lumberjack/init.lua
2022-02-01 18:55:19 +01:00

446 lines
14 KiB
Lua

--[[
lumberjack
==========
Copyright (C) 2018-2022 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Mod to completely cut trees by destroying only one block.
This mod allows to destroy the root block of the tree and the whole tree is felled and
alternatively moved to the player's inventory or dropped.
To distinguish between "grown" trees and placed tree nodes, the attribute
'node.param1' is used to identify placed nodes.
The number of necessary lumberjack points has to be configured via 'settingtypes.txt'
]]--
lumberjack = {}
-- Test MT 5.4 new string mode
local CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
local S = minetest.get_translator("lumberjack")
local MY_PARAM1_VAL = 7 -- to identify placed nodes
-- Necessary number of points for dug trees and placed sapling to get lumberjack privs
local LUMBERJACK_TREE_POINTS = tonumber(minetest.settings:get("lumberjack_points")) or 400
local LUMBERJACK_SAPL_POINTS = math.floor(LUMBERJACK_TREE_POINTS / 6)
local DROP_ITEMS = minetest.settings:get_bool("lumberjack_drop_tree_items") == true
local lTrees = {} -- List of registered tree items
--
-- Check if used tool is some kind of axe and is used by a player
--
local function chopper_tool(digger)
if digger and digger:is_player() then
local tool = digger:get_wielded_item()
if tool then
local caps = tool:get_tool_capabilities()
if caps.groupcaps and caps.groupcaps.choppy and caps.groupcaps.choppy.maxlevel then
-- diamond axe returns 3
return caps.groupcaps.choppy.maxlevel <= 3
end
end
end
return false
end
--
-- Remove/add tree steps
--
local function remove_steps(pos)
local pos1 = {x=pos.x-1, y=pos.y, z=pos.z-1}
local pos2 = {x=pos.x+1, y=pos.y, z=pos.z+1}
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, "lumberjack:step")) do
minetest.remove_node(pos)
end
end
local function add_steps(pos, digger)
local facedir = minetest.dir_to_facedir(digger:get_look_dir(), false)
local dir = minetest.facedir_to_dir((facedir + 2) % 4)
local newpos = vector.add(pos, dir)
if minetest.get_node(newpos).name == "air" then
minetest.add_node(newpos, {name="lumberjack:step", param2=facedir})
end
end
local function on_punch(pos, node, puncher, pointed_thing)
if chopper_tool(puncher) and node.param1 == 0 then -- grown tree?
if not minetest.is_protected(pos, puncher:get_player_name()) then
add_steps(pos, puncher)
end
end
minetest.node_punch(pos, node, puncher, pointed_thing)
end
--
-- tool wearing
--
local function add_wear(digger, node, num_nodes)
local tool = digger:get_wielded_item()
if tool then
local caps = tool:get_tool_capabilities()
if caps.groupcaps and caps.groupcaps.choppy then
local uses = caps.groupcaps.choppy.uses or 10
uses = uses * 9
if minetest.global_exists("toolranks") then
toolranks.new_afteruse(tool, digger, node, {wear = uses})
end
tool:add_wear(65535 * num_nodes / uses)
digger:set_wielded_item(tool)
end
end
end
--
-- Remove all tree nodes including steps in the given area
--
local function remove_items(pos1, pos2, name)
local cnt = 0
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do
minetest.remove_node(pos)
remove_steps(pos)
if DROP_ITEMS then
minetest.add_item(pos, ItemStack(name))
end
cnt = cnt + 1
end
return cnt
end
--
-- Check for tree nodes on the next higher level
-- We have to check more than one level, because Ethereal allows stem gaps
--
local function is_top_tree_node(pos, name)
local pos1 = {x=pos.x-1, y=pos.y+1, z=pos.z-1}
local pos2 = {x=pos.x+1, y=pos.y+3, z=pos.z+1}
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do
return false
end
return true
end
--
-- Check for the necessary number of points and grant lumberjack privs if level is reached
--
local function get_points(player)
if player and player.is_player and player:is_player() then
-- Test if we got an automatised tool like nodebreaker from pipeworks
-- always allow lumberjack point with this workaroud
if not player.get_meta then
return -1,-1
end
local meta = player:get_meta()
if not meta:contains("lumberjack_tree_points") then
meta:set_int("lumberjack_tree_points", LUMBERJACK_TREE_POINTS)
end
if not meta:contains("lumberjack_sapl_points") then
meta:set_int("lumberjack_sapl_points", LUMBERJACK_SAPL_POINTS)
end
local tree_points = meta:get_int("lumberjack_tree_points")
local sapl_points = meta:get_int("lumberjack_sapl_points")
return tree_points, sapl_points
end
end
local function is_lumberjack(player, tree_points, sapl_points)
if not tree_points or not sapl_points then
return false
elseif tree_points > 0 or sapl_points > 0 then
return false
elseif tree_points == 0 or sapl_points == 0 then
local meta = player:get_meta()
if not meta:contains("is_lumberjack") then
meta:set_int("is_lumberjack", 1)
local player_name = player:get_player_name()
minetest.chat_send_player(player_name, S("You're a real lumberjack now!"))
minetest.log("action", player_name .. " got lumberjack privs")
end
end
return true
end
--
-- Maintain lumberjack points
--
local function after_dig_tree(digger)
local tree_points, sapl_points = get_points(digger)
if tree_points and digger.get_meta then
tree_points = tree_points - 1
local meta = digger:get_meta()
meta:set_int("lumberjack_tree_points", tree_points)
is_lumberjack(digger, tree_points, sapl_points)
end
return false
end
--
-- Decrement sapling points
--
local function after_place_sapling(pos, placer)
local tree_points, sapl_points = get_points(placer)
if sapl_points and placer.get_meta then
sapl_points = sapl_points - 1
local meta = placer:get_meta()
meta:set_int("lumberjack_sapl_points", sapl_points)
is_lumberjack(placer, tree_points, sapl_points)
end
end
--
-- Remove the complete tree and return the number of removed items
--
local function remove_tree(pos, radius, name)
local level = 1
local num_nodes = 0
while true do
-- We have to check more than one level, because Ethereal allows stem gaps
local pos1 = {x=pos.x-radius, y=pos.y+level, z=pos.z-radius}
local pos2 = {x=pos.x+radius, y=pos.y+level+2, z=pos.z+radius}
local cnt = remove_items(pos1, pos2, name)
if cnt == 0 then break end
num_nodes = num_nodes + cnt
level = level + 3
end
return num_nodes
end
--
-- Add tree items to the players inventory
--
local function add_to_inventory(digger, name, len, pos)
if not DROP_ITEMS then
local inv = digger:get_inventory()
local items = ItemStack(name .. " " .. len)
if inv and items and inv:room_for_item("main", items) then
inv:add_item("main", items)
else
minetest.item_drop(items, digger, pos)
end
end
end
--
-- Remove the complete tree if the destroyed node belongs to a tree
--
local function after_dig_node(pos, oldnode, oldmetadata, digger)
-- Player placed node?
if oldnode.param1 ~= 0 then return end
after_dig_tree(digger)
remove_steps(pos)
-- don't remove whole tree?
if not digger or digger:get_player_control().sneak then return end
-- Get tree parameters
local height_min = 3
local radius = 0
local registered_tree = lTrees[oldnode.name]
if registered_tree then
height_min = registered_tree.height_min or height_min
radius = registered_tree.radius or radius
end
-- Or root nodes?
local test_pos = {x=pos.x, y=pos.y+height_min-1, z=pos.z}
if minetest.get_node(test_pos).name ~= oldnode.name then return end
-- Fell the tree
local num_nodes = remove_tree(pos, radius, oldnode.name)
add_to_inventory(digger, oldnode.name, num_nodes, pos)
add_wear(digger, oldnode, num_nodes)
minetest.log("action", digger:get_player_name().." fells "..oldnode.name..
" ("..num_nodes.." items)".." at "..minetest.pos_to_string(pos))
minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 16})
end
--
-- Mark node as "placed by player"
--
local function on_construct(pos)
local node = minetest.get_node(pos)
if node then
minetest.swap_node(pos, {name=node.name, param1=MY_PARAM1_VAL, param2=node.param2})
end
end
local function can_dig(pos, digger)
if not digger then
return true
end
local name = digger:get_player_name()
if minetest.is_protected(pos, name) then
return false
end
local node = minetest.get_node(pos)
if node.param1 ~= 0 then
return true
end
local tree_points, sapl_points = get_points(digger)
if is_lumberjack(digger, tree_points, sapl_points) then
if chopper_tool(digger) then
return true
else
minetest.chat_send_player(name, S("[Lumberjack Mod] You are using the wrong tool"))
return false
end
end
if is_top_tree_node(pos, node.name) then
return true
end
minetest.chat_send_player(name, S("[Lumberjack Mod] From the top, please"))
return false
end
minetest.register_node("lumberjack:step", {
description = "Lumberjack Step",
drawtype = "nodebox",
tiles = {"lumberjack_steps.png"},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.49, 0.5, 0.5, 0.5},
},
},
paramtype2 = "facedir",
is_ground_content = false,
climbable = true,
paramtype = "light",
use_texture_alpha = CLIP,
sunlight_propagates = true,
walkable = false,
pointable = false,
drop = "",
groups = {choppy = 2},
})
--
-- Register the tree node to the lumberjack mod.
-- 'tree_name' is the tree item name,, e.g. "default:tree"
-- 'sapling_name' is the tree sapling name, e.g. "default:sapling"
-- 'radius' is the range in nodes (+x/-x/+z/-z), where all available tree nodes will be removed.
-- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not a root item).
--
function lumberjack.register_tree(tree_name, sapling_name, radius, stem_height_min)
-- check tree attributes
local data = minetest.registered_nodes[tree_name]
if data == nil then
error("[lumberjack] "..tree_name.." is no valid item")
end
if data.after_dig_node then
error("[lumberjack] "..tree_name.." has already an 'after_dig_node' function")
end
if data.on_construct then
error("[lumberjack] "..tree_name.." has already an 'on_construct' function")
end
if data.can_dig then
error("[lumberjack] "..tree_name.." has already a 'can_dig' function")
end
if not data.groups.choppy then
error("[lumberjack] "..tree_name.." has no 'choppy' property")
end
-- check sapling attributes
if minetest.registered_nodes[sapling_name].after_place_node then
error("[lumberjack] "..sapling_name.." has already an 'after_place_node' function")
end
minetest.override_item(tree_name, {
after_dig_node = after_dig_node,
on_construct = on_construct,
can_dig = can_dig,
on_punch = on_punch,
})
minetest.override_item(sapling_name, {
after_place_node = after_place_sapling
})
lTrees[tree_name] = {radius=radius, height_min=stem_height_min, choppy=data.groups.choppy}
end
minetest.register_chatcommand("lumberjack", {
description = S("Output your lumberjack points"),
func = function(name, param)
local tree_points, sapl_points = get_points(minetest.get_player_by_name(name))
if tree_points > 0 and sapl_points > 0 then
return true, S("You need further @1 tree and @2 sapling points.", tree_points, sapl_points)
elseif tree_points > 0 then
return true, S("You need further @1 tree points.", tree_points)
elseif sapl_points > 0 then
return true, S("You need further @1 sapling points.", sapl_points)
else
return true, S("You are already a lumberjack.")
end
end
})
minetest.register_chatcommand("set_lumberjack_points", {
params = "<name> <tree-points>",
description = S("Give a player lumberjack points"),
privs = {server = true},
func = function(name, param)
local param_name, points = param:match("^(%S+)%s+(%d+)$")
if param_name and points then
local tree_points = tonumber(points) or 0
local sapl_points = math.floor(tree_points / 6)
local player = minetest.get_player_by_name(param_name)
if player then
local meta = player:get_meta()
meta:set_int("lumberjack_tree_points", tree_points)
meta:set_int("lumberjack_sapl_points", sapl_points)
meta:set_string("is_lumberjack", "")
return true, S("Player @1 now has @2 tree and @3 sapling points.", param_name, tree_points, sapl_points)
end
return true, S("Player @1 is unknown!", param_name)
end
return false
end
})
if minetest.global_exists("default") then
lumberjack.register_tree("default:tree", "default:sapling", 1, 2)
lumberjack.register_tree("default:jungletree", "default:junglesapling", 1, 5)
lumberjack.register_tree("default:acacia_tree", "default:acacia_sapling", 2, 3)
lumberjack.register_tree("default:aspen_tree", "default:aspen_sapling", 0, 5)
lumberjack.register_tree("default:pine_tree", "default:pine_sapling", 0, 3)
end
if minetest.get_modpath("ethereal") and minetest.global_exists("ethereal") then
lumberjack.register_tree("ethereal:palm_trunk", "ethereal:palm_sapling", 1, 3)
lumberjack.register_tree("ethereal:mushroom_trunk", "ethereal:mushroom_sapling", 1, 3)
lumberjack.register_tree("ethereal:birch_trunk", "ethereal:birch_sapling", 0, 3)
lumberjack.register_tree("ethereal:banana_trunk", "ethereal:banana_tree_sapling", 1, 3)
lumberjack.register_tree("ethereal:willow_trunk", "ethereal:willow_sapling", 4, 3)
lumberjack.register_tree("ethereal:frost_tree", "ethereal:frost_tree_sapling", 1, 3)
lumberjack.register_tree("ethereal:sakura_trunk", "ethereal:sakura_sapling", 4, 3)
lumberjack.register_tree("ethereal:yellow_trunk", "ethereal:yellow_tree_sapling", 3, 3)
end
if minetest.get_modpath("moretrees") and minetest.global_exists("moretrees") then
lumberjack.register_tree("moretrees:beech_trunk", "moretrees:beech_sapling", 1, 3)
lumberjack.register_tree("moretrees:apple_tree_trunk", "moretrees:apple_tree_sapling", 8, 3)
lumberjack.register_tree("moretrees:oak_trunk", "moretrees:oak_sapling", 13,5 )
lumberjack.register_tree("moretrees:sequoia_trunk", "moretrees:sequoia_sapling", 9, 3)
lumberjack.register_tree("moretrees:birch_trunk", "moretrees:birch_sapling", 12,5)
lumberjack.register_tree("moretrees:palm_trunk", "moretrees:palm_sapling", 5, 3)
-- lumberjack.register_tree("moretrees:palm_fruit_trunk", "moretrees:palm_sapling", 5, 3)
lumberjack.register_tree("moretrees:spruce_trunk", "moretrees:spruce_sapling", 1, 3)
lumberjack.register_tree("moretrees:pine_trunk", "moretrees:pine_sapling", 0, 3)
lumberjack.register_tree("moretrees:willow_trunk", "moretrees:willow_sapling",1,3)
lumberjack.register_tree("moretrees:rubber_tree_trunk", "moretrees:rubber_tree_sapling", 7, 3)
-- lumberjack.register_tree("moretrees:jungletree_trunk", "moretrees:jungletree_sapling", 1, 5) -- crashes
lumberjack.register_tree("moretrees:fir_trunk", "moretrees:fir_sapling", 5, 3) -- below leaves by 5
end