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https://github.com/minetest/irrlicht.git
synced 2024-11-09 17:23:50 +01:00
Remove some dead code
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88ca26c418
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@ -127,220 +127,6 @@ void COpenGLExtensionHandler::dump(ELOG_LEVEL logLevel) const
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}
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void COpenGLExtensionHandler::dumpFramebufferFormats() const
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{
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#ifdef _IRR_WINDOWS_API_
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HDC hdc=wglGetCurrentDC();
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core::stringc wglExtensions;
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#ifdef WGL_ARB_extensions_string
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PFNWGLGETEXTENSIONSSTRINGARBPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
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if (irrGetExtensionsString)
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wglExtensions = irrGetExtensionsString(hdc);
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#elif defined(WGL_EXT_extensions_string)
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PFNWGLGETEXTENSIONSSTRINGEXTPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
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if (irrGetExtensionsString)
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wglExtensions = irrGetExtensionsString(hdc);
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#endif
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const bool pixel_format_supported = (wglExtensions.find("WGL_ARB_pixel_format") != -1);
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const bool multi_sample_supported = ((wglExtensions.find("WGL_ARB_multisample") != -1) ||
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(wglExtensions.find("WGL_EXT_multisample") != -1) || (wglExtensions.find("WGL_3DFX_multisample") != -1) );
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#ifdef _DEBUG
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os::Printer::log("WGL_extensions", wglExtensions);
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#endif
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#ifdef WGL_ARB_pixel_format
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat_ARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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if (pixel_format_supported && wglChoosePixelFormat_ARB)
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{
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// This value determines the number of samples used for antialiasing
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// My experience is that 8 does not show a big
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// improvement over 4, but 4 shows a big improvement
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// over 2.
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribiv_ARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)wglGetProcAddress("wglGetPixelFormatAttribivARB");
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if (wglGetPixelFormatAttribiv_ARB)
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{
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int vals[128];
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int atts[] = {
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WGL_NUMBER_PIXEL_FORMATS_ARB,
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WGL_DRAW_TO_BITMAP_ARB,
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WGL_ACCELERATION_ARB,
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WGL_NEED_PALETTE_ARB,
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WGL_NEED_SYSTEM_PALETTE_ARB,
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WGL_SWAP_LAYER_BUFFERS_ARB,
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WGL_SWAP_METHOD_ARB,
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WGL_NUMBER_OVERLAYS_ARB,
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WGL_NUMBER_UNDERLAYS_ARB,
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WGL_TRANSPARENT_ARB,
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WGL_TRANSPARENT_RED_VALUE_ARB,
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WGL_TRANSPARENT_GREEN_VALUE_ARB,
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WGL_TRANSPARENT_BLUE_VALUE_ARB,
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WGL_TRANSPARENT_ALPHA_VALUE_ARB,
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WGL_TRANSPARENT_INDEX_VALUE_ARB,
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WGL_SHARE_DEPTH_ARB,
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WGL_SHARE_STENCIL_ARB,
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WGL_SHARE_ACCUM_ARB,
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WGL_SUPPORT_GDI_ARB,
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WGL_SUPPORT_OPENGL_ARB,
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WGL_DOUBLE_BUFFER_ARB,
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WGL_STEREO_ARB,
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WGL_PIXEL_TYPE_ARB,
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WGL_COLOR_BITS_ARB,
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WGL_RED_BITS_ARB,
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WGL_RED_SHIFT_ARB,
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WGL_GREEN_BITS_ARB,
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WGL_GREEN_SHIFT_ARB,
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WGL_BLUE_BITS_ARB,
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WGL_BLUE_SHIFT_ARB,
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WGL_ALPHA_BITS_ARB,
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WGL_ALPHA_SHIFT_ARB,
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WGL_ACCUM_BITS_ARB,
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WGL_ACCUM_RED_BITS_ARB,
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WGL_ACCUM_GREEN_BITS_ARB,
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WGL_ACCUM_BLUE_BITS_ARB,
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WGL_ACCUM_ALPHA_BITS_ARB,
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WGL_DEPTH_BITS_ARB,
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WGL_STENCIL_BITS_ARB,
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WGL_AUX_BUFFERS_ARB
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#ifdef WGL_ARB_render_texture
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,WGL_BIND_TO_TEXTURE_RGB_ARB //40
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,WGL_BIND_TO_TEXTURE_RGBA_ARB
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#endif
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#ifdef WGL_ARB_pbuffer
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,WGL_DRAW_TO_PBUFFER_ARB //42
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,WGL_MAX_PBUFFER_PIXELS_ARB
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,WGL_MAX_PBUFFER_WIDTH_ARB
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,WGL_MAX_PBUFFER_HEIGHT_ARB
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#endif
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#ifdef WGL_ARB_framebuffer_sRGB
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,WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB //46
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#endif
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#ifdef WGL_ARB_multisample
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,WGL_SAMPLES_ARB //47
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,WGL_SAMPLE_BUFFERS_ARB
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#endif
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#ifdef WGL_EXT_depth_float
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,WGL_DEPTH_FLOAT_EXT //49
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#endif
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,0,0,0,0
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};
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size_t nums = sizeof(atts)/sizeof(int);
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const bool depth_float_supported= (wglExtensions.find("WGL_EXT_depth_float") != -1);
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if (!depth_float_supported)
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{
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memmove(&atts[49], &atts[50], (nums-50)*sizeof(int));
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nums -= 1;
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}
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if (!multi_sample_supported)
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{
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memmove(&atts[47], &atts[49], (nums-49)*sizeof(int));
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nums -= 2;
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}
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const bool framebuffer_sRGB_supported= (wglExtensions.find("WGL_ARB_framebuffer_sRGB") != -1);
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if (!framebuffer_sRGB_supported)
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{
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memmove(&atts[46], &atts[47], (nums-47)*sizeof(int));
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nums -= 1;
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}
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const bool pbuffer_supported = (wglExtensions.find("WGL_ARB_pbuffer") != -1);
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if (!pbuffer_supported)
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{
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memmove(&atts[42], &atts[46], (nums-46)*sizeof(int));
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nums -= 4;
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}
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const bool render_texture_supported = (wglExtensions.find("WGL_ARB_render_texture") != -1);
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if (!render_texture_supported)
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{
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memmove(&atts[40], &atts[42], (nums-42)*sizeof(int));
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nums -= 2;
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}
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wglGetPixelFormatAttribiv_ARB(hdc,0,0,1,atts,vals);
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const int count = vals[0];
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atts[0]=WGL_DRAW_TO_WINDOW_ARB;
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for (int i=1; i<count; ++i)
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{
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memset(vals,0,sizeof(vals));
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#define tmplog(x,y) os::Printer::log(x, core::stringc(y).c_str())
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const BOOL res = wglGetPixelFormatAttribiv_ARB(hdc,i,0,(UINT)nums,atts,vals);
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if (FALSE==res)
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continue;
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tmplog("Pixel format ",i);
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u32 j=0;
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tmplog("Draw to window " , vals[j]);
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tmplog("Draw to bitmap " , vals[++j]);
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++j;
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tmplog("Acceleration " , (vals[j]==WGL_NO_ACCELERATION_ARB?"No":
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vals[j]==WGL_GENERIC_ACCELERATION_ARB?"Generic":vals[j]==WGL_FULL_ACCELERATION_ARB?"Full":"ERROR"));
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tmplog("Need palette " , vals[++j]);
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tmplog("Need system palette " , vals[++j]);
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tmplog("Swap layer buffers " , vals[++j]);
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++j;
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tmplog("Swap method " , (vals[j]==WGL_SWAP_EXCHANGE_ARB?"Exchange":
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vals[j]==WGL_SWAP_COPY_ARB?"Copy":vals[j]==WGL_SWAP_UNDEFINED_ARB?"Undefined":"ERROR"));
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tmplog("Number of overlays " , vals[++j]);
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tmplog("Number of underlays " , vals[++j]);
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tmplog("Transparent " , vals[++j]);
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tmplog("Transparent red value " , vals[++j]);
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tmplog("Transparent green value " , vals[++j]);
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tmplog("Transparent blue value " , vals[++j]);
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tmplog("Transparent alpha value " , vals[++j]);
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tmplog("Transparent index value " , vals[++j]);
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tmplog("Share depth " , vals[++j]);
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tmplog("Share stencil " , vals[++j]);
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tmplog("Share accum " , vals[++j]);
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tmplog("Support GDI " , vals[++j]);
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tmplog("Support OpenGL " , vals[++j]);
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tmplog("Double Buffer " , vals[++j]);
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tmplog("Stereo Buffer " , vals[++j]);
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tmplog("Pixel type " , vals[++j]);
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tmplog("Color bits" , vals[++j]);
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tmplog("Red bits " , vals[++j]);
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tmplog("Red shift " , vals[++j]);
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tmplog("Green bits " , vals[++j]);
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tmplog("Green shift " , vals[++j]);
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tmplog("Blue bits " , vals[++j]);
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tmplog("Blue shift " , vals[++j]);
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tmplog("Alpha bits " , vals[++j]);
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tmplog("Alpha Shift " , vals[++j]);
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tmplog("Accum bits " , vals[++j]);
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tmplog("Accum red bits " , vals[++j]);
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tmplog("Accum green bits " , vals[++j]);
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tmplog("Accum blue bits " , vals[++j]);
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tmplog("Accum alpha bits " , vals[++j]);
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tmplog("Depth bits " , vals[++j]);
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tmplog("Stencil bits " , vals[++j]);
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tmplog("Aux buffers " , vals[++j]);
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if (render_texture_supported)
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{
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tmplog("Bind to texture RGB" , vals[++j]);
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tmplog("Bind to texture RGBA" , vals[++j]);
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}
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if (pbuffer_supported)
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{
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tmplog("Draw to pbuffer" , vals[++j]);
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tmplog("Max pbuffer pixels " , vals[++j]);
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tmplog("Max pbuffer width" , vals[++j]);
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tmplog("Max pbuffer height" , vals[++j]);
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}
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if (framebuffer_sRGB_supported)
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tmplog("Framebuffer sRBG capable" , vals[++j]);
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if (multi_sample_supported)
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{
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tmplog("Samples " , vals[++j]);
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tmplog("Sample buffers " , vals[++j]);
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}
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if (depth_float_supported)
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tmplog("Depth float" , vals[++j]);
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#undef tmplog
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}
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}
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}
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#endif
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#elif defined(IRR_LINUX_DEVICE)
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#endif
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}
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void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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{
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const f32 ogl_ver = core::fast_atof(reinterpret_cast<const c8*>(glGetString(GL_VERSION)));
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@ -1010,8 +1010,6 @@ class COpenGLExtensionHandler
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//! show all features with availability
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void dump(ELOG_LEVEL logLevel) const;
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void dumpFramebufferFormats() const;
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// Some variables for properties
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bool StencilBuffer;
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bool TextureCompressionExtension;
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