mirror of
https://github.com/joe7575/lumberjack.git
synced 2024-11-20 05:53:45 +01:00
130 lines
3.7 KiB
Lua
130 lines
3.7 KiB
Lua
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--[[
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lumberjack
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==========
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Copyright (C) 2018 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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This mod allows to hit the bottom of the tree and the whole tree is harvested
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and moved to the players inventory.
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To distinguish between "grown" trees and playes tree nodes, the 'node.param1'
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is used to identify placed nodes.
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]]--
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lumberjack = {}
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local MY_PARAM1_VAL = 7 -- to identify placed nodes
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local lTrees = {} -- List od registered tree items
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--
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-- Register the tree node to the lumberjack mod.
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-- 'radius' the the range (+x/-x/+z/-z), where all available tree nodes will be removed-
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-- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not the a root)-
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--
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function lumberjack.register_tree(name, radius, stem_height_min)
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local data = minetest.registered_nodes[name]
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if data == nil then
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error("[lumberjack] "..name.." is no valid item")
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end
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if data.after_dig_node == nil then
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minetest.override_item(name, {
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after_dig_node = after_dig_node,
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on_construct = on_construct,
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})
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else
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error("[lumberjack] "..name.." has already an 'after_dig_node' function")
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end
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lTrees[name] = {radius=radius, height_min=stem_height_min}
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end
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--
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-- Remove all treen nodes in the given range
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--
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local function remove_level(pos1, pos2, name)
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local cnt = 0
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for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do
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minetest.remove_node(pos)
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cnt = cnt + 1
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end
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return cnt
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end
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--
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-- Remove the complete tree and return the number of removed items
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--
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local function remove_tree(pos, radius, name)
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local level = 1
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local num_nodes = 0
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while true do
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local pos1 = {x=pos.x-radius, y=pos.y+level, z=pos.z-radius}
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local pos2 = {x=pos.x+radius, y=pos.y+level, z=pos.z+radius}
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local cnt = remove_level(pos1, pos2, name)
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if cnt == 0 then break end
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num_nodes = num_nodes + cnt
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level = level + 1
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end
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return num_nodes
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end
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--
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-- Add tree items to the players inventory
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--
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local function add_to_inventory(digger, name, len)
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local inv = digger:get_inventory()
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local items = ItemStack(name .. " " .. len)
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if inv and items and inv:room_for_item("main", items) then
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inv:add_item("main", items)
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end
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end
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--
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-- Remove the complete tree if the digged node belongs to a tree
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--
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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if not digger or digger:get_player_control().sneak then return end
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-- not a player placed node?
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if oldnode.param1 == MY_PARAM1_VAL then return end
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-- not root nodes?
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local height_min = lTrees[oldnode.name].height_min or 3
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local test_pos = {x=pos.x, y=pos.y+height_min-1, z=pos.z}
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if minetest.get_node(test_pos).name ~= oldnode.name then return end
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-- OK, cut tree
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local radius = lTrees[oldnode.name].radius or 0
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local num_nodes = remove_tree(pos, radius, oldnode.name)
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add_to_inventory(digger, oldnode.name, num_nodes)
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minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 16})
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end
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--
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-- Mark node as "used placed"
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--
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local function on_construct(pos)
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local node = minetest.get_node(pos)
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if node then
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minetest.swap_node(pos, {name=node.name, param1=MY_PARAM1_VAL, param2=node.param2})
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end
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end
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lumberjack.register_tree("default:jungletree", 1, 5)
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lumberjack.register_tree("default:acacia_tree", 2, 3)
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lumberjack.register_tree("default:aspen_tree", 0, 5)
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lumberjack.register_tree("default:tree", 1, 2)
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lumberjack.register_tree("default:pine_tree", 0, 3)
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if minetest.get_modpath("ethereal") and ethereal ~= nil then
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lumberjack.register_tree("ethereal:palm_trunk", 1, 3)
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lumberjack.register_tree("ethereal:mushroom_trunk", 1, 3)
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lumberjack.register_tree("ethereal:birch_trunk", 0, 3)
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lumberjack.register_tree("ethereal:banana_trunk", 1, 3)
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lumberjack.register_tree("ethereal:willow_trunk", 4, 3)
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lumberjack.register_tree("ethereal:frost_tree", 1, 3)
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end
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