mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-17 21:23:48 +01:00
Mark some common constructors and other stuff as constexpr
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1e89db1b80
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@ -43,15 +43,15 @@ const char* const sBuiltInVertexTypeNames[] =
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struct S3DVertex
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{
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//! default constructor
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S3DVertex() : Color(0xffffffff) {}
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constexpr S3DVertex() : Color(0xffffffff) {}
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//! constructor
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S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
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constexpr S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
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: Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
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//! constructor
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S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
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SColor color, const core::vector2d<f32>& tcoords)
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constexpr S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
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SColor color, const core::vector2df& tcoords)
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: Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
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//! Position
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@ -64,21 +64,21 @@ struct S3DVertex
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SColor Color;
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//! Texture coordinates
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core::vector2d<f32> TCoords;
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core::vector2df TCoords;
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bool operator==(const S3DVertex& other) const
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constexpr bool operator==(const S3DVertex& other) const
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{
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return ((Pos == other.Pos) && (Normal == other.Normal) &&
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(Color == other.Color) && (TCoords == other.TCoords));
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}
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bool operator!=(const S3DVertex& other) const
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constexpr bool operator!=(const S3DVertex& other) const
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{
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return ((Pos != other.Pos) || (Normal != other.Normal) ||
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(Color != other.Color) || (TCoords != other.TCoords));
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}
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bool operator<(const S3DVertex& other) const
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constexpr bool operator<(const S3DVertex& other) const
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{
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return ((Pos < other.Pos) ||
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((Pos == other.Pos) && (Normal < other.Normal)) ||
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@ -111,56 +111,58 @@ or other special materials.
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struct S3DVertex2TCoords : public S3DVertex
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{
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//! default constructor
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S3DVertex2TCoords() : S3DVertex() {}
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constexpr S3DVertex2TCoords() : S3DVertex() {}
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//! constructor with two different texture coords, but no normal
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S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
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constexpr S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
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: S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
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//! constructor with two different texture coords, but no normal
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S3DVertex2TCoords(const core::vector3df& pos, SColor color,
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const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
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constexpr S3DVertex2TCoords(const core::vector3df& pos, SColor color,
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const core::vector2df& tcoords, const core::vector2df& tcoords2)
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: S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
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//! constructor with all values
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S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
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const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
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constexpr S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
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const core::vector2df& tcoords, const core::vector2df& tcoords2)
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: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
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//! constructor with all values
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S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
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constexpr S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz,
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SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
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: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
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//! constructor with the same texture coords and normal
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S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
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constexpr S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz,
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SColor c, f32 tu, f32 tv)
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: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
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//! constructor with the same texture coords and normal
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S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
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SColor color, const core::vector2d<f32>& tcoords)
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constexpr S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
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SColor color, const core::vector2df& tcoords)
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: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
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//! constructor from S3DVertex
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S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
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constexpr S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
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//! Second set of texture coordinates
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core::vector2d<f32> TCoords2;
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core::vector2df TCoords2;
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//! Equality operator
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bool operator==(const S3DVertex2TCoords& other) const
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constexpr bool operator==(const S3DVertex2TCoords& other) const
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{
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return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
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(TCoords2 == other.TCoords2));
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}
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//! Inequality operator
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bool operator!=(const S3DVertex2TCoords& other) const
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constexpr bool operator!=(const S3DVertex2TCoords& other) const
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{
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return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
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(TCoords2 != other.TCoords2));
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}
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bool operator<(const S3DVertex2TCoords& other) const
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constexpr bool operator<(const S3DVertex2TCoords& other) const
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{
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return ((static_cast<S3DVertex>(*this) < other) ||
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((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (TCoords2 < other.TCoords2)));
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@ -194,19 +196,19 @@ struct S3DVertexTangents : public S3DVertex
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S3DVertexTangents() : S3DVertex() { }
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//! constructor
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S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
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constexpr S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
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SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
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f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
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f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
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: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
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//! constructor
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S3DVertexTangents(const core::vector3df& pos, SColor c,
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constexpr S3DVertexTangents(const core::vector3df& pos, SColor c,
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const core::vector2df& tcoords)
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: S3DVertex(pos, core::vector3df(), c, tcoords) { }
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//! constructor
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S3DVertexTangents(const core::vector3df& pos,
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constexpr S3DVertexTangents(const core::vector3df& pos,
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const core::vector3df& normal, SColor c,
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const core::vector2df& tcoords,
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const core::vector3df& tangent=core::vector3df(),
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@ -214,7 +216,7 @@ struct S3DVertexTangents : public S3DVertex
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: S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
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//! constructor from S3DVertex
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S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
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constexpr S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
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//! Tangent vector along the x-axis of the texture
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core::vector3df Tangent;
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@ -222,21 +224,21 @@ struct S3DVertexTangents : public S3DVertex
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//! Binormal vector (tangent x normal)
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core::vector3df Binormal;
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bool operator==(const S3DVertexTangents& other) const
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constexpr bool operator==(const S3DVertexTangents& other) const
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{
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return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
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(Tangent == other.Tangent) &&
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(Binormal == other.Binormal));
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}
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bool operator!=(const S3DVertexTangents& other) const
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constexpr bool operator!=(const S3DVertexTangents& other) const
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{
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return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
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(Tangent != other.Tangent) ||
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(Binormal != other.Binormal));
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}
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bool operator<(const S3DVertexTangents& other) const
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constexpr bool operator<(const S3DVertexTangents& other) const
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{
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return ((static_cast<S3DVertex>(*this) < other) ||
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((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent < other.Tangent)) ||
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@ -264,11 +264,11 @@ namespace video
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//! Constructs the color from 4 values representing the alpha, red, green and blue component.
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/** Must be values between 0 and 255. */
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SColor (u32 a, u32 r, u32 g, u32 b)
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constexpr SColor (u32 a, u32 r, u32 g, u32 b)
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: color(((a & 0xff)<<24) | ((r & 0xff)<<16) | ((g & 0xff)<<8) | (b & 0xff)) {}
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//! Constructs the color from a 32 bit value. Could be another color.
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SColor(u32 clr)
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constexpr SColor(u32 clr)
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: color(clr) {}
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//! Returns the alpha component of the color.
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@ -648,7 +648,7 @@ namespace video
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class SColorHSL
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{
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public:
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SColorHSL ( f32 h = 0.f, f32 s = 0.f, f32 l = 0.f )
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constexpr SColorHSL ( f32 h = 0.f, f32 s = 0.f, f32 l = 0.f )
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: Hue ( h ), Saturation ( s ), Luminance ( l ) {}
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void fromRGB(const SColorf &color);
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@ -22,23 +22,26 @@ class aabbox3d
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public:
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//! Default Constructor.
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aabbox3d(): MinEdge(-1,-1,-1), MaxEdge(1,1,1) {}
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constexpr aabbox3d(): MinEdge(-1,-1,-1), MaxEdge(1,1,1) {}
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//! Constructor with min edge and max edge.
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aabbox3d(const vector3d<T>& min, const vector3d<T>& max): MinEdge(min), MaxEdge(max) {}
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constexpr aabbox3d(const vector3d<T>& min, const vector3d<T>& max): MinEdge(min), MaxEdge(max) {}
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//! Constructor with only one point.
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aabbox3d(const vector3d<T>& init): MinEdge(init), MaxEdge(init) {}
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constexpr aabbox3d(const vector3d<T>& init): MinEdge(init), MaxEdge(init) {}
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//! Constructor with min edge and max edge as single values, not vectors.
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aabbox3d(T minx, T miny, T minz, T maxx, T maxy, T maxz): MinEdge(minx, miny, minz), MaxEdge(maxx, maxy, maxz) {}
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constexpr aabbox3d(T minx, T miny, T minz, T maxx, T maxy, T maxz):
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MinEdge(minx, miny, minz), MaxEdge(maxx, maxy, maxz) {}
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// operators
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//! Equality operator
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/** \param other box to compare with.
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\return True if both boxes are equal, else false. */
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inline bool operator==(const aabbox3d<T>& other) const { return (MinEdge == other.MinEdge && other.MaxEdge == MaxEdge);}
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constexpr inline bool operator==(const aabbox3d<T>& other) const
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{ return (MinEdge == other.MinEdge && other.MaxEdge == MaxEdge); }
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//! Inequality operator
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/** \param other box to compare with.
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\return True if both boxes are different, else false. */
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inline bool operator!=(const aabbox3d<T>& other) const { return !(MinEdge == other.MinEdge && other.MaxEdge == MaxEdge);}
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constexpr inline bool operator!=(const aabbox3d<T>& other) const
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{ return !(MinEdge == other.MinEdge && other.MaxEdge == MaxEdge); }
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// functions
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@ -20,16 +20,16 @@ namespace core
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{
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public:
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//! Default constructor for empty dimension
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dimension2d() : Width(0), Height(0) {}
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constexpr dimension2d() : Width(0), Height(0) {}
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//! Constructor with width and height
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dimension2d(const T& width, const T& height)
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constexpr dimension2d(const T& width, const T& height)
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: Width(width), Height(height) {}
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dimension2d(const vector2d<T>& other); // Defined in vector2d.h
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//! Use this constructor only where you are sure that the conversion is valid.
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template <class U>
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explicit dimension2d(const dimension2d<U>& other) :
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explicit constexpr dimension2d(const dimension2d<U>& other) :
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Width((T)other.Width), Height((T)other.Height) { }
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template <class U>
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@ -18,11 +18,11 @@ class line2d
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{
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public:
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//! Default constructor for line going from (0,0) to (1,1).
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line2d() : start(0,0), end(1,1) {}
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constexpr line2d() : start(0,0), end(1,1) {}
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//! Constructor for line between the two points.
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line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {}
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constexpr line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {}
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//! Constructor for line between the two points given as vectors.
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line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {}
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constexpr line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {}
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// operators
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@ -32,9 +32,9 @@ class line2d
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line2d<T> operator-(const vector2d<T>& point) const { return line2d<T>(start - point, end - point); }
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line2d<T>& operator-=(const vector2d<T>& point) { start -= point; end -= point; return *this; }
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bool operator==(const line2d<T>& other) const
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constexpr bool operator==(const line2d<T>& other) const
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{ return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
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bool operator!=(const line2d<T>& other) const
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constexpr bool operator!=(const line2d<T>& other) const
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{ return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
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// functions
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@ -20,11 +20,11 @@ class line3d
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//! Default constructor
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/** line from (0,0,0) to (1,1,1) */
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line3d() : start(0,0,0), end(1,1,1) {}
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constexpr line3d() : start(0,0,0), end(1,1,1) {}
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//! Constructor with two points
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line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
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constexpr line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
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//! Constructor with two points as vectors
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line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
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constexpr line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
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// operators
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@ -34,9 +34,9 @@ class line3d
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line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
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line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
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bool operator==(const line3d<T>& other) const
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constexpr bool operator==(const line3d<T>& other) const
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{ return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
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bool operator!=(const line3d<T>& other) const
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constexpr bool operator!=(const line3d<T>& other) const
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{ return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
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// functions
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@ -62,7 +62,7 @@ namespace core
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CMatrix4( eConstructor constructor = EM4CONST_IDENTITY );
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//! Constructor with value initialization
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CMatrix4(const T& r0c0, const T& r0c1, const T& r0c2, const T& r0c3,
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constexpr CMatrix4(const T& r0c0, const T& r0c1, const T& r0c2, const T& r0c3,
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const T& r1c0, const T& r1c1, const T& r1c2, const T& r1c3,
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const T& r2c0, const T& r2c1, const T& r2c2, const T& r2c3,
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const T& r3c0, const T& r3c1, const T& r3c2, const T& r3c3)
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@ -119,10 +119,24 @@ namespace core
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}
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//! Returns true if other matrix is equal to this matrix.
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bool operator==(const CMatrix4<T> &other) const;
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constexpr bool operator==(const CMatrix4<T> &other) const
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{
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#if defined ( USE_MATRIX_TEST )
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if (definitelyIdentityMatrix && other.definitelyIdentityMatrix)
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return true;
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#endif
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for (s32 i = 0; i < 16; ++i)
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if (M[i] != other.M[i])
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return false;
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return true;
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}
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//! Returns true if other matrix is not equal to this matrix.
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bool operator!=(const CMatrix4<T> &other) const;
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constexpr bool operator!=(const CMatrix4<T> &other) const
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{
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return !(*this == other);
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}
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//! Add another matrix.
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CMatrix4<T> operator+(const CMatrix4<T>& other) const;
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@ -1510,28 +1524,6 @@ namespace core
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}
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template <class T>
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inline bool CMatrix4<T>::operator==(const CMatrix4<T> &other) const
|
||||
{
|
||||
#if defined ( USE_MATRIX_TEST )
|
||||
if (definitelyIdentityMatrix && other.definitelyIdentityMatrix)
|
||||
return true;
|
||||
#endif
|
||||
for (s32 i = 0; i < 16; ++i)
|
||||
if (M[i] != other.M[i])
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
template <class T>
|
||||
inline bool CMatrix4<T>::operator!=(const CMatrix4<T> &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
|
||||
// Builds a right-handed perspective projection matrix based on a field of view
|
||||
template <class T>
|
||||
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
|
||||
|
@ -32,10 +32,10 @@ class quaternion
|
||||
public:
|
||||
|
||||
//! Default Constructor
|
||||
quaternion() : X(0.0f), Y(0.0f), Z(0.0f), W(1.0f) {}
|
||||
constexpr quaternion() : X(0.0f), Y(0.0f), Z(0.0f), W(1.0f) {}
|
||||
|
||||
//! Constructor
|
||||
quaternion(f32 x, f32 y, f32 z, f32 w) : X(x), Y(y), Z(z), W(w) { }
|
||||
constexpr quaternion(f32 x, f32 y, f32 z, f32 w) : X(x), Y(y), Z(z), W(w) { }
|
||||
|
||||
//! Constructor which converts Euler angles (radians) to a quaternion
|
||||
quaternion(f32 x, f32 y, f32 z);
|
||||
@ -49,10 +49,19 @@ class quaternion
|
||||
#endif
|
||||
|
||||
//! Equality operator
|
||||
bool operator==(const quaternion& other) const;
|
||||
constexpr bool operator==(const quaternion& other) const
|
||||
{
|
||||
return ((X == other.X) &&
|
||||
(Y == other.Y) &&
|
||||
(Z == other.Z) &&
|
||||
(W == other.W));
|
||||
}
|
||||
|
||||
//! inequality operator
|
||||
bool operator!=(const quaternion& other) const;
|
||||
constexpr bool operator!=(const quaternion& other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
#ifndef IRR_TEST_BROKEN_QUATERNION_USE
|
||||
//! Matrix assignment operator
|
||||
@ -221,21 +230,6 @@ inline quaternion::quaternion(const matrix4& mat)
|
||||
}
|
||||
#endif
|
||||
|
||||
// equal operator
|
||||
inline bool quaternion::operator==(const quaternion& other) const
|
||||
{
|
||||
return ((X == other.X) &&
|
||||
(Y == other.Y) &&
|
||||
(Z == other.Z) &&
|
||||
(W == other.W));
|
||||
}
|
||||
|
||||
// inequality operator
|
||||
inline bool quaternion::operator!=(const quaternion& other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
#ifndef IRR_TEST_BROKEN_QUATERNION_USE
|
||||
// matrix assignment operator
|
||||
inline quaternion& quaternion::operator=(const matrix4& m)
|
||||
|
@ -27,24 +27,24 @@ namespace core
|
||||
public:
|
||||
|
||||
//! Default constructor creating empty rectangle at (0,0)
|
||||
rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
|
||||
constexpr rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
|
||||
|
||||
//! Constructor with two corners
|
||||
rect(T x, T y, T x2, T y2)
|
||||
constexpr rect(T x, T y, T x2, T y2)
|
||||
: UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {}
|
||||
|
||||
//! Constructor with two corners
|
||||
rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
|
||||
constexpr rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
|
||||
: UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
|
||||
|
||||
//! Constructor with upper left corner and dimension
|
||||
template <class U>
|
||||
rect(const position2d<T>& pos, const dimension2d<U>& size)
|
||||
constexpr rect(const position2d<T>& pos, const dimension2d<U>& size)
|
||||
: UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {}
|
||||
|
||||
//! Constructor with upper left at 0,0 and lower right using dimension
|
||||
template <class U>
|
||||
explicit rect(const dimension2d<U>& size)
|
||||
explicit constexpr rect(const dimension2d<U>& size)
|
||||
: UpperLeftCorner(0,0), LowerRightCorner(size.Width, size.Height) {}
|
||||
|
||||
//! move right by given numbers
|
||||
@ -78,14 +78,14 @@ namespace core
|
||||
}
|
||||
|
||||
//! equality operator
|
||||
bool operator==(const rect<T>& other) const
|
||||
constexpr bool operator==(const rect<T>& other) const
|
||||
{
|
||||
return (UpperLeftCorner == other.UpperLeftCorner &&
|
||||
LowerRightCorner == other.LowerRightCorner);
|
||||
}
|
||||
|
||||
//! inequality operator
|
||||
bool operator!=(const rect<T>& other) const
|
||||
constexpr bool operator!=(const rect<T>& other) const
|
||||
{
|
||||
return (UpperLeftCorner != other.UpperLeftCorner ||
|
||||
LowerRightCorner != other.LowerRightCorner);
|
||||
|
@ -23,13 +23,13 @@ class vector2d
|
||||
{
|
||||
public:
|
||||
//! Default constructor (null vector)
|
||||
vector2d() : X(0), Y(0) {}
|
||||
constexpr vector2d() : X(0), Y(0) {}
|
||||
//! Constructor with two different values
|
||||
vector2d(T nx, T ny) : X(nx), Y(ny) {}
|
||||
constexpr vector2d(T nx, T ny) : X(nx), Y(ny) {}
|
||||
//! Constructor with the same value for both members
|
||||
explicit vector2d(T n) : X(n), Y(n) {}
|
||||
explicit constexpr vector2d(T n) : X(n), Y(n) {}
|
||||
|
||||
vector2d(const dimension2d<T>& other) : X(other.Width), Y(other.Height) {}
|
||||
constexpr vector2d(const dimension2d<T>& other) : X(other.Width), Y(other.Height) {}
|
||||
|
||||
// operators
|
||||
|
||||
@ -76,34 +76,34 @@ public:
|
||||
}
|
||||
|
||||
//! sort in order X, Y.
|
||||
bool operator<=(const vector2d<T>&other) const
|
||||
constexpr bool operator<=(const vector2d<T>&other) const
|
||||
{
|
||||
return !(*this > other);
|
||||
}
|
||||
|
||||
//! sort in order X, Y.
|
||||
bool operator>=(const vector2d<T>&other) const
|
||||
constexpr bool operator>=(const vector2d<T>&other) const
|
||||
{
|
||||
return !(*this < other);
|
||||
}
|
||||
|
||||
//! sort in order X, Y.
|
||||
bool operator<(const vector2d<T>&other) const
|
||||
constexpr bool operator<(const vector2d<T>&other) const
|
||||
{
|
||||
return X < other.X || (X == other.X && Y < other.Y);
|
||||
}
|
||||
|
||||
//! sort in order X, Y.
|
||||
bool operator>(const vector2d<T>&other) const
|
||||
constexpr bool operator>(const vector2d<T>&other) const
|
||||
{
|
||||
return X > other.X || (X == other.X && Y > other.Y);
|
||||
}
|
||||
|
||||
bool operator==(const vector2d<T>& other) const {
|
||||
constexpr bool operator==(const vector2d<T>& other) const {
|
||||
return X == other.X && Y == other.Y;
|
||||
}
|
||||
|
||||
bool operator!=(const vector2d<T>& other) const {
|
||||
constexpr bool operator!=(const vector2d<T>& other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
|
@ -24,11 +24,11 @@ namespace core
|
||||
{
|
||||
public:
|
||||
//! Default constructor (null vector).
|
||||
vector3d() : X(0), Y(0), Z(0) {}
|
||||
constexpr vector3d() : X(0), Y(0), Z(0) {}
|
||||
//! Constructor with three different values
|
||||
vector3d(T nx, T ny, T nz) : X(nx), Y(ny), Z(nz) {}
|
||||
constexpr vector3d(T nx, T ny, T nz) : X(nx), Y(ny), Z(nz) {}
|
||||
//! Constructor with the same value for all elements
|
||||
explicit vector3d(T n) : X(n), Y(n), Z(n) {}
|
||||
explicit constexpr vector3d(T n) : X(n), Y(n), Z(n) {}
|
||||
|
||||
// operators
|
||||
|
||||
@ -69,37 +69,37 @@ namespace core
|
||||
}
|
||||
|
||||
//! sort in order X, Y, Z.
|
||||
bool operator<=(const vector3d<T>&other) const
|
||||
constexpr bool operator<=(const vector3d<T>&other) const
|
||||
{
|
||||
return !(*this > other);
|
||||
}
|
||||
|
||||
//! sort in order X, Y, Z.
|
||||
bool operator>=(const vector3d<T>&other) const
|
||||
constexpr bool operator>=(const vector3d<T>&other) const
|
||||
{
|
||||
return !(*this < other);
|
||||
}
|
||||
|
||||
//! sort in order X, Y, Z.
|
||||
bool operator<(const vector3d<T>&other) const
|
||||
constexpr bool operator<(const vector3d<T>&other) const
|
||||
{
|
||||
return X < other.X || (X == other.X && Y < other.Y) ||
|
||||
(X == other.X && Y == other.Y && Z < other.Z);
|
||||
}
|
||||
|
||||
//! sort in order X, Y, Z.
|
||||
bool operator>(const vector3d<T>&other) const
|
||||
constexpr bool operator>(const vector3d<T>&other) const
|
||||
{
|
||||
return X > other.X || (X == other.X && Y > other.Y) ||
|
||||
(X == other.X && Y == other.Y && Z > other.Z);
|
||||
}
|
||||
|
||||
bool operator==(const vector3d<T>& other) const
|
||||
constexpr bool operator==(const vector3d<T>& other) const
|
||||
{
|
||||
return X == other.X && Y == other.Y && Z == other.Z;
|
||||
}
|
||||
|
||||
bool operator!=(const vector3d<T>& other) const
|
||||
constexpr bool operator!=(const vector3d<T>& other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user