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build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
it's enabled inconditionally
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@ -7,9 +7,7 @@
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#include "ISceneManager.h"
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#include "S3DVertex.h"
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#include "os.h"
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#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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#include "CSkinnedMesh.h"
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#endif
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#include "IDummyTransformationSceneNode.h"
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#include "IBoneSceneNode.h"
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#include "IMaterialRenderer.h"
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@ -187,10 +185,6 @@ IMesh * CAnimatedMeshSceneNode::getMeshForCurrentFrame()
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}
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else
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{
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#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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return 0;
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#else
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// As multiple scene nodes may be sharing the same skinned mesh, we have to
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// re-animate it every frame to ensure that this node gets the mesh that it needs.
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@ -223,7 +217,6 @@ IMesh * CAnimatedMeshSceneNode::getMeshForCurrentFrame()
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}
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return skinnedMesh;
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#endif
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}
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}
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@ -466,11 +459,6 @@ u32 CAnimatedMeshSceneNode::getMaterialCount() const
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//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
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IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
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{
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#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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os::Printer::log("Compiled without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_", ELL_WARNING);
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return 0;
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#else
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if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
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{
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os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING);
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@ -496,7 +484,6 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
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}
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return JointChildSceneNodes[number];
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#endif
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}
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@ -505,11 +492,6 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
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//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
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IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID)
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{
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#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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os::Printer::log("Compiled without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_", ELL_WARNING);
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return 0;
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#else
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if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
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{
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os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING);
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@ -525,23 +507,17 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID)
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}
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return JointChildSceneNodes[jointID];
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#endif
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}
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//! Gets joint count.
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u32 CAnimatedMeshSceneNode::getJointCount() const
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{
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#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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return 0;
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#else
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if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
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return 0;
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ISkinnedMesh *skinnedMesh=(ISkinnedMesh*)Mesh;
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return skinnedMesh->getJointCount();
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#endif
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}
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@ -702,9 +678,6 @@ void CAnimatedMeshSceneNode::setRenderFromIdentity(bool enable)
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//! updates the joint positions of this mesh
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void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions)
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{
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#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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return;
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#else
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if (Mesh && Mesh->getMeshType() == EAMT_SKINNED )
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{
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checkJoints();
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@ -776,17 +749,12 @@ void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions)
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}
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}
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}
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#endif
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}
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/*!
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*/
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void CAnimatedMeshSceneNode::checkJoints()
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{
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#ifndef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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return;
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#else
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if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
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return;
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@ -803,7 +771,6 @@ void CAnimatedMeshSceneNode::checkJoints()
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JointsUsed=true;
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JointMode=EJUOR_READ;
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}
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#endif
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}
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/*!
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@ -71,7 +71,6 @@ endif()
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# Platform-independent configuration (hard-coded currently)
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add_definitions(
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-DIRR_ENABLE_BUILTIN_FONT
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-D_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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)
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# Platform-specific configuration
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