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https://github.com/minetest/irrlicht.git
synced 2024-12-24 15:12:24 +01:00
Drop dependency on FileSystem from SceneManager
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0160cdc51d
commit
52a0b9d8e5
@ -85,8 +85,12 @@ int main(int argc, char *argv[])
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const io::path mediaPath = getExampleMediaPath();
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scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "coolguy_opt.x");
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auto mesh_file = device->getFileSystem()->createAndOpenFile(mediaPath + "coolguy_opt.x");
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check(mesh_file, "mesh file loading");
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scene::IAnimatedMesh* mesh = smgr->getMesh(mesh_file);
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check(mesh, "mesh loading");
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if (mesh_file)
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mesh_file->drop();
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if (mesh)
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{
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video::ITexture* tex = driver->getTexture(mediaPath + "cooltexture.png");
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@ -318,20 +318,10 @@ namespace scene
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* \endcode
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* If you would like to implement and add your own file format loader to Irrlicht,
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* see addExternalMeshLoader().
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* \param filename: Filename of the mesh to load.
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* \param alternativeCacheName: In case you want to have the mesh under another name in the cache (to create real copies)
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* \param file File handle of the mesh to load.
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* \return Null if failed, otherwise pointer to the mesh.
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* This pointer should not be dropped. See IReferenceCounted::drop() for more information.
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**/
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virtual IAnimatedMesh* getMesh(const io::path& filename, const io::path& alternativeCacheName=io::path("")) = 0;
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//! Get pointer to an animateable mesh. Loads the file if not loaded already.
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/** Works just as getMesh(const char* filename). If you want to
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remove a loaded mesh from the cache again, use removeMesh().
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\param file File handle of the mesh to load.
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\return NULL if failed and pointer to the mesh if successful.
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This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual IAnimatedMesh* getMesh(io::IReadFile* file) = 0;
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//! Get interface to the mesh cache which is shared between all existing scene managers.
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@ -345,11 +335,6 @@ namespace scene
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual video::IVideoDriver* getVideoDriver() = 0;
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//! Get the active FileSystem
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/** \return Pointer to the FileSystem
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual io::IFileSystem* getFileSystem() = 0;
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//! Adds a scene node for rendering an animated mesh model.
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/** \param mesh: Pointer to the loaded animated mesh to be displayed.
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\param parent: Parent of the scene node. Can be NULL if no parent.
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@ -92,7 +92,7 @@ void CIrrDeviceStub::createGUIAndScene()
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GUIEnvironment = gui::createGUIEnvironment(FileSystem, VideoDriver, Operator);
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// create Scene manager
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SceneManager = scene::createSceneManager(VideoDriver, FileSystem, CursorControl);
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SceneManager = scene::createSceneManager(VideoDriver, CursorControl);
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setEventReceiver(UserReceiver);
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}
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@ -24,7 +24,7 @@ namespace irr
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namespace scene
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{
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ISceneManager* createSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs, gui::ICursorControl* cc);
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ISceneManager* createSceneManager(video::IVideoDriver* driver, gui::ICursorControl* cc);
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}
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namespace io
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@ -33,9 +33,9 @@ namespace scene
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{
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//! constructor
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CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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CSceneManager::CSceneManager(video::IVideoDriver* driver,
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gui::ICursorControl* cursorControl, IMeshCache* cache)
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: ISceneNode(0, 0), Driver(driver), FileSystem(fs),
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: ISceneNode(0, 0), Driver(driver),
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CursorControl(cursorControl),
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ActiveCamera(0), ShadowColor(150,0,0,0), AmbientLight(0,0,0,0), Parameters(0),
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MeshCache(cache), CurrentRenderPass(ESNRP_NONE)
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@ -51,9 +51,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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if (Driver)
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Driver->grab();
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if (FileSystem)
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FileSystem->grab();
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if (CursorControl)
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CursorControl->grab();
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@ -92,9 +89,6 @@ CSceneManager::~CSceneManager()
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if (Driver)
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Driver->removeAllHardwareBuffers();
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if (FileSystem)
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FileSystem->drop();
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if (CursorControl)
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CursorControl->drop();
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@ -125,29 +119,6 @@ CSceneManager::~CSceneManager()
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}
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//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped.
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IAnimatedMesh* CSceneManager::getMesh(const io::path& filename, const io::path& alternativeCacheName)
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{
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io::path cacheName = alternativeCacheName.empty() ? filename : alternativeCacheName;
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IAnimatedMesh* msh = MeshCache->getMeshByName(cacheName);
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if (msh)
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return msh;
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io::IReadFile* file = FileSystem->createAndOpenFile(filename);
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if (!file)
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{
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os::Printer::log("Could not load mesh, because file could not be opened: ", filename, ELL_ERROR);
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return 0;
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}
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msh = getUncachedMesh(file, filename, cacheName);
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file->drop();
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return msh;
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}
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//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped.
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IAnimatedMesh* CSceneManager::getMesh(io::IReadFile* file)
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{
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@ -202,15 +173,6 @@ video::IVideoDriver* CSceneManager::getVideoDriver()
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}
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//! Get the active FileSystem
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/** \return Pointer to the FileSystem
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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io::IFileSystem* CSceneManager::getFileSystem()
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{
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return FileSystem;
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}
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//! adds a scene node for rendering a static mesh
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//! the returned pointer must not be dropped.
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IMeshSceneNode* CSceneManager::addMeshSceneNode(IMesh* mesh, ISceneNode* parent, s32 id,
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@ -875,7 +837,7 @@ IMeshCache* CSceneManager::getMeshCache()
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//! Creates a new scene manager.
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ISceneManager* CSceneManager::createNewSceneManager(bool cloneContent)
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{
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CSceneManager* manager = new CSceneManager(Driver, FileSystem, CursorControl, MeshCache);
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CSceneManager* manager = new CSceneManager(Driver, CursorControl, MeshCache);
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if (cloneContent)
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manager->cloneMembers(this, manager);
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@ -912,10 +874,9 @@ IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
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// creates a scenemanager
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ISceneManager* createSceneManager(video::IVideoDriver* driver,
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io::IFileSystem* fs, gui::ICursorControl* cursorcontrol)
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ISceneManager* createSceneManager(video::IVideoDriver* driver, gui::ICursorControl* cursorcontrol)
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{
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return new CSceneManager(driver, fs, cursorcontrol, nullptr);
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return new CSceneManager(driver, cursorcontrol, nullptr);
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}
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@ -31,15 +31,11 @@ namespace scene
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public:
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//! constructor
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CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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gui::ICursorControl* cursorControl, IMeshCache* cache = nullptr);
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CSceneManager(video::IVideoDriver* driver, gui::ICursorControl* cursorControl, IMeshCache* cache = 0);
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//! destructor
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virtual ~CSceneManager();
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//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped.
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IAnimatedMesh* getMesh(const io::path& filename, const io::path& alternativeCacheName) override;
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//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped.
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IAnimatedMesh* getMesh(io::IReadFile* file) override;
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@ -49,9 +45,6 @@ namespace scene
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//! returns the video driver
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video::IVideoDriver* getVideoDriver() override;
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//! return the filesystem
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io::IFileSystem* getFileSystem() override;
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//! adds a scene node for rendering an animated mesh model
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virtual IAnimatedMeshSceneNode* addAnimatedMeshSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0, s32 id=-1,
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const core::vector3df& position = core::vector3df(0,0,0),
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@ -278,9 +271,6 @@ namespace scene
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//! video driver
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video::IVideoDriver* Driver;
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//! file system
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io::IFileSystem* FileSystem;
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//! cursor control
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gui::ICursorControl* CursorControl;
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