mirror of
https://github.com/joe7575/lumberjack.git
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Add DE translation and 'drop item' option
This commit is contained in:
parent
d74cc0ebba
commit
5101c3d00f
11
README.md
11
README.md
@ -12,8 +12,10 @@ This mod fulfils several aspects:
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This mod allows to completely fell trees by destroying only one block.
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The whole tree is harvested and moved to the players inventory.
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But therefore some lumberjack skills are needed. New player normally will
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The whole tree is harvested and moved to the player's inventory or
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alternatively, the tree trunk items are dropped. See 'settingtypes.txt'
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for configuration options.
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But therefore, some lumberjack skills are needed. New player normally will
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not get the necessary skills immediately, they have to harvest the tree from
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the top, block by block "to improve their skills".
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@ -52,7 +54,7 @@ Some technical aspects:
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default
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# License
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Copyright (C) 2018-2021 Joachim Stolberg
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Copyright (C) 2018-2022 Joachim Stolberg
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Code: Licensed under the GNU LGPL version 2.1 or later.
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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Sound is taken from Hybrid Dog (TreeCapitator)
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@ -66,4 +68,5 @@ v0.5 - 17/Apr/2018 - protection bug fixed, further improvements
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v0.6 - 07/Jan/2020 - screwdriver bugfix
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v0.7 - 27/May/2020 - ethereal bugfix
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v0.8 - 29/Jul/2020 - fake player bugfix
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v1.0 - 19/Mar/2021 - remove the lumberjack privs due to minetest engine issues
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v1.0 - 19/Mar/2021 - remove the lumberjack privs due to minetest engine issues
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v1.1 - 29/Jan/2022 - Add DE translation and "drop item" option
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459
i18n.py
Executable file
459
i18n.py
Executable file
@ -0,0 +1,459 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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#
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# Script to generate the template file and update the translation files.
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# Copy the script into the mod or modpack root folder and run it there.
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#
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# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
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# LGPLv2.1+
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#
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# See https://github.com/minetest-tools/update_translations for
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# potential future updates to this script.
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from __future__ import print_function
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import os, fnmatch, re, shutil, errno
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from sys import argv as _argv
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from sys import stderr as _stderr
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# Running params
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params = {"recursive": False,
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"help": False,
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"mods": False,
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"verbose": False,
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"folders": [],
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"no-old-file": False,
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"break-long-lines": False,
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"sort": False
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}
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# Available CLI options
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options = {"recursive": ['--recursive', '-r'],
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"help": ['--help', '-h'],
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"mods": ['--installed-mods', '-m'],
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"verbose": ['--verbose', '-v'],
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"no-old-file": ['--no-old-file', '-O'],
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"break-long-lines": ['--break-long-lines', '-b'],
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"sort": ['--sort', '-s']
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}
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# Strings longer than this will have extra space added between
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# them in the translation files to make it easier to distinguish their
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# beginnings and endings at a glance
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doublespace_threshold = 80
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def set_params_folders(tab: list):
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'''Initialize params["folders"] from CLI arguments.'''
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# Discarding argument 0 (tool name)
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for param in tab[1:]:
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stop_param = False
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for option in options:
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if param in options[option]:
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stop_param = True
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break
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if not stop_param:
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params["folders"].append(os.path.abspath(param))
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def set_params(tab: list):
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'''Initialize params from CLI arguments.'''
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for option in options:
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for option_name in options[option]:
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if option_name in tab:
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params[option] = True
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break
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def print_help(name):
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'''Prints some help message.'''
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print(f'''SYNOPSIS
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{name} [OPTIONS] [PATHS...]
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DESCRIPTION
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{', '.join(options["help"])}
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prints this help message
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{', '.join(options["recursive"])}
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run on all subfolders of paths given
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{', '.join(options["mods"])}
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run on locally installed modules
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{', '.join(options["no-old-file"])}
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do not create *.old files
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{', '.join(options["sort"])}
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sort output strings alphabetically
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{', '.join(options["break-long-lines"])}
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add extra line breaks before and after long strings
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{', '.join(options["verbose"])}
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add output information
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''')
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def main():
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'''Main function'''
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set_params(_argv)
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set_params_folders(_argv)
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if params["help"]:
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print_help(_argv[0])
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elif params["recursive"] and params["mods"]:
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print("Option --installed-mods is incompatible with --recursive")
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else:
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# Add recursivity message
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print("Running ", end='')
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if params["recursive"]:
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print("recursively ", end='')
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# Running
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if params["mods"]:
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print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
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run_all_subfolders("~/.minetest/mods")
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elif len(params["folders"]) >= 2:
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print("on folder list:", params["folders"])
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for f in params["folders"]:
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if params["recursive"]:
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run_all_subfolders(f)
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else:
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update_folder(f)
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elif len(params["folders"]) == 1:
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print("on folder", params["folders"][0])
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if params["recursive"]:
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run_all_subfolders(params["folders"][0])
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else:
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update_folder(params["folders"][0])
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else:
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print("on folder", os.path.abspath("./"))
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if params["recursive"]:
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run_all_subfolders(os.path.abspath("./"))
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else:
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update_folder(os.path.abspath("./"))
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#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
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#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
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pattern_lua_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
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pattern_lua_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
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pattern_lua_bracketed_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
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pattern_lua_bracketed_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
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# Handles "concatenation" .. " of strings"
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pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
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pattern_tr = re.compile(r'(.*?[^@])=(.*)')
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pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
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pattern_tr_filename = re.compile(r'\.tr$')
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pattern_po_language_code = re.compile(r'(.*)\.po$')
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#attempt to read the mod's name from the mod.conf file. Returns None on failure
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def get_modname(folder):
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try:
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with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
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for line in mod_conf:
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match = pattern_name.match(line)
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if match:
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return match.group(1)
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except FileNotFoundError:
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pass
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return None
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#If there are already .tr files in /locale, returns a list of their names
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def get_existing_tr_files(folder):
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out = []
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for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
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for name in files:
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if pattern_tr_filename.search(name):
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out.append(name)
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return out
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# A series of search and replaces that massage a .po file's contents into
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# a .tr file's equivalent
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def process_po_file(text):
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# The first three items are for unused matches
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text = re.sub(r'#~ msgid "', "", text)
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text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
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text = re.sub(r'"\n#~ msgstr "', "=", text)
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# comment lines
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text = re.sub(r'#.*\n', "", text)
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# converting msg pairs into "=" pairs
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text = re.sub(r'msgid "', "", text)
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text = re.sub(r'"\nmsgstr ""\n"', "=", text)
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text = re.sub(r'"\nmsgstr "', "=", text)
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# various line breaks and escape codes
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text = re.sub(r'"\n"', "", text)
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text = re.sub(r'"\n', "\n", text)
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text = re.sub(r'\\"', '"', text)
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text = re.sub(r'\\n', '@n', text)
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# remove header text
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text = re.sub(r'=Project-Id-Version:.*\n', "", text)
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# remove double-spaced lines
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text = re.sub(r'\n\n', '\n', text)
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return text
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# Go through existing .po files and, if a .tr file for that language
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# *doesn't* exist, convert it and create it.
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# The .tr file that results will subsequently be reprocessed so
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# any "no longer used" strings will be preserved.
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# Note that "fuzzy" tags will be lost in this process.
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def process_po_files(folder, modname):
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for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
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for name in files:
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code_match = pattern_po_language_code.match(name)
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if code_match == None:
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continue
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language_code = code_match.group(1)
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tr_name = modname + "." + language_code + ".tr"
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tr_file = os.path.join(root, tr_name)
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if os.path.exists(tr_file):
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if params["verbose"]:
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print(f"{tr_name} already exists, ignoring {name}")
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continue
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fname = os.path.join(root, name)
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with open(fname, "r", encoding='utf-8') as po_file:
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if params["verbose"]:
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print(f"Importing translations from {name}")
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text = process_po_file(po_file.read())
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with open(tr_file, "wt", encoding='utf-8') as tr_out:
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tr_out.write(text)
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# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
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# Creates a directory if it doesn't exist, silently does
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# nothing if it already exists
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def mkdir_p(path):
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try:
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os.makedirs(path)
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except OSError as exc: # Python >2.5
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if exc.errno == errno.EEXIST and os.path.isdir(path):
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pass
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else: raise
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# Converts the template dictionary to a text to be written as a file
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# dKeyStrings is a dictionary of localized string to source file sets
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# dOld is a dictionary of existing translations and comments from
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# the previous version of this text
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def strings_to_text(dkeyStrings, dOld, mod_name, header_comments):
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lOut = [f"# textdomain: {mod_name}\n"]
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if header_comments is not None:
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lOut.append(header_comments)
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dGroupedBySource = {}
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for key in dkeyStrings:
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sourceList = list(dkeyStrings[key])
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if params["sort"]:
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sourceList.sort()
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sourceString = "\n".join(sourceList)
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listForSource = dGroupedBySource.get(sourceString, [])
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listForSource.append(key)
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dGroupedBySource[sourceString] = listForSource
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lSourceKeys = list(dGroupedBySource.keys())
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lSourceKeys.sort()
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for source in lSourceKeys:
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localizedStrings = dGroupedBySource[source]
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if params["sort"]:
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localizedStrings.sort()
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lOut.append("")
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lOut.append(source)
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lOut.append("")
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for localizedString in localizedStrings:
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val = dOld.get(localizedString, {})
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translation = val.get("translation", "")
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comment = val.get("comment")
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if params["break-long-lines"] and len(localizedString) > doublespace_threshold and not lOut[-1] == "":
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lOut.append("")
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if comment != None:
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lOut.append(comment)
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lOut.append(f"{localizedString}={translation}")
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if params["break-long-lines"] and len(localizedString) > doublespace_threshold:
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lOut.append("")
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unusedExist = False
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for key in dOld:
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if key not in dkeyStrings:
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val = dOld[key]
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translation = val.get("translation")
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comment = val.get("comment")
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# only keep an unused translation if there was translated
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# text or a comment associated with it
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if translation != None and (translation != "" or comment):
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if not unusedExist:
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unusedExist = True
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lOut.append("\n\n##### not used anymore #####\n")
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if params["break-long-lines"] and len(key) > doublespace_threshold and not lOut[-1] == "":
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lOut.append("")
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if comment != None:
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lOut.append(comment)
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lOut.append(f"{key}={translation}")
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if params["break-long-lines"] and len(key) > doublespace_threshold:
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lOut.append("")
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return "\n".join(lOut) + '\n'
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# Writes a template.txt file
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# dkeyStrings is the dictionary returned by generate_template
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def write_template(templ_file, dkeyStrings, mod_name):
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# read existing template file to preserve comments
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existing_template = import_tr_file(templ_file)
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text = strings_to_text(dkeyStrings, existing_template[0], mod_name, existing_template[2])
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mkdir_p(os.path.dirname(templ_file))
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with open(templ_file, "wt", encoding='utf-8') as template_file:
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template_file.write(text)
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# Gets all translatable strings from a lua file
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def read_lua_file_strings(lua_file):
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lOut = []
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with open(lua_file, encoding='utf-8') as text_file:
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text = text_file.read()
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#TODO remove comments here
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text = re.sub(pattern_concat, "", text)
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strings = []
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for s in pattern_lua_s.findall(text):
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strings.append(s[1])
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for s in pattern_lua_bracketed_s.findall(text):
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strings.append(s)
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for s in pattern_lua_fs.findall(text):
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strings.append(s[1])
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for s in pattern_lua_bracketed_fs.findall(text):
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strings.append(s)
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for s in strings:
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s = re.sub(r'"\.\.\s+"', "", s)
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s = re.sub("@[^@=0-9]", "@@", s)
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s = s.replace('\\"', '"')
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s = s.replace("\\'", "'")
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s = s.replace("\n", "@n")
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s = s.replace("\\n", "@n")
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s = s.replace("=", "@=")
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lOut.append(s)
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return lOut
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# Gets strings from an existing translation file
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# returns both a dictionary of translations
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# and the full original source text so that the new text
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# can be compared to it for changes.
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# Returns also header comments in the third return value.
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def import_tr_file(tr_file):
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dOut = {}
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text = None
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header_comment = None
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if os.path.exists(tr_file):
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with open(tr_file, "r", encoding='utf-8') as existing_file :
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# save the full text to allow for comparison
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# of the old version with the new output
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text = existing_file.read()
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existing_file.seek(0)
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# a running record of the current comment block
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# we're inside, to allow preceeding multi-line comments
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# to be retained for a translation line
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latest_comment_block = None
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for line in existing_file.readlines():
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line = line.rstrip('\n')
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if line[:3] == "###":
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if header_comment is None:
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# Save header comments
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header_comment = latest_comment_block
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# Stip textdomain line
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tmp_h_c = ""
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for l in header_comment.split('\n'):
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if not l.startswith("# textdomain:"):
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tmp_h_c += l + '\n'
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header_comment = tmp_h_c
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# Reset comment block if we hit a header
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latest_comment_block = None
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continue
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if line[:1] == "#":
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# Save the comment we're inside
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if not latest_comment_block:
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latest_comment_block = line
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else:
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latest_comment_block = latest_comment_block + "\n" + line
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continue
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match = pattern_tr.match(line)
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if match:
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# this line is a translated line
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outval = {}
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outval["translation"] = match.group(2)
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if latest_comment_block:
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# if there was a comment, record that.
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outval["comment"] = latest_comment_block
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latest_comment_block = None
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dOut[match.group(1)] = outval
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return (dOut, text, header_comment)
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# Walks all lua files in the mod folder, collects translatable strings,
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# and writes it to a template.txt file
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# Returns a dictionary of localized strings to source file sets
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# that can be used with the strings_to_text function.
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def generate_template(folder, mod_name):
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dOut = {}
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for root, dirs, files in os.walk(folder):
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for name in files:
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if fnmatch.fnmatch(name, "*.lua"):
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fname = os.path.join(root, name)
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found = read_lua_file_strings(fname)
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if params["verbose"]:
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print(f"{fname}: {str(len(found))} translatable strings")
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for s in found:
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sources = dOut.get(s, set())
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sources.add(f"### {os.path.basename(fname)} ###")
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dOut[s] = sources
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if len(dOut) == 0:
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return None
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templ_file = os.path.join(folder, "locale/template.txt")
|
||||
write_template(templ_file, dOut, mod_name)
|
||||
return dOut
|
||||
|
||||
# Updates an existing .tr file, copying the old one to a ".old" file
|
||||
# if any changes have happened
|
||||
# dNew is the data used to generate the template, it has all the
|
||||
# currently-existing localized strings
|
||||
def update_tr_file(dNew, mod_name, tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"updating {tr_file}")
|
||||
|
||||
tr_import = import_tr_file(tr_file)
|
||||
dOld = tr_import[0]
|
||||
textOld = tr_import[1]
|
||||
|
||||
textNew = strings_to_text(dNew, dOld, mod_name, tr_import[2])
|
||||
|
||||
if textOld and textOld != textNew:
|
||||
print(f"{tr_file} has changed.")
|
||||
if not params["no-old-file"]:
|
||||
shutil.copyfile(tr_file, f"{tr_file}.old")
|
||||
|
||||
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
|
||||
new_tr_file.write(textNew)
|
||||
|
||||
# Updates translation files for the mod in the given folder
|
||||
def update_mod(folder):
|
||||
modname = get_modname(folder)
|
||||
if modname is not None:
|
||||
process_po_files(folder, modname)
|
||||
print(f"Updating translations for {modname}")
|
||||
data = generate_template(folder, modname)
|
||||
if data == None:
|
||||
print(f"No translatable strings found in {modname}")
|
||||
else:
|
||||
for tr_file in get_existing_tr_files(folder):
|
||||
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
|
||||
else:
|
||||
print(f"\033[31mUnable to find modname in folder {folder}.\033[0m", file=_stderr)
|
||||
exit(1)
|
||||
|
||||
# Determines if the folder being pointed to is a mod or a mod pack
|
||||
# and then runs update_mod accordingly
|
||||
def update_folder(folder):
|
||||
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
|
||||
if is_modpack:
|
||||
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
|
||||
for subfolder in subfolders:
|
||||
update_mod(subfolder + "/")
|
||||
else:
|
||||
update_mod(folder)
|
||||
print("Done.")
|
||||
|
||||
def run_all_subfolders(folder):
|
||||
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
|
||||
update_folder(modfolder + "/")
|
||||
|
||||
|
||||
_argv.append("--sort")
|
||||
main()
|
54
init.lua
54
init.lua
@ -3,14 +3,14 @@
|
||||
lumberjack
|
||||
==========
|
||||
|
||||
Copyright (C) 2018-2021 Joachim Stolberg
|
||||
Copyright (C) 2018-2022 Joachim Stolberg
|
||||
|
||||
LGPLv2.1+
|
||||
See LICENSE.txt for more information
|
||||
|
||||
Mod to completely cut trees by destroying only one block.
|
||||
This mod allows to destroy the bottom of the tree and the whole tree is felled
|
||||
and moved to the players inventory.
|
||||
This mod allows to destroy the root block of the tree and the whole tree is felled and
|
||||
alternatively moved to the player's inventory or dropped.
|
||||
|
||||
To distinguish between "grown" trees and placed tree nodes, the attribute
|
||||
'node.param1' is used to identify placed nodes.
|
||||
@ -23,12 +23,14 @@ lumberjack = {}
|
||||
|
||||
-- Test MT 5.4 new string mode
|
||||
local CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
||||
local S = minetest.get_translator("lumberjack")
|
||||
|
||||
local MY_PARAM1_VAL = 7 -- to identify placed nodes
|
||||
|
||||
-- Necessary number of points for dug trees and placed sapling to get lumberjack privs
|
||||
local LUMBERJACK_TREE_POINTS = tonumber(minetest.settings:get("lumberjack_points")) or 400
|
||||
local LUMBERJACK_SAPL_POINTS = math.floor(LUMBERJACK_TREE_POINTS / 6)
|
||||
local DROP_ITEMS = minetest.settings:get_bool("lumberjack_drop_tree_items") == true
|
||||
|
||||
local lTrees = {} -- List of registered tree items
|
||||
|
||||
@ -102,6 +104,9 @@ local function remove_items(pos1, pos2, name)
|
||||
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do
|
||||
minetest.remove_node(pos)
|
||||
remove_steps(pos)
|
||||
if DROP_ITEMS then
|
||||
minetest.add_item(pos, ItemStack(name))
|
||||
end
|
||||
cnt = cnt + 1
|
||||
end
|
||||
return cnt
|
||||
@ -157,8 +162,8 @@ local function is_lumberjack(player, tree_points, sapl_points)
|
||||
if not meta:contains("is_lumberjack") then
|
||||
meta:set_int("is_lumberjack", 1)
|
||||
local player_name = player:get_player_name()
|
||||
minetest.chat_send_player(player_name, "You're a real lumberjack now!")
|
||||
minetest.log("action", player_name.." got lumberjack privs")
|
||||
minetest.chat_send_player(player_name, S("You're a real lumberjack now!"))
|
||||
minetest.log("action", player_name .. " got lumberjack privs")
|
||||
end
|
||||
end
|
||||
return true
|
||||
@ -214,12 +219,14 @@ end
|
||||
-- Add tree items to the players inventory
|
||||
--
|
||||
local function add_to_inventory(digger, name, len, pos)
|
||||
local inv = digger:get_inventory()
|
||||
local items = ItemStack(name .. " " .. len)
|
||||
if inv and items and inv:room_for_item("main", items) then
|
||||
inv:add_item("main", items)
|
||||
else
|
||||
minetest.item_drop(items, digger, pos)
|
||||
if not DROP_ITEMS then
|
||||
local inv = digger:get_inventory()
|
||||
local items = ItemStack(name .. " " .. len)
|
||||
if inv and items and inv:room_for_item("main", items) then
|
||||
inv:add_item("main", items)
|
||||
else
|
||||
minetest.item_drop(items, digger, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -276,6 +283,9 @@ local function can_dig(pos, digger)
|
||||
if is_lumberjack(digger, tree_points, sapl_points) then
|
||||
if chopper_tool(digger) then
|
||||
return true
|
||||
else
|
||||
minetest.chat_send_player(name, S("[Lumberjack Mod] You are using the wrong tool"))
|
||||
return false
|
||||
end
|
||||
end
|
||||
local node = minetest.get_node(pos)
|
||||
@ -285,7 +295,7 @@ local function can_dig(pos, digger)
|
||||
if is_top_tree_node(pos, node.name) then
|
||||
return true
|
||||
end
|
||||
minetest.chat_send_player(name, "[Lumberjack Mod] From the top, please")
|
||||
minetest.chat_send_player(name, S("[Lumberjack Mod] From the top, please"))
|
||||
return false
|
||||
end
|
||||
|
||||
@ -316,8 +326,8 @@ minetest.register_node("lumberjack:step", {
|
||||
-- Register the tree node to the lumberjack mod.
|
||||
-- 'tree_name' is the tree item name,, e.g. "default:tree"
|
||||
-- 'sapling_name' is the tree sapling name, e.g. "default:sapling"
|
||||
-- 'radius' the the range in nodes (+x/-x/+z/-z), where all available tree nodes will be removed.
|
||||
-- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not the a root item).
|
||||
-- 'radius' is the range in nodes (+x/-x/+z/-z), where all available tree nodes will be removed.
|
||||
-- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not a root item).
|
||||
--
|
||||
function lumberjack.register_tree(tree_name, sapling_name, radius, stem_height_min)
|
||||
|
||||
@ -358,24 +368,24 @@ function lumberjack.register_tree(tree_name, sapling_name, radius, stem_height_m
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("lumberjack", {
|
||||
description = "Output your lumberjack points",
|
||||
description = S("Output your lumberjack points"),
|
||||
func = function(name, param)
|
||||
local tree_points, sapl_points = get_points(minetest.get_player_by_name(name))
|
||||
if tree_points > 0 and sapl_points > 0 then
|
||||
return true, "You need further " .. tree_points .. " tree " .. " and " .. sapl_points .. " sapling points."
|
||||
return true, S("You need further @1 tree and @2 sapling points.", tree_points, sapl_points)
|
||||
elseif tree_points > 0 then
|
||||
return true, "You need further " .. tree_points .. " tree points."
|
||||
return true, S("You need further @1 tree points.", tree_points)
|
||||
elseif sapl_points > 0 then
|
||||
return true, "You need further " .. sapl_points .. " sapling points."
|
||||
return true, S("You need further @1 sapling points.", sapl_points)
|
||||
else
|
||||
return true, "You are already a lumberjack."
|
||||
return true, S("You are already a lumberjack.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("set_lumberjack_points", {
|
||||
params = "<name> <tree-points>",
|
||||
description = "Give a player lumberjack points",
|
||||
description = S("Give a player lumberjack points"),
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
local param_name, points = param:match("^(%S+)%s+(%d+)$")
|
||||
@ -388,9 +398,9 @@ minetest.register_chatcommand("set_lumberjack_points", {
|
||||
meta:set_int("lumberjack_tree_points", tree_points)
|
||||
meta:set_int("lumberjack_sapl_points", sapl_points)
|
||||
meta:set_string("is_lumberjack", "")
|
||||
return true, "Player " .. param_name .. " now has " .. tree_points .. " tree and " .. sapl_points .. " sapling points."
|
||||
return true, S("Player @1 now has @2 tree and @3 sapling points.", param_name, tree_points, sapl_points)
|
||||
end
|
||||
return true, "Player " .. param_name .. "is unknown!"
|
||||
return true, S("Player @1 is unknown!", param_name)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
16
locale/lumberjack.de.tr
Normal file
16
locale/lumberjack.de.tr
Normal file
@ -0,0 +1,16 @@
|
||||
# textdomain: lumberjack
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Give a player lumberjack points=Gibt einem Spieler Holzfällerpunkte
|
||||
Output your lumberjack points=Holzfällerpunkte ausgeben
|
||||
Player @1 is unknown!=Spieler @1 ist unbekannt!
|
||||
Player @1 now has @2 tree and @3 sapling points.=Spieler @1 hat jetzt @2 Baum- und @3 Setzlingspunkte.
|
||||
You are already a lumberjack.=Du bist schon ein Holzfäller.
|
||||
You need further @1 sapling points.=Du benötigst weitere @1 Setzlingspunkte.
|
||||
You need further @1 tree and @2 sapling points.=Du benötigst weitere @1 Baum- und @2 Setzlingspunkte.
|
||||
You need further @1 tree points.=Du benötigst weitere @1 Baumpunkte.
|
||||
You're a real lumberjack now!=Du bist jetzt ein richtiger Holzfäller!
|
||||
[Lumberjack Mod] From the top, please=[Lumberjack Mod] Von oben bitte
|
||||
[Lumberjack Mod] You are using the wrong tool=[Lumberjack Mod] Du verwendest das falsche Werkzeug
|
17
locale/template.txt
Normal file
17
locale/template.txt
Normal file
@ -0,0 +1,17 @@
|
||||
# textdomain: lumberjack
|
||||
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Give a player lumberjack points=
|
||||
Output your lumberjack points=
|
||||
Player @1 is unknown!=
|
||||
Player @1 now has @2 tree and @3 sapling points.=
|
||||
You are already a lumberjack.=
|
||||
You need further @1 sapling points.=
|
||||
You need further @1 tree and @2 sapling points.=
|
||||
You need further @1 tree points.=
|
||||
You're a real lumberjack now!=
|
||||
[Lumberjack Mod] From the top, please=
|
||||
[Lumberjack Mod] You are using the wrong tool=
|
@ -1,4 +1,9 @@
|
||||
# Settings for Lumberjack privs
|
||||
# 0 = Every player has lumberjack privs from the beginning.
|
||||
# >0 = Player has to collect the number points to get lumberjack privs (default 400).
|
||||
lumberjack_points (needed points to get lumberjack privs) int 400
|
||||
lumberjack_points (needed points to get lumberjack privs) int 400
|
||||
|
||||
# Drop tree trunk items
|
||||
# If activated (set to true), tree trunk items will be dropped.
|
||||
# If deactivated (set to false), tree trunk items will be moved to the player's inventory.
|
||||
lumberjack_drop_tree_items (drop tree trunk items) bool false
|
Loading…
Reference in New Issue
Block a user