mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 16:07:31 +01:00
49 lines
1.1 KiB
GLSL
49 lines
1.1 KiB
GLSL
/* Attributes */
|
|
|
|
attribute vec3 inVertexPosition;
|
|
attribute vec3 inVertexNormal;
|
|
attribute vec4 inVertexColor;
|
|
attribute vec2 inTexCoord0;
|
|
attribute vec2 inTexCoord1;
|
|
|
|
/* Uniforms */
|
|
|
|
uniform mat4 uWVPMatrix;
|
|
uniform mat4 uWVMatrix;
|
|
uniform mat4 uNMatrix;
|
|
|
|
uniform vec4 uGlobalAmbient;
|
|
uniform vec4 uMaterialAmbient;
|
|
uniform vec4 uMaterialDiffuse;
|
|
uniform vec4 uMaterialEmissive;
|
|
uniform vec4 uMaterialSpecular;
|
|
uniform float uMaterialShininess;
|
|
|
|
uniform float uThickness;
|
|
|
|
/* Varyings */
|
|
|
|
varying vec2 vTextureCoord0;
|
|
varying vec4 vVertexColor;
|
|
varying vec4 vSpecularColor;
|
|
varying float vFogCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
|
gl_PointSize = uThickness;
|
|
|
|
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
|
vec3 P = normalize(Position);
|
|
vec3 N = normalize(vec4(uNMatrix * vec4(inVertexNormal, 0.0)).xyz);
|
|
vec3 R = reflect(P, N);
|
|
|
|
float V = 2.0 * sqrt(R.x*R.x + R.y*R.y + (R.z+1.0)*(R.z+1.0));
|
|
vTextureCoord0 = vec2(R.x/V + 0.5, R.y/V + 0.5);
|
|
|
|
vVertexColor = inVertexColor.bgra;
|
|
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
vFogCoord = length(Position);
|
|
}
|