Remove more dead code

This commit is contained in:
sfan5 2024-03-09 22:34:05 +01:00
parent 70b0b46d50
commit d26c0aeaaf
11 changed files with 10 additions and 165 deletions

@ -29,21 +29,6 @@ enum E_FILE_ARCHIVE_TYPE
//! A gzip archive
EFAT_GZIP = MAKE_IRR_ID('g','z','i','p'),
//! A virtual directory
EFAT_FOLDER = MAKE_IRR_ID('f','l','d','r'),
//! An ID Software PAK archive
EFAT_PAK = MAKE_IRR_ID('P','A','K', 0),
//! A Nebula Device archive
EFAT_NPK = MAKE_IRR_ID('N','P','K', 0),
//! A Tape ARchive
EFAT_TAR = MAKE_IRR_ID('T','A','R', 0),
//! A wad Archive, Quake2, Halflife
EFAT_WAD = MAKE_IRR_ID('W','A','D', 0),
//! An Android asset file archive
EFAT_ANDROID_ASSET = MAKE_IRR_ID('A','S','S','E'),

@ -27,9 +27,6 @@ public:
//! constructor
IImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size, bool deleteMemory) :
Format(format), Size(size), Data(0), MipMapsData(0), BytesPerPixel(0), Pitch(0), DeleteMemory(deleteMemory), DeleteMipMapsMemory(false)
#if defined(IRRLICHT_sRGB)
,Format_sRGB(1)
#endif
{
BytesPerPixel = getBitsPerPixelFromFormat(Format) / 8;
Pitch = BytesPerPixel * Size.Width;
@ -51,18 +48,6 @@ public:
return Format;
}
#if defined(IRRLICHT_sRGB)
//! Texture is linear/sRGB (should be part of ColorFormat: default yes)
int get_sRGB() const
{
return Format_sRGB;
}
void set_sRGB(int val)
{
Format_sRGB = val;
}
#endif
//! Returns width and height of image data.
const core::dimension2d<u32>& getDimension() const
{
@ -455,10 +440,6 @@ protected:
bool DeleteMemory;
bool DeleteMipMapsMemory;
#if defined(IRRLICHT_sRGB)
int Format_sRGB;
#endif
};

@ -602,11 +602,6 @@ namespace scene
See IReferenceCounted::drop() for more information. */
virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
//! Get a mesh writer implementation if available
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
for details. */
virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) = 0;
//! Get a skinned mesh, which is not available as header-only code
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
for details. */

@ -34,10 +34,8 @@ namespace irr
Stencilbuffer(true),
Vsync(false),
AntiAlias(0),
HandleSRGB(false),
WithAlphaChannel(false),
Doublebuffer(true),
IgnoreInput(false),
Stereobuffer(false),
EventReceiver(0),
WindowId(0),
@ -74,10 +72,8 @@ namespace irr
Stencilbuffer = other.Stencilbuffer;
Vsync = other.Vsync;
AntiAlias = other.AntiAlias;
HandleSRGB = other.HandleSRGB;
WithAlphaChannel = other.WithAlphaChannel;
Doublebuffer = other.Doublebuffer;
IgnoreInput = other.IgnoreInput;
Stereobuffer = other.Stereobuffer;
EventReceiver = other.EventReceiver;
WindowId = other.WindowId;
@ -158,21 +154,6 @@ namespace irr
Default value: 0 - disabled */
u8 AntiAlias;
//! Flag to enable proper sRGB and linear color handling
/** In most situations, it is desirable to have the color handling in
non-linear sRGB color space, and only do the intermediate color
calculations in linear RGB space. If this flag is enabled, the device and
driver try to assure that all color input and output are color corrected
and only the internal color representation is linear. This means, that
the color output is properly gamma-adjusted to provide the brighter
colors for monitor display. And that blending and lighting give a more
natural look, due to proper conversion from non-linear colors into linear
color space for blend operations. If this flag is enabled, all texture colors
(which are usually in sRGB space) are correctly displayed. However vertex colors
and other explicitly set values have to be manually encoded in linear color space.
Default value: false. */
bool HandleSRGB;
//! Whether the main framebuffer uses an alpha channel.
/** In some situations it might be desirable to get a color
buffer with an alpha channel, e.g. when rendering into a
@ -192,13 +173,6 @@ namespace irr
single buffers. Default value: true */
bool Doublebuffer;
//! Specifies if the device should ignore input events
/** This is only relevant when using external I/O handlers.
External windows need to take care of this themselves.
Currently only supported by X11.
Default value: false */
bool IgnoreInput;
//! Specifies if the device should use stereo buffers
/** Some high-end gfx cards support two framebuffers for direct
support of stereoscopic output devices. If this flag is set the
@ -278,7 +252,7 @@ namespace irr
//! Define some private data storage.
/** Used when platform devices need access to OS specific data structures etc.
This is only used for Android at th emoment in order to access the native
This is only used for Android at the moment in order to access the native
Java RE. */
void *PrivateData;

@ -87,23 +87,6 @@ namespace irr
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
//! Defines a deprecated macro which generates a warning at compile time
/** The usage is simple
For typedef: typedef _IRR_DEPRECATED_ int test1;
For classes/structs: class _IRR_DEPRECATED_ test2 { ... };
For methods: class test3 { _IRR_DEPRECATED_ virtual void foo() {} };
For functions: template<class T> _IRR_DEPRECATED_ void test4(void) {}
**/
#if defined(IGNORE_DEPRECATED_WARNING)
#define _IRR_DEPRECATED_
#elif defined(_MSC_VER)
#define _IRR_DEPRECATED_ __declspec(deprecated)
#elif defined(__GNUC__)
#define _IRR_DEPRECATED_ __attribute__ ((deprecated))
#else
#define _IRR_DEPRECATED_
#endif
//! deprecated macro for virtual function override
/** prefer to use the override keyword for new code */
#define _IRR_OVERRIDE_ override

@ -18,22 +18,6 @@
// otherwise identity check will always compare the elements
//#define USE_MATRIX_TEST
// this is only for debugging purposes
//#define USE_MATRIX_TEST_DEBUG
#if defined( USE_MATRIX_TEST_DEBUG )
struct MatrixTest
{
MatrixTest () : ID(0), Calls(0) {}
char buf[256];
int Calls;
int ID;
};
static MatrixTest MTest;
#endif
namespace irr
{
namespace core
@ -466,10 +450,6 @@ namespace core
//! Flag is this matrix is identity matrix
mutable u32 definitelyIdentityMatrix;
#endif
#if defined ( USE_MATRIX_TEST_DEBUG )
u32 id;
mutable u32 calls;
#endif
};
@ -478,9 +458,6 @@ namespace core
inline CMatrix4<T>::CMatrix4( eConstructor constructor )
#if defined ( USE_MATRIX_TEST )
: definitelyIdentityMatrix(BIT_UNTESTED)
#endif
#if defined ( USE_MATRIX_TEST_DEBUG )
,id ( MTest.ID++), calls ( 0 )
#endif
{
switch ( constructor )
@ -501,9 +478,6 @@ namespace core
inline CMatrix4<T>::CMatrix4( const CMatrix4<T>& other, eConstructor constructor)
#if defined ( USE_MATRIX_TEST )
: definitelyIdentityMatrix(BIT_UNTESTED)
#endif
#if defined ( USE_MATRIX_TEST_DEBUG )
,id ( MTest.ID++), calls ( 0 )
#endif
{
switch ( constructor )

@ -199,7 +199,7 @@ bool CFileSystem::addFileArchive(const io::path& filename, bool ignoreCase,
s32 i;
// do we know what type it should be?
if (archiveType == EFAT_UNKNOWN || archiveType == EFAT_FOLDER)
if (archiveType == EFAT_UNKNOWN)
{
// try to load archive based on file name
for (i = ArchiveLoader.size()-1; i >=0 ; --i)
@ -295,7 +295,7 @@ bool CFileSystem::addFileArchive(IReadFile* file, bool ignoreCase,
bool ignorePaths, E_FILE_ARCHIVE_TYPE archiveType,
const core::stringc& password, IFileArchive** retArchive)
{
if (!file || archiveType == EFAT_FOLDER)
if (!file)
return false;
if (file)

@ -63,11 +63,6 @@ os::Printer::log("GLX >= 1.3", ELL_DEBUG);
GLX_SAMPLE_BUFFERS_SGIS, 1,
GLX_SAMPLES_SGIS, Params.AntiAlias, // 18,19
#endif
//#ifdef GL_ARB_framebuffer_sRGB
// GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, Params.HandleSRGB,
//#elif defined(GL_EXT_framebuffer_sRGB)
// GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, Params.HandleSRGB,
//#endif
GLX_STEREO, Params.Stereobuffer?True:False,
None
};
@ -209,11 +204,6 @@ os::Printer::log("GLX >= 1.3", ELL_DEBUG);
// GLX_USE_GL, which is silently ignored by glXChooseVisual
Params.Doublebuffer?GLX_DOUBLEBUFFER:GLX_USE_GL, // 14
Params.Stereobuffer?GLX_STEREO:GLX_USE_GL, // 15
//#ifdef GL_ARB_framebuffer_sRGB
// Params.HandleSRGB?GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB:GLX_USE_GL,
//#elif defined(GL_EXT_framebuffer_sRGB)
// Params.HandleSRGB?GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT:GLX_USE_GL,
//#endif
None
};

@ -467,10 +467,9 @@ bool CIrrDeviceLinux::createWindow()
WndAttributes.colormap = colormap;
WndAttributes.border_pixel = 0;
WndAttributes.event_mask = StructureNotifyMask | FocusChangeMask | ExposureMask;
if (!CreationParams.IgnoreInput)
WndAttributes.event_mask |= PointerMotionMask |
ButtonPressMask | KeyPressMask |
ButtonReleaseMask | KeyReleaseMask;
WndAttributes.event_mask |= PointerMotionMask |
ButtonPressMask | KeyPressMask |
ButtonReleaseMask | KeyReleaseMask;
if (!CreationParams.WindowId)
{
@ -513,14 +512,10 @@ bool CIrrDeviceLinux::createWindow()
{
// attach external window
XWindow = (Window)CreationParams.WindowId;
if (!CreationParams.IgnoreInput)
{
// Note: This might be further improved by using a InputOnly window instead of InputOutput.
// I think then it should be possible to render into the given parent window instead of
// creating a child-window.
// That could also be a third option for IgnoreInput in the CreationParams.
// But we need another window variable then and have to split input/output in
// the rest of the device code.
// Also... this does possibly leak.
Window child_window = XCreateWindow(XDisplay,
XWindow,

@ -153,16 +153,6 @@ bool COpenGLDriver::genericDriverInit()
#endif
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
Params.HandleSRGB &= ((FeatureAvailable[IRR_ARB_framebuffer_sRGB] || FeatureAvailable[IRR_EXT_framebuffer_sRGB]) &&
FeatureAvailable[IRR_EXT_texture_sRGB]);
#if defined(GL_ARB_framebuffer_sRGB)
if (Params.HandleSRGB)
glEnable(GL_FRAMEBUFFER_SRGB);
#elif defined(GL_EXT_framebuffer_sRGB)
if (Params.HandleSRGB)
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
#endif
// This is a fast replacement for NORMALIZE_NORMALS
// if ((Version>101) || FeatureAvailable[IRR_EXT_rescale_normal])
// glEnable(GL_RESCALE_NORMAL_EXT);
@ -3688,16 +3678,6 @@ bool COpenGLDriver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& intern
break;
}
#if defined(GL_ARB_framebuffer_sRGB) || defined(GL_EXT_framebuffer_sRGB)
if (Params.HandleSRGB)
{
if (internalFormat == GL_RGBA)
internalFormat = GL_SRGB_ALPHA_EXT;
else if (internalFormat == GL_RGB)
internalFormat = GL_SRGB_EXT;
}
#endif
return supported;
}

@ -4,8 +4,8 @@
#include "CWGLManager.h"
#ifdef _IRR_COMPILE_WITH_WGL_MANAGER_
#ifdef _IRR_COMPILE_WITH_WGL_MANAGER_
#include "os.h"
#include <GL/gl.h>
@ -240,22 +240,10 @@ bool CWGLManager::initialize(const SIrrlichtCreationParameters& params, const SE
WGL_SAMPLES_3DFX,AntiAlias, // 20,21
WGL_SAMPLE_BUFFERS_3DFX, (Params.AntiAlias>0) ? 1 : 0,
#endif
#ifdef WGL_ARB_framebuffer_sRGB
WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, Params.HandleSRGB ? 1:0,
#elif defined(WGL_EXT_framebuffer_sRGB)
WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT, Params.HandleSRGB ? 1:0,
#endif
// WGL_DEPTH_FLOAT_EXT, 1,
0,0,0,0
};
int iAttrSize = sizeof(iAttributes)/sizeof(int);
const bool framebuffer_srgb_supported = ((wglExtensions.find("WGL_ARB_framebuffer_sRGB") != -1) ||
(wglExtensions.find("WGL_EXT_framebuffer_sRGB") != -1));
if (!framebuffer_srgb_supported)
{
memmove(&iAttributes[24],&iAttributes[26],sizeof(int)*(iAttrSize-26));
iAttrSize -= 2;
}
if (!multi_sample_supported)
{
memmove(&iAttributes[20],&iAttributes[24],sizeof(int)*(iAttrSize-24));
@ -507,5 +495,5 @@ bool CWGLManager::swapBuffers()
}
}
#endif
#endif