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Delete profiler
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@ -91,9 +91,6 @@ enum EGUI_ELEMENT_TYPE
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//! The root of the GUI
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EGUIET_ROOT,
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//! IGUIProfiler
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EGUIET_PROFILER,
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//! Not an element, amount of elements in there
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EGUIET_COUNT,
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@ -1,480 +0,0 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
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#ifndef __I_PROFILER_H_INCLUDED__
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#define __I_PROFILER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "ITimer.h"
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#include <limits.h> // for INT_MAX (we should have a S32_MAX...)
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namespace irr
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{
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class ITimer;
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//! Used to store the profile data (and also used for profile group data).
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struct SProfileData
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{
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friend class IProfiler;
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SProfileData()
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{
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GroupIndex = 0;
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reset();
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}
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bool operator<(const SProfileData& pd) const
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{
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return Id < pd.Id;
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}
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bool operator==(const SProfileData& pd) const
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{
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return Id == pd.Id;
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}
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u32 getGroupIndex() const
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{
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return GroupIndex;
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}
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const core::stringw& getName() const
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{
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return Name;
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}
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//! Each time profiling for this data is stopped it increases the counter by 1.
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u32 getCallsCounter() const
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{
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return CountCalls;
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}
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//! Longest time a profile call for this id took from start until it was stopped again.
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u32 getLongestTime() const
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{
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return LongestTime;
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}
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//! Time spend between start/stop
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u32 getTimeSum() const
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{
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return TimeSum;
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}
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private:
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// just to be used for searching as it does no initialization besides id
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SProfileData(u32 id) : Id(id) {}
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void reset()
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{
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CountCalls = 0;
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LongestTime = 0;
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TimeSum = 0;
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LastTimeStarted = 0;
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StartStopCounter = 0;
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}
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s32 Id;
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u32 GroupIndex;
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core::stringw Name;
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s32 StartStopCounter; // 0 means stopped > 0 means it runs.
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u32 CountCalls;
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u32 LongestTime;
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u32 TimeSum;
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u32 LastTimeStarted;
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};
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//! Code-profiler. Please check the example in the Irrlicht examples folder about how to use it.
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// Implementer notes:
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// The design is all about allowing to use the central start/stop mechanism with minimal time overhead.
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// This is why the class works without a virtual functions interface contrary to the usual Irrlicht design.
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// And also why it works with id's instead of strings in the start/stop functions even if it makes using
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// the class slightly harder.
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// The class comes without reference-counting because the profiler instance is never released (TBD).
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class IProfiler
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{
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public:
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//! Constructor. You could use this to create a new profiler, but usually getProfiler() is used to access the global instance.
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IProfiler() : Timer(0), NextAutoId(INT_MAX)
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{}
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virtual ~IProfiler()
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{}
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//! Add an id with given name and group which can be used for profiling with start/stop
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/** After calling this once you can start/stop profiling for the given id.
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\param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
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have been added automatically by the other add function.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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inline void add(s32 id, const core::stringw &name, const core::stringw &groupName);
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//! Add an automatically generated for the given name and group which can be used for profiling with start/stop.
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/** After calling this once you can start/stop profiling with the returned id.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data.
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\return Automatic id's start at INT_MAX and count down for each new id. If the name already has an id then that id will be returned. */
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inline s32 add(const core::stringw &name, const core::stringw &groupName);
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//! Return the number of profile data blocks. There is one for each id.
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u32 getProfileDataCount() const
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{
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return ProfileDatas.size();
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}
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//! Search for the index of the profile data by name
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/** \param result Receives the resulting data index when one was found.
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\param name String with name to search for
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\return true when found, false when not found */
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inline bool findDataIndex(u32 & result, const core::stringw &name) const;
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//! Get the profile data
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/** \param index A value between 0 and getProfileDataCount()-1. Indices can change when new id's are added.*/
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const SProfileData& getProfileDataByIndex(u32 index) const
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{
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return ProfileDatas[index];
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}
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//! Get the profile data
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/** \param id Same value as used in ::add
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\return Profile data for the given id or 0 when it does not exist. */
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inline const SProfileData* getProfileDataById(u32 id);
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//! Get the number of profile groups. Will be at least 1.
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/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
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inline u32 getGroupCount() const
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{
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return ProfileGroups.size();
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}
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//! Get profile data for a group.
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/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
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inline const SProfileData& getGroupData(u32 index) const
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{
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return ProfileGroups[index];
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}
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//! Find the group index by the group-name
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/** \param result Receives the resulting group index when one was found.
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\param name String with name to search for
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\return true when found, false when not found */
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inline bool findGroupIndex(u32 & result, const core::stringw &name) const;
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//! Start profile-timing for the given id
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/** This increases an internal run-counter for the given id. It will profile as long as that counter is > 0.
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NOTE: you have to add the id first with one of the ::add functions
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*/
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inline void start(s32 id);
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//! Stop profile-timing for the given id
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/** This increases an internal run-counter for the given id. If it reaches 0 the time since start is recorded.
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You should have the same amount of start and stop calls. If stop is called more often than start
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then the additional stop calls will be ignored (counter never goes below 0)
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*/
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inline void stop(s32 id);
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//! Reset profile data for the given id
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inline void resetDataById(s32 id);
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//! Reset profile data for the given index
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inline void resetDataByIndex(u32 index);
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//! Reset profile data for a whole group
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inline void resetGroup(u32 index);
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//! Reset all profile data
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/** NOTE: This is not deleting id's or groups, just resetting all timers to 0. */
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inline void resetAll();
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//! Write all profile-data into a string
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/** \param result Receives the result string.
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\param includeOverview When true a group-overview is attached first
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\param suppressUncalled When true elements which got never called are not printed */
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virtual void printAll(core::stringw &result, bool includeOverview=false,bool suppressUncalled=true) const = 0;
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//! Write the profile data of one group into a string
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/** \param result Receives the result string.
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\param groupIndex_ */
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virtual void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const = 0;
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protected:
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inline u32 addGroup(const core::stringw &name);
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// I would prefer using os::Timer, but os.h is not in the public interface so far.
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// Timer must be initialized by the implementation.
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ITimer * Timer;
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core::array<SProfileData> ProfileDatas;
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core::array<SProfileData> ProfileGroups;
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private:
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s32 NextAutoId; // for giving out id's automatically
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};
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//! Access the Irrlicht profiler object.
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/** Profiler is always accessible, except in destruction of global objects.
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If you want to get internal profiling information about the engine itself
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you will have to re-compile the engine with _IRR_COMPILE_WITH_PROFILING_ enabled.
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But you can use the profiler for profiling your own projects without that. */
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IRRLICHT_API IProfiler& IRRCALLCONV getProfiler();
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//! Class where the objects profile their own life-time.
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/** This is a comfort wrapper around the IProfiler start/stop mechanism which is easier to use
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when you want to profile a scope. You only have to create an object and it will profile it's own lifetime
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for the given id. */
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class CProfileScope
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{
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public:
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//! Construct with an known id.
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/** This is the fastest scope constructor, but the id must have been added before.
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\param id Any id which you did add to the profiler before. */
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CProfileScope(s32 id)
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: Id(id), Profiler(getProfiler())
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{
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Profiler.start(Id);
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}
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//! Object will create the given name, groupName combination for the id if it doesn't exist already
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/** \param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
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have been created already by the automatic add function of ::IProfiler.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(s32 id, const core::stringw &name, const core::stringw &groupName)
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: Id(id), Profiler(getProfiler())
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{
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Profiler.add(Id, name, groupName);
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Profiler.start(Id);
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}
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//! Object will create an id for the given name, groupName combination if they don't exist already
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/** Slowest scope constructor, but usually still fine unless speed is very critical.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(const core::stringw &name, const core::stringw &groupName)
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: Profiler(getProfiler())
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{
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Id = Profiler.add(name, groupName);
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Profiler.start(Id);
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}
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~CProfileScope()
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{
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Profiler.stop(Id);
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}
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protected:
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s32 Id;
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IProfiler& Profiler;
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};
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// IMPLEMENTATION for in-line stuff
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void IProfiler::start(s32 id)
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{
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s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 && Timer )
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{
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++ProfileDatas[idx].StartStopCounter;
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if (ProfileDatas[idx].StartStopCounter == 1 )
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ProfileDatas[idx].LastTimeStarted = Timer->getRealTime();
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}
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}
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void IProfiler::stop(s32 id)
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{
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if ( Timer )
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{
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u32 timeNow = Timer->getRealTime();
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s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 )
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{
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SProfileData &data = ProfileDatas[idx];
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--ProfileDatas[idx].StartStopCounter;
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if ( data.LastTimeStarted != 0 && ProfileDatas[idx].StartStopCounter == 0)
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{
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// update data for this id
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++data.CountCalls;
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u32 diffTime = timeNow - data.LastTimeStarted;
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data.TimeSum += diffTime;
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if ( diffTime > data.LongestTime )
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data.LongestTime = diffTime;
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data.LastTimeStarted = 0;
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// update data of it's group
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SProfileData & group = ProfileGroups[data.GroupIndex];
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++group.CountCalls;
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group.TimeSum += diffTime;
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if ( diffTime > group.LongestTime )
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group.LongestTime = diffTime;
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group.LastTimeStarted = 0;
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}
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else if ( ProfileDatas[idx].StartStopCounter < 0 )
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{
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// ignore additional stop calls
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ProfileDatas[idx].StartStopCounter = 0;
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}
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}
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}
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}
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s32 IProfiler::add(const core::stringw &name, const core::stringw &groupName)
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{
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u32 index;
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if ( findDataIndex(index, name) )
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{
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add( ProfileDatas[index].Id, name, groupName );
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return ProfileDatas[index].Id;
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}
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else
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{
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s32 id = NextAutoId;
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--NextAutoId;
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add( id, name, groupName );
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return id;
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}
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}
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void IProfiler::add(s32 id, const core::stringw &name, const core::stringw &groupName)
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{
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u32 groupIdx;
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if ( !findGroupIndex(groupIdx, groupName) )
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{
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groupIdx = addGroup(groupName);
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}
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SProfileData data(id);
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s32 idx = ProfileDatas.binary_search(data);
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if ( idx < 0 )
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{
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data.reset();
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data.GroupIndex = groupIdx;
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data.Name = name;
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ProfileDatas.push_back(data);
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ProfileDatas.sort();
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}
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else
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{
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// only reset on group changes, otherwise we want to keep the data or coding CProfileScope would become tricky.
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if ( groupIdx != ProfileDatas[idx].GroupIndex )
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{
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resetDataByIndex((u32)idx);
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ProfileDatas[idx].GroupIndex = groupIdx;
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}
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ProfileDatas[idx].Name = name;
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}
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}
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u32 IProfiler::addGroup(const core::stringw &name)
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{
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SProfileData group;
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group.Id = -1; // Id for groups doesn't matter so far
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group.Name = name;
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ProfileGroups.push_back(group);
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return ProfileGroups.size()-1;
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}
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bool IProfiler::findDataIndex(u32 & result, const core::stringw &name) const
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{
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for ( u32 i=0; i < ProfileDatas.size(); ++i )
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{
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if ( ProfileDatas[i].Name == name )
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{
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result = i;
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return true;
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}
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}
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return false;
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}
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const SProfileData* IProfiler::getProfileDataById(u32 id)
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{
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SProfileData data(id);
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s32 idx = ProfileDatas.binary_search(data);
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if ( idx >= 0 )
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return &ProfileDatas[idx];
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return NULL;
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}
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bool IProfiler::findGroupIndex(u32 & result, const core::stringw &name) const
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{
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for ( u32 i=0; i < ProfileGroups.size(); ++i )
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{
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if ( ProfileGroups[i].Name == name )
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{
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result = i;
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return true;
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}
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}
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return false;
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}
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void IProfiler::resetDataById(s32 id)
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{
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s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 )
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{
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resetDataByIndex((u32)idx);
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}
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}
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void IProfiler::resetDataByIndex(u32 index)
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{
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SProfileData &data = ProfileDatas[index];
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SProfileData & group = ProfileGroups[data.GroupIndex];
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group.CountCalls -= data.CountCalls;
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group.TimeSum -= data.TimeSum;
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data.reset();
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}
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//! Reset profile data for a whole group
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void IProfiler::resetGroup(u32 index)
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{
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for ( u32 i=0; i<ProfileDatas.size(); ++i )
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{
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if ( ProfileDatas[i].GroupIndex == index )
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ProfileDatas[i].reset();
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}
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if ( index < ProfileGroups.size() )
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ProfileGroups[index].reset();
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}
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void IProfiler::resetAll()
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{
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for ( u32 i=0; i<ProfileDatas.size(); ++i )
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{
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ProfileDatas[i].reset();
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}
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for ( u32 i=0; i<ProfileGroups.size(); ++i )
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{
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ProfileGroups[i].reset();
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}
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}
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//! For internal engine use:
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//! Code inside IRR_PROFILE is only executed when _IRR_COMPILE_WITH_PROFILING_ is set
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//! This allows disabling all profiler code completely by changing that define.
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//! It's generally useful to wrap profiler-calls in application code with a similar macro.
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#ifdef _IRR_COMPILE_WITH_PROFILING_
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#define IRR_PROFILE(X) X
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#else
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#define IRR_PROFILE(X)
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#endif // IRR_PROFILE
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} // namespace irr
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#endif // __I_PROFILER_H_INCLUDED__
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@ -35,7 +35,6 @@
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#include "CMeshBuffer.h"
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#include "coreutil.h"
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#include "CVertexBuffer.h"
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#include "IProfiler.h"
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#include "dimension2d.h"
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#include "ECullingTypes.h"
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#include "EDebugSceneTypes.h"
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||||
|
@ -241,7 +241,6 @@ add_library(IRROTHEROBJ OBJECT
|
||||
COSOperator.cpp
|
||||
Irrlicht.cpp
|
||||
os.cpp
|
||||
CProfiler.cpp
|
||||
)
|
||||
|
||||
if(ANDROID)
|
||||
|
@ -20,8 +20,6 @@
|
||||
#include "EVertexAttributes.h"
|
||||
#include "CImage.h"
|
||||
#include "os.h"
|
||||
#include "EProfileIDs.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
|
||||
#include "android_native_app_glue.h"
|
||||
@ -46,28 +44,6 @@ COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFil
|
||||
setDebugName("COGLES2Driver");
|
||||
#endif
|
||||
|
||||
IRR_PROFILE(
|
||||
static bool initProfile = false;
|
||||
if (!initProfile )
|
||||
{
|
||||
initProfile = true;
|
||||
getProfiler().add(EPID_ES2_END_SCENE, L"endScene", L"ES2");
|
||||
getProfiler().add(EPID_ES2_BEGIN_SCENE, L"beginScene", L"ES2");
|
||||
getProfiler().add(EPID_ES2_UPDATE_VERTEX_HW_BUF, L"upVertBuf", L"ES2");
|
||||
getProfiler().add(EPID_ES2_UPDATE_INDEX_HW_BUF, L"upIdxBuf", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_PRIMITIVES, L"drawPrim", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_2DIMAGE, L"draw2dImg", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_2DIMAGE_BATCH, L"draw2dImgB", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_2DRECTANGLE, L"draw2dRect", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_2DLINE, L"draw2dLine", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_3DLINE, L"draw3dLine", L"ES2");
|
||||
getProfiler().add(EPID_ES2_SET_RENDERSTATE_2D, L"rstate2d", L"ES2");
|
||||
getProfiler().add(EPID_ES2_SET_RENDERSTATE_3D, L"rstate3d", L"ES2");
|
||||
getProfiler().add(EPID_ES2_SET_RENDERSTATE_BASIC, L"rstateBasic", L"ES2");
|
||||
getProfiler().add(EPID_ES2_SET_RENDERSTATE_TEXTURE, L"rstateTex", L"ES2");
|
||||
getProfiler().add(EPID_ES2_DRAW_SHADOW, L"shadows", L"ES2");
|
||||
}
|
||||
)
|
||||
if (!ContextManager)
|
||||
return;
|
||||
|
||||
@ -384,8 +360,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
|
||||
bool COGLES2Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_BEGIN_SCENE);)
|
||||
|
||||
CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
|
||||
|
||||
if (ContextManager)
|
||||
@ -398,8 +372,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
|
||||
bool COGLES2Driver::endScene()
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_END_SCENE);)
|
||||
|
||||
CNullDriver::endScene();
|
||||
|
||||
glFlush();
|
||||
@ -431,8 +403,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!HWBuffer)
|
||||
return false;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_UPDATE_VERTEX_HW_BUF);)
|
||||
|
||||
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
||||
const void* vertices = mb->getVertices();
|
||||
const u32 vertexCount = mb->getVertexCount();
|
||||
@ -481,8 +451,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!HWBuffer)
|
||||
return false;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_UPDATE_INDEX_HW_BUF);)
|
||||
|
||||
const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
|
||||
|
||||
const void* indices = mb->getIndices();
|
||||
@ -695,8 +663,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!checkPrimitiveCount(primitiveCount))
|
||||
return;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_PRIMITIVES);)
|
||||
|
||||
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
|
||||
|
||||
setRenderStates3DMode();
|
||||
@ -852,8 +818,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!sourceRect.isValid())
|
||||
return;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE);)
|
||||
|
||||
core::position2d<s32> targetPos(destPos);
|
||||
core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner);
|
||||
core::dimension2d<s32> sourceSize(sourceRect.getSize());
|
||||
@ -986,8 +950,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE);)
|
||||
|
||||
// texcoords need to be flipped horizontally for RTTs
|
||||
const bool isRTT = texture->isRenderTarget();
|
||||
const core::dimension2du& ss = texture->getOriginalSize();
|
||||
@ -1111,8 +1073,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE_BATCH);)
|
||||
|
||||
const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
|
||||
|
||||
core::array<S3DVertex> vtx(drawCount * 4);
|
||||
@ -1272,8 +1232,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
if (!texture)
|
||||
return;
|
||||
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE_BATCH);)
|
||||
|
||||
chooseMaterial2D();
|
||||
if (!setMaterialTexture(0, texture))
|
||||
return;
|
||||
@ -1364,8 +1322,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
const core::rect<s32>& position,
|
||||
const core::rect<s32>* clip)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DRECTANGLE);)
|
||||
|
||||
chooseMaterial2D();
|
||||
setMaterialTexture(0, 0);
|
||||
|
||||
@ -1409,8 +1365,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DRECTANGLE);)
|
||||
|
||||
core::rect<s32> pos = position;
|
||||
|
||||
if (clip)
|
||||
@ -1455,8 +1409,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
void COGLES2Driver::draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end, SColor color)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DLINE);)
|
||||
|
||||
if (start==end)
|
||||
drawPixel(start.X, start.Y, color);
|
||||
else
|
||||
@ -1635,8 +1587,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
|
||||
void COGLES2Driver::setRenderStates3DMode()
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_3D);)
|
||||
|
||||
if ( LockRenderStateMode )
|
||||
return;
|
||||
|
||||
@ -1682,8 +1632,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||
void COGLES2Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_BASIC);)
|
||||
|
||||
// ZBuffer
|
||||
switch (material.ZBuffer)
|
||||
{
|
||||
@ -1822,8 +1770,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
||||
void COGLES2Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_TEXTURE);)
|
||||
|
||||
// Set textures to TU/TIU and apply filters to them
|
||||
|
||||
for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
|
||||
@ -1927,8 +1873,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
//! sets the needed renderstates
|
||||
void COGLES2Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_2D);)
|
||||
|
||||
if ( LockRenderStateMode )
|
||||
return;
|
||||
|
||||
@ -2029,8 +1973,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
void COGLES2Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_SHADOW);)
|
||||
|
||||
const u32 count=triangles.size();
|
||||
if (!StencilBuffer || !count)
|
||||
return;
|
||||
@ -2109,8 +2051,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
video::SColor leftUpEdge, video::SColor rightUpEdge,
|
||||
video::SColor leftDownEdge, video::SColor rightDownEdge)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_SHADOW);)
|
||||
|
||||
if (!StencilBuffer)
|
||||
return;
|
||||
|
||||
@ -2155,8 +2095,6 @@ COGLES2Driver::~COGLES2Driver()
|
||||
void COGLES2Driver::draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, SColor color)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_3DLINE);)
|
||||
|
||||
setRenderStates3DMode();
|
||||
|
||||
u16 indices[] = {0, 1};
|
||||
|
@ -17,8 +17,6 @@
|
||||
#include "EVertexAttributes.h"
|
||||
#include "CImage.h"
|
||||
#include "os.h"
|
||||
#include "EProfileIDs.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
|
||||
#include "android_native_app_glue.h"
|
||||
@ -188,8 +186,6 @@ void COGLES1Driver::createMaterialRenderers()
|
||||
|
||||
bool COGLES1Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_BEGIN_SCENE);)
|
||||
|
||||
CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
|
||||
|
||||
if (ContextManager)
|
||||
@ -202,8 +198,6 @@ bool COGLES1Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth,
|
||||
|
||||
bool COGLES1Driver::endScene()
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_ES2_END_SCENE);)
|
||||
|
||||
CNullDriver::endScene();
|
||||
|
||||
glFlush();
|
||||
|
@ -1,95 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
// Written by Michael Zeilfelder
|
||||
|
||||
#include "CProfiler.h"
|
||||
#include "CTimer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
IRRLICHT_API IProfiler& IRRCALLCONV getProfiler()
|
||||
{
|
||||
static CProfiler profiler;
|
||||
return profiler;
|
||||
}
|
||||
|
||||
CProfiler::CProfiler()
|
||||
{
|
||||
Timer = new CTimer(true);
|
||||
|
||||
addGroup(L"overview");
|
||||
}
|
||||
|
||||
CProfiler::~CProfiler()
|
||||
{
|
||||
if ( Timer )
|
||||
Timer->drop();
|
||||
}
|
||||
|
||||
void CProfiler::printAll(core::stringw &ostream, bool includeOverview, bool suppressUncalled) const
|
||||
{
|
||||
ostream += makeTitleString();
|
||||
ostream += L"\n";
|
||||
for ( u32 i=includeOverview ?0:1; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
printGroup( ostream, i, suppressUncalled );
|
||||
}
|
||||
}
|
||||
|
||||
void CProfiler::printGroup(core::stringw &ostream, u32 idxGroup, bool suppressUncalled) const
|
||||
{
|
||||
ostream += getAsString(ProfileGroups[idxGroup]);
|
||||
ostream += L"\n";
|
||||
|
||||
// print overview for groups
|
||||
if ( idxGroup == 0 )
|
||||
{
|
||||
for ( u32 i=0; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
if ( !suppressUncalled || ProfileGroups[i].getCallsCounter() > 0)
|
||||
{
|
||||
ostream += getAsString(ProfileGroups[i]);
|
||||
ostream += L"\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
// print all data in a group
|
||||
else
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( (!suppressUncalled || ProfileDatas[i].getCallsCounter() > 0)
|
||||
&& ProfileDatas[i].getGroupIndex() == idxGroup )
|
||||
{
|
||||
ostream += getAsString(ProfileDatas[i]);
|
||||
ostream += L"\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Convert the whole data into a string
|
||||
core::stringw CProfiler::getAsString(const SProfileData& data) const
|
||||
{
|
||||
if ( data.getCallsCounter() > 0 )
|
||||
{
|
||||
wchar_t dummy[512];
|
||||
swprintf_irr(dummy, 512, L"%-15.15s%-12u%-12u%-12u%-12u",
|
||||
data.getName().c_str(), data.getCallsCounter(), data.getTimeSum(),
|
||||
data.getTimeSum() / data.getCallsCounter(), data.getLongestTime());
|
||||
|
||||
return core::stringw(dummy);
|
||||
}
|
||||
else
|
||||
{
|
||||
return data.getName();
|
||||
}
|
||||
}
|
||||
|
||||
//! Return a string which describes the columns returned by getAsString
|
||||
core::stringw CProfiler::makeTitleString() const
|
||||
{
|
||||
return core::stringw("name calls time(sum) time(avg) time(max)");
|
||||
}
|
||||
|
||||
} // namespace irr
|
@ -1,32 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
// Written by Michael Zeilfelder
|
||||
|
||||
#ifndef __C_PROFILER_H_INCLUDED__
|
||||
#define __C_PROFILER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class CProfiler : public IProfiler
|
||||
{
|
||||
public:
|
||||
|
||||
CProfiler();
|
||||
virtual ~CProfiler();
|
||||
|
||||
//! Write all profile-data into a string
|
||||
void printAll(core::stringw &result, bool includeOverview,bool suppressUncalled) const override;
|
||||
|
||||
//! Write the profile data of one group into a string
|
||||
void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const override;
|
||||
|
||||
protected:
|
||||
core::stringw makeTitleString() const;
|
||||
core::stringw getAsString(const SProfileData& data) const;
|
||||
};
|
||||
} // namespace irr
|
||||
|
||||
#endif // __C_PROFILER_H_INCLUDED__
|
@ -12,8 +12,6 @@
|
||||
#include "IMaterialRenderer.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "EProfileIDs.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
#include "os.h"
|
||||
|
||||
@ -107,25 +105,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
|
||||
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
|
||||
#endif
|
||||
|
||||
IRR_PROFILE(
|
||||
static bool initProfile = false;
|
||||
if (!initProfile )
|
||||
{
|
||||
initProfile = true;
|
||||
getProfiler().add(EPID_SM_DRAW_ALL, L"drawAll", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_ANIMATE, L"animate", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_CAMERAS, L"cameras", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_LIGHTS, L"lights", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_SKYBOXES, L"skyboxes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_DEFAULT, L"defaultnodes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_SHADOWS, L"shadows", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_TRANSPARENT, L"transp.nodes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_EFFECT, L"effectnodes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_GUI_NODES, L"guinodes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_REGISTER, L"reg.render.node", L"Irrlicht scene");
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@ -509,7 +488,6 @@ bool CSceneManager::isCulled(const ISceneNode* node) const
|
||||
//! registers a node for rendering it at a specific time.
|
||||
u32 CSceneManager::registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDER_PASS pass)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_SM_REGISTER);)
|
||||
u32 taken = 0;
|
||||
|
||||
switch(pass)
|
||||
@ -625,8 +603,6 @@ void CSceneManager::clearAllRegisteredNodesForRendering()
|
||||
//! draws all scene nodes
|
||||
void CSceneManager::drawAll()
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psAll(EPID_SM_DRAW_ALL);)
|
||||
|
||||
if (!Driver)
|
||||
return;
|
||||
|
||||
@ -652,29 +628,24 @@ void CSceneManager::drawAll()
|
||||
Driver->setAllowZWriteOnTransparent(Parameters->getAttributeAsBool(ALLOW_ZWRITE_ON_TRANSPARENT));
|
||||
|
||||
// do animations and other stuff.
|
||||
IRR_PROFILE(getProfiler().start(EPID_SM_ANIMATE));
|
||||
OnAnimate(os::Timer::getTime());
|
||||
IRR_PROFILE(getProfiler().stop(EPID_SM_ANIMATE));
|
||||
|
||||
/*!
|
||||
First Scene Node for prerendering should be the active camera
|
||||
consistent Camera is needed for culling
|
||||
*/
|
||||
IRR_PROFILE(getProfiler().start(EPID_SM_RENDER_CAMERAS));
|
||||
camWorldPos.set(0,0,0);
|
||||
if (ActiveCamera)
|
||||
{
|
||||
ActiveCamera->render();
|
||||
camWorldPos = ActiveCamera->getAbsolutePosition();
|
||||
}
|
||||
IRR_PROFILE(getProfiler().stop(EPID_SM_RENDER_CAMERAS));
|
||||
|
||||
// let all nodes register themselves
|
||||
OnRegisterSceneNode();
|
||||
|
||||
//render camera scenes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psCam(EPID_SM_RENDER_CAMERAS);)
|
||||
CurrentRenderPass = ESNRP_CAMERA;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -686,7 +657,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render skyboxes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psSkyBox(EPID_SM_RENDER_SKYBOXES);)
|
||||
CurrentRenderPass = ESNRP_SKY_BOX;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -698,7 +668,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render default objects
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psDefault(EPID_SM_RENDER_DEFAULT);)
|
||||
CurrentRenderPass = ESNRP_SOLID;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -715,7 +684,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render transparent objects.
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psTrans(EPID_SM_RENDER_TRANSPARENT);)
|
||||
CurrentRenderPass = ESNRP_TRANSPARENT;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -731,7 +699,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render transparent effect objects.
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psEffect(EPID_SM_RENDER_EFFECT);)
|
||||
CurrentRenderPass = ESNRP_TRANSPARENT_EFFECT;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -747,7 +714,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render custom gui nodes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psEffect(EPID_SM_RENDER_GUI_NODES);)
|
||||
CurrentRenderPass = ESNRP_GUI;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
|
@ -1,55 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef E_PROFILE_IDS_H_INCLUDED__
|
||||
#define E_PROFILE_IDS_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "limits.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_PROFILING_
|
||||
enum EPROFILE_ID
|
||||
{
|
||||
// We use negative ID's to avoid clashing with user application id's.
|
||||
EPID_FIRST = -INT_MAX, // not used
|
||||
|
||||
//! scenemanager.
|
||||
EPID_SM_DRAW_ALL,
|
||||
EPID_SM_ANIMATE,
|
||||
EPID_SM_RENDER_CAMERAS,
|
||||
EPID_SM_RENDER_LIGHTS,
|
||||
EPID_SM_RENDER_SKYBOXES,
|
||||
EPID_SM_RENDER_DEFAULT,
|
||||
EPID_SM_RENDER_SHADOWS,
|
||||
EPID_SM_RENDER_TRANSPARENT,
|
||||
EPID_SM_RENDER_EFFECT,
|
||||
EPID_SM_RENDER_GUI_NODES,
|
||||
EPID_SM_REGISTER,
|
||||
|
||||
//! octrees
|
||||
EPID_OC_RENDER,
|
||||
EPID_OC_CALCPOLYS,
|
||||
|
||||
//! es2 driver
|
||||
EPID_ES2_END_SCENE,
|
||||
EPID_ES2_BEGIN_SCENE,
|
||||
EPID_ES2_UPDATE_VERTEX_HW_BUF,
|
||||
EPID_ES2_UPDATE_INDEX_HW_BUF,
|
||||
EPID_ES2_DRAW_PRIMITIVES,
|
||||
EPID_ES2_DRAW_2DIMAGE,
|
||||
EPID_ES2_DRAW_2DIMAGE_BATCH,
|
||||
EPID_ES2_DRAW_2DRECTANGLE,
|
||||
EPID_ES2_DRAW_2DLINE,
|
||||
EPID_ES2_DRAW_3DLINE,
|
||||
EPID_ES2_SET_RENDERSTATE_2D,
|
||||
EPID_ES2_SET_RENDERSTATE_3D,
|
||||
EPID_ES2_SET_RENDERSTATE_BASIC,
|
||||
EPID_ES2_SET_RENDERSTATE_TEXTURE,
|
||||
EPID_ES2_DRAW_SHADOW
|
||||
};
|
||||
#endif
|
||||
} // end namespace irr
|
||||
|
||||
#endif // E_PROFILE_IDS_H_INCLUDED__
|
Loading…
Reference in New Issue
Block a user