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Remove unused attribute saving and loading (#86)
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@ -1,71 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
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#define __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace io
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{
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class IAttributes;
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//! Enumeration flags passed through SAttributeReadWriteOptions to the IAttributeExchangingObject object
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enum E_ATTRIBUTE_READ_WRITE_FLAGS
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{
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//! Serialization/Deserializion is done for an xml file
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EARWF_FOR_FILE = 0x00000001,
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//! Serialization/Deserializion is done for an editor property box
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EARWF_FOR_EDITOR = 0x00000002,
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//! When writing filenames, relative paths should be used
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EARWF_USE_RELATIVE_PATHS = 0x00000004
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};
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//! struct holding data describing options
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struct SAttributeReadWriteOptions
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{
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//! Constructor
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SAttributeReadWriteOptions()
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: Flags(0), Filename(0)
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{
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}
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//! Combination of E_ATTRIBUTE_READ_WRITE_FLAGS or other, custom ones
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s32 Flags;
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//! Optional filename
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const fschar_t* Filename;
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};
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//! An object which is able to serialize and deserialize its attributes into an attributes object
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class IAttributeExchangingObject : virtual public IReferenceCounted
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{
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public:
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//! Writes attributes of the object.
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/** Implement this to expose the attributes of your scene node animator for
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scripting languages, editors, debuggers or xml serialization purposes. */
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {}
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//! Reads attributes of the object.
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/** Implement this to set the attributes of your scene node animator for
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scripting languages, editors, debuggers or xml deserialization purposes. */
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) {}
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};
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} // end namespace io
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} // end namespace irr
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#endif
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@ -125,133 +125,9 @@ public:
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//! Sets an attribute as float value
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virtual void setAttribute(s32 index, f32 value) = 0;
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/*
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String Attribute
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*/
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//! Adds an attribute as string
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virtual void addString(const c8* attributeName, const c8* value) = 0;
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const c8* value) = 0;
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or defaultNotFound if attribute is not set.
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virtual core::stringc getAttributeAsString(const c8* attributeName, const core::stringc& defaultNotFound=core::stringc()) const = 0;
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//! Gets an attribute as string.
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//! \param attributeName Name of the attribute to get.
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//! \param target Buffer where the string is copied to.
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virtual void getAttributeAsString(const c8* attributeName, c8* target) const = 0;
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//! Returns attribute value as string by index.
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//! \param index Index value, must be between 0 and getAttributeCount()-1.
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virtual core::stringc getAttributeAsString(s32 index) const = 0;
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//! Sets an attribute value as string.
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//! \param index Index value, must be between 0 and getAttributeCount()-1.
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//! \param value String to which the attribute is set.
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virtual void setAttribute(s32 index, const c8* value) = 0;
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// wide strings
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//! Adds an attribute as string
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virtual void addString(const c8* attributeName, const wchar_t* value) = 0;
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const wchar_t* value) = 0;
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or defaultNotFound if attribute is not set.
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virtual core::stringw getAttributeAsStringW(const c8* attributeName, const core::stringw& defaultNotFound = core::stringw()) const = 0;
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \param target: Buffer where the string is copied to.
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virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) const = 0;
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//! Returns attribute value as string by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::stringw getAttributeAsStringW(s32 index) const = 0;
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//! Sets an attribute value as string.
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//! \param index Index value, must be between 0 and getAttributeCount()-1.
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//! \param value String to which the attribute is set.
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virtual void setAttribute(s32 index, const wchar_t* value) = 0;
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/*
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Binary Data Attribute
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*/
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//! Adds an attribute as binary data
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virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) = 0;
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//! Sets an attribute as binary data
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virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes ) = 0;
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//! Gets an attribute as binary data
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/** \param attributeName: Name of the attribute to get.
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\param outData Pointer to buffer where data shall be stored.
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\param maxSizeInBytes Maximum number of bytes to write into outData.
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*/
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virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) const = 0;
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//! Gets an attribute as binary data
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/** \param index: Index value, must be between 0 and getAttributeCount()-1.
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\param outData Pointer to buffer where data shall be stored.
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\param maxSizeInBytes Maximum number of bytes to write into outData.
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*/
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virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) const = 0;
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//! Sets an attribute as binary data
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virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes ) = 0;
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/*
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Array Attribute
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*/
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//! Adds an attribute as wide string array
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virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value) = 0;
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//! Sets an attribute value as a wide string array.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value) = 0;
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//! Gets an attribute as an array of wide strings.
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or defaultNotFound if attribute is not set.
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virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName, const core::array<core::stringw>& defaultNotFound = core::array<core::stringw>()) const = 0;
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//! Returns attribute value as an array of wide strings by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::array<core::stringw> getAttributeAsArray(s32 index) const = 0;
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//! Sets an attribute as an array of wide strings
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virtual void setAttribute(s32 index, const core::array<core::stringw>& value) = 0;
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/*
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Bool Attribute
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*/
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//! Adds an attribute as bool
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@ -273,476 +149,9 @@ public:
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//! Sets an attribute as boolean value
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virtual void setAttribute(s32 index, bool value) = 0;
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/*
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Enumeration Attribute
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*/
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//! Adds an attribute as enum
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virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
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//! Adds an attribute as enum
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virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) = 0;
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//! Sets an attribute as enumeration
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virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
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//! Gets an attribute as enumeration
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual const c8* getAttributeAsEnumeration(const c8* attributeName, const c8* defaultNotFound = 0) const = 0;
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//! Gets an attribute as enumeration
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/** \param attributeName: Name of the attribute to get.
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\param enumerationLiteralsToUse: Use these enumeration literals to get
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the index value instead of the set ones. This is useful when the
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attribute list maybe was read from an xml file, and only contains the
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enumeration string, but no information about its index.
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\return Returns value of the attribute previously set by setAttribute()
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*/
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virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound = -1) const = 0;
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//! Gets an attribute as enumeration
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/** \param index: Index value, must be between 0 and getAttributeCount()-1.
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\param enumerationLiteralsToUse: Use these enumeration literals to get
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the index value instead of the set ones. This is useful when the
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attribute list maybe was read from an xml file, and only contains the
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enumeration string, but no information about its index.
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\param defaultNotFound Value returned when the attribute referenced by the index was not found.
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\return Returns value of the attribute previously set by setAttribute()
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*/
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virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound = -1) const = 0;
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//! Gets an attribute as enumeration
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const c8* getAttributeAsEnumeration(s32 index) const = 0;
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//! Gets the list of enumeration literals of an enumeration attribute
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//! \param attributeName Name of the attribute to get.
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//! \param outLiterals Set of strings to choose the enum name from.
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virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) const = 0;
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//! Gets the list of enumeration literals of an enumeration attribute
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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//! \param outLiterals Set of strings to choose the enum name from.
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virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) const = 0;
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//! Sets an attribute as enumeration
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virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
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/*
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SColor Attribute
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*/
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//! Adds an attribute as color
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virtual void addColor(const c8* attributeName, video::SColor value) = 0;
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//! Sets a attribute as color
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virtual void setAttribute(const c8* attributeName, video::SColor color) = 0;
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//! Gets an attribute as color
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual video::SColor getAttributeAsColor(const c8* attributeName, const video::SColor& defaultNotFound = video::SColor(0)) const = 0;
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//! Gets an attribute as color
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual video::SColor getAttributeAsColor(s32 index) const = 0;
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//! Sets an attribute as color
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virtual void setAttribute(s32 index, video::SColor color) = 0;
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/*
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SColorf Attribute
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*/
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//! Adds an attribute as floating point color
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virtual void addColorf(const c8* attributeName, video::SColorf value) = 0;
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//! Sets a attribute as floating point color
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virtual void setAttribute(const c8* attributeName, video::SColorf color) = 0;
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//! Gets an attribute as floating point color
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual video::SColorf getAttributeAsColorf(const c8* attributeName, const video::SColorf& defaultNotFound = video::SColorf(0)) const = 0;
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//! Gets an attribute as floating point color
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual video::SColorf getAttributeAsColorf(s32 index) const = 0;
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//! Sets an attribute as floating point color
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virtual void setAttribute(s32 index, video::SColorf color) = 0;
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/*
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Vector3d Attribute
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*/
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//! Adds an attribute as 3d vector
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virtual void addVector3d(const c8* attributeName, const core::vector3df& value) = 0;
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//! Sets a attribute as 3d vector
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virtual void setAttribute(const c8* attributeName, const core::vector3df& v) = 0;
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//! Gets an attribute as 3d vector
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::vector3df getAttributeAsVector3d(const c8* attributeName, const core::vector3df& defaultNotFound=core::vector3df(0,0,0)) const = 0;
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//! Gets an attribute as 3d vector
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::vector3df getAttributeAsVector3d(s32 index) const = 0;
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//! Sets an attribute as vector
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virtual void setAttribute(s32 index, const core::vector3df& v) = 0;
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/*
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Vector2d Attribute
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*/
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//! Adds an attribute as 2d vector
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virtual void addVector2d(const c8* attributeName, const core::vector2df& value) = 0;
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//! Sets a attribute as 2d vector
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virtual void setAttribute(const c8* attributeName, const core::vector2df& v) = 0;
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//! Gets an attribute as vector
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::vector2df getAttributeAsVector2d(const c8* attributeName, const core::vector2df& defaultNotFound=core::vector2df(0,0)) const = 0;
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//! Gets an attribute as position
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::vector2df getAttributeAsVector2d(s32 index) const = 0;
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//! Sets an attribute as 2d vector
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virtual void setAttribute(s32 index, const core::vector2df& v) = 0;
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/*
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Position2d Attribute
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*/
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//! Adds an attribute as 2d position
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virtual void addPosition2d(const c8* attributeName, const core::position2di& value) = 0;
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//! Sets a attribute as 2d position
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virtual void setAttribute(const c8* attributeName, const core::position2di& v) = 0;
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//! Gets an attribute as position
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::position2di getAttributeAsPosition2d(const c8* attributeName, const core::position2di& defaultNotFound=core::position2di(0,0)) const = 0;
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//! Gets an attribute as position
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::position2di getAttributeAsPosition2d(s32 index) const = 0;
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//! Sets an attribute as 2d position
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virtual void setAttribute(s32 index, const core::position2di& v) = 0;
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/*
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Rectangle Attribute
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*/
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//! Adds an attribute as rectangle
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virtual void addRect(const c8* attributeName, const core::rect<s32>& value) = 0;
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//! Sets an attribute as rectangle
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virtual void setAttribute(const c8* attributeName, const core::rect<s32>& v) = 0;
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//! Gets an attribute as rectangle
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::rect<s32> getAttributeAsRect(const c8* attributeName, const core::rect<s32>& defaultNotFound = core::rect<s32>()) const = 0;
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//! Gets an attribute as rectangle
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::rect<s32> getAttributeAsRect(s32 index) const = 0;
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//! Sets an attribute as rectangle
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virtual void setAttribute(s32 index, const core::rect<s32>& v) = 0;
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/*
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Dimension2d Attribute
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*/
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//! Adds an attribute as dimension2d
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virtual void addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value) = 0;
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//! Sets an attribute as dimension2d
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virtual void setAttribute(const c8* attributeName, const core::dimension2d<u32>& v) = 0;
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//! Gets an attribute as dimension2d
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName, const core::dimension2d<u32>& defaultNotFound = core::dimension2d<u32>()) const = 0;
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//! Gets an attribute as dimension2d
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) const = 0;
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//! Sets an attribute as dimension2d
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virtual void setAttribute(s32 index, const core::dimension2d<u32>& v) = 0;
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/*
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matrix attribute
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*/
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//! Adds an attribute as matrix
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virtual void addMatrix(const c8* attributeName, const core::matrix4& v) = 0;
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//! Sets an attribute as matrix
|
||||
virtual void setAttribute(const c8* attributeName, const core::matrix4& v) = 0;
|
||||
|
||||
//! Gets an attribute as a matrix4
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName, const core::matrix4& defaultNotFound=core::matrix4()) const = 0;
|
||||
|
||||
//! Gets an attribute as matrix
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::matrix4 getAttributeAsMatrix(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as matrix
|
||||
virtual void setAttribute(s32 index, const core::matrix4& v) = 0;
|
||||
|
||||
/*
|
||||
quaternion attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as quaternion
|
||||
virtual void addQuaternion(const c8* attributeName, const core::quaternion& v) = 0;
|
||||
|
||||
//! Sets an attribute as quaternion
|
||||
virtual void setAttribute(const c8* attributeName, const core::quaternion& v) = 0;
|
||||
|
||||
//! Gets an attribute as a quaternion
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName, const core::quaternion& defaultNotFound=core::quaternion(0,1,0, 0)) const = 0;
|
||||
|
||||
//! Gets an attribute as quaternion
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::quaternion getAttributeAsQuaternion(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as quaternion
|
||||
virtual void setAttribute(s32 index, const core::quaternion& v) = 0;
|
||||
|
||||
/*
|
||||
|
||||
3d bounding box
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as axis aligned bounding box
|
||||
virtual void addBox3d(const c8* attributeName, const core::aabbox3df& v) = 0;
|
||||
|
||||
//! Sets an attribute as axis aligned bounding box
|
||||
virtual void setAttribute(const c8* attributeName, const core::aabbox3df& v) = 0;
|
||||
|
||||
//! Gets an attribute as a axis aligned bounding box
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName, const core::aabbox3df& defaultNotFound=core::aabbox3df(0,0,0, 0,0,0)) const = 0;
|
||||
|
||||
//! Gets an attribute as axis aligned bounding box
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::aabbox3df getAttributeAsBox3d(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as axis aligned bounding box
|
||||
virtual void setAttribute(s32 index, const core::aabbox3df& v) = 0;
|
||||
|
||||
/*
|
||||
|
||||
plane
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d plane
|
||||
virtual void addPlane3d(const c8* attributeName, const core::plane3df& v) = 0;
|
||||
|
||||
//! Sets an attribute as 3d plane
|
||||
virtual void setAttribute(const c8* attributeName, const core::plane3df& v) = 0;
|
||||
|
||||
//! Gets an attribute as a 3d plane
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName, const core::plane3df& defaultNotFound=core::plane3df(0,0,0, 0,1,0)) const = 0;
|
||||
|
||||
//! Gets an attribute as 3d plane
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::plane3df getAttributeAsPlane3d(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as 3d plane
|
||||
virtual void setAttribute(s32 index, const core::plane3df& v) = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
3d triangle
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d triangle
|
||||
virtual void addTriangle3d(const c8* attributeName, const core::triangle3df& v) = 0;
|
||||
|
||||
//! Sets an attribute as 3d trianle
|
||||
virtual void setAttribute(const c8* attributeName, const core::triangle3df& v) = 0;
|
||||
|
||||
//! Gets an attribute as a 3d triangle
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName, const core::triangle3df& defaultNotFound = core::triangle3df(core::vector3df(0,0,0), core::vector3df(0,0,0), core::vector3df(0,0,0))) const = 0;
|
||||
|
||||
//! Gets an attribute as 3d triangle
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as 3d triangle
|
||||
virtual void setAttribute(s32 index, const core::triangle3df& v) = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
line 2d
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as a 2d line
|
||||
virtual void addLine2d(const c8* attributeName, const core::line2df& v) = 0;
|
||||
|
||||
//! Sets an attribute as a 2d line
|
||||
virtual void setAttribute(const c8* attributeName, const core::line2df& v) = 0;
|
||||
|
||||
//! Gets an attribute as a 2d line
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::line2df getAttributeAsLine2d(const c8* attributeName, const core::line2df& defaultNotFound = core::line2df(0,0, 0,0)) const = 0;
|
||||
|
||||
//! Gets an attribute as a 2d line
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::line2df getAttributeAsLine2d(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as a 2d line
|
||||
virtual void setAttribute(s32 index, const core::line2df& v) = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
line 3d
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as a 3d line
|
||||
virtual void addLine3d(const c8* attributeName, const core::line3df& v) = 0;
|
||||
|
||||
//! Sets an attribute as a 3d line
|
||||
virtual void setAttribute(const c8* attributeName, const core::line3df& v) = 0;
|
||||
|
||||
//! Gets an attribute as a 3d line
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::line3df getAttributeAsLine3d(const c8* attributeName, const core::line3df& defaultNotFound=core::line3df(0,0,0, 0,0,0)) const = 0;
|
||||
|
||||
//! Gets an attribute as a 3d line
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::line3df getAttributeAsLine3d(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as a 3d line
|
||||
virtual void setAttribute(s32 index, const core::line3df& v) = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Texture Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as texture reference
|
||||
virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0;
|
||||
|
||||
//! Sets an attribute as texture reference
|
||||
virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0;
|
||||
|
||||
//! Gets an attribute as texture reference
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual video::ITexture* getAttributeAsTexture(const c8* attributeName, video::ITexture* defaultNotFound=0) const = 0;
|
||||
|
||||
//! Gets an attribute as texture reference
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::ITexture* getAttributeAsTexture(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as texture reference
|
||||
virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
User Pointer Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as user pointer
|
||||
virtual void addUserPointer(const c8* attributeName, void* userPointer) = 0;
|
||||
|
||||
//! Sets an attribute as user pointer
|
||||
virtual void setAttribute(const c8* attributeName, void* userPointer) = 0;
|
||||
|
||||
//! Gets an attribute as user pointer
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual void* getAttributeAsUserPointer(const c8* attributeName, void* defaultNotFound = 0) const = 0;
|
||||
|
||||
//! Gets an attribute as user pointer
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void* getAttributeAsUserPointer(s32 index) const = 0;
|
||||
|
||||
//! Sets an attribute as user pointer
|
||||
virtual void setAttribute(s32 index, void* userPointer) = 0;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
@ -172,27 +172,6 @@ namespace scene
|
||||
/** @see bindTargetAndRotation() */
|
||||
virtual bool getTargetAndRotationBinding(void) const =0;
|
||||
|
||||
//! Writes attributes of the camera node
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
{
|
||||
ISceneNode::serializeAttributes(out, options);
|
||||
|
||||
if (!out)
|
||||
return;
|
||||
out->addBool("IsOrthogonal", IsOrthogonal);
|
||||
}
|
||||
|
||||
//! Reads attributes of the camera node
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
{
|
||||
ISceneNode::deserializeAttributes(in, options);
|
||||
if (!in)
|
||||
return;
|
||||
|
||||
if ( in->findAttribute("IsOrthogonal") )
|
||||
IsOrthogonal = in->getAttributeAsBool("IsOrthogonal");
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void cloneMembers(const ICameraSceneNode* toCopyFrom)
|
||||
|
@ -315,14 +315,6 @@ public:
|
||||
/** \param filename is the string identifying the file which should be tested for existence.
|
||||
\return True if file exists, and false if it does not exist or an error occurred. */
|
||||
virtual bool existFile(const path& filename) const =0;
|
||||
|
||||
//! Creates a new empty collection of attributes, usable for serialization and more.
|
||||
/** \param driver: Video driver to be used to load textures when specified as attribute values.
|
||||
Can be null to prevent automatic texture loading by attributes.
|
||||
\return Pointer to the created object.
|
||||
If you no longer need the object, you should call IAttributes::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver=0) =0;
|
||||
};
|
||||
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#ifndef __I_GUI_ELEMENT_H_INCLUDED__
|
||||
#define __I_GUI_ELEMENT_H_INCLUDED__
|
||||
|
||||
#include "IAttributeExchangingObject.h"
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrList.h"
|
||||
#include "rect.h"
|
||||
#include "irrString.h"
|
||||
@ -20,7 +20,7 @@ namespace irr
|
||||
namespace gui
|
||||
{
|
||||
//! Base class of all GUI elements.
|
||||
class IGUIElement : public virtual io::IAttributeExchangingObject, public IEventReceiver
|
||||
class IGUIElement : virtual public IReferenceCounted, public IEventReceiver
|
||||
{
|
||||
public:
|
||||
|
||||
@ -210,25 +210,25 @@ public:
|
||||
}
|
||||
|
||||
//! How left element border is aligned when parent is resized
|
||||
EGUI_ALIGNMENT getAlignLeft() const
|
||||
EGUI_ALIGNMENT getAlignLeft() const
|
||||
{
|
||||
return AlignLeft;
|
||||
}
|
||||
|
||||
//! How right element border is aligned when parent is resized
|
||||
EGUI_ALIGNMENT getAlignRight() const
|
||||
EGUI_ALIGNMENT getAlignRight() const
|
||||
{
|
||||
return AlignRight;
|
||||
}
|
||||
|
||||
//! How top element border is aligned when parent is resized
|
||||
EGUI_ALIGNMENT getAlignTop() const
|
||||
EGUI_ALIGNMENT getAlignTop() const
|
||||
{
|
||||
return AlignTop;
|
||||
}
|
||||
|
||||
//! How bottom element border is aligned when parent is resized
|
||||
EGUI_ALIGNMENT getAlignBottom() const
|
||||
EGUI_ALIGNMENT getAlignBottom() const
|
||||
{
|
||||
return AlignBottom;
|
||||
}
|
||||
@ -796,62 +796,6 @@ public:
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
/** Implement this to expose the attributes of your scene node for
|
||||
scripting languages, editors, debuggers or xml serialization purposes. */
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
{
|
||||
out->addString("Name", Name.c_str());
|
||||
out->addInt("Id", ID );
|
||||
out->addString("Caption", getText());
|
||||
out->addString("ToolTip", getToolTipText().c_str());
|
||||
out->addRect("Rect", DesiredRect);
|
||||
out->addPosition2d("MinSize", core::position2di(MinSize.Width, MinSize.Height));
|
||||
out->addPosition2d("MaxSize", core::position2di(MaxSize.Width, MaxSize.Height));
|
||||
out->addEnum("LeftAlign", AlignLeft, GUIAlignmentNames);
|
||||
out->addEnum("RightAlign", AlignRight, GUIAlignmentNames);
|
||||
out->addEnum("TopAlign", AlignTop, GUIAlignmentNames);
|
||||
out->addEnum("BottomAlign", AlignBottom, GUIAlignmentNames);
|
||||
out->addBool("Visible", IsVisible);
|
||||
out->addBool("Enabled", IsEnabled);
|
||||
out->addBool("TabStop", IsTabStop);
|
||||
out->addBool("TabGroup", IsTabGroup);
|
||||
out->addInt("TabOrder", TabOrder);
|
||||
out->addBool("NoClip", NoClip);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
/** Implement this to set the attributes of your scene node for
|
||||
scripting languages, editors, debuggers or xml deserialization purposes. */
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
{
|
||||
setName(in->getAttributeAsString("Name", Name));
|
||||
setID(in->getAttributeAsInt("Id", ID));
|
||||
setText(in->getAttributeAsStringW("Caption", Text).c_str());
|
||||
setToolTipText(in->getAttributeAsStringW("ToolTip").c_str());
|
||||
setVisible(in->getAttributeAsBool("Visible", IsVisible));
|
||||
setEnabled(in->getAttributeAsBool("Enabled", IsEnabled));
|
||||
IsTabStop = in->getAttributeAsBool("TabStop", IsTabStop);
|
||||
IsTabGroup = in->getAttributeAsBool("TabGroup", IsTabGroup);
|
||||
TabOrder = in->getAttributeAsInt("TabOrder", TabOrder);
|
||||
|
||||
core::position2di p = in->getAttributeAsPosition2d("MaxSize", core::position2di(MaxSize.Width, MaxSize.Height));
|
||||
setMaxSize(core::dimension2du(p.X,p.Y));
|
||||
|
||||
p = in->getAttributeAsPosition2d("MinSize", core::position2di(MinSize.Width, MinSize.Height));
|
||||
setMinSize(core::dimension2du(p.X,p.Y));
|
||||
|
||||
setAlignment((EGUI_ALIGNMENT) in->getAttributeAsEnumeration("LeftAlign", GUIAlignmentNames, AlignLeft),
|
||||
(EGUI_ALIGNMENT)in->getAttributeAsEnumeration("RightAlign", GUIAlignmentNames, AlignRight),
|
||||
(EGUI_ALIGNMENT)in->getAttributeAsEnumeration("TopAlign", GUIAlignmentNames, AlignTop),
|
||||
(EGUI_ALIGNMENT)in->getAttributeAsEnumeration("BottomAlign", GUIAlignmentNames, AlignBottom));
|
||||
|
||||
setRelativePosition(in->getAttributeAsRect("Rect", DesiredRect));
|
||||
|
||||
setNotClipped(in->getAttributeAsBool("NoClip", NoClip));
|
||||
}
|
||||
|
||||
protected:
|
||||
// not virtual because needed in constructor
|
||||
void addChildToEnd(IGUIElement* child)
|
||||
|
@ -618,12 +618,6 @@ public:
|
||||
\return True if loading succeeded, else false. */
|
||||
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) = 0;
|
||||
|
||||
//! Writes attributes of the gui environment
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const =0;
|
||||
|
||||
//! Reads attributes of the gui environment
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)=0;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
/** If you set the focus for the result you can manually force focus-changes like they
|
||||
would happen otherwise by the tab-keys.
|
||||
|
@ -5,7 +5,7 @@
|
||||
#ifndef __I_GUI_SKIN_H_INCLUDED__
|
||||
#define __I_GUI_SKIN_H_INCLUDED__
|
||||
|
||||
#include "IAttributeExchangingObject.h"
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EGUIAlignment.h"
|
||||
#include "SColor.h"
|
||||
#include "rect.h"
|
||||
@ -381,7 +381,7 @@ namespace gui
|
||||
};
|
||||
|
||||
//! A skin modifies the look of the GUI elements.
|
||||
class IGUISkin : public virtual io::IAttributeExchangingObject
|
||||
class IGUISkin : virtual public IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -1,62 +0,0 @@
|
||||
// Copyright (C) 2010-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_LOADER_H_INCLUDED__
|
||||
#define __I_SCENE_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
class IReadFile;
|
||||
} // end namespace io
|
||||
namespace scene
|
||||
{
|
||||
class ISceneNode;
|
||||
class ISceneUserDataSerializer;
|
||||
|
||||
//! Class which can load a scene into the scene manager.
|
||||
/** If you want Irrlicht to be able to load currently unsupported
|
||||
scene file formats (e.g. .vrml), then implement this and add your
|
||||
new Sceneloader to the engine with ISceneManager::addExternalSceneLoader(). */
|
||||
class ISceneLoader : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Returns true if the class might be able to load this file.
|
||||
/** This decision should be based on the file extension (e.g. ".vrml")
|
||||
only.
|
||||
\param filename Name of the file to test.
|
||||
\return True if the extension is a recognised type. */
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
||||
|
||||
//! Returns true if the class might be able to load this file.
|
||||
/** This decision will be based on a quick look at the contents of the file.
|
||||
\param file The file to test.
|
||||
\return True if the extension is a recognised type. */
|
||||
virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
|
||||
|
||||
//! Loads the scene into the scene manager.
|
||||
/** \param file File which contains the scene.
|
||||
\param userDataSerializer: If you want to load user data which may be attached
|
||||
to some some scene nodes in the file, implement the ISceneUserDataSerializer
|
||||
interface and provide it as parameter here. Otherwise, simply specify 0 as this
|
||||
parameter.
|
||||
\param rootNode The node to load the scene into, if none is provided then the
|
||||
scene will be loaded into the root node.
|
||||
\return Returns true on success, false on failure. Returns 0 if loading failed. */
|
||||
virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0,
|
||||
ISceneNode* rootNode=0) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -110,10 +110,8 @@ namespace scene
|
||||
class IMeshManipulator;
|
||||
class IMeshSceneNode;
|
||||
class IMeshWriter;
|
||||
class ISceneLoader;
|
||||
class ISceneNode;
|
||||
class ISceneNodeFactory;
|
||||
class ISceneUserDataSerializer;
|
||||
|
||||
//! The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
|
||||
/** All Scene nodes can be created only here.
|
||||
@ -560,24 +558,6 @@ namespace scene
|
||||
\return A pointer to the specified loader, 0 if the index is incorrect. */
|
||||
virtual IMeshLoader* getMeshLoader(u32 index) const = 0;
|
||||
|
||||
//! Adds an external scene loader for extending the engine with new file formats.
|
||||
/** If you want the engine to be extended with
|
||||
file formats it currently is not able to load (e.g. .vrml), just implement
|
||||
the ISceneLoader interface in your loading class and add it with this method.
|
||||
Using this method it is also possible to override the built-in scene loaders
|
||||
with newer or updated versions without the need to recompile the engine.
|
||||
\param externalLoader: Implementation of a new mesh loader. */
|
||||
virtual void addExternalSceneLoader(ISceneLoader* externalLoader) = 0;
|
||||
|
||||
//! Returns the number of scene loaders supported by Irrlicht at this time
|
||||
virtual u32 getSceneLoaderCount() const = 0;
|
||||
|
||||
//! Retrieve the given scene loader
|
||||
/** \param index The index of the loader to retrieve. This parameter is an 0-based
|
||||
array index.
|
||||
\return A pointer to the specified loader, 0 if the index is incorrect. */
|
||||
virtual ISceneLoader* getSceneLoader(u32 index) const = 0;
|
||||
|
||||
//! Get pointer to the scene collision manager.
|
||||
/** \return Pointer to the collision manager
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
@ -669,80 +649,6 @@ namespace scene
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
/** Scene nodes with the option isDebugObject set to true are
|
||||
not being saved. The scene is usually written to an .irr file,
|
||||
an xml based format. .irr files can Be edited with the Irrlicht
|
||||
Engine Editor, irrEdit (http://www.ambiera.com/irredit/). To
|
||||
load .irr files again, see ISceneManager::loadScene().
|
||||
\param filename Name of the file.
|
||||
\param userDataSerializer If you want to save some user data
|
||||
for every scene node into the file, implement the
|
||||
ISceneUserDataSerializer interface and provide it as parameter
|
||||
here. Otherwise, simply specify 0 as this parameter.
|
||||
\param node Node which is taken as the top node of the scene.
|
||||
This node and all of its descendants are saved into the scene
|
||||
file. Pass 0 or the scene manager to save the full scene (which
|
||||
is also the default).
|
||||
\return True if successful. */
|
||||
virtual bool saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) = 0;
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
/** Scene nodes with the option isDebugObject set to true are
|
||||
not being saved. The scene is usually written to an .irr file,
|
||||
an xml based format. .irr files can Be edited with the Irrlicht
|
||||
Engine Editor, irrEdit (http://www.ambiera.com/irredit/). To
|
||||
load .irr files again, see ISceneManager::loadScene().
|
||||
\param file File where the scene is saved into.
|
||||
\param userDataSerializer If you want to save some user data
|
||||
for every scene node into the file, implement the
|
||||
ISceneUserDataSerializer interface and provide it as parameter
|
||||
here. Otherwise, simply specify 0 as this parameter.
|
||||
\param node Node which is taken as the top node of the scene.
|
||||
This node and all of its descendants are saved into the scene
|
||||
file. Pass 0 or the scene manager to save the full scene (which
|
||||
is also the default).
|
||||
\return True if successful. */
|
||||
virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) = 0;
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
/** The scene is usually loaded from an .irr file, an xml based
|
||||
format, but other scene formats can be added to the engine via
|
||||
ISceneManager::addExternalSceneLoader. .irr files can Be edited
|
||||
with the Irrlicht Engine Editor, irrEdit
|
||||
(http://www.ambiera.com/irredit/) or saved directly by the engine
|
||||
using ISceneManager::saveScene().
|
||||
\param filename Name of the file to load from.
|
||||
\param userDataSerializer If you want to load user data
|
||||
possibily saved in that file for some scene nodes in the file,
|
||||
implement the ISceneUserDataSerializer interface and provide it
|
||||
as parameter here. Otherwise, simply specify 0 as this
|
||||
parameter.
|
||||
\param rootNode Node which is taken as the root node of the
|
||||
scene. Pass 0 to add the scene directly to the scene manager
|
||||
(which is also the default).
|
||||
\return True if successful. */
|
||||
virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) = 0;
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
/** The scene is usually loaded from an .irr file, an xml based
|
||||
format, but other scene formats can be added to the engine via
|
||||
ISceneManager::addExternalSceneLoader. .irr files can Be edited
|
||||
with the Irrlicht Engine Editor, irrEdit
|
||||
(http://www.ambiera.com/irredit/) or saved directly by the engine
|
||||
using ISceneManager::saveScene().
|
||||
\param file File where the scene is loaded from.
|
||||
\param userDataSerializer If you want to load user data
|
||||
saved in that file for some scene nodes in the file,
|
||||
implement the ISceneUserDataSerializer interface and provide it
|
||||
as parameter here. Otherwise, simply specify 0 as this
|
||||
parameter.
|
||||
\param rootNode Node which is taken as the root node of the
|
||||
scene. Pass 0 to add the scene directly to the scene manager
|
||||
(which is also the default).
|
||||
\return True if successful. */
|
||||
virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) = 0;
|
||||
|
||||
//! Get a mesh writer implementation if available
|
||||
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
|
||||
for details. */
|
||||
|
@ -5,7 +5,7 @@
|
||||
#ifndef __I_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "IAttributeExchangingObject.h"
|
||||
#include "IReferenceCounted.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
#include "ECullingTypes.h"
|
||||
#include "EDebugSceneTypes.h"
|
||||
@ -34,7 +34,7 @@ namespace scene
|
||||
example easily possible to attach a light to a moving car, or to place
|
||||
a walking character on a moving platform on a moving ship.
|
||||
*/
|
||||
class ISceneNode : virtual public io::IAttributeExchangingObject
|
||||
class ISceneNode : virtual public IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
@ -571,67 +571,6 @@ namespace scene
|
||||
return ESNT_UNKNOWN;
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
/** Implement this to expose the attributes of your scene node
|
||||
for scripting languages, editors, debuggers or xml
|
||||
serialization purposes.
|
||||
\param out The attribute container to write into.
|
||||
\param options Additional options which might influence the
|
||||
serialization. */
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
{
|
||||
if (!out)
|
||||
return;
|
||||
out->addString("Name", Name.c_str());
|
||||
out->addInt("Id", ID );
|
||||
|
||||
out->addVector3d("Position", getPosition() );
|
||||
out->addVector3d("Rotation", getRotation() );
|
||||
out->addVector3d("Scale", getScale() );
|
||||
|
||||
out->addBool("Visible", IsVisible );
|
||||
out->addInt("AutomaticCulling", AutomaticCullingState);
|
||||
out->addInt("DebugDataVisible", DebugDataVisible );
|
||||
out->addBool("IsDebugObject", IsDebugObject );
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
/** Implement this to set the attributes of your scene node for
|
||||
scripting languages, editors, debuggers or xml deserialization
|
||||
purposes.
|
||||
\param in The attribute container to read from.
|
||||
\param options Additional options which might influence the
|
||||
deserialization. */
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
{
|
||||
if (!in)
|
||||
return;
|
||||
Name = in->getAttributeAsString("Name", Name);
|
||||
ID = in->getAttributeAsInt("Id", ID);
|
||||
|
||||
setPosition(in->getAttributeAsVector3d("Position", RelativeTranslation));
|
||||
setRotation(in->getAttributeAsVector3d("Rotation", RelativeRotation));
|
||||
setScale(in->getAttributeAsVector3d("Scale", RelativeScale));
|
||||
|
||||
IsVisible = in->getAttributeAsBool("Visible", IsVisible);
|
||||
if (in->existsAttribute("AutomaticCulling"))
|
||||
{
|
||||
s32 tmpState = in->getAttributeAsEnumeration("AutomaticCulling",
|
||||
scene::AutomaticCullingNames);
|
||||
if (tmpState != -1)
|
||||
AutomaticCullingState = (u32)tmpState;
|
||||
else
|
||||
AutomaticCullingState = in->getAttributeAsInt("AutomaticCulling");
|
||||
}
|
||||
|
||||
DebugDataVisible = in->getAttributeAsInt("DebugDataVisible", DebugDataVisible);
|
||||
IsDebugObject = in->getAttributeAsBool("IsDebugObject", IsDebugObject);
|
||||
|
||||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
/** \param newParent An optional new parent.
|
||||
\param newManager An optional new scene manager.
|
||||
|
@ -1,51 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__
|
||||
#define __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
class IAttributes;
|
||||
} // end namespace io
|
||||
namespace scene
|
||||
{
|
||||
class ISceneNode;
|
||||
|
||||
//! Interface to read and write user data to and from .irr files.
|
||||
/** This interface is to be implemented by the user, to make it possible to read
|
||||
and write user data when reading or writing .irr files via ISceneManager.
|
||||
To be used with ISceneManager::loadScene() and ISceneManager::saveScene() */
|
||||
class ISceneUserDataSerializer
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~ISceneUserDataSerializer() {}
|
||||
|
||||
//! Called when the scene manager create a scene node while loading a file.
|
||||
virtual void OnCreateNode(ISceneNode* node) = 0;
|
||||
|
||||
//! Called when the scene manager read a scene node while loading a file.
|
||||
/** The userData pointer contains a list of attributes with userData which
|
||||
were attached to the scene node in the read scene file.*/
|
||||
virtual void OnReadUserData(ISceneNode* forSceneNode, io::IAttributes* userData) = 0;
|
||||
|
||||
//! Called when the scene manager is writing a scene node to an xml file for example.
|
||||
/** Implement this method and return a list of attributes containing the user data
|
||||
you want to be saved together with the scene node. Return 0 if no user data should
|
||||
be added. Please note that the scene manager will call drop() to the returned pointer
|
||||
after it no longer needs it, so if you didn't create a new object for the return value
|
||||
and returning a longer existing IAttributes object, simply call grab() before returning it. */
|
||||
virtual io::IAttributes* createUserData(ISceneNode* forSceneNode) = 0;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -25,7 +25,6 @@ namespace irr
|
||||
namespace io
|
||||
{
|
||||
class IAttributes;
|
||||
struct SAttributeReadWriteOptions;
|
||||
class IReadFile;
|
||||
class IWriteFile;
|
||||
} // end namespace io
|
||||
@ -1341,28 +1340,6 @@ namespace video
|
||||
When false the names will stay at the original index */
|
||||
virtual void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames=true) = 0;
|
||||
|
||||
//! Creates material attributes list from a material
|
||||
/** This method is useful for serialization and more.
|
||||
Please note that the video driver will use the material
|
||||
renderer names from getMaterialRendererName() to write out the
|
||||
material type name, so they should be set before.
|
||||
\param material The material to serialize.
|
||||
\param options Additional options which might influence the
|
||||
serialization.
|
||||
\return The io::IAttributes container holding the material
|
||||
properties. */
|
||||
virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,
|
||||
io::SAttributeReadWriteOptions* options=0) =0;
|
||||
|
||||
//! Fills an SMaterial structure from attributes.
|
||||
/** Please note that for setting material types of the
|
||||
material, the video driver will need to query the material
|
||||
renderers for their names, so all non built-in materials must
|
||||
have been created before calling this method.
|
||||
\param outMaterial The material to set the properties for.
|
||||
\param attributes The attributes to read from. */
|
||||
virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) =0;
|
||||
|
||||
//! Returns driver and operating system specific data about the IVideoDriver.
|
||||
/** This method should only be used if the engine should be
|
||||
extended without having to modify the source of the engine.
|
||||
|
@ -48,32 +48,6 @@ namespace scene
|
||||
**/
|
||||
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
|
||||
|
||||
|
||||
//! Flag to ignore the b3d file's mipmapping flag
|
||||
/** Instead Irrlicht's texture creation flag is used. Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::B3D_LOADER_IGNORE_MIPMAP_FLAG, true);
|
||||
\endcode
|
||||
**/
|
||||
const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
|
||||
|
||||
//! Name of the parameter for setting the length of debug normals.
|
||||
/** Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::DEBUG_NORMAL_LENGTH, 1.5f);
|
||||
\endcode
|
||||
**/
|
||||
const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
|
||||
|
||||
//! Name of the parameter for setting the color of debug normals.
|
||||
/** Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttributeAsColor(scene::DEBUG_NORMAL_COLOR, video::SColor(255, 255, 255, 255));
|
||||
\endcode
|
||||
**/
|
||||
const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -53,7 +53,6 @@
|
||||
#include "heapsort.h"
|
||||
#include "IAnimatedMesh.h"
|
||||
#include "IAnimatedMeshSceneNode.h"
|
||||
#include "IAttributeExchangingObject.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IBillboardSceneNode.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
@ -120,11 +119,9 @@
|
||||
#include "irrTypes.h"
|
||||
#include "path.h"
|
||||
#include "ISceneCollisionManager.h"
|
||||
#include "ISceneLoader.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "ISceneNode.h"
|
||||
#include "ISceneNodeFactory.h"
|
||||
#include "ISceneUserDataSerializer.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "ITexture.h"
|
||||
|
@ -343,8 +343,8 @@ void CAnimatedMeshSceneNode::render()
|
||||
// show normals
|
||||
if (DebugDataVisible & scene::EDS_NORMALS)
|
||||
{
|
||||
const f32 debugNormalLength = SceneManager->getParameters()->getAttributeAsFloat(DEBUG_NORMAL_LENGTH);
|
||||
const video::SColor debugNormalColor = SceneManager->getParameters()->getAttributeAsColor(DEBUG_NORMAL_COLOR);
|
||||
const f32 debugNormalLength = 1.f;
|
||||
const video::SColor debugNormalColor = video::SColor(255, 34, 221, 221);
|
||||
const u32 count = m->getMeshBufferCount();
|
||||
|
||||
// draw normals
|
||||
@ -652,54 +652,6 @@ bool CAnimatedMeshSceneNode::isReadOnlyMaterials() const
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
void CAnimatedMeshSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IAnimatedMeshSceneNode::serializeAttributes(out, options);
|
||||
|
||||
if (options && (options->Flags&io::EARWF_USE_RELATIVE_PATHS) && options->Filename)
|
||||
{
|
||||
const io::path path = SceneManager->getFileSystem()->getRelativeFilename(
|
||||
SceneManager->getFileSystem()->getAbsolutePath(SceneManager->getMeshCache()->getMeshName(Mesh).getPath()),
|
||||
options->Filename);
|
||||
out->addString("Mesh", path.c_str());
|
||||
}
|
||||
else
|
||||
out->addString("Mesh", SceneManager->getMeshCache()->getMeshName(Mesh).getPath().c_str());
|
||||
out->addBool("Looping", Looping);
|
||||
out->addBool("ReadOnlyMaterials", ReadOnlyMaterials);
|
||||
out->addFloat("FramesPerSecond", FramesPerSecond);
|
||||
out->addInt("StartFrame", StartFrame);
|
||||
out->addInt("EndFrame", EndFrame);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
void CAnimatedMeshSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
IAnimatedMeshSceneNode::deserializeAttributes(in, options);
|
||||
|
||||
io::path oldMeshStr = SceneManager->getMeshCache()->getMeshName(Mesh);
|
||||
io::path newMeshStr = in->getAttributeAsString("Mesh");
|
||||
|
||||
Looping = in->getAttributeAsBool("Looping");
|
||||
ReadOnlyMaterials = in->getAttributeAsBool("ReadOnlyMaterials");
|
||||
FramesPerSecond = in->getAttributeAsFloat("FramesPerSecond");
|
||||
StartFrame = in->getAttributeAsInt("StartFrame");
|
||||
EndFrame = in->getAttributeAsInt("EndFrame");
|
||||
|
||||
if (newMeshStr != "" && oldMeshStr != newMeshStr)
|
||||
{
|
||||
IAnimatedMesh* newAnimatedMesh = SceneManager->getMesh(newMeshStr.c_str());
|
||||
|
||||
if (newAnimatedMesh)
|
||||
setMesh(newAnimatedMesh);
|
||||
}
|
||||
|
||||
// TODO: read animation names instead of frame begin and ends
|
||||
}
|
||||
|
||||
|
||||
//! Sets a new mesh
|
||||
void CAnimatedMeshSceneNode::setMesh(IAnimatedMesh* mesh)
|
||||
{
|
||||
|
@ -114,12 +114,6 @@ namespace scene
|
||||
//! Returns the current mesh
|
||||
virtual IAnimatedMesh* getMesh(void) _IRR_OVERRIDE_ { return Mesh; }
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_ANIMATED_MESH; }
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -113,126 +113,9 @@ public:
|
||||
//! Sets an attribute as float value
|
||||
virtual void setAttribute(s32 index, f32 value) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
String Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as string
|
||||
virtual void addString(const c8* attributeName, const c8* value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
//! \param value: Value for the attribute. Set this to 0 to delete the attribute
|
||||
virtual void setAttribute(const c8* attributeName, const c8* value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
//! or defaultNotFound if attribute is not set.
|
||||
virtual core::stringc getAttributeAsString(const c8* attributeName, const core::stringc& defaultNotFound=core::stringc()) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param target: Buffer where the string is copied to.
|
||||
virtual void getAttributeAsString(const c8* attributeName, c8* target) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns attribute value as string by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::stringc getAttributeAsString(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
virtual void setAttribute(s32 index, const c8* value) _IRR_OVERRIDE_;
|
||||
|
||||
// wide strings
|
||||
|
||||
//! Adds an attribute as string
|
||||
virtual void addString(const c8* attributeName, const wchar_t* value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
//! \param value: Value for the attribute. Set this to 0 to delete the attribute
|
||||
virtual void setAttribute(const c8* attributeName, const wchar_t* value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
//! or defaultNotFound if attribute is not set.
|
||||
virtual core::stringw getAttributeAsStringW(const c8* attributeName, const core::stringw& defaultNotFound = core::stringw()) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param target: Buffer where the string is copied to.
|
||||
virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns attribute value as string by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::stringw getAttributeAsStringW(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
virtual void setAttribute(s32 index, const wchar_t* value) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
Binary Data Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as binary data
|
||||
virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as binary data
|
||||
virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as binary data
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as binary data
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as binary data
|
||||
virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Array Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as wide string array
|
||||
virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute value as a wide string array.
|
||||
//! \param attributeName: Name for the attribute
|
||||
//! \param value: Value for the attribute. Set this to 0 to delete the attribute
|
||||
virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as an array of wide strings.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
//! or defaultNotFound if attribute is not set.
|
||||
virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName, const core::array<core::stringw>& defaultNotFound = core::array<core::stringw>()) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns attribute value as an array of wide strings by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::array<core::stringw> getAttributeAsArray(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as an array of wide strings
|
||||
virtual void setAttribute(s32 index, const core::array<core::stringw>& value) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
Bool Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as bool
|
||||
@ -254,463 +137,6 @@ public:
|
||||
//! Sets an attribute as boolean value
|
||||
virtual void setAttribute(s32 index, bool value) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
Enumeration Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as enum
|
||||
virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
|
||||
//! Adds an attribute as enum
|
||||
virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as enumeration
|
||||
virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual const c8* getAttributeAsEnumeration(const c8* attributeName, const c8* defaultNotFound = 0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param enumerationLiteralsToUse: Use these enumeration literals to get the index value instead of the set ones.
|
||||
//! This is useful when the attribute list maybe was read from an xml file, and only contains the enumeration string, but
|
||||
//! no information about its index.
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound ) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual const c8* getAttributeAsEnumeration(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets the list of enumeration literals of an enumeration attribute
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets the list of enumeration literals of an enumeration attribute
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as enumeration
|
||||
virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
SColor Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as color
|
||||
virtual void addColor(const c8* attributeName, video::SColor value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a attribute as color
|
||||
virtual void setAttribute(const c8* attributeName, video::SColor color) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as color
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual video::SColor getAttributeAsColor(const c8* attributeName, const video::SColor& defaultNotFound = video::SColor(0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as color
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::SColor getAttributeAsColor(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as color
|
||||
virtual void setAttribute(s32 index, video::SColor color) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
SColorf Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as floating point color
|
||||
virtual void addColorf(const c8* attributeName, video::SColorf value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a attribute as floating point color
|
||||
virtual void setAttribute(const c8* attributeName, video::SColorf color) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as floating point color
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual video::SColorf getAttributeAsColorf(const c8* attributeName, const video::SColorf& defaultNotFound = video::SColorf(0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as floating point color
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::SColorf getAttributeAsColorf(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as floating point color
|
||||
virtual void setAttribute(s32 index, video::SColorf color) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Vector3d Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d vector
|
||||
virtual void addVector3d(const c8* attributeName, const core::vector3df& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a attribute as 3d vector
|
||||
virtual void setAttribute(const c8* attributeName, const core::vector3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as 3d vector
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::vector3df getAttributeAsVector3d(const c8* attributeName, const core::vector3df& defaultNotFound=core::vector3df(0,0,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as 3d vector
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::vector3df getAttributeAsVector3d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as vector
|
||||
virtual void setAttribute(s32 index, const core::vector3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Vector2d Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 2d vector
|
||||
virtual void addVector2d(const c8* attributeName, const core::vector2df& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a attribute as 2d vector
|
||||
virtual void setAttribute(const c8* attributeName, const core::vector2df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as 2d vector
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::vector2df getAttributeAsVector2d(const c8* attributeName, const core::vector2df& defaultNotFound=core::vector2df(0,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as 3d vector
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::vector2df getAttributeAsVector2d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as vector
|
||||
virtual void setAttribute(s32 index, const core::vector2df& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Position2d Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 2d position
|
||||
virtual void addPosition2d(const c8* attributeName, const core::position2di& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a attribute as 2d position
|
||||
virtual void setAttribute(const c8* attributeName, const core::position2di& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as position
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::position2di getAttributeAsPosition2d(const c8* attributeName, const core::position2di& defaultNotFound=core::position2di(0,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as position
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::position2di getAttributeAsPosition2d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as 2d position
|
||||
virtual void setAttribute(s32 index, const core::position2di& v) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
Rectangle Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as rectangle
|
||||
virtual void addRect(const c8* attributeName, const core::rect<s32>& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as rectangle
|
||||
virtual void setAttribute(const c8* attributeName, const core::rect<s32>& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as rectangle
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::rect<s32> getAttributeAsRect(const c8* attributeName, const core::rect<s32>& defaultNotFound = core::rect<s32>()) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as rectangle
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::rect<s32> getAttributeAsRect(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as rectangle
|
||||
virtual void setAttribute(s32 index, const core::rect<s32>& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Dimension2d Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as dimension2d
|
||||
virtual void addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as dimension2d
|
||||
virtual void setAttribute(const c8* attributeName, const core::dimension2d<u32>& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as dimension2d
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName, const core::dimension2d<u32>& defaultNotFound = core::dimension2d<u32>()) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as dimension2d
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as dimension2d
|
||||
virtual void setAttribute(s32 index, const core::dimension2d<u32>& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
matrix attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as matrix
|
||||
virtual void addMatrix(const c8* attributeName, const core::matrix4& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as matrix
|
||||
virtual void setAttribute(const c8* attributeName, const core::matrix4& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a matrix4
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName, const core::matrix4& defaultNotFound=core::matrix4()) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as matrix
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::matrix4 getAttributeAsMatrix(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as matrix
|
||||
virtual void setAttribute(s32 index, const core::matrix4& v) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
quaternion attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as quaternion
|
||||
virtual void addQuaternion(const c8* attributeName, const core::quaternion& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as quaternion
|
||||
virtual void setAttribute(const c8* attributeName, const core::quaternion& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a quaternion
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName, const core::quaternion& defaultNotFound=core::quaternion(0,1,0, 0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as quaternion
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::quaternion getAttributeAsQuaternion(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as quaternion
|
||||
virtual void setAttribute(s32 index, const core::quaternion& v) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
3d bounding box
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as axis aligned bounding box
|
||||
virtual void addBox3d(const c8* attributeName, const core::aabbox3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as axis aligned bounding box
|
||||
virtual void setAttribute(const c8* attributeName, const core::aabbox3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a axis aligned bounding box
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName, const core::aabbox3df& defaultNotFound=core::aabbox3df(0,0,0, 0,0,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as axis aligned bounding box
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::aabbox3df getAttributeAsBox3d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as axis aligned bounding box
|
||||
virtual void setAttribute(s32 index, const core::aabbox3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
/*
|
||||
|
||||
plane
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d plane
|
||||
virtual void addPlane3d(const c8* attributeName, const core::plane3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as 3d plane
|
||||
virtual void setAttribute(const c8* attributeName, const core::plane3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a 3d plane
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName, const core::plane3df& defaultNotFound=core::plane3df(0,0,0, 0,1,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as 3d plane
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::plane3df getAttributeAsPlane3d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as 3d plane
|
||||
virtual void setAttribute(s32 index, const core::plane3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
3d triangle
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d triangle
|
||||
virtual void addTriangle3d(const c8* attributeName, const core::triangle3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as 3d triangle
|
||||
virtual void setAttribute(const c8* attributeName, const core::triangle3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a 3d triangle
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName, const core::triangle3df& defaultNotFound = core::triangle3df(core::vector3df(0,0,0), core::vector3df(0,0,0), core::vector3df(0,0,0))) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as 3d triangle
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as 3d triangle
|
||||
virtual void setAttribute(s32 index, const core::triangle3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
line 2d
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as a 2d line
|
||||
virtual void addLine2d(const c8* attributeName, const core::line2df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as a 2d line
|
||||
virtual void setAttribute(const c8* attributeName, const core::line2df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a 2d line
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::line2df getAttributeAsLine2d(const c8* attributeName, const core::line2df& defaultNotFound = core::line2df(0,0, 0,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a 2d line
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::line2df getAttributeAsLine2d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as a 2d line
|
||||
virtual void setAttribute(s32 index, const core::line2df& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
line 3d
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as a 3d line
|
||||
virtual void addLine3d(const c8* attributeName, const core::line3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as a 3d line
|
||||
virtual void setAttribute(const c8* attributeName, const core::line3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a 3d line
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::line3df getAttributeAsLine3d(const c8* attributeName, const core::line3df& defaultNotFound=core::line3df(0,0,0, 0,0,0)) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as a 3d line
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::line3df getAttributeAsLine3d(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as a 3d line
|
||||
virtual void setAttribute(s32 index, const core::line3df& v) _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Texture Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as texture reference
|
||||
virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as texture reference
|
||||
virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as texture reference
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual video::ITexture* getAttributeAsTexture(const c8* attributeName, video::ITexture* defaultNotFound=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as texture reference
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::ITexture* getAttributeAsTexture(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as texture reference
|
||||
virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
||||
User Pointer Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as user pointer
|
||||
virtual void addUserPointer(const c8* attributeName, void* userPointer) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as user pointer
|
||||
virtual void setAttribute(const c8* attributeName, void* userPointer) _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as user pointer
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual void* getAttributeAsUserPointer(const c8* attributeName, void* defaultNotFound = 0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Gets an attribute as user pointer
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void* getAttributeAsUserPointer(s32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets an attribute as user pointer
|
||||
virtual void setAttribute(s32 index, void* userPointer) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
core::array<IAttribute*> Attributes;
|
||||
|
@ -220,42 +220,6 @@ void CBillboardSceneNode::getSize(f32& height, f32& bottomEdgeWidth,
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
void CBillboardSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IBillboardSceneNode::serializeAttributes(out, options);
|
||||
|
||||
out->addFloat("Width", Size.Width);
|
||||
out->addFloat("TopEdgeWidth", TopEdgeWidth);
|
||||
out->addFloat("Height", Size.Height);
|
||||
out->addColor("Shade_Top", Buffer->Vertices[1].Color);
|
||||
out->addColor("Shade_Down", Buffer->Vertices[0].Color);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
void CBillboardSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
IBillboardSceneNode::deserializeAttributes(in, options);
|
||||
|
||||
Size.Width = in->getAttributeAsFloat("Width");
|
||||
Size.Height = in->getAttributeAsFloat("Height");
|
||||
|
||||
if (in->existsAttribute("TopEdgeWidth"))
|
||||
{
|
||||
TopEdgeWidth = in->getAttributeAsFloat("TopEdgeWidth");
|
||||
if (Size.Width != TopEdgeWidth)
|
||||
setSize(Size.Height, Size.Width, TopEdgeWidth);
|
||||
}
|
||||
else
|
||||
setSize(Size);
|
||||
Buffer->Vertices[1].Color = in->getAttributeAsColor("Shade_Top");
|
||||
Buffer->Vertices[0].Color = in->getAttributeAsColor("Shade_Down");
|
||||
Buffer->Vertices[2].Color = Buffer->Vertices[1].Color;
|
||||
Buffer->Vertices[3].Color = Buffer->Vertices[0].Color;
|
||||
}
|
||||
|
||||
|
||||
//! Set the color of all vertices of the billboard
|
||||
//! \param overallColor: the color to set
|
||||
void CBillboardSceneNode::setColor(const video::SColor& overallColor)
|
||||
|
@ -72,12 +72,6 @@ public:
|
||||
//! Get the real boundingbox used by the billboard (which depends on the active camera)
|
||||
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD; }
|
||||
|
||||
|
@ -96,26 +96,6 @@ void CBoneSceneNode::updateAbsolutePositionOfAllChildren()
|
||||
}
|
||||
|
||||
|
||||
void CBoneSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IBoneSceneNode::serializeAttributes(out, options);
|
||||
out->addInt("BoneIndex", BoneIndex);
|
||||
out->addEnum("AnimationMode", AnimationMode, BoneAnimationModeNames);
|
||||
}
|
||||
|
||||
|
||||
void CBoneSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
BoneIndex = in->getAttributeAsInt("BoneIndex");
|
||||
AnimationMode = (E_BONE_ANIMATION_MODE)in->getAttributeAsEnumeration("AnimationMode", BoneAnimationModeNames);
|
||||
// for legacy files (before 1.5)
|
||||
const core::stringc boneName = in->getAttributeAsString("BoneName");
|
||||
setName(boneName);
|
||||
IBoneSceneNode::deserializeAttributes(in, options);
|
||||
// TODO: add/replace bone in parent with bone from mesh
|
||||
}
|
||||
|
||||
|
||||
} // namespace scene
|
||||
} // namespace irr
|
||||
|
||||
|
@ -43,12 +43,6 @@ namespace scene
|
||||
|
||||
virtual void updateAbsolutePositionOfAllChildren() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! How the relative transformation of the bone is used
|
||||
virtual void setSkinningSpace(E_BONE_SKINNING_SPACE space) _IRR_OVERRIDE_
|
||||
{
|
||||
|
@ -300,41 +300,6 @@ void CCameraSceneNode::recalculateViewArea()
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
void CCameraSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
ICameraSceneNode::serializeAttributes(out, options);
|
||||
|
||||
out->addVector3d("Target", Target);
|
||||
out->addVector3d("UpVector", UpVector);
|
||||
out->addFloat("Fovy", Fovy);
|
||||
out->addFloat("Aspect", Aspect);
|
||||
out->addFloat("ZNear", ZNear);
|
||||
out->addFloat("ZFar", ZFar);
|
||||
out->addBool("Binding", TargetAndRotationAreBound);
|
||||
out->addBool("ReceiveInput", InputReceiverEnabled);
|
||||
}
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
void CCameraSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
ICameraSceneNode::deserializeAttributes(in, options);
|
||||
|
||||
Target = in->getAttributeAsVector3d("Target");
|
||||
UpVector = in->getAttributeAsVector3d("UpVector");
|
||||
Fovy = in->getAttributeAsFloat("Fovy");
|
||||
Aspect = in->getAttributeAsFloat("Aspect");
|
||||
ZNear = in->getAttributeAsFloat("ZNear");
|
||||
ZFar = in->getAttributeAsFloat("ZFar");
|
||||
TargetAndRotationAreBound = in->getAttributeAsBool("Binding");
|
||||
if ( in->findAttribute("ReceiveInput") )
|
||||
InputReceiverEnabled = in->getAttributeAsBool("ReceiveInput");
|
||||
|
||||
recalculateProjectionMatrix();
|
||||
recalculateViewArea();
|
||||
}
|
||||
|
||||
|
||||
//! Set the binding between the camera's rotation adn target.
|
||||
void CCameraSceneNode::bindTargetAndRotation(bool bound)
|
||||
{
|
||||
|
@ -130,12 +130,6 @@ namespace scene
|
||||
//! Returns if the input receiver of the camera is currently enabled.
|
||||
virtual bool isInputReceiverEnabled() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_CAMERA; }
|
||||
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "CFileList.h"
|
||||
#include "stdio.h"
|
||||
#include "os.h"
|
||||
#include "CAttributes.h"
|
||||
#include "CReadFile.h"
|
||||
#include "CMemoryFile.h"
|
||||
#include "CLimitReadFile.h"
|
||||
@ -939,12 +938,5 @@ IFileSystem* createFileSystem()
|
||||
}
|
||||
|
||||
|
||||
//! Creates a new empty collection of attributes, usable for serialization and more.
|
||||
IAttributes* CFileSystem::createEmptyAttributes(video::IVideoDriver* driver)
|
||||
{
|
||||
return new CAttributes(driver);
|
||||
}
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace io
|
||||
|
@ -127,9 +127,6 @@ public:
|
||||
//! determines if a file exists and would be able to be opened.
|
||||
virtual bool existFile(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates a new empty collection of attributes, usable for serialization and more.
|
||||
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
// don't expose, needs refactoring
|
||||
|
@ -556,103 +556,6 @@ bool CGUIButton::isDrawingBorder() const
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIButton::serializeAttributes(out,options);
|
||||
|
||||
out->addBool ("PushButton", IsPushButton );
|
||||
if (IsPushButton)
|
||||
out->addBool("Pressed", Pressed);
|
||||
|
||||
for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
|
||||
{
|
||||
if ( ButtonImages[i].Texture )
|
||||
{
|
||||
core::stringc name( GUIButtonImageStateNames[i] );
|
||||
out->addTexture(name.c_str(), ButtonImages[i].Texture);
|
||||
name += "Rect";
|
||||
out->addRect(name.c_str(), ButtonImages[i].SourceRect);
|
||||
}
|
||||
}
|
||||
|
||||
out->addBool ("UseAlphaChannel", UseAlphaChannel);
|
||||
out->addBool ("Border", DrawBorder);
|
||||
out->addBool ("ScaleImage", ScaleImage);
|
||||
|
||||
for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
|
||||
{
|
||||
if ( ButtonSprites[i].Index >= 0 )
|
||||
{
|
||||
core::stringc nameIndex( GUIButtonStateNames[i] );
|
||||
nameIndex += "Index";
|
||||
out->addInt(nameIndex.c_str(), ButtonSprites[i].Index );
|
||||
|
||||
core::stringc nameColor( GUIButtonStateNames[i] );
|
||||
nameColor += "Color";
|
||||
out->addColor(nameColor.c_str(), ButtonSprites[i].Color );
|
||||
|
||||
core::stringc nameLoop( GUIButtonStateNames[i] );
|
||||
nameLoop += "Loop";
|
||||
out->addBool(nameLoop.c_str(), ButtonSprites[i].Loop );
|
||||
|
||||
core::stringc nameScale( GUIButtonStateNames[i] );
|
||||
nameScale += "Scale";
|
||||
out->addBool(nameScale.c_str(), ButtonSprites[i].Scale );
|
||||
}
|
||||
}
|
||||
|
||||
// out->addString ("OverrideFont", OverrideFont);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIButton::deserializeAttributes(in,options);
|
||||
|
||||
IsPushButton = in->getAttributeAsBool("PushButton", IsPushButton);
|
||||
Pressed = IsPushButton ? in->getAttributeAsBool("Pressed", Pressed) : false;
|
||||
|
||||
for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
|
||||
{
|
||||
core::stringc nameRect( GUIButtonImageStateNames[i] );
|
||||
nameRect += "Rect";
|
||||
|
||||
setImage((EGUI_BUTTON_IMAGE_STATE)i,
|
||||
in->getAttributeAsTexture(GUIButtonImageStateNames[i], ButtonImages[i].Texture),
|
||||
in->getAttributeAsRect(nameRect.c_str(), ButtonImages[i].SourceRect) );
|
||||
}
|
||||
|
||||
setDrawBorder(in->getAttributeAsBool("Border", DrawBorder));
|
||||
setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel", UseAlphaChannel));
|
||||
setScaleImage(in->getAttributeAsBool("ScaleImage", ScaleImage));
|
||||
|
||||
for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
|
||||
{
|
||||
core::stringc nameIndex( GUIButtonStateNames[i] );
|
||||
nameIndex += "Index";
|
||||
ButtonSprites[i].Index = in->getAttributeAsInt(nameIndex.c_str(), ButtonSprites[i].Index );
|
||||
|
||||
core::stringc nameColor( GUIButtonStateNames[i] );
|
||||
nameColor += "Color";
|
||||
ButtonSprites[i].Color = in->getAttributeAsColor(nameColor.c_str(), ButtonSprites[i].Color );
|
||||
|
||||
core::stringc nameLoop( GUIButtonStateNames[i] );
|
||||
nameLoop += "Loop";
|
||||
ButtonSprites[i].Loop = in->getAttributeAsBool(nameLoop.c_str(), ButtonSprites[i].Loop );
|
||||
|
||||
core::stringc nameScale( GUIButtonStateNames[i] );
|
||||
nameScale += "Scale";
|
||||
ButtonSprites[i].Scale = in->getAttributeAsBool(nameScale.c_str(), ButtonSprites[i].Scale );
|
||||
}
|
||||
|
||||
// setOverrideFont(in->getAttributeAsString("OverrideFont"));
|
||||
|
||||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -155,12 +155,6 @@ namespace gui
|
||||
return ClickControlState;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
void drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center);
|
||||
EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed) const;
|
||||
|
@ -225,28 +225,6 @@ bool CGUICheckBox::isDrawBorderEnabled() const
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUICheckBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUICheckBox::serializeAttributes(out,options);
|
||||
|
||||
out->addBool("Checked", Checked);
|
||||
out->addBool("Border", Border);
|
||||
out->addBool("Background", Background);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUICheckBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
Checked = in->getAttributeAsBool ("Checked");
|
||||
Border = in->getAttributeAsBool ("Border", Border);
|
||||
Background = in->getAttributeAsBool ("Background", Background);
|
||||
|
||||
IGUICheckBox::deserializeAttributes(in,options);
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -48,12 +48,6 @@ namespace gui
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
u32 CheckTime;
|
||||
|
@ -486,52 +486,6 @@ void CGUIComboBox::openCloseMenu()
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIComboBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIComboBox::serializeAttributes(out,options);
|
||||
|
||||
out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames);
|
||||
out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames);
|
||||
out->addInt("MaxSelectionRows", (s32)MaxSelectionRows );
|
||||
|
||||
out->addInt ("Selected", Selected );
|
||||
out->addInt ("ItemCount", Items.size());
|
||||
for (u32 i=0; i < Items.size(); ++i)
|
||||
{
|
||||
core::stringc s = "Item";
|
||||
s += i;
|
||||
s += "Text";
|
||||
out->addString(s.c_str(), Items[i].Name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIComboBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIComboBox::deserializeAttributes(in,options);
|
||||
|
||||
setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames),
|
||||
(EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames));
|
||||
setMaxSelectionRows( (u32)(in->getAttributeAsInt("MaxSelectionRows")) );
|
||||
|
||||
// clear the list
|
||||
clear();
|
||||
// get item count
|
||||
u32 c = in->getAttributeAsInt("ItemCount");
|
||||
// add items
|
||||
for (u32 i=0; i < c; ++i)
|
||||
{
|
||||
core::stringc s = "Item";
|
||||
s += i;
|
||||
s += "Text";
|
||||
addItem(in->getAttributeAsStringW(s.c_str()).c_str(), 0);
|
||||
}
|
||||
|
||||
setSelected(in->getAttributeAsInt("Selected"));
|
||||
}
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -74,12 +74,6 @@ namespace gui
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
void openCloseMenu();
|
||||
|
@ -735,113 +735,6 @@ void CGUIContextMenu::setItemCommandId(u32 idx, s32 id)
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIContextMenu::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIElement::serializeAttributes(out,options);
|
||||
out->addPosition2d("Position", Pos);
|
||||
|
||||
if (Parent->getType() == EGUIET_CONTEXT_MENU || Parent->getType() == EGUIET_MENU )
|
||||
{
|
||||
const IGUIContextMenu* const ptr = (const IGUIContextMenu*)Parent;
|
||||
// find the position of this item in its parent's list
|
||||
u32 i;
|
||||
// VC6 needs the cast for this
|
||||
for (i=0; (i<ptr->getItemCount()) && (ptr->getSubMenu(i) != (const IGUIContextMenu*)this); ++i)
|
||||
; // do nothing
|
||||
|
||||
out->addInt("ParentItem", i);
|
||||
}
|
||||
|
||||
out->addInt("CloseHandling", (s32)CloseHandling);
|
||||
|
||||
// write out the item list
|
||||
out->addInt("ItemCount", Items.size());
|
||||
|
||||
core::stringc tmp;
|
||||
|
||||
for (u32 i=0; i < Items.size(); ++i)
|
||||
{
|
||||
tmp = "IsSeparator"; tmp += i;
|
||||
out->addBool(tmp.c_str(), Items[i].IsSeparator);
|
||||
|
||||
if (!Items[i].IsSeparator)
|
||||
{
|
||||
tmp = "Text"; tmp += i;
|
||||
out->addString(tmp.c_str(), Items[i].Text.c_str());
|
||||
tmp = "CommandID"; tmp += i;
|
||||
out->addInt(tmp.c_str(), Items[i].CommandId);
|
||||
tmp = "Enabled"; tmp += i;
|
||||
out->addBool(tmp.c_str(), Items[i].Enabled);
|
||||
tmp = "Checked"; tmp += i;
|
||||
out->addBool(tmp.c_str(), Items[i].Checked);
|
||||
tmp = "AutoChecking"; tmp += i;
|
||||
out->addBool(tmp.c_str(), Items[i].AutoChecking);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIContextMenu::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIElement::deserializeAttributes(in,options);
|
||||
|
||||
Pos = in->getAttributeAsPosition2d("Position");
|
||||
|
||||
// link to this item's parent
|
||||
if (Parent && ( Parent->getType() == EGUIET_CONTEXT_MENU || Parent->getType() == EGUIET_MENU ) )
|
||||
((CGUIContextMenu*)Parent)->setSubMenu(in->getAttributeAsInt("ParentItem"),this);
|
||||
|
||||
CloseHandling = (ECONTEXT_MENU_CLOSE)in->getAttributeAsInt("CloseHandling");
|
||||
|
||||
removeAllItems();
|
||||
|
||||
// read the item list
|
||||
const s32 count = in->getAttributeAsInt("ItemCount");
|
||||
|
||||
for (s32 i=0; i<count; ++i)
|
||||
{
|
||||
core::stringc tmp;
|
||||
core::stringw txt;
|
||||
s32 commandid=-1;
|
||||
bool enabled=true;
|
||||
bool checked=false;
|
||||
bool autochecking=false;
|
||||
|
||||
tmp = "IsSeparator"; tmp += i;
|
||||
if ( in->existsAttribute(tmp.c_str()) && in->getAttributeAsBool(tmp.c_str()) )
|
||||
addSeparator();
|
||||
else
|
||||
{
|
||||
tmp = "Text"; tmp += i;
|
||||
if ( in->existsAttribute(tmp.c_str()) )
|
||||
txt = in->getAttributeAsStringW(tmp.c_str());
|
||||
|
||||
tmp = "CommandID"; tmp += i;
|
||||
if ( in->existsAttribute(tmp.c_str()) )
|
||||
commandid = in->getAttributeAsInt(tmp.c_str());
|
||||
|
||||
tmp = "Enabled"; tmp += i;
|
||||
if ( in->existsAttribute(tmp.c_str()) )
|
||||
enabled = in->getAttributeAsBool(tmp.c_str());
|
||||
|
||||
tmp = "Checked"; tmp += i;
|
||||
if ( in->existsAttribute(tmp.c_str()) )
|
||||
checked = in->getAttributeAsBool(tmp.c_str());
|
||||
|
||||
tmp = "AutoChecking"; tmp += i;
|
||||
if ( in->existsAttribute(tmp.c_str()) )
|
||||
autochecking = in->getAttributeAsBool(tmp.c_str());
|
||||
|
||||
addItem(core::stringw(txt.c_str()).c_str(), commandid, enabled, false, checked, autochecking);
|
||||
}
|
||||
}
|
||||
|
||||
recalculateSize();
|
||||
}
|
||||
|
||||
|
||||
// because sometimes the element has no parent at click time
|
||||
void CGUIContextMenu::setEventParent(IGUIElement *parent)
|
||||
{
|
||||
|
@ -112,12 +112,6 @@ namespace gui
|
||||
//! When an eventparent is set it receives events instead of the usual parent element
|
||||
virtual void setEventParent(IGUIElement *parent) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
void closeAllSubMenus();
|
||||
|
@ -1650,60 +1650,6 @@ bool CGUIEditBox::acceptsIME()
|
||||
return isEnabled();
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIEditBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
// IGUIEditBox::serializeAttributes(out,options);
|
||||
|
||||
out->addBool ("Border", Border);
|
||||
out->addBool ("Background", Background);
|
||||
out->addBool ("OverrideColorEnabled", OverrideColorEnabled );
|
||||
out->addColor ("OverrideColor", OverrideColor);
|
||||
// out->addFont("OverrideFont", OverrideFont);
|
||||
out->addInt ("MaxChars", Max);
|
||||
out->addBool ("WordWrap", WordWrap);
|
||||
out->addBool ("MultiLine", MultiLine);
|
||||
out->addBool ("AutoScroll", AutoScroll);
|
||||
out->addBool ("PasswordBox", PasswordBox);
|
||||
core::stringw ch = L" ";
|
||||
ch[0] = PasswordChar;
|
||||
out->addString("PasswordChar", ch.c_str());
|
||||
out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames);
|
||||
out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames);
|
||||
|
||||
IGUIEditBox::serializeAttributes(out,options);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIEditBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIEditBox::deserializeAttributes(in,options);
|
||||
|
||||
setDrawBorder( in->getAttributeAsBool("Border", Border) );
|
||||
setDrawBackground( in->getAttributeAsBool("Background", Background) );
|
||||
setOverrideColor(in->getAttributeAsColor("OverrideColor", OverrideColor));
|
||||
enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled", OverrideColorEnabled));
|
||||
setMax(in->getAttributeAsInt("MaxChars", Max));
|
||||
setWordWrap(in->getAttributeAsBool("WordWrap", WordWrap));
|
||||
setMultiLine(in->getAttributeAsBool("MultiLine", MultiLine));
|
||||
setAutoScroll(in->getAttributeAsBool("AutoScroll", AutoScroll));
|
||||
core::stringw ch = L" ";
|
||||
ch[0] = PasswordChar;
|
||||
ch = in->getAttributeAsStringW("PasswordChar", ch);
|
||||
|
||||
if (!ch.size())
|
||||
setPasswordBox(in->getAttributeAsBool("PasswordBox", PasswordBox));
|
||||
else
|
||||
setPasswordBox(in->getAttributeAsBool("PasswordBox", PasswordBox), ch[0]);
|
||||
|
||||
setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames, (s32)HAlign),
|
||||
(EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames, (s32)VAlign));
|
||||
|
||||
// setOverrideFont(in->getAttributeAsFont("OverrideFont"));
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -142,13 +142,6 @@ namespace gui
|
||||
//! Returns whether the element takes input from the IME
|
||||
virtual bool acceptsIME() _IRR_OVERRIDE_;
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
//! Breaks the single text line.
|
||||
void breakText();
|
||||
|
@ -811,49 +811,6 @@ bool CGUIEnvironment::loadGUI(io::IReadFile* file, IGUIElement* parent)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the environment
|
||||
void CGUIEnvironment::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IGUISkin* skin = getSkin();
|
||||
|
||||
if (skin)
|
||||
{
|
||||
out->addEnum("Skin", getSkin()->getType(), GUISkinTypeNames);
|
||||
skin->serializeAttributes(out, options);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the environment
|
||||
void CGUIEnvironment::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
if (in->existsAttribute("Skin"))
|
||||
{
|
||||
IGUISkin *skin = getSkin();
|
||||
|
||||
EGUI_SKIN_TYPE t = (EGUI_SKIN_TYPE) in->getAttributeAsEnumeration("Skin",GUISkinTypeNames);
|
||||
if ( !skin || t != skin->getType())
|
||||
{
|
||||
skin = createSkin(t);
|
||||
setSkin(skin);
|
||||
skin->drop();
|
||||
}
|
||||
|
||||
skin = getSkin();
|
||||
|
||||
if (skin)
|
||||
{
|
||||
skin->deserializeAttributes(in, options);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RelativeRect = AbsoluteRect =
|
||||
core::rect<s32>(Driver ? core::dimension2di(Driver->getScreenSize()) : core::dimension2d<s32>(0,0));
|
||||
}
|
||||
|
||||
|
||||
//! adds a button. The returned pointer must not be dropped.
|
||||
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
|
||||
{
|
||||
|
@ -248,12 +248,6 @@ public:
|
||||
if not specified, the root element will be used */
|
||||
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the environment
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the environment.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) _IRR_OVERRIDE_;
|
||||
|
||||
|
@ -348,36 +348,6 @@ void CGUIFileOpenDialog::draw()
|
||||
IGUIElement::draw();
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
/* Not sure if this will really work out properly. Saving paths can be
|
||||
rather problematic. */
|
||||
void CGUIFileOpenDialog::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IGUIFileOpenDialog::serializeAttributes(out,options);
|
||||
|
||||
out->addString("StartDirectory", StartDirectory.c_str());
|
||||
out->addBool("RestoreDirectory", (RestoreDirectory.size()!=0));
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
/* Note that these paths changes will happen at arbitrary places upon
|
||||
load of the gui description. This may be undesired. */
|
||||
void CGUIFileOpenDialog::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
StartDirectory = in->getAttributeAsString("StartDirectory");
|
||||
const bool restore = in->getAttributeAsBool("RestoreDirectory");
|
||||
if (restore)
|
||||
RestoreDirectory = FileSystem->getWorkingDirectory();
|
||||
else
|
||||
RestoreDirectory = "";
|
||||
if (StartDirectory.size())
|
||||
FileSystem->changeWorkingDirectoryTo(StartDirectory);
|
||||
|
||||
IGUIFileOpenDialog::deserializeAttributes(in,options);
|
||||
}
|
||||
|
||||
void CGUIFileOpenDialog::pathToStringW(irr::core::stringw& result, const irr::io::path& p)
|
||||
{
|
||||
core::multibyteToWString(result, p);
|
||||
|
@ -49,9 +49,6 @@ namespace gui
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
void setFileName(const irr::io::path& name);
|
||||
|
@ -174,44 +174,6 @@ core::rect<f32> CGUIImage::getDrawBounds() const
|
||||
return DrawBounds;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIImage::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIImage::serializeAttributes(out,options);
|
||||
|
||||
out->addTexture ("Texture", Texture);
|
||||
out->addBool ("UseAlphaChannel", UseAlphaChannel);
|
||||
out->addColor ("Color", Color);
|
||||
out->addBool ("ScaleImage", ScaleImage);
|
||||
out->addRect ("SourceRect", SourceRect);
|
||||
out->addFloat ("DrawBoundsX1", DrawBounds.UpperLeftCorner.X);
|
||||
out->addFloat ("DrawBoundsY1", DrawBounds.UpperLeftCorner.Y);
|
||||
out->addFloat ("DrawBoundsX2", DrawBounds.LowerRightCorner.X);
|
||||
out->addFloat ("DrawBoundsY2", DrawBounds.LowerRightCorner.Y);
|
||||
out->addBool ("DrawBackground", DrawBackground);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIImage::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIImage::deserializeAttributes(in,options);
|
||||
|
||||
setImage(in->getAttributeAsTexture("Texture", Texture));
|
||||
setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel", UseAlphaChannel));
|
||||
setColor(in->getAttributeAsColor("Color", Color));
|
||||
setScaleImage(in->getAttributeAsBool("ScaleImage", ScaleImage));
|
||||
setSourceRect(in->getAttributeAsRect("SourceRect", SourceRect));
|
||||
|
||||
DrawBounds.UpperLeftCorner.X = in->getAttributeAsFloat("DrawBoundsX1", DrawBounds.UpperLeftCorner.X);
|
||||
DrawBounds.UpperLeftCorner.Y = in->getAttributeAsFloat("DrawBoundsY1", DrawBounds.UpperLeftCorner.Y);
|
||||
DrawBounds.LowerRightCorner.X = in->getAttributeAsFloat("DrawBoundsX2", DrawBounds.LowerRightCorner.X);
|
||||
DrawBounds.LowerRightCorner.Y = in->getAttributeAsFloat("DrawBoundsY2", DrawBounds.LowerRightCorner.Y);
|
||||
setDrawBounds(DrawBounds);
|
||||
|
||||
setDrawBackground(in->getAttributeAsBool("DrawBackground", DrawBackground));
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
@ -76,12 +76,6 @@ namespace gui
|
||||
return DrawBackground;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
void checkBounds(core::rect<s32>& rect)
|
||||
{
|
||||
|
@ -149,28 +149,6 @@ void CGUIInOutFader::fadeOut(u32 time)
|
||||
setColor(Color[0],Color[1]);
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIInOutFader::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIInOutFader::serializeAttributes(out,options);
|
||||
|
||||
out->addColor ("FullColor", FullColor);
|
||||
out->addColor ("TransColor", TransColor);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIInOutFader::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIInOutFader::deserializeAttributes(in,options);
|
||||
|
||||
FullColor = in->getAttributeAsColor("FullColor");
|
||||
TransColor = in->getAttributeAsColor("TransColor");
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -42,12 +42,6 @@ namespace gui
|
||||
//! Returns if the fade in or out process is done.
|
||||
virtual bool isReady() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
enum EFadeAction
|
||||
|
@ -685,86 +685,6 @@ bool CGUIListBox::getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::str
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIListBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIListBox::serializeAttributes(out,options);
|
||||
|
||||
// todo: out->addString ("IconBank", IconBank->getName?);
|
||||
out->addBool ("DrawBack", DrawBack);
|
||||
out->addBool ("MoveOverSelect", MoveOverSelect);
|
||||
out->addBool ("AutoScroll", AutoScroll);
|
||||
|
||||
out->addInt("ItemCount", Items.size());
|
||||
for (u32 i=0;i<Items.size(); ++i)
|
||||
{
|
||||
core::stringc label("text");
|
||||
label += i;
|
||||
out->addString(label.c_str(), Items[i].Text.c_str() );
|
||||
|
||||
for ( s32 c=0; c < (s32)EGUI_LBC_COUNT; ++c )
|
||||
{
|
||||
core::stringc useColorLabel, colorLabel;
|
||||
if ( !getSerializationLabels((EGUI_LISTBOX_COLOR)c, useColorLabel, colorLabel) )
|
||||
return;
|
||||
label = useColorLabel; label += i;
|
||||
if ( Items[i].OverrideColors[c].Use )
|
||||
{
|
||||
out->addBool(label.c_str(), true );
|
||||
label = colorLabel; label += i;
|
||||
out->addColor(label.c_str(), Items[i].OverrideColors[c].Color);
|
||||
}
|
||||
else
|
||||
{
|
||||
out->addBool(label.c_str(), false );
|
||||
}
|
||||
}
|
||||
}
|
||||
out->addInt("Selected", Selected);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIListBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
clear();
|
||||
|
||||
DrawBack = in->getAttributeAsBool("DrawBack", DrawBack);
|
||||
MoveOverSelect = in->getAttributeAsBool("MoveOverSelect", MoveOverSelect);
|
||||
AutoScroll = in->getAttributeAsBool("AutoScroll", AutoScroll);
|
||||
|
||||
IGUIListBox::deserializeAttributes(in,options);
|
||||
|
||||
const s32 count = in->getAttributeAsInt("ItemCount");
|
||||
for (s32 i=0; i<count; ++i)
|
||||
{
|
||||
core::stringc label("text");
|
||||
ListItem item;
|
||||
|
||||
label += i;
|
||||
item.Text = in->getAttributeAsStringW(label.c_str());
|
||||
|
||||
addItem(item.Text.c_str(), item.Icon);
|
||||
|
||||
for ( u32 c=0; c < EGUI_LBC_COUNT; ++c )
|
||||
{
|
||||
core::stringc useColorLabel, colorLabel;
|
||||
if ( !getSerializationLabels((EGUI_LISTBOX_COLOR)c, useColorLabel, colorLabel) )
|
||||
return;
|
||||
label = useColorLabel; label += i;
|
||||
Items[i].OverrideColors[c].Use = in->getAttributeAsBool(label.c_str());
|
||||
if ( Items[i].OverrideColors[c].Use )
|
||||
{
|
||||
label = colorLabel; label += i;
|
||||
Items[i].OverrideColors[c].Color = in->getAttributeAsColor(label.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
Selected = in->getAttributeAsInt("Selected", Selected);
|
||||
recalculateScrollPos();
|
||||
}
|
||||
|
||||
|
||||
void CGUIListBox::recalculateItemWidth(s32 icon)
|
||||
{
|
||||
if (IconBank && icon > -1 &&
|
||||
|
@ -88,12 +88,6 @@ namespace gui
|
||||
//! Update the position and size of the listbox, and update the scrollbar
|
||||
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
//! set all item colors at given index to color
|
||||
virtual void setItemOverrideColor(u32 index, video::SColor color) _IRR_OVERRIDE_;
|
||||
|
||||
|
@ -413,49 +413,6 @@ bool CGUIMessageBox::OnEvent(const SEvent& event)
|
||||
return CGUIWindow::OnEvent(event);
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIMessageBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
CGUIWindow::serializeAttributes(out,options);
|
||||
|
||||
out->addBool ("OkayButton", (Flags & EMBF_OK) != 0 );
|
||||
out->addBool ("CancelButton", (Flags & EMBF_CANCEL) != 0 );
|
||||
out->addBool ("YesButton", (Flags & EMBF_YES) != 0 );
|
||||
out->addBool ("NoButton", (Flags & EMBF_NO) != 0 );
|
||||
out->addTexture ("Texture", IconTexture);
|
||||
|
||||
out->addString ("MessageText", MessageText.c_str());
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIMessageBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
Flags = 0;
|
||||
|
||||
Flags = in->getAttributeAsBool("OkayButton") ? EMBF_OK : 0;
|
||||
Flags |= in->getAttributeAsBool("CancelButton")? EMBF_CANCEL : 0;
|
||||
Flags |= in->getAttributeAsBool("YesButton") ? EMBF_YES : 0;
|
||||
Flags |= in->getAttributeAsBool("NoButton") ? EMBF_NO : 0;
|
||||
|
||||
if ( IconTexture )
|
||||
{
|
||||
IconTexture->drop();
|
||||
IconTexture = NULL;
|
||||
}
|
||||
IconTexture = in->getAttributeAsTexture("Texture");
|
||||
if ( IconTexture )
|
||||
IconTexture->grab();
|
||||
|
||||
MessageText = in->getAttributeAsStringW("MessageText").c_str();
|
||||
|
||||
CGUIWindow::deserializeAttributes(in,options);
|
||||
|
||||
refreshControls();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -32,12 +32,6 @@ namespace gui
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
void refreshControls();
|
||||
|
@ -230,24 +230,6 @@ void CGUIModalScreen::updateAbsolutePosition()
|
||||
IGUIElement::updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIModalScreen::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIElement::serializeAttributes(out,options);
|
||||
|
||||
out->addInt("BlinkMode", BlinkMode );
|
||||
}
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIModalScreen::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIElement::deserializeAttributes(in, options);
|
||||
|
||||
BlinkMode = in->getAttributeAsInt("BlinkMode", BlinkMode);
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -46,12 +46,6 @@ namespace gui
|
||||
//! Modals are infinite so every point is inside
|
||||
virtual bool isPointInside(const core::position2d<s32>& point) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
//! Set when to blink.
|
||||
//! Bitset of following values (can be combined)
|
||||
//! 0 = never
|
||||
|
@ -532,39 +532,6 @@ void CGUIScrollBar::refreshControls()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIScrollBar::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIScrollBar::serializeAttributes(out,options);
|
||||
|
||||
out->addBool("Horizontal", Horizontal);
|
||||
out->addInt ("Value", Pos);
|
||||
out->addInt ("Min", Min);
|
||||
out->addInt ("Max", Max);
|
||||
out->addInt ("SmallStep", SmallStep);
|
||||
out->addInt ("LargeStep", LargeStep);
|
||||
// CurrentIconColor - not serialized as continuously updated
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIScrollBar::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIScrollBar::deserializeAttributes(in,options);
|
||||
|
||||
Horizontal = in->getAttributeAsBool("Horizontal", Horizontal);
|
||||
setMin(in->getAttributeAsInt("Min", Min));
|
||||
setMax(in->getAttributeAsInt("Max", Max));
|
||||
setPos(in->getAttributeAsInt("Value", Pos));
|
||||
setSmallStep(in->getAttributeAsInt("SmallStep", SmallStep));
|
||||
setLargeStep(in->getAttributeAsInt("LargeStep", LargeStep));
|
||||
// CurrentIconColor - not serialized as continuously updated
|
||||
|
||||
refreshControls();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -70,12 +70,6 @@ namespace gui
|
||||
//! updates the rectangle
|
||||
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
void refreshControls();
|
||||
|
@ -971,43 +971,6 @@ void CGUISkin::draw2DRectangle(IGUIElement* element,
|
||||
Driver->draw2DRectangle(color, pos, clip);
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the skin
|
||||
void CGUISkin::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
u32 i;
|
||||
for (i=0; i<EGDC_COUNT; ++i)
|
||||
out->addColor(GUISkinColorNames[i], Colors[i]);
|
||||
|
||||
for (i=0; i<EGDS_COUNT; ++i)
|
||||
out->addInt(GUISkinSizeNames[i], Sizes[i]);
|
||||
|
||||
for (i=0; i<EGDT_COUNT; ++i)
|
||||
out->addString(GUISkinTextNames[i], Texts[i].c_str());
|
||||
|
||||
for (i=0; i<EGDI_COUNT; ++i)
|
||||
out->addInt(GUISkinIconNames[i], Icons[i]);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the skikn
|
||||
void CGUISkin::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
u32 i;
|
||||
for (i=0; i<EGDC_COUNT; ++i)
|
||||
Colors[i] = in->getAttributeAsColor(GUISkinColorNames[i], Colors[i]);
|
||||
|
||||
for (i=0; i<EGDS_COUNT; ++i)
|
||||
Sizes[i] = in->getAttributeAsInt(GUISkinSizeNames[i], Sizes[i]);
|
||||
|
||||
for (i=0; i<EGDT_COUNT; ++i)
|
||||
Texts[i] = in->getAttributeAsStringW(GUISkinTextNames[i], Texts[i]);
|
||||
|
||||
for (i=0; i<EGDI_COUNT; ++i)
|
||||
Icons[i] = in->getAttributeAsInt(GUISkinIconNames[i], Icons[i]);
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -216,12 +216,6 @@ namespace gui
|
||||
//! get the type of this skin
|
||||
virtual EGUI_SKIN_TYPE getType() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the skin
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the skin
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
video::SColor Colors[EGDC_COUNT];
|
||||
|
@ -316,29 +316,6 @@ const wchar_t* CGUISpinBox::getText() const
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUISpinBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IGUIElement::serializeAttributes(out, options);
|
||||
out->addFloat("Min", getMin());
|
||||
out->addFloat("Max", getMax());
|
||||
out->addFloat("Step", getStepSize());
|
||||
out->addInt("DecimalPlaces", DecimalPlaces);
|
||||
out->addInt("ValidateOn", (s32)ValidateOn);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUISpinBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
IGUIElement::deserializeAttributes(in, options);
|
||||
setRange(in->getAttributeAsFloat("Min", RangeMin), in->getAttributeAsFloat("Max", RangeMax));
|
||||
setStepSize(in->getAttributeAsFloat("Step", StepSize));
|
||||
setDecimalPlaces(in->getAttributeAsInt("DecimalPlaces", DecimalPlaces));
|
||||
setValidateOn((u32)in->getAttributeAsInt("ValidateOn", (s32)ValidateOn) );
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -83,12 +83,6 @@ namespace gui
|
||||
//! Gets when the spinbox has to validate entered text.
|
||||
virtual u32 getValidateOn() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
virtual void verifyValueRange();
|
||||
void refreshSprites();
|
||||
|
@ -590,51 +590,6 @@ s32 CGUIStaticText::getTextWidth() const
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
//! Implement this to expose the attributes of your element for
|
||||
//! scripting languages, editors, debuggers or xml serialization purposes.
|
||||
void CGUIStaticText::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIStaticText::serializeAttributes(out,options);
|
||||
|
||||
out->addBool ("Border", Border);
|
||||
out->addBool ("OverrideColorEnabled",OverrideColorEnabled);
|
||||
out->addBool ("OverrideBGColorEnabled",OverrideBGColorEnabled);
|
||||
out->addBool ("WordWrap", WordWrap);
|
||||
out->addBool ("Background", Background);
|
||||
out->addBool ("RightToLeft", RightToLeft);
|
||||
out->addBool ("RestrainTextInside", RestrainTextInside);
|
||||
out->addColor ("OverrideColor", OverrideColor);
|
||||
out->addColor ("BGColor", BGColor);
|
||||
out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames);
|
||||
out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames);
|
||||
|
||||
// out->addFont ("OverrideFont", OverrideFont);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIStaticText::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIStaticText::deserializeAttributes(in,options);
|
||||
|
||||
Border = in->getAttributeAsBool("Border", Border);
|
||||
enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled", OverrideColorEnabled));
|
||||
OverrideBGColorEnabled = in->getAttributeAsBool("OverrideBGColorEnabled", OverrideBGColorEnabled);
|
||||
setWordWrap(in->getAttributeAsBool("WordWrap", WordWrap));
|
||||
Background = in->getAttributeAsBool("Background", Background);
|
||||
RightToLeft = in->getAttributeAsBool("RightToLeft", RightToLeft);
|
||||
RestrainTextInside = in->getAttributeAsBool("RestrainTextInside", RestrainTextInside);
|
||||
OverrideColor = in->getAttributeAsColor("OverrideColor", OverrideColor);
|
||||
BGColor = in->getAttributeAsColor("BGColor", BGColor);
|
||||
|
||||
setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames, (s32)HAlign),
|
||||
(EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames, (s32)VAlign));
|
||||
|
||||
// OverrideFont = in->getAttributeAsFont("OverrideFont");
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -112,12 +112,6 @@ namespace gui
|
||||
//! Checks if the text should be interpreted as right-to-left text
|
||||
virtual bool isRightToLeft() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
//! Breaks the single text line.
|
||||
|
@ -98,45 +98,6 @@ video::SColor CGUITab::getBackgroundColor() const
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUITab::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUITab::serializeAttributes(out,options);
|
||||
|
||||
IGUITabControl* parentTabControl = Parent && Parent->getType() == EGUIET_TAB_CONTROL ? static_cast<IGUITabControl*>(Parent) : 0;
|
||||
if ( parentTabControl )
|
||||
out->addInt ("TabNumber", parentTabControl->getTabIndex(this)); // order of children and tabs can be different, so we save tab-number
|
||||
out->addBool ("DrawBackground", DrawBackground);
|
||||
out->addColor ("BackColor", BackColor);
|
||||
out->addBool ("OverrideTextColorEnabled", OverrideTextColorEnabled);
|
||||
out->addColor ("TextColor", TextColor);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUITab::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUITab::deserializeAttributes(in,options);
|
||||
|
||||
setDrawBackground(in->getAttributeAsBool("DrawBackground", DrawBackground));
|
||||
setBackgroundColor(in->getAttributeAsColor("BackColor", BackColor));
|
||||
bool overrideColor = in->getAttributeAsBool("OverrideTextColorEnabled", OverrideTextColorEnabled);
|
||||
setTextColor(in->getAttributeAsColor("TextColor", TextColor));
|
||||
OverrideTextColorEnabled = overrideColor; // because setTextColor does set OverrideTextColorEnabled always to true
|
||||
|
||||
IGUITabControl* parentTabControl = Parent && Parent->getType() == EGUIET_TAB_CONTROL ? static_cast<IGUITabControl*>(Parent) : 0;
|
||||
if (parentTabControl)
|
||||
{
|
||||
s32 idx = in->getAttributeAsInt("TabNumber", -1);
|
||||
if ( idx >= 0 )
|
||||
parentTabControl->insertTab(idx, this, true);
|
||||
else
|
||||
parentTabControl->addTab(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Tabcontrol
|
||||
// ------------------------------------------------------------------
|
||||
@ -1020,38 +981,6 @@ void CGUITabControl::updateAbsolutePosition()
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUITabControl::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUITabControl::serializeAttributes(out,options);
|
||||
|
||||
out->addInt ("ActiveTab", ActiveTabIndex);
|
||||
out->addBool("Border", Border);
|
||||
out->addBool("FillBackground", FillBackground);
|
||||
out->addInt ("TabHeight", TabHeight);
|
||||
out->addInt ("TabMaxWidth", TabMaxWidth);
|
||||
out->addEnum("TabVerticalAlignment", s32(VerticalAlignment), GUIAlignmentNames);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUITabControl::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
Border = in->getAttributeAsBool("Border");
|
||||
FillBackground = in->getAttributeAsBool("FillBackground");
|
||||
|
||||
ActiveTabIndex = -1;
|
||||
|
||||
setTabHeight(in->getAttributeAsInt("TabHeight"));
|
||||
TabMaxWidth = in->getAttributeAsInt("TabMaxWidth");
|
||||
|
||||
IGUITabControl::deserializeAttributes(in,options);
|
||||
|
||||
ActiveTabIndex = in->getAttributeAsInt("ActiveTab", -1); // not setActiveTab as tabs are loaded later
|
||||
setTabVerticalAlignment( static_cast<EGUI_ALIGNMENT>(in->getAttributeAsEnumeration("TabVerticalAlignment" , GUIAlignmentNames)) );
|
||||
}
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
} // end namespace gui
|
||||
|
||||
|
@ -49,12 +49,6 @@ namespace gui
|
||||
|
||||
virtual video::SColor getTextColor() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
private:
|
||||
|
||||
video::SColor BackColor;
|
||||
@ -127,14 +121,9 @@ namespace gui
|
||||
//! Removes a child.
|
||||
virtual void removeChild(IGUIElement* child) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
//! Set the height of the tabs
|
||||
virtual void setTabHeight( s32 height ) _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
//! Get the height of the tabs
|
||||
virtual s32 getTabHeight() const _IRR_OVERRIDE_;
|
||||
|
||||
|
@ -1135,160 +1135,6 @@ bool CGUITable::isDrawBackgroundEnabled() const
|
||||
return DrawBack;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUITable::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IGUITable::serializeAttributes(out, options);
|
||||
|
||||
out->addInt("ColumnCount", Columns.size());
|
||||
u32 i;
|
||||
for (i=0;i<Columns.size(); ++i)
|
||||
{
|
||||
core::stringc label;
|
||||
|
||||
label = "Column"; label += i; label += "name";
|
||||
out->addString(label.c_str(), Columns[i].Name.c_str() );
|
||||
label = "Column"; label += i; label += "width";
|
||||
out->addInt(label.c_str(), Columns[i].Width );
|
||||
label = "Column"; label += i; label += "OrderingMode";
|
||||
out->addEnum(label.c_str(), Columns[i].OrderingMode, GUIColumnOrderingNames);
|
||||
}
|
||||
|
||||
out->addInt("RowCount", Rows.size());
|
||||
for (i=0;i<Rows.size(); ++i)
|
||||
{
|
||||
core::stringc label;
|
||||
|
||||
// Height currently not used and could be recalculated anyway
|
||||
//label = "Row"; label += i; label += "height";
|
||||
//out->addInt(label.c_str(), Rows[i].Height );
|
||||
|
||||
//label = "Row"; label += i; label += "ItemCount";
|
||||
//out->addInt(label.c_str(), Rows[i].Items.size());
|
||||
u32 c;
|
||||
for ( c=0; c < Rows[i].Items.size(); ++c )
|
||||
{
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "text";
|
||||
out->addString(label.c_str(), Rows[i].Items[c].Text.c_str() );
|
||||
// core::stringw BrokenText; // can be recalculated
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "color";
|
||||
out->addColor(label.c_str(), Rows[i].Items[c].Color );
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "IsOverrideColor";
|
||||
out->addColor(label.c_str(), Rows[i].Items[c].IsOverrideColor );
|
||||
// void *data; // can't be serialized
|
||||
}
|
||||
}
|
||||
|
||||
// s32 ItemHeight; // can be calculated
|
||||
// TotalItemHeight // calculated
|
||||
// TotalItemWidth // calculated
|
||||
// gui::IGUIFont* ActiveFont; // TODO: we don't have a sane font-serialization so far
|
||||
// gui::IGUIScrollBar* VerticalScrollBar; // not serialized
|
||||
// gui::IGUIScrollBar* HorizontalScrollBar; // not serialized
|
||||
|
||||
out->addBool ("Clip", Clip);
|
||||
out->addBool ("DrawBack", DrawBack);
|
||||
out->addBool ("MoveOverSelect", MoveOverSelect);
|
||||
|
||||
// s32 CurrentResizedColumn; // runtime info - depends on user action
|
||||
out->addBool ("ResizableColumns", ResizableColumns);
|
||||
|
||||
// s32 Selected; // runtime info - depends on user action
|
||||
out->addInt("CellWidthPadding", CellWidthPadding );
|
||||
out->addInt("CellHeightPadding", CellHeightPadding );
|
||||
// s32 ActiveTab; // runtime info - depends on user action
|
||||
// bool Selecting; // runtime info - depends on user action
|
||||
out->addEnum("CurrentOrdering", CurrentOrdering, GUIOrderingModeNames);
|
||||
out->addInt("DrawFlags", DrawFlags);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUITable::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
IGUITable::deserializeAttributes(in, options);
|
||||
|
||||
Columns.clear();
|
||||
u32 columnCount = in->getAttributeAsInt("ColumnCount");
|
||||
u32 i;
|
||||
for (i=0;i<columnCount; ++i)
|
||||
{
|
||||
core::stringc label;
|
||||
Column column;
|
||||
|
||||
label = "Column"; label += i; label += "name";
|
||||
column.Name = core::stringw(in->getAttributeAsString(label.c_str()).c_str());
|
||||
label = "Column"; label += i; label += "width";
|
||||
column.Width = in->getAttributeAsInt(label.c_str());
|
||||
label = "Column"; label += i; label += "OrderingMode";
|
||||
|
||||
column.OrderingMode = EGCO_NONE;
|
||||
s32 co = in->getAttributeAsEnumeration(label.c_str(), GUIColumnOrderingNames);
|
||||
if (co > 0)
|
||||
column.OrderingMode = EGUI_COLUMN_ORDERING(co);
|
||||
|
||||
Columns.push_back(column);
|
||||
}
|
||||
|
||||
Rows.clear();
|
||||
u32 rowCount = in->getAttributeAsInt("RowCount");
|
||||
for (i=0; i<rowCount; ++i)
|
||||
{
|
||||
core::stringc label;
|
||||
|
||||
Row row;
|
||||
|
||||
// Height currently not used and could be recalculated anyway
|
||||
//label = "Row"; label += i; label += "height";
|
||||
//row.Height = in->getAttributeAsInt(label.c_str() );
|
||||
|
||||
Rows.push_back(row);
|
||||
|
||||
//label = "Row"; label += i; label += "ItemCount";
|
||||
//u32 itemCount = in->getAttributeAsInt(label.c_str());
|
||||
u32 c;
|
||||
for ( c=0; c < columnCount; ++c )
|
||||
{
|
||||
Cell cell;
|
||||
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "text";
|
||||
cell.Text = core::stringw(in->getAttributeAsString(label.c_str()).c_str());
|
||||
breakText( cell.Text, cell.BrokenText, Columns[c].Width );
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "color";
|
||||
cell.Color = in->getAttributeAsColor(label.c_str());
|
||||
label = "Row"; label += i; label += "cell"; label += c; label += "IsOverrideColor";
|
||||
cell.IsOverrideColor = in->getAttributeAsBool(label.c_str());
|
||||
|
||||
cell.Data = NULL;
|
||||
|
||||
Rows[Rows.size()-1].Items.push_back(cell);
|
||||
}
|
||||
}
|
||||
|
||||
ItemHeight = 0; // calculated
|
||||
TotalItemHeight = 0; // calculated
|
||||
TotalItemWidth = 0; // calculated
|
||||
|
||||
Clip = in->getAttributeAsBool("Clip", Clip);
|
||||
DrawBack = in->getAttributeAsBool("DrawBack", DrawBack);
|
||||
MoveOverSelect = in->getAttributeAsBool("MoveOverSelect", MoveOverSelect);
|
||||
|
||||
CurrentResizedColumn = -1;
|
||||
ResizeStart = 0;
|
||||
ResizableColumns = in->getAttributeAsBool("ResizableColumns", ResizableColumns);
|
||||
|
||||
Selected = -1;
|
||||
CellWidthPadding = in->getAttributeAsInt("CellWidthPadding", CellWidthPadding);
|
||||
CellHeightPadding = in->getAttributeAsInt("CellHeightPadding", CellHeightPadding);
|
||||
ActiveTab = -1;
|
||||
Selecting = false;
|
||||
|
||||
CurrentOrdering = (EGUI_ORDERING_MODE) in->getAttributeAsEnumeration("CurrentOrdering", GUIOrderingModeNames, (s32)CurrentOrdering);
|
||||
DrawFlags = in->getAttributeAsInt("DrawFlags", DrawFlags);
|
||||
|
||||
refreshControls();
|
||||
}
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -168,16 +168,6 @@ namespace gui
|
||||
/** \return true if background drawing is enabled, false otherwise */
|
||||
virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the object.
|
||||
//! Implement this to expose the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml serialization purposes.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the object.
|
||||
//! Implement this to set the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml deserialization purposes.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
void refreshControls();
|
||||
void checkScrollbars();
|
||||
|
@ -356,47 +356,6 @@ core::rect<s32> CGUIWindow::getClientRect() const
|
||||
return ClientRect;
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the element.
|
||||
void CGUIWindow::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
||||
{
|
||||
IGUIWindow::serializeAttributes(out,options);
|
||||
|
||||
out->addBool("IsDraggable", IsDraggable);
|
||||
out->addBool("DrawBackground", DrawBackground);
|
||||
out->addBool("DrawTitlebar", DrawTitlebar);
|
||||
|
||||
// Currently we can't just serialize attributes of sub-elements.
|
||||
// To do this we either
|
||||
// a) allow further serialization after attribute serialiation (second function, callback or event)
|
||||
// b) add an IGUIElement attribute
|
||||
// c) extend the attribute system to allow attributes to have sub-attributes
|
||||
// We just serialize the most important info for now until we can do one of the above solutions.
|
||||
out->addBool("IsCloseVisible", CloseButton->isVisible());
|
||||
out->addBool("IsMinVisible", MinButton->isVisible());
|
||||
out->addBool("IsRestoreVisible", RestoreButton->isVisible());
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the element
|
||||
void CGUIWindow::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
||||
{
|
||||
IGUIWindow::deserializeAttributes(in,options);
|
||||
|
||||
Dragging = false;
|
||||
IsActive = false;
|
||||
IsDraggable = in->getAttributeAsBool("IsDraggable");
|
||||
DrawBackground = in->getAttributeAsBool("DrawBackground");
|
||||
DrawTitlebar = in->getAttributeAsBool("DrawTitlebar");
|
||||
|
||||
CloseButton->setVisible(in->getAttributeAsBool("IsCloseVisible"));
|
||||
MinButton->setVisible(in->getAttributeAsBool("IsMinVisible"));
|
||||
RestoreButton->setVisible(in->getAttributeAsBool("IsRestoreVisible"));
|
||||
|
||||
updateClientRect();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
|
@ -66,12 +66,6 @@ namespace gui
|
||||
//! Returns the rectangle of the drawable area (without border and without titlebar)
|
||||
virtual core::rect<s32> getClientRect() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
|
||||
void updateClientRect();
|
||||
|
@ -170,8 +170,8 @@ void CMeshSceneNode::render()
|
||||
if (DebugDataVisible & scene::EDS_NORMALS)
|
||||
{
|
||||
// draw normals
|
||||
const f32 debugNormalLength = SceneManager->getParameters()->getAttributeAsFloat(DEBUG_NORMAL_LENGTH);
|
||||
const video::SColor debugNormalColor = SceneManager->getParameters()->getAttributeAsColor(DEBUG_NORMAL_COLOR);
|
||||
const f32 debugNormalLength = 1.f;
|
||||
const video::SColor debugNormalColor = video::SColor(255, 34, 221, 221);
|
||||
const u32 count = Mesh->getMeshBufferCount();
|
||||
|
||||
for (u32 i=0; i != count; ++i)
|
||||
@ -276,75 +276,6 @@ void CMeshSceneNode::copyMaterials()
|
||||
}
|
||||
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
void CMeshSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
IMeshSceneNode::serializeAttributes(out, options);
|
||||
|
||||
if (options && (options->Flags&io::EARWF_USE_RELATIVE_PATHS) && options->Filename)
|
||||
{
|
||||
const io::path path = SceneManager->getFileSystem()->getRelativeFilename(
|
||||
SceneManager->getFileSystem()->getAbsolutePath(SceneManager->getMeshCache()->getMeshName(Mesh).getPath()),
|
||||
options->Filename);
|
||||
out->addString("Mesh", path.c_str());
|
||||
}
|
||||
else
|
||||
out->addString("Mesh", SceneManager->getMeshCache()->getMeshName(Mesh).getPath().c_str());
|
||||
out->addBool("ReadOnlyMaterials", ReadOnlyMaterials);
|
||||
}
|
||||
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
void CMeshSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
io::path oldMeshStr = SceneManager->getMeshCache()->getMeshName(Mesh);
|
||||
io::path newMeshStr = in->getAttributeAsString("Mesh");
|
||||
ReadOnlyMaterials = in->getAttributeAsBool("ReadOnlyMaterials");
|
||||
|
||||
if (newMeshStr != "" && oldMeshStr != newMeshStr)
|
||||
{
|
||||
IMesh* newMesh = 0;
|
||||
IAnimatedMesh* newAnimatedMesh = SceneManager->getMesh(newMeshStr.c_str());
|
||||
|
||||
if (newAnimatedMesh)
|
||||
newMesh = newAnimatedMesh->getMesh(0);
|
||||
|
||||
if (newMesh)
|
||||
setMesh(newMesh);
|
||||
}
|
||||
|
||||
// optional attribute to assign the hint to the whole mesh
|
||||
if (in->existsAttribute("HardwareMappingHint") &&
|
||||
in->existsAttribute("HardwareMappingBufferType"))
|
||||
{
|
||||
scene::E_HARDWARE_MAPPING mapping = scene::EHM_NEVER;
|
||||
scene::E_BUFFER_TYPE bufferType = scene::EBT_NONE;
|
||||
|
||||
core::stringc smapping = in->getAttributeAsString("HardwareMappingHint");
|
||||
if (smapping.equals_ignore_case("static"))
|
||||
mapping = scene::EHM_STATIC;
|
||||
else if (smapping.equals_ignore_case("dynamic"))
|
||||
mapping = scene::EHM_DYNAMIC;
|
||||
else if (smapping.equals_ignore_case("stream"))
|
||||
mapping = scene::EHM_STREAM;
|
||||
|
||||
core::stringc sbufferType = in->getAttributeAsString("HardwareMappingBufferType");
|
||||
if (sbufferType.equals_ignore_case("vertex"))
|
||||
bufferType = scene::EBT_VERTEX;
|
||||
else if (sbufferType.equals_ignore_case("index"))
|
||||
bufferType = scene::EBT_INDEX;
|
||||
else if (sbufferType.equals_ignore_case("vertexindex"))
|
||||
bufferType = scene::EBT_VERTEX_AND_INDEX;
|
||||
|
||||
IMesh* mesh = getMesh();
|
||||
if (mesh)
|
||||
mesh->setHardwareMappingHint(mapping, bufferType);
|
||||
}
|
||||
|
||||
IMeshSceneNode::deserializeAttributes(in, options);
|
||||
}
|
||||
|
||||
|
||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
||||
referencing this mesh to change too. */
|
||||
|
@ -45,12 +45,6 @@ namespace scene
|
||||
//! returns amount of materials used by this scene node.
|
||||
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_MESH; }
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "IAnimatedMeshSceneNode.h"
|
||||
#include "CMeshManipulator.h"
|
||||
#include "CColorConverter.h"
|
||||
#include "IAttributeExchangingObject.h"
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IRenderTarget.h"
|
||||
|
||||
|
||||
@ -2000,193 +2000,6 @@ void CNullDriver::swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames)
|
||||
}
|
||||
}
|
||||
|
||||
//! Creates material attributes list from a material, usable for serialization and more.
|
||||
io::IAttributes* CNullDriver::createAttributesFromMaterial(const video::SMaterial& material,
|
||||
io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
io::CAttributes* attr = new io::CAttributes(this);
|
||||
|
||||
attr->addEnum("Type", material.MaterialType, sBuiltInMaterialTypeNames);
|
||||
|
||||
attr->addColor("Ambient", material.AmbientColor);
|
||||
attr->addColor("Diffuse", material.DiffuseColor);
|
||||
attr->addColor("Emissive", material.EmissiveColor);
|
||||
attr->addColor("Specular", material.SpecularColor);
|
||||
|
||||
attr->addFloat("Shininess", material.Shininess);
|
||||
attr->addFloat("Param1", material.MaterialTypeParam);
|
||||
attr->addFloat("Param2", material.MaterialTypeParam2);
|
||||
attr->addFloat("Thickness", material.Thickness);
|
||||
|
||||
core::stringc prefix="Texture";
|
||||
u32 i;
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
video::ITexture* texture = material.getTexture(i);
|
||||
if (options && (options->Flags&io::EARWF_USE_RELATIVE_PATHS) && options->Filename && texture)
|
||||
{
|
||||
io::path path = FileSystem->getRelativeFilename(
|
||||
FileSystem->getAbsolutePath(material.getTexture(i)->getName()), options->Filename);
|
||||
attr->addTexture((prefix+core::stringc(i+1)).c_str(), material.getTexture(i), path);
|
||||
}
|
||||
else
|
||||
{
|
||||
attr->addTexture((prefix+core::stringc(i+1)).c_str(), texture);
|
||||
}
|
||||
}
|
||||
|
||||
attr->addBool("Wireframe", material.Wireframe);
|
||||
attr->addBool("PointCloud", material.PointCloud);
|
||||
attr->addBool("GouraudShading", material.GouraudShading);
|
||||
attr->addBool("Lighting", material.Lighting);
|
||||
attr->addEnum("ZWriteEnable", (irr::s32)material.ZWriteEnable, video::ZWriteNames);
|
||||
attr->addInt("ZBuffer", material.ZBuffer);
|
||||
attr->addBool("BackfaceCulling", material.BackfaceCulling);
|
||||
attr->addBool("FrontfaceCulling", material.FrontfaceCulling);
|
||||
attr->addBool("FogEnable", material.FogEnable);
|
||||
attr->addBool("NormalizeNormals", material.NormalizeNormals);
|
||||
attr->addBool("UseMipMaps", material.UseMipMaps);
|
||||
attr->addInt("AntiAliasing", material.AntiAliasing);
|
||||
attr->addInt("ColorMask", material.ColorMask);
|
||||
attr->addInt("ColorMaterial", material.ColorMaterial);
|
||||
attr->addInt("BlendOperation", material.BlendOperation);
|
||||
attr->addFloat("BlendFactor", material.BlendFactor);
|
||||
attr->addInt("PolygonOffsetFactor", material.PolygonOffsetFactor);
|
||||
attr->addEnum("PolygonOffsetDirection", material.PolygonOffsetDirection, video::PolygonOffsetDirectionNames);
|
||||
attr->addFloat("PolygonOffsetDepthBias", material.PolygonOffsetDepthBias);
|
||||
attr->addFloat("PolygonOffsetSlopeScale", material.PolygonOffsetSlopeScale);
|
||||
|
||||
// TODO: Would be nice to have a flag that only serializes rest of texture data when a texture pointer exists.
|
||||
prefix = "BilinearFilter";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addBool((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].BilinearFilter);
|
||||
prefix = "TrilinearFilter";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addBool((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].TrilinearFilter);
|
||||
prefix = "AnisotropicFilter";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addInt((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].AnisotropicFilter);
|
||||
prefix="TextureWrapU";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addEnum((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].TextureWrapU, aTextureClampNames);
|
||||
prefix="TextureWrapV";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addEnum((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].TextureWrapV, aTextureClampNames);
|
||||
prefix="TextureWrapW";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addEnum((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].TextureWrapW, aTextureClampNames);
|
||||
prefix="LODBias";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
attr->addInt((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].LODBias);
|
||||
|
||||
return attr;
|
||||
}
|
||||
|
||||
|
||||
//! Fills an SMaterial structure from attributes.
|
||||
void CNullDriver::fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attr)
|
||||
{
|
||||
outMaterial.MaterialType = video::EMT_SOLID;
|
||||
|
||||
core::stringc name = attr->getAttributeAsString("Type");
|
||||
|
||||
u32 i;
|
||||
|
||||
for ( i=0; i < MaterialRenderers.size(); ++i)
|
||||
if ( name == MaterialRenderers[i].Name )
|
||||
{
|
||||
outMaterial.MaterialType = (video::E_MATERIAL_TYPE)i;
|
||||
break;
|
||||
}
|
||||
|
||||
outMaterial.AmbientColor = attr->getAttributeAsColor("Ambient", outMaterial.AmbientColor);
|
||||
outMaterial.DiffuseColor = attr->getAttributeAsColor("Diffuse", outMaterial.DiffuseColor);
|
||||
outMaterial.EmissiveColor = attr->getAttributeAsColor("Emissive", outMaterial.EmissiveColor);
|
||||
outMaterial.SpecularColor = attr->getAttributeAsColor("Specular", outMaterial.SpecularColor);
|
||||
|
||||
outMaterial.Shininess = attr->getAttributeAsFloat("Shininess", outMaterial.Shininess);
|
||||
outMaterial.MaterialTypeParam = attr->getAttributeAsFloat("Param1", outMaterial.MaterialTypeParam);
|
||||
outMaterial.MaterialTypeParam2 = attr->getAttributeAsFloat("Param2", outMaterial.MaterialTypeParam2);
|
||||
outMaterial.Thickness = attr->getAttributeAsFloat("Thickness", outMaterial.Thickness);
|
||||
|
||||
core::stringc prefix="Texture";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
outMaterial.setTexture(i, attr->getAttributeAsTexture((prefix+core::stringc(i+1)).c_str()));
|
||||
|
||||
outMaterial.Wireframe = attr->getAttributeAsBool("Wireframe", outMaterial.Wireframe);
|
||||
outMaterial.PointCloud = attr->getAttributeAsBool("PointCloud", outMaterial.PointCloud);
|
||||
outMaterial.GouraudShading = attr->getAttributeAsBool("GouraudShading", outMaterial.GouraudShading);
|
||||
outMaterial.Lighting = attr->getAttributeAsBool("Lighting", outMaterial.Lighting);
|
||||
|
||||
io::E_ATTRIBUTE_TYPE attType = attr->getAttributeType("ZWriteEnable");
|
||||
if (attType == io::EAT_BOOL ) // Before Irrlicht 1.9
|
||||
outMaterial.ZWriteEnable = attr->getAttributeAsBool("ZWriteEnable", outMaterial.ZWriteEnable != video::EZW_OFF ) ? video::EZW_AUTO : video::EZW_OFF;
|
||||
else if (attType == io::EAT_ENUM )
|
||||
outMaterial.ZWriteEnable = (video::E_ZWRITE)attr->getAttributeAsEnumeration("ZWriteEnable", video::ZWriteNames, outMaterial.ZWriteEnable);
|
||||
|
||||
outMaterial.ZBuffer = (u8)attr->getAttributeAsInt("ZBuffer", outMaterial.ZBuffer);
|
||||
outMaterial.BackfaceCulling = attr->getAttributeAsBool("BackfaceCulling", outMaterial.BackfaceCulling);
|
||||
outMaterial.FrontfaceCulling = attr->getAttributeAsBool("FrontfaceCulling", outMaterial.FrontfaceCulling);
|
||||
outMaterial.FogEnable = attr->getAttributeAsBool("FogEnable", outMaterial.FogEnable);
|
||||
outMaterial.NormalizeNormals = attr->getAttributeAsBool("NormalizeNormals", outMaterial.NormalizeNormals);
|
||||
outMaterial.UseMipMaps = attr->getAttributeAsBool("UseMipMaps", outMaterial.UseMipMaps);
|
||||
|
||||
outMaterial.AntiAliasing = attr->getAttributeAsInt("AntiAliasing", outMaterial.AntiAliasing);
|
||||
outMaterial.ColorMask = attr->getAttributeAsInt("ColorMask", outMaterial.ColorMask);
|
||||
outMaterial.ColorMaterial = attr->getAttributeAsInt("ColorMaterial", outMaterial.ColorMaterial);
|
||||
outMaterial.BlendOperation = (video::E_BLEND_OPERATION)attr->getAttributeAsInt("BlendOperation", outMaterial.BlendOperation);
|
||||
outMaterial.BlendFactor = attr->getAttributeAsFloat("BlendFactor", outMaterial.BlendFactor);
|
||||
outMaterial.PolygonOffsetFactor = attr->getAttributeAsInt("PolygonOffsetFactor", outMaterial.PolygonOffsetFactor);
|
||||
outMaterial.PolygonOffsetDirection = (video::E_POLYGON_OFFSET)attr->getAttributeAsEnumeration("PolygonOffsetDirection", video::PolygonOffsetDirectionNames, outMaterial.PolygonOffsetDirection);
|
||||
outMaterial.PolygonOffsetDepthBias = attr->getAttributeAsFloat("PolygonOffsetDepthBias", outMaterial.PolygonOffsetDepthBias);
|
||||
outMaterial.PolygonOffsetSlopeScale = attr->getAttributeAsFloat("PolygonOffsetSlopeScale", outMaterial.PolygonOffsetSlopeScale);
|
||||
|
||||
prefix = "BilinearFilter";
|
||||
if (attr->existsAttribute(prefix.c_str())) // legacy
|
||||
outMaterial.setFlag(EMF_BILINEAR_FILTER, attr->getAttributeAsBool(prefix.c_str()));
|
||||
else
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
outMaterial.TextureLayer[i].BilinearFilter = attr->getAttributeAsBool((prefix+core::stringc(i+1)).c_str(), outMaterial.TextureLayer[i].BilinearFilter);
|
||||
|
||||
prefix = "TrilinearFilter";
|
||||
if (attr->existsAttribute(prefix.c_str())) // legacy
|
||||
outMaterial.setFlag(EMF_TRILINEAR_FILTER, attr->getAttributeAsBool(prefix.c_str()));
|
||||
else
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
outMaterial.TextureLayer[i].TrilinearFilter = attr->getAttributeAsBool((prefix+core::stringc(i+1)).c_str(), outMaterial.TextureLayer[i].TrilinearFilter);
|
||||
|
||||
prefix = "AnisotropicFilter";
|
||||
if (attr->existsAttribute(prefix.c_str())) // legacy
|
||||
outMaterial.setFlag(EMF_ANISOTROPIC_FILTER, attr->getAttributeAsBool(prefix.c_str()));
|
||||
else
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
outMaterial.TextureLayer[i].AnisotropicFilter = attr->getAttributeAsInt((prefix+core::stringc(i+1)).c_str(), outMaterial.TextureLayer[i].AnisotropicFilter);
|
||||
|
||||
prefix = "TextureWrap";
|
||||
if (attr->existsAttribute(prefix.c_str())) // legacy
|
||||
{
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
outMaterial.TextureLayer[i].TextureWrapU = (E_TEXTURE_CLAMP)attr->getAttributeAsEnumeration((prefix+core::stringc(i+1)).c_str(), aTextureClampNames);
|
||||
outMaterial.TextureLayer[i].TextureWrapV = outMaterial.TextureLayer[i].TextureWrapU;
|
||||
outMaterial.TextureLayer[i].TextureWrapW = outMaterial.TextureLayer[i].TextureWrapW;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
{
|
||||
outMaterial.TextureLayer[i].TextureWrapU = (E_TEXTURE_CLAMP)attr->getAttributeAsEnumeration((prefix+"U"+core::stringc(i+1)).c_str(), aTextureClampNames, outMaterial.TextureLayer[i].TextureWrapU);
|
||||
outMaterial.TextureLayer[i].TextureWrapV = (E_TEXTURE_CLAMP)attr->getAttributeAsEnumeration((prefix+"V"+core::stringc(i+1)).c_str(), aTextureClampNames, outMaterial.TextureLayer[i].TextureWrapV);
|
||||
outMaterial.TextureLayer[i].TextureWrapW = (E_TEXTURE_CLAMP)attr->getAttributeAsEnumeration((prefix+"W"+core::stringc(i+1)).c_str(), aTextureClampNames, outMaterial.TextureLayer[i].TextureWrapW);
|
||||
}
|
||||
}
|
||||
|
||||
prefix="LODBias";
|
||||
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||
outMaterial.TextureLayer[i].LODBias = attr->getAttributeAsInt((prefix+core::stringc(i+1)).c_str(), outMaterial.TextureLayer[i].LODBias);
|
||||
}
|
||||
|
||||
|
||||
//! Returns driver and operating system specific data about the IVideoDriver.
|
||||
const SExposedVideoData& CNullDriver::getExposedVideoData()
|
||||
|
@ -617,13 +617,6 @@ namespace video
|
||||
//! Swap the material renderers used for certain id's
|
||||
virtual void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) _IRR_OVERRIDE_;
|
||||
|
||||
//! Creates material attributes list from a material, usable for serialization and more.
|
||||
virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,
|
||||
io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Fills an SMaterial structure from attributes.
|
||||
virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) _IRR_OVERRIDE_;
|
||||
|
||||
//! looks if the image is already loaded
|
||||
virtual video::ITexture* findTexture(const io::path& filename) _IRR_OVERRIDE_;
|
||||
|
||||
|
@ -8,12 +8,10 @@
|
||||
#include "IFileSystem.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "CMeshCache.h"
|
||||
#include "ISceneUserDataSerializer.h"
|
||||
#include "IGUIEnvironment.h"
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "ISceneLoader.h"
|
||||
#include "EProfileIDs.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
@ -92,8 +90,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
|
||||
// set scene parameters
|
||||
Parameters = new io::CAttributes();
|
||||
Parameters->setAttribute(DEBUG_NORMAL_LENGTH, 1.f);
|
||||
Parameters->setAttribute(DEBUG_NORMAL_COLOR, video::SColor(255, 34, 221, 221));
|
||||
|
||||
// create collision manager
|
||||
CollisionManager = new CSceneCollisionManager(this, Driver);
|
||||
@ -167,9 +163,6 @@ CSceneManager::~CSceneManager()
|
||||
for (i=0; i<MeshLoaderList.size(); ++i)
|
||||
MeshLoaderList[i]->drop();
|
||||
|
||||
for (i=0; i<SceneLoaderList.size(); ++i)
|
||||
SceneLoaderList[i]->drop();
|
||||
|
||||
if (ActiveCamera)
|
||||
ActiveCamera->drop();
|
||||
ActiveCamera = 0;
|
||||
@ -700,7 +693,7 @@ void CSceneManager::drawAll()
|
||||
|
||||
CameraList.set_used(0);
|
||||
}
|
||||
|
||||
|
||||
// render skyboxes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psSkyBox(EPID_SM_RENDER_SKYBOXES);)
|
||||
@ -712,7 +705,7 @@ void CSceneManager::drawAll()
|
||||
|
||||
SkyBoxList.set_used(0);
|
||||
}
|
||||
|
||||
|
||||
// render default objects
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psDefault(EPID_SM_RENDER_DEFAULT);)
|
||||
@ -809,33 +802,6 @@ IMeshLoader* CSceneManager::getMeshLoader(u32 index) const
|
||||
}
|
||||
|
||||
|
||||
//! Adds an external scene loader.
|
||||
void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader)
|
||||
{
|
||||
if (!externalLoader)
|
||||
return;
|
||||
|
||||
externalLoader->grab();
|
||||
SceneLoaderList.push_back(externalLoader);
|
||||
}
|
||||
|
||||
|
||||
//! Returns the number of scene loaders
|
||||
u32 CSceneManager::getSceneLoaderCount() const
|
||||
{
|
||||
return SceneLoaderList.size();
|
||||
}
|
||||
|
||||
|
||||
//! Retrieve the given scene loader
|
||||
ISceneLoader* CSceneManager::getSceneLoader(u32 index) const
|
||||
{
|
||||
if (index < SceneLoaderList.size())
|
||||
return SceneLoaderList[index];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
//! Returns a pointer to the scene collision manager.
|
||||
ISceneCollisionManager* CSceneManager::getSceneCollisionManager()
|
||||
{
|
||||
@ -1066,72 +1032,6 @@ ISceneNodeFactory* CSceneManager::getSceneNodeFactory(u32 index)
|
||||
return 0;
|
||||
}
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
//! \param filename: Name of the file .
|
||||
bool CSceneManager::saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer, ISceneNode* node)
|
||||
{
|
||||
bool ret = false;
|
||||
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
|
||||
if (file)
|
||||
{
|
||||
ret = saveScene(file, userDataSerializer, node);
|
||||
file->drop();
|
||||
}
|
||||
else
|
||||
os::Printer::log("Unable to open file", filename, ELL_ERROR);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
bool CSceneManager::saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer, ISceneNode* node)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Loads a scene.
|
||||
bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer, ISceneNode* rootNode)
|
||||
{
|
||||
io::IReadFile* file = FileSystem->createAndOpenFile(filename);
|
||||
if (!file)
|
||||
{
|
||||
os::Printer::log("Unable to open scene file", filename.c_str(), ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool ret = loadScene(file, userDataSerializer, rootNode);
|
||||
file->drop();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, ISceneNode* rootNode)
|
||||
{
|
||||
if (!file)
|
||||
{
|
||||
os::Printer::log("Unable to open scene file", ELL_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
|
||||
// try scene loaders in reverse order
|
||||
s32 i = SceneLoaderList.size()-1;
|
||||
for (; i >= 0 && !ret; --i)
|
||||
if (SceneLoaderList[i]->isALoadableFileFormat(file))
|
||||
ret = SceneLoaderList[i]->loadScene(file, userDataSerializer, rootNode);
|
||||
|
||||
if (!ret)
|
||||
os::Printer::log("Could not load scene file, perhaps the format is unsupported: ", file->getFileName().c_str(), ELL_ERROR);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//! Returns a typename from a scene node type or null if not found
|
||||
const c8* CSceneManager::getSceneNodeTypeName(ESCENE_NODE_TYPE type)
|
||||
{
|
||||
@ -1154,66 +1054,6 @@ ISceneNode* CSceneManager::addSceneNode(const char* sceneNodeTypeName, ISceneNod
|
||||
return node;
|
||||
}
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
void CSceneManager::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||||
{
|
||||
out->addString ("Name", Name.c_str());
|
||||
out->addInt ("Id", ID );
|
||||
out->addColorf ("AmbientLight", AmbientLight);
|
||||
|
||||
// fog attributes from video driver
|
||||
video::SColor color;
|
||||
video::E_FOG_TYPE fogType;
|
||||
f32 start, end, density;
|
||||
bool pixelFog, rangeFog;
|
||||
|
||||
Driver->getFog(color, fogType, start, end, density, pixelFog, rangeFog);
|
||||
|
||||
out->addEnum("FogType", fogType, video::FogTypeNames);
|
||||
out->addColorf("FogColor", color);
|
||||
out->addFloat("FogStart", start);
|
||||
out->addFloat("FogEnd", end);
|
||||
out->addFloat("FogDensity", density);
|
||||
out->addBool("FogPixel", pixelFog);
|
||||
out->addBool("FogRange", rangeFog);
|
||||
}
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
void CSceneManager::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
Name = in->getAttributeAsString("Name");
|
||||
ID = in->getAttributeAsInt("Id");
|
||||
AmbientLight = in->getAttributeAsColorf("AmbientLight");
|
||||
|
||||
// fog attributes
|
||||
video::SColor color;
|
||||
video::E_FOG_TYPE fogType;
|
||||
f32 start, end, density;
|
||||
bool pixelFog, rangeFog;
|
||||
if (in->existsAttribute("FogType"))
|
||||
{
|
||||
fogType = (video::E_FOG_TYPE) in->getAttributeAsEnumeration("FogType", video::FogTypeNames);
|
||||
color = in->getAttributeAsColorf("FogColor").toSColor();
|
||||
start = in->getAttributeAsFloat("FogStart");
|
||||
end = in->getAttributeAsFloat("FogEnd");
|
||||
density = in->getAttributeAsFloat("FogDensity");
|
||||
pixelFog = in->getAttributeAsBool("FogPixel");
|
||||
rangeFog = in->getAttributeAsBool("FogRange");
|
||||
Driver->setFog(color, fogType, start, end, density, pixelFog, rangeFog);
|
||||
}
|
||||
|
||||
RelativeTranslation.set(0,0,0);
|
||||
RelativeRotation.set(0,0,0);
|
||||
RelativeScale.set(1,1,1);
|
||||
IsVisible = true;
|
||||
AutomaticCullingState = scene::EAC_BOX;
|
||||
DebugDataVisible = scene::EDS_OFF;
|
||||
IsDebugObject = false;
|
||||
|
||||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! Sets ambient color of the scene
|
||||
void CSceneManager::setAmbientLight(const video::SColorf &ambientColor)
|
||||
{
|
||||
|
@ -137,15 +137,6 @@ namespace scene
|
||||
//! Retrieve the given mesh loader
|
||||
virtual IMeshLoader* getMeshLoader(u32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Adds an external scene loader.
|
||||
virtual void addExternalSceneLoader(ISceneLoader* externalLoader) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the number of scene loaders supported by Irrlicht at this time
|
||||
virtual u32 getSceneLoaderCount() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Retrieve the given scene loader
|
||||
virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns a pointer to the scene collision manager.
|
||||
virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
|
||||
|
||||
@ -209,24 +200,6 @@ namespace scene
|
||||
//! Adds a scene node to the scene by name
|
||||
virtual ISceneNode* addSceneNode(const char* sceneNodeTypeName, ISceneNode* parent=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
virtual bool saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Saves the current scene into a file.
|
||||
virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Loads a scene. Note that the current scene is not cleared before.
|
||||
virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns a mesh writer implementation if available
|
||||
virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) _IRR_OVERRIDE_;
|
||||
|
||||
@ -344,7 +317,6 @@ namespace scene
|
||||
core::array<ISceneNode*> GuiNodeList;
|
||||
|
||||
core::array<IMeshLoader*> MeshLoaderList;
|
||||
core::array<ISceneLoader*> SceneLoaderList;
|
||||
core::array<ISceneNode*> DeletionList;
|
||||
core::array<ISceneNodeFactory*> SceneNodeFactoryList;
|
||||
|
||||
|
@ -48,61 +48,11 @@ public:
|
||||
|
||||
virtual s32 getInt() const { return 0; }
|
||||
virtual f32 getFloat() const { return 0; }
|
||||
virtual video::SColorf getColorf() const { return video::SColorf(1.0f,1.0f,1.0f,1.0f); }
|
||||
virtual video::SColor getColor() const { return video::SColor(255,255,255,255); }
|
||||
virtual core::stringc getString() const { return core::stringc(getStringW().c_str()); }
|
||||
virtual core::stringw getStringW() const { return core::stringw(); }
|
||||
virtual core::array<core::stringw> getArray() const { return core::array<core::stringw>(); };
|
||||
virtual bool getBool() const { return false; }
|
||||
virtual void getBinary(void* outdata, s32 maxLength) const {};
|
||||
virtual core::vector3df getVector() const { return core::vector3df(); }
|
||||
virtual core::position2di getPosition() const { return core::position2di(); }
|
||||
virtual core::rect<s32> getRect() const { return core::rect<s32>(); }
|
||||
virtual core::quaternion getQuaternion() const { return core::quaternion(); }
|
||||
virtual core::matrix4 getMatrix() const { return core::matrix4(); }
|
||||
virtual core::triangle3df getTriangle() const { return core::triangle3df(); }
|
||||
virtual core::vector2df getVector2d() const { return core::vector2df(); }
|
||||
virtual core::vector2di getVector2di() const { return core::vector2di(); }
|
||||
virtual core::line2df getLine2d() const { return core::line2df(); }
|
||||
virtual core::line2di getLine2di() const { return core::line2di(); }
|
||||
virtual core::line3df getLine3d() const { return core::line3df(); }
|
||||
virtual core::line3di getLine3di() const { return core::line3di(); }
|
||||
virtual core::dimension2du getDimension2d() const { return core::dimension2du(); }
|
||||
virtual core::aabbox3d<f32> getBBox() const { return core::aabbox3d<f32>(); }
|
||||
virtual core::plane3df getPlane() const { return core::plane3df(); }
|
||||
|
||||
virtual video::ITexture* getTexture() const { return 0; }
|
||||
virtual const char* getEnum() const { return 0; }
|
||||
virtual void* getUserPointer() const { return 0; }
|
||||
|
||||
virtual void setInt(s32 intValue) {};
|
||||
virtual void setFloat(f32 floatValue) {};
|
||||
virtual void setString(const char* text) {};
|
||||
virtual void setString(const wchar_t* text){ setString(core::stringc(text).c_str()); };
|
||||
virtual void setArray(const core::array<core::stringw>& arr ) {};
|
||||
virtual void setColor(video::SColorf color) {};
|
||||
virtual void setColor(video::SColor color) {};
|
||||
virtual void setBool(bool boolValue) {};
|
||||
virtual void setBinary(void* data, s32 maxLength) {};
|
||||
virtual void setVector(const core::vector3df& v) {};
|
||||
virtual void setPosition(const core::position2di& v) {};
|
||||
virtual void setRect(const core::rect<s32>& v) {};
|
||||
virtual void setQuaternion(const core::quaternion& v) {};
|
||||
virtual void setMatrix(const core::matrix4& v) {};
|
||||
virtual void setTriangle(const core::triangle3df& v) {};
|
||||
virtual void setVector2d(const core::vector2df& v) {};
|
||||
virtual void setVector2d(const core::vector2di& v) {};
|
||||
virtual void setLine2d(const core::line2df& v) {};
|
||||
virtual void setLine2d(const core::line2di& v) {};
|
||||
virtual void setLine3d(const core::line3df& v) {};
|
||||
virtual void setLine3d(const core::line3di& v) {};
|
||||
virtual void setDimension2d(const core::dimension2du& v) {};
|
||||
virtual void setBBox(const core::aabbox3d<f32>& v) {};
|
||||
virtual void setPlane(const core::plane3df& v) {};
|
||||
virtual void setUserPointer(void* v) {};
|
||||
|
||||
virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals) {};
|
||||
virtual void setTexture(video::ITexture*, const path& filename) {};
|
||||
|
||||
core::stringc Name;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user