add another special item drop

This commit is contained in:
TenPlus1 2017-07-24 12:54:17 +01:00
parent 743f660e67
commit cfcd2b9ccc
2 changed files with 16 additions and 1 deletions

@ -20,4 +20,4 @@ Changelog:
- 0.5 - Explosions now have radius and fire setting, also added new blocks
- 0.6 - Use TNT mod for explosions and if not active do entity damage only
Lucky Blocks: 117 (depending on mods enabled)
Lucky Blocks: 118 (depending on mods enabled)

@ -106,6 +106,7 @@ if screwdriver and screwdriver.handler then
minetest.register_tool(":screwdriver:screwdriver_magenta", {
description = "Super Mega Magenta Ultra Screwdriver 2500\n(left-click to rotate face, right-click to rotates axis)",
inventory_image = "screwdriver.png^[colorize:#ff009970",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 2500)
@ -291,3 +292,17 @@ lucky_block:add_blocks({
{"dro", {"bonemeal:mulch", "bonemeal:bonemeal", "bonemeal:fertiliser"}, 10},
})
end
-- Special items
minetest.register_node("lucky_block:void_mirror", {
description = "Void Mirror (Place to see through solid walls during daytime)",
drawtype = "normal",
tiles = {"default_obsidian_glass.png^[brighten"},
use_texture_alpha = true,
groups = {snappy = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
})
lucky_block:add_blocks({
{"dro", {"lucky_block:void_mirror"}, 1},
})