magma_conduits/init.lua

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magma_conduits = {}
--grab a shorthand for the filepath of the mod
local modpath = minetest.get_modpath(minetest.get_current_modname())
--load companion lua files
dofile(modpath.."/config.lua")
dofile(modpath.."/voxelarea_iterator.lua")
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if magma_conduits.config.remove_default_lava then
minetest.register_alias_force("mapgen_lava_source", "air") -- veins of lava are far more realistic
end
minetest.register_ore({
ore_type = "vein",
ore = "default:lava_source",
wherein = {
"default:stone",
"default:desert_stone",
"default:sandstone",
"default:sand",
"default:desert_sand",
"default:silver_sand",
"default:gravel",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_copper",
"default:stone_with_tin",
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"default:stone_with_gold",
"default:stone_with_diamond",
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
},
column_height_min = 2,
column_height_max = 6,
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height_min = magma_conduits.config.lower_limit,
height_max = magma_conduits.config.upper_limit,
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noise_threshold = 0.9,
noise_params = {
offset = 0,
scale = 3,
spread = {x=magma_conduits.config.spread, y=magma_conduits.config.spread*2, z=magma_conduits.config.spread},
seed = 25391,
octaves = 4,
persist = 0.5,
flags = "eased",
},
random_factor = 0,
})
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if magma_conduits.config.glowing_rock then
local S, NS = dofile(modpath.."/intllib.lua")
minetest.register_node("magma_conduits:hot_cobble", {
description = S("Hot Cobble"),
tiles = {"magma_conduits_hot_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2, hot=1},
sounds = default.node_sound_stone_defaults(),
light_source = 6,
drops = "default:cobble",
})
minetest.register_node("magma_conduits:glow_obsidian", {
description = S("Hot Obsidian"),
tiles = {"magma_conduits_glow_obsidian.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1, hot=1, level=2},
light_source = 6,
drops = "default:obsidian",
})
minetest.register_abm{
label = "stone heating",
nodenames = {"default:stone", "default:cobble", "default:mossycobble"},
neighbors = {"default:lava_source", "default:lava_flowing"},
interval = 10,
chance = 5,
action = function(pos)
minetest.set_node(pos, {name = "magma_conduits:hot_cobble"})
end,
}
minetest.register_abm{
label = "obsidian heating",
nodenames = {"default:obsidian"},
neighbors = {"default:lava_source", "default:lava_flowing"},
interval = 10,
chance = 5,
action = function(pos)
minetest.set_node(pos, {name = "magma_conduits:glow_obsidian"})
end,
}
minetest.register_abm{
label = "stone cooling",
nodenames = {"magma_conduits:hot_cobble"},
interval = 100,
chance = 10,
action = function(pos)
if not minetest.find_node_near(pos, 2, {"default:lava_source", "default:lava_flowing"}, false) then
minetest.set_node(pos, {name = "default:cobble"})
end
end,
}
minetest.register_abm{
label = "obsidian cooling",
nodenames = {"magma_conduits:glow_obsidian"},
interval = 100,
chance = 10,
action = function(pos)
if not minetest.find_node_near(pos, 2, {"default:lava_source", "default:lava_flowing"}, false) then
minetest.set_node(pos, {name = "default:obsidian"})
end
end,
}
else
minetest.register_alias("magma_conduits:hot_cobble", "default:cobble")
minetest.register_alias("magma_conduits:glow_obsidian", "default:obsidian")
end
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-------------------------------------------------------------------------------------------------
-- Ameliorate lava floods on the surface world by removing lava that's poised to spill
if not (magma_conduits.config.ameliorate_floods or magma_conduits.config.obsidian_lining) then return end
local ameliorate_floods = magma_conduits.config.ameliorate_floods
local obsidian_lining = magma_conduits.config.obsidian_lining
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local c_air = minetest.get_content_id("air")
local c_lava = minetest.get_content_id("default:lava_source")
local c_stone = minetest.get_content_id("default:stone")
local c_obsidian = minetest.get_content_id("default:obsidian")
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local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
local is_adjacent_to_air = function(area, data, x, y, z)
return (data[area:index(x+1, y, z)] == c_air
or data[area:index(x-1, y, z)] == c_air
or data[area:index(x, y, z+1)] == c_air
or data[area:index(x, y, z-1)] == c_air
or data[area:index(x, y-1, z)] == c_air)
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end
local remove_unsupported_lava
remove_unsupported_lava = function(area, data, vi, x, y, z)
--if too far from water level, abort. Caverns are on their own.
if y < water_level or y > 512 or not area:contains(x, y, z) then return end
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if data[vi] == c_lava then
if is_adjacent_to_air(area, data, x, y, z) then
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data[vi] = c_air
for pi, x2, y2, z2 in area:iter_xyz(x-1, y, z-1, x+1, y+1, z+1) do
if pi ~= vi and area:containsi(pi) then
remove_unsupported_lava(area, data, pi, x2, y2, z2)
end
end
end
end
end
local obsidianize = function(area, data, vi, x, y, z, minp, maxp)
if data[vi] == c_lava then
for pi in area:iter(math.max(x-1, minp.x), math.max(y-1, minp.y), math.max(z-1, minp.z),
math.min(x+1, maxp.x), math.min(y+1, maxp.y), math.min(z+1, maxp.z)) do
if data[pi] == c_stone then
data[pi] = c_obsidian
end
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end
end
end
local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
vm:get_data(data)
for vi, x, y, z in area:iterp_xyz(minp, maxp) do
if ameliorate_floods then
remove_unsupported_lava(area, data, vi, x, y, z)
end
if obsidian_lining then
obsidianize(area, data, vi, x, y, z, minp, maxp)
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end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
--write it to world
vm:write_to_map()
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end)