lucky_block/lb_default.lua
2022-08-28 08:29:05 +01:00

535 lines
16 KiB
Lua

local S = lucky_block.intllib
local MP = minetest.get_modpath("lucky_block")
-- default mod
if lucky_block.def_mod then
-- chest items
lucky_block:add_chest_items({
{name = "default:wood", max = 5},
{name = "default:apple", max = 3},
{name = "default:steel_ingot", max = 3},
{name = "default:gold_ingot", max = 3, chance = 2},
{name = "default:diamond", max = 2, chance = 3},
{name = "default:mese_crystal_fragment", max = 3, chance = 3},
{name = "default:pick_steel", max = 1, chance = 2, min_wear = 20000, max_wear = 65536}
})
local dpath = minetest.get_modpath("default") .. "/schematics/"
-- Default tree schematics
lucky_block:add_schematics({
{"appletree", dpath .. "apple_tree_from_sapling.mts", {x = 3, y = 1, z = 3}},
{"jungletree", dpath .. "jungle_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"defpinetree", dpath .. "pine_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"acaciatree", dpath .. "acacia_tree_from_sapling.mts", {x = 4, y = 1, z = 4}},
{"aspentree", dpath .. "aspen_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"largecactus", dpath .. "large_cactus.mts", {x = 2, y = 1, z = 2}},
{"defaultbush", dpath .. "bush.mts", {x = 1, y = 1, z = 1}},
{"acaciabush", dpath .. "acacia_bush.mts", {x = 1, y = 1, z = 1}},
{"corals", MP .. "/schematics/corals.mts", {x = 2, y = 1, z = 2}}
})
-- Default lucky blocks
lucky_block:add_blocks({
{"nod", {"default:chest"}, 0},
{"lig"},
{"fal", {"default:wood", "default:gravel", "default:sand",
"default:desert_sand", "default:stone", "default:dirt",
"default:goldblock"}, 0},
{"sch", "watertrap", 1, true},
{"tel"},
{"dro", {"default:apple"}, 10},
{"sch", "appletree", 0, false},
{"dro", {"default:snow"}, 10},
{"nod", "default:chest", 0, {
{name = "bucket:bucket_water", max = 1},
{name = "default:wood", max = 3},
{name = "default:pick_diamond", max = 1},
{name = "default:coal_lump", max = 3}
}},
{"sch", "sandtrap", 1, true},
{"sch", "defpinetree", 0, false},
{"sch", "lavatrap", 1, true},
{"dro", {"default:mese_crystal_fragment"}, 15},
{"dro", {"default:mese_crystal"}, 10},
{"dro", {"default:mese"}, 1},
{"exp", 2},
{"sch", "acaciabush", 0, false},
{"nod", "default:diamondblock", 0},
{"nod", "default:steelblock", 0},
{"nod", "default:dirt", 0},
{"nod", "default:chest", 0, {
{name = "default:dirt", max = 15},
{name = "default:dirt_with_dry_grass", max = 15},
{name = "default:dirt_with_rainforest_litter", max = 15},
{name = "default:dirt_with_grass", max = 15},
{name = "default:dirt_with_snow", max = 15},
}},
{"dro", {"dye:"}, 10, true},
{"dro", {"default:sword_steel"}},
{"sch", "jungletree", 0, false},
{"sch", "sandtrap", 1, true, {{"default:sand", "default:silver_sand"}} },
{"dro", {"default:pick_steel"}},
{"dro", {"default:shovel_steel"}},
{"exp"},
{"dro", {"default:coal_lump"}, 3},
{"sch", "defaultbush", 0, false},
{"tro", "default:mese", "tnt_blast", true},
{"sch", "acaciatree", 0, false},
{"dro", {"default:axe_steel"}},
{"dro", {"default:sword_bronze"}},
{"exp", 3},
{"nod", "default:chest", 0, {
{name = "default:acacia_sapling", max = 10},
{name = "default:aspen_sapling", max = 10},
{name = "default:pine_sapling", max = 10},
{name = "default:sapling", max = 10},
{name = "default:junglesapling", max = 10},
{name = "default:acacia_bush_sapling", max = 5},
{name = "default:bush_sapling", max = 5},
}},
{"sch", "platform", 1, true},
{"nod", "default:wood", 0},
{"dro", {"default:pick_bronze"}},
{"sch", "aspentree", 0, false},
{"dro", {"default:shovel_bronze"}},
{"nod", "default:gravel", 0},
{"sch", "sandtrap", 1, true, {{"default:sand", "default:gravel"}} },
{"sch", "largecactus", 0, false},
{"dro", {"default:axe_bronze"}},
{"dro", {"default:bookshelf", "default:book", "default:paper"}, 5},
{"dro", {"default:fence_wood"}, 10},
{"dro", {"default:fence_acacia_wood"}, 10},
{"dro", {"default:fence_aspen_wood"}, 10},
{"dro", {"default:fence_junglewood"}, 10},
{"dro", {"default:fence_pine_wood"}, 10},
{"sch", "obsidiantrap", 1, true},
{"sch", "sandtrap", 1, true, {{"default:sand", "default:desert_sand"}} },
{"nod", "default:chest", 0, {
{name = "default:acacia_wood", max = 10},
{name = "default:aspen_wood", max = 10},
{name = "default:pine_wood", max = 10},
{name = "default:wood", max = 10},
{name = "default:junglewood", max = 10},
}},
{"nod", "default:chest", 0, {
{name = "default:acacia_tree", max = 10},
{name = "default:aspen_tree", max = 10},
{name = "default:pine_tree", max = 10},
{name = "default:tree", max = 10},
{name = "default:jungletree", max = 10},
}},
{"dro", {"default:coral_brown"}, 5},
{"dro", {"default:coral_orange"}, 5},
{"dro", {"default:coral_skeleton"}, 5},
{"sch", "corals", 0, true},
{"dro", {"default:mese_post_light"}, 5},
{"dro", {"default:fence_wood"}, 5},
{"nod", "default:mese_post_light"},
{"dro", {"default:silver_sand"}, 20},
{"dro", {"default:sand"}, 20},
{"dro", {"default:desert_sand"}, 20},
{"dro", {"default:gravel"}, 15},
{"nod", "default:chest", 0, {
{name = "default:silver_sand", max = 20},
{name = "default:silver_sandstone", max = 20},
{name = "default:desert_sand", max = 20},
{name = "default:silver_sandstone", max = 20},
{name = "default:sand", max = 20},
{name = "default:sandstone", max = 20},
{name = "default:gravel", max = 20},
}},
{"dro", {"default:obsidian"}, 14}
})
-- Additional Wishing Well Styles
lucky_block:add_blocks({
{"sch", "wishingwell", 0, true},
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:silver_sandstone_brick"},
{"stairs:slab_stonebrick", "stairs:slab_silver_sandstone_brick"},
{"default:fence_wood", "default:fence_aspen_wood"},
{"default:steelblock", "default:tinblock"},
} },
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:sandstonebrick"},
{"stairs:slab_stonebrick", "stairs:slab_sandstonebrick"},
{"default:fence_wood", "default:fence_junglewood"},
{"default:steelblock", "default:goldblock"},
} },
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:desert_stonebrick"},
{"stairs:slab_stonebrick", "stairs:slab_desert_stonebrick"},
{"default:fence_wood", "default:fence_acacia_wood"},
{"default:steelblock", "default:copperblock"},
} },
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:desert_sandstone_brick"},
{"stairs:slab_stonebrick", "stairs:slab_desert_sandstone_brick"},
{"default:fence_wood", "default:fence_pine_wood"},
{"default:steelblock", "default:bronzeblock"},
} },
})
end
-- wool mod
if minetest.get_modpath("wool") then
lucky_block:add_blocks({
{"sch", "sandtrap", 1, true, {{"default:sand", "wool:red"}} },
{"dro", {"wool:"}, 10, true},
{"sch", "sandtrap", 1, true, {{"default:sand", "wool:green"}} },
{"dro", {"wool:white"}, 10}
})
end
-- Flowers mod
if minetest.get_modpath("flowers") then
lucky_block:add_blocks({
{"nod", "flowers:rose", 0},
{"dro", {"flowers:mushroom_red"}, 5},
{"dro", {"flowers:mushroom_brown"}, 5},
{"dro", {"flowers:rose", "flowers:tulip", "flowers:dandelion_yellow",
"flowers:geranium", "flowers:viola", "flowers:dandelion_white"}, 12},
{"nod", "default:chest", 0, {
{name = "flowers:geranium", max = 15},
{name = "flowers:viola", max = 15},
{name = "flowers:dandelion_white", max = 15},
{name = "flowers:dandelion_yellow", max = 15},
{name = "flowers:tulip", max = 15},
{name = "flowers:rose", max = 15},
{name = "flowers:mushroom_brown", max = 10},
{name = "flowers:mushroom_red", max = 10},
{name = "flowers:waterlily", max = 10}
}}
})
end
-- Doors mod
if minetest.get_modpath("doors") then
lucky_block:add_blocks({
{"dro", {"doors:door_wood"}},
{"dro", {"doors:door_steel"}},
{"dro", {"doors:door_glass"}},
{"dro", {"doors:door_obsidian_glass"}},
{"dro", {"doors:trapdoor"}},
{"dro", {"doors:trapdoor_steel"}},
{"dro", {"doors:gate_acacia_wood_closed"}},
{"dro", {"doors:gate_aspen_wood_closed"}},
{"dro", {"doors:gate_wood_closed"}},
{"dro", {"doors:gate_pine_wood_closed"}},
{"dro", {"doors:gate_junglewood_closed"}}
})
end
-- Screwdriver mod
if minetest.get_modpath("screwdriver") then
if screwdriver and screwdriver.handler then
minetest.register_tool(":screwdriver:screwdriver_magenta", {
description = S("Super Mega Magenta Ultra Screwdriver 2500"
.. "\n(left-click to rotate face, right-click to rotates axis)"),
inventory_image = "screwdriver.png^[colorize:#ff009970",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing,
screwdriver.ROTATE_FACE, 2500)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing,
screwdriver.ROTATE_AXIS, 2500)
return itemstack
end
})
end
lucky_block:add_blocks({
{"dro", {"screwdriver:screwdriver"}},
{"dro", {"screwdriver:screwdriver_magenta"}},
})
end
-- Vessels mod
if minetest.get_modpath("vessels") then
lucky_block:add_blocks({
{"dro", {"vessels:shelf", "vessels:drinking_glass", "vessels:glass_bottle",
"vessels:steel_bottle", "vessels:glass_fragments"}, 5},
{"nod", "vessels:drinking_glass", 0},
{"nod", "vessels:glass_bottle", 0},
{"nod", "vessels:steel_bottle", 0}
})
end
-- Farming mod (default)
if minetest.get_modpath("farming") then
lucky_block:add_blocks({
{"dro", {"farming:bread"}, 5},
{"sch", "instafarm", 0, true},
{"nod", "default:water_source", 1},
{"nod", "farming:straw", 0},
{"dro", {"farming:straw"}, 8}
})
end
-- Boats mod
if minetest.get_modpath("boats") then
lucky_block:add_blocks({
{"dro", {"boats:boat"}}
})
end
-- Beds mod
if minetest.get_modpath("beds") then
lucky_block:add_blocks({
{"dro", {"beds:bed"}},
{"dro", {"beds:fancy_bed"}}
})
end
-- Walls mod
if minetest.get_modpath("walls") then
lucky_block:add_blocks({
{"dro", {"walls:cobble"}, 10},
{"dro", {"walls:mossycobble"}, 10},
{"dro", {"walls:desertcobble"}, 10}
})
end
-- Carts mod
if minetest.get_modpath("carts")
or minetest.get_modpath("boost_cart") then
lucky_block:add_blocks({
{"dro", {"carts:cart"}},
{"dro", {"default:rail"}, 10},
{"dro", {"carts:powerrail"}, 5},
{"dro", {"carts:brakerail"}, 5}
})
end
-- 3D Armor mod
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:boots_wood"}},
{"dro", {"3d_armor:leggings_wood"}},
{"dro", {"3d_armor:chestplate_wood"}},
{"dro", {"3d_armor:helmet_wood"}},
{"tel"},
{"dro", {"3d_armor:boots_steel"}},
{"dro", {"3d_armor:leggings_steel"}},
{"dro", {"3d_armor:chestplate_steel"}},
{"dro", {"3d_armor:helmet_steel"}},
{"dro", {"3d_armor:boots_gold"}},
{"dro", {"3d_armor:leggings_gold"}},
{"dro", {"3d_armor:chestplate_gold"}},
{"exp"},
{"dro", {"3d_armor:helmet_gold"}},
{"dro", {"3d_armor:boots_cactus"}},
{"dro", {"3d_armor:leggings_cactus"}},
{"dro", {"3d_armor:chestplate_cactus"}},
{"dro", {"3d_armor:helmet_cactus"}},
{"dro", {"3d_armor:boots_bronze"}},
{"dro", {"3d_armor:leggings_bronze"}},
{"dro", {"3d_armor:chestplate_bronze"}},
{"dro", {"3d_armor:helmet_bronze"}},
{"lig"}
})
end
-- 3D Armor's Shields mod
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_wood"}},
{"dro", {"shields:shield_steel"}},
{"dro", {"shields:shield_gold"}},
{"dro", {"shields:shield_cactus"}},
{"dro", {"shields:shield_bronze"}},
{"exp", 2}
})
end
-- Fire mod
if minetest.get_modpath("fire") then
lucky_block:add_blocks({
{"dro", {"fire:flint_and_steel"}},
{"dro", {"default:flint"}, 5},
{"nod", "fire:basic_flame", 1},
{"nod", "fire:permanent_flame", 1},
{"sch", "firetrap", 1, true},
})
end
-- TNT mod
if minetest.get_modpath("tnt") then
local p = "tnt:tnt_burning"
lucky_block:add_blocks({
{"dro", {"tnt:gunpowder"}, 5},
{"fal", {p, p, p, p, p}, 1, true, 4},
{"nod", "tnt:tnt_burning", 0}
})
end
-- More Ore's mod
if minetest.get_modpath("moreores") then
lucky_block:add_blocks({
{"nod", "moreores:tin_block", 0},
{"nod", "moreores:silver_block", 0},
{"fal", {"default:sand", "default:sand", "default:sand", "default:sand",
"default:sand", "default:sand", "moreores:mithril_block"}, 0},
{"dro", {"moreores:pick_silver"}},
{"dro", {"moreores:pick_mithril"}},
{"tro", "moreores:silver_block"},
{"dro", {"moreores:shovel_silver"}},
{"dro", {"moreores:shovel_mithril"}},
{"dro", {"moreores:axe_silver"}},
{"dro", {"moreores:axe_mithril"}},
{"tro", "moreores:mithril_block"},
{"dro", {"moreores:hoe_silver"}},
{"dro", {"moreores:hoe_mithril"}},
{"lig"},
{"nod", "default:chest", 0, {
{name = "moreores:silver_lump", max = 10},
{name = "moreores:mithril_lump", max = 10},
{name = "default:copper_lump", max = 10},
{name = "default:gold_lump", max = 10},
{name = "default:iron_lump", max = 10},
{name = "default:tin_lump", max = 10},
{name = "default:coal_lump", max = 10},
{name = "default:clay_lump", max = 10}
}}
})
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:helmet_mithril"}},
{"dro", {"3d_armor:chestplate_mithril"}},
{"dro", {"3d_armor:leggings_mithril"}},
{"dro", {"3d_armor:boots_mithril"}}
})
end
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_mithril"}}
})
end
end -- END moreores
-- Bags mod
if minetest.get_modpath("bags") or minetest.get_modpath("sfinv_bags") then
minetest.register_craftitem(":bags:spar", {
description = "Spar Bag",
inventory_image = "bags_spar.png",
groups = {bagslots = 2, flammable = 2}
})
lucky_block:add_blocks({
{"dro", {"bags:spar"}},
{"dro", {"bags:small"}},
{"dro", {"bags:medium"}},
{"dro", {"bags:large"}},
{"dro", {"bags:trolley"}}
})
end
-- Nether Mod
if minetest.get_modpath("nether") then
local p = "nether:"
-- add well blocks
lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone", 4}
lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone_deep", 4}
-- add lucky blocks
lucky_block:add_blocks({
{"flo", 3, {"nether:rack", "nether:brick", "nether:brick_cracked"}, 1},
{"flo", 3, {"nether:rack_deep", "nether:brick_deep"}, 1},
{"flo", 3, {"nether:basalt", "nether:basalt_hewn", "nether:basalt_chiselled"}, 1},
{"nod", "nether:glowstone", 0},
{"nod", "nether:glowstone_deep", 0},
{"exp", 3},
{"fal", {p.."sand", p.."sand", p.."sand", p.."sand", p.."sand", p.."glowstone"}, 0},
{"nod", "nether:lava_crust", 1},
{"nod", "default:chest", 0, {
{name = p.."fence_nether_brick", max = 5},
{name = p.."rack_wall", max = 5},
{name = p.."rack", max = 5},
{name = p.."axe_nether", max = 1},
{name = p.."sword_nether", max = 1},
{name = p.."nether_lump", max = 3}
}},
{"exp", 2},
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", p.."brick"},
{"stairs:slab_stonebrick", "stairs:slab_nether_brick"},
{"default:fence_wood", p.."fence_nether_brick"},
{"default:steelblock", p.."basalt_chiselled"},
{"default:water_source", "default:lava_source"},
{"default:glass", "default:obsidian_glass"}
}},
{"lig"},
{"sch", "platform", 1, true, {
{"default:sandstonebrick", p.."brick_deep"},
{"default:sandstone", p.."rack_deep"},
{"lucky_block:lucky_block", "lucky_block:super_lucky_block"}
}},
{"nod", "default:chest", 0, {
{name = p.."rack_deep_wall", max = 5},
{name = p.."rack_deep", max = 5},
{name = p.."pick_nether", max = 1},
{name = p.."shovel_nether", max = 1},
{name = p.."nether_lump", max = 3}
}},
})
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:helmet_nether"}},
{"dro", {"3d_armor:chestplate_nether"}},
{"dro", {"3d_armor:leggings_nether"}},
{"dro", {"3d_armor:boots_nether"}}
})
end
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_nether"}}
})
end
if minetest.get_modpath("xpanes") and minetest.registered_nodes["nether:geode"] then
lucky_block:add_blocks({
{"dro", {"xpanes:nether_crystal_pane_flat"}, 5},
{"nod", "nether_geode", 0},
{"dro", {"nether_geode"}, 3}
})
end
end