GetString(EXTENSIONS));
|
||||
std::stringstream ext_ss(ext_string);
|
||||
std::stringstream ext_ss((char*)ext_str);
|
||||
std::string tmp;
|
||||
while (std::getline(ext_ss, tmp, ' '))
|
||||
extensions.emplace(tmp);
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user