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Add documentation about LOCALE_DECIMAL_POINTS
Include fast_atof.h header in VS2010 project file. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6226 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -13,6 +13,13 @@ namespace irr
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namespace core
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{
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//! Selection of characters which count as decimal point in fast_atof
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//! By default Irrlicht considers "." as the decimal point in numbers.
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//! But sometimes you might run into situations where floats were written in
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//! a local format with another decimal point like ",".
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//! Best solution is usually to fix those cases by converting the input.
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//! But if you don't have that choice you can set this to ".,".
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//! WARNING: This is not thread-safe, so don't change while there's a chance
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//! of another thread using fast_atof functions at the same time.
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// TODO: This should probably also be used in irr::core::string, but
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// the float-to-string code used there has to be rewritten first.
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IRRLICHT_API extern irr::core::stringc LOCALE_DECIMAL_POINTS;
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@ -841,6 +841,7 @@
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<ItemGroup>
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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@ -1011,7 +1012,7 @@
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<ClInclude Include="burning_shader_compile_fragment_start.h" />
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<ClInclude Include="burning_shader_compile_start.h" />
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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@ -1265,7 +1266,7 @@
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<None Include="..\..\readme.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="burning_shader_color.cpp" />
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<ClCompile Include="burning_shader_color.cpp" />
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<ClCompile Include="CB3DMeshWriter.cpp" />
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<ClCompile Include="CD3D9RenderTarget.cpp" />
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<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
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@ -1307,7 +1308,7 @@
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<ClCompile Include="CQ3LevelMesh.cpp" />
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<ClCompile Include="CSkinnedMesh.cpp" />
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<ClCompile Include="CSTLMeshFileLoader.cpp" />
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<ClCompile Include="CTRGouraudNoZ2.cpp" />
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<ClCompile Include="CTRGouraudNoZ2.cpp" />
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
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<ClCompile Include="CWGLManager.cpp" />
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<ClCompile Include="CXMeshFileLoader.cpp" />
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@ -1345,7 +1345,7 @@
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<ClInclude Include="..\..\include\IOctreeSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_color_fraq.h">
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<ClInclude Include="burning_shader_color_fraq.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_default.h">
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@ -1366,6 +1366,9 @@
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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@ -2303,7 +2306,7 @@
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<ClCompile Include="CWGLManager.cpp">
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<Filter>Irrlicht\video\OpenGL Context</Filter>
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</ClCompile>
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<ClCompile Include="burning_shader_color.cpp">
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<ClCompile Include="burning_shader_color.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp">
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