2022-08-27 16:28:18 +02:00
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local S = lucky_block.intllib
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-- custom function (punches player with 5 damage)
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local function punchy(pos, player)
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player:punch(player, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5}
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}, nil)
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minetest.sound_play("player_damage", {pos = pos, gain = 1.0}, true)
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minetest.chat_send_player(player:get_player_name(),
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lucky_block.green .. S("Stop hitting yourself!"))
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end
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-- custom function (pint sized player) and potion with recipe
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local function pint(pos, player)
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player:set_properties({
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visual_size = {x = 0.5, y = 0.5},
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collisionbox = {-0.15, 0.0, -0.15, 0.15, .85, 0.15},
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eye_height = 0.73,
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stepheight = 0.3
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})
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minetest.chat_send_player(player:get_player_name(),
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lucky_block.green .. S("Pint Sized Player!"))
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minetest.sound_play(lucky_block.snd_pop2, {pos = pos, gain = 1.0}, true)
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minetest.after (180, function(player, pos) -- 3 minutes
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if player and player:is_player() then
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player:set_properties({
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visual_size = {x = 1.0, y = 1.0},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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eye_height = 1.47,
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stepheight = 0.6
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})
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minetest.sound_play(lucky_block.snd_pop2, {
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pos = player:get_pos(), gain = 1.0}, true)
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end
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end, player)
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end
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-- pint sized potion item
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minetest.register_craftitem("lucky_block:pint_sized_potion", {
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description = S("Pint Sized Potion (DRINK ME)"),
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inventory_image = "lucky_pint_sized_potion.png",
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groups = {vessel = 1},
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on_use = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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local pos = user:get_pos()
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local inv = user:get_inventory()
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local item = "vessels:glass_bottle"
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if inv:room_for_item("main", {name = item}) then
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inv:add_item("main", item)
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else
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minetest.add_item(pos, {name = item})
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end
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pint(pos, user)
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return itemstack
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end
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})
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-- pint sized potion recipe (default)
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if lucky_block.mod_def then
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minetest.register_craft({
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output = "lucky_block:pint_sized_potion",
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recipe = {
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{"default:bush_sapling", "flowers:tulip", "default:acacia_bush_sapling"},
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{"dye:blue", "default:apple", "dye:cyan"},
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{"", "vessels:glass_bottle", ""}
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}
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})
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end
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-- custom function (slender player) and potion with recipe
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local function slender(pos, player)
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player:set_properties({
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visual_size = {x = 1.0, y = 1.5},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7 + .85, 0.3},
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eye_height = 1.47 + 0.73,
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stepheight = 0.9
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})
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minetest.chat_send_player(player:get_player_name(),
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lucky_block.green .. S("Slender Player!"))
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minetest.sound_play(lucky_block.snd_pop2, {pos = pos, gain = 1.0}, true)
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minetest.after (180, function(player, pos) -- 3 minutes
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if player and player:is_player() then
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player:set_properties({
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visual_size = {x = 1.0, y = 1.0},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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eye_height = 1.47,
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stepheight = 0.6
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})
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minetest.sound_play(lucky_block.snd_pop2, {
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pos = player:get_pos(), gain = 1.0}, true)
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end
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end, player)
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end
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-- slender player potion item
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minetest.register_craftitem("lucky_block:slender_player_potion", {
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description = S("Slender Player Potion (DRINK ME)"),
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inventory_image = "lucky_slender_potion.png",
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groups = {vessel = 1},
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on_use = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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local pos = user:get_pos()
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local inv = user:get_inventory()
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local item = "vessels:glass_bottle"
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if inv:room_for_item("main", {name = item}) then
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inv:add_item("main", item)
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else
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minetest.add_item(pos, {name = item})
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end
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slender(pos, user)
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return itemstack
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end
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})
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-- slender player potion recipe
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if lucky_block.mod_def then
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minetest.register_craft({
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output = "lucky_block:slender_player_potion",
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recipe = {
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{"default:bush_sapling", "flowers:rose", "default:pine_bush_sapling"},
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{"dye:red", "default:apple", "dye:orange"},
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{"", "vessels:glass_bottle", ""}
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}
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})
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end
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-- lightning staff
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minetest.register_tool("lucky_block:lightning_staff", {
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description = S("Lightning Staff"),
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inventory_image = "lucky_lightning_staff.png",
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range = 10,
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:get_pos()
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if pointed_thing.type == "object" then
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pos = pointed_thing.ref:get_pos()
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elseif pointed_thing.type == "node" then
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pos = pointed_thing.above
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end
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if not pos then return end
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local bnod = pos and minetest.get_node_or_nil(pos)
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local bref = bnod and minetest.registered_items[bnod.name]
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if bref and bref.buildable_to == true then
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minetest.set_node(pos, {name = "fire:basic_flame"})
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end
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local radius = 4
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local objs = minetest.get_objects_inside_radius(pos, radius)
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local obj_pos, dist
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-- add temp entity to cause damage
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local tmp_ent = minetest.add_entity(pos, "lucky_block:temp")
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for n = 1, #objs do
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obj_pos = objs[n]:get_pos()
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dist = vector.distance(pos, obj_pos)
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if dist < 1 then dist = 1 end
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local damage = math.floor((4 / dist) * radius)
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local ent = objs[n]:get_luaentity()
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-- if you blast yourself then delay hurt for bones mod if dead
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if objs[n] == user then
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minetest.after(0.1, function()
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objs[n]:punch(tmp_ent, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage, fire = 1}
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}, pos)
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end)
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else
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objs[n]:punch(tmp_ent, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage, fire = 1}
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}, pos)
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end
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end
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minetest.add_particle({
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pos = {x = pos.x, y = pos.y + 4, z = pos.z},
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velocity = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 1.0,
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collisiondetection = false,
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texture = "lucky_lightning.png",
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size = 100,
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glow = 15
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})
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minetest.sound_play("lightning", {
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pos = pos, gain = 1.0, max_hear_distance = 25}, true)
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itemstack:add_wear(65535 / 50) -- 50 uses
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return itemstack
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end
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})
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-- custom function (drop player inventory and replace with items and show msg)
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local function dropsy(pos, player, def)
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local player_inv = player:get_inventory()
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pos = player:get_pos() or pos
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for i = 1, player_inv:get_size("main") do
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local obj = minetest.add_item(pos, player_inv:get_stack("main", i))
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if obj then
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9
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})
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end
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player_inv:set_stack("main", i, def.item)
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end
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minetest.chat_send_player(player:get_player_name(), lucky_block.green .. S(def.msg))
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end
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local tex = lucky_block.mod_mcl and "default_glass.png" or "default_obsidian_glass.png^[brighten"
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-- void mirror block (place to see through solid walls)
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minetest.register_node("lucky_block:void_mirror", {
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description = S("Void Mirror (Place to see through solid walls during daytime)"),
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drawtype = "normal",
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tiles = {tex},
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use_texture_alpha = "clip",
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groups = {handy = 1, snappy = 3, not_in_creative_inventory = 1},
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sounds = lucky_block.snd_glass,
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_mcl_hardness = 0.6
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})
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-- Troll item drop
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local function fake_items(pos, player, def)
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for n = 1, 25 do
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minetest.add_particle({
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time = 15,
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pos = {
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x = pos.x + math.random(-20, 20) / 10,
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y = pos.y,
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z = pos.z + math.random(-20, 20) / 10
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},
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velocity = {x = 0, y = 2, z = 0},
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acceleration = {x = 0, y = -10, z = 0},
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expirationtime = 4,
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maxsize = 4,
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texture = def.tex,
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glow = 2,
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size = 5,
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collisiondetection = true,
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vertical = true
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})
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end
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minetest.chat_send_player(player:get_player_name(),
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lucky_block.green .. S("Wow! So many faux " .. def.txt .. "!"))
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end
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-- Void Pick (disable for mineclone since it has silk touch tools)
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if not lucky_block.mod_mcl then
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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-- are we holding Crystal Shovel?
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if not digger
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or digger:get_wielded_item():get_name() ~= "lucky_block:pick_void" then
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return old_handle_node_drops(pos, drops, digger)
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end
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local nn = minetest.get_node(pos).name
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if nn == "default:furnace_active"
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or nn:find("xpanes:")
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or nn:find("door")
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2022-11-05 17:24:19 +01:00
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or minetest.get_item_group(nn, "cracky") == 0
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or minetest.get_item_group(nn, "no_silktouch") == 1 then
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2022-08-27 16:28:18 +02:00
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return old_handle_node_drops(pos, drops, digger)
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end
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return old_handle_node_drops(pos, {ItemStack(nn)}, digger)
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end
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minetest.register_tool("lucky_block:pick_void", {
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2022-11-05 17:24:19 +01:00
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description = "Void pick (Silk Touch)",
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2022-08-27 16:28:18 +02:00
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inventory_image = "lucky_void_pick.png",
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wield_image = "lucky_void_pick.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level = 3,
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groupcaps = {
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cracky = {
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times = {[1] = 2.4, [2] = 1.2, [3] = 0.60},
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uses = 20,
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maxlevel = 3
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}
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},
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damage_groups = {fleshy = 5},
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},
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groups = {pickaxe = 1, not_in_creative_inventory = 1},
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sound = {breaks = "default_tool_breaks"}
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})
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end
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-- add custom functions and special drops
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lucky_block:add_blocks({
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{"cus", pint},
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{"cus", punchy},
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{"cus", slender},
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{"dro", {"lucky_block:pint_sized_potion"}, 1},
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{"dro", {"lucky_block:slender_player_potion"}, 1},
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{"dro", {"lucky_block:void_mirror"}}
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})
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-- custom items for default mod
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if lucky_block.mod_def then
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lucky_block:add_blocks({
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{"cus", dropsy, {item = "default:dry_shrub", msg = "Dry shrub takeover!"} },
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{"cus", fake_items, {tex = "default_diamond.png", txt = "diamonds"} },
|
|
|
|
{"cus", fake_items, {tex = "default_gold_ingot.png", txt = "ingots"} },
|
|
|
|
{"cus", fake_items, {tex = "default_mese_crystal.png", txt = "crystals"} },
|
|
|
|
{"nod", "default:chest", 0, {
|
|
|
|
{name = "lucky_block:pick_void", max = 1, chance = 7},
|
|
|
|
{name = "default:stone_with_coal", max = 5},
|
|
|
|
{name = "default:stone_with_iron", max = 5},
|
|
|
|
{name = "default:stone_with_copper", max = 5},
|
|
|
|
{name = "default:stone_with_mese", max = 5},
|
|
|
|
{name = "default:stone_with_gold", max = 5},
|
|
|
|
{name = "default:stone_with_diamond", max = 5}
|
|
|
|
}},
|
|
|
|
{"nod", "default:chest", 0, {
|
|
|
|
{name = "default:stick", max = 10},
|
|
|
|
{name = "default:acacia_bush_stem", max = 10},
|
|
|
|
{name = "default:bush_stem", max = 10},
|
|
|
|
{name = "default:pine_bush_stem", max = 10},
|
|
|
|
{name = "default:grass_1", max = 10},
|
|
|
|
{name = "default:dry_grass_1", max = 10},
|
|
|
|
{name = "lucky_block:lightning_staff", max = 1, chance = 10}
|
|
|
|
}}
|
|
|
|
})
|
|
|
|
end
|