magma_conduits/volcanoes.lua
FaceDeer 0197eaf1de
add namegen and named_waypoint support (#7)
* initial pass at naming volcanoes

* pull in some chat commands from settlements too

* pulled hud code out into a separate library mod

* add color to active volcanoes

* settings

* add option to disable HUD waypoints

* add some more name components
2020-01-25 21:28:13 -06:00

459 lines
17 KiB
Lua

-- NOTE: This code contains some hacks to work around a number of bugs in mapgen v7 and in Minetest's core mapgen code.
-- The issue URLs for those bugs are included in comments wherever those hacks are used, if the issues get resolved
-- then the associated hacks should be removed.
-- https://github.com/minetest/minetest/issues/7878
-- https://github.com/minetest/minetest/issues/7864
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath .. "/volcano_lava.lua") -- https://github.com/minetest/minetest/issues/7864, https://github.com/minetest/minetest/issues/7878
local S, NS = dofile(modpath.."/intllib.lua")
local named_waypoints_modpath = minetest.get_modpath("named_waypoints")
if named_waypoints_modpath then
local volcano_waypoint_def = {
default_name = S("a volcano"),
default_color = 0xFFFFFF,
discovery_volume_radius = tonumber(minetest.settings:get("magma_conduits_volcano_discovery_range")) or 60,
}
if minetest.settings:get_bool("magma_conduits_hud_requires_mapping_kit", true)
and minetest.registered_items["map:mapping_kit"] then
volcano_waypoint_def.visibility_requires_item = "map:mapping_kit"
end
if minetest.settings:get_bool("magma_conduits_show_volcanoes_in_hud", true) then
volcano_waypoint_def.visibility_volume_radius = tonumber(minetest.settings:get("magma_conduits_volcano_visibility_range")) or 1000
volcano_waypoint_def.on_discovery = named_waypoints.default_discovery_popup
end
named_waypoints.register_named_waypoints("volcanoes", volcano_waypoint_def)
end
local depth_root = magma_conduits.config.volcano_min_depth
local depth_base = -50 -- point where the mountain root starts expanding
local depth_maxwidth = -30 -- point of maximum width
local radius_vent = 3 -- approximate minimum radius of vent - noise adds a lot to this
local radius_lining = 5 -- the difference between this and the vent radius is about how thick the layer of lining nodes is, though noise will affect it
local caldera_min = 5 -- minimum radius of caldera
local caldera_max = 20 -- maximum radius of caldera
local snow_line = 120 -- above this elevation snow is added to the dirt type
local snow_border = 15 -- transitional zone where there's dirt with snow on it
local depth_maxpeak = magma_conduits.config.volcano_max_height
local depth_minpeak = magma_conduits.config.volcano_min_height
local slope_min = magma_conduits.config.volcano_min_slope
local slope_max = magma_conduits.config.volcano_max_slope
local region_mapblocks = magma_conduits.config.volcano_region_mapblocks
local mapgen_chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
local volcano_region_size = region_mapblocks * mapgen_chunksize * 16
local magma_chambers_enabled = magma_conduits.config.volcano_magma_chambers
local chamber_radius_multiplier = magma_conduits.config.volcano_magma_chamber_radius_multiplier
local p_active = magma_conduits.config.volcano_probability_active
local p_dormant = magma_conduits.config.volcano_probability_dormant
local p_extinct = magma_conduits.config.volcano_probability_extinct
if p_active + p_dormant + p_extinct > 1.0 then
minetest.log("error", "[magma_conduits] probabilities of various volcano types adds up to more than 1")
end
local state_dormant = 1 - p_active
local state_extinct = 1 - p_active - p_dormant
local state_none = 1 - p_active - p_dormant - p_extinct
local c_air = minetest.get_content_id("air")
local c_lava = minetest.get_content_id("magma_conduits:lava_source") -- https://github.com/minetest/minetest/issues/7864
local c_water = minetest.get_content_id("default:water_source")
local c_lining = minetest.get_content_id("default:obsidian")
local c_hot_lining = minetest.get_content_id("default:obsidian")
local c_cone
if minetest.get_mapgen_setting("mg_name") == "v7" then
c_cone = minetest.get_content_id("magma_conduits:stone") -- https://github.com/minetest/minetest/issues/7878
else
c_cone = minetest.get_content_id("default:stone")
end
local c_ash = minetest.get_content_id("default:gravel")
local c_soil = minetest.get_content_id("default:dirt")
local c_soil_snow = minetest.get_content_id("default:dirt_with_snow")
local c_snow = minetest.get_content_id("default:snow")
local c_snow_block = minetest.get_content_id("default:snowblock")
local c_sand = minetest.get_content_id("default:sand")
local c_underwater_soil = c_sand
local c_plug = minetest.get_content_id("default:obsidian")
if magma_conduits.config.glowing_rock then
c_hot_lining = minetest.get_content_id("magma_conduits:glow_obsidian")
end
local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
local mapgen_seed = tonumber(minetest.get_mapgen_setting("seed"))
-- derived values
local radius_cone_max = (depth_maxpeak - depth_maxwidth) * slope_max + radius_lining + 20
local depth_maxwidth_dist = depth_maxwidth-depth_base
local depth_maxpeak_dist = depth_maxpeak-depth_maxwidth
local scatter_2d = function(min_xz, gridscale, border_width)
local bordered_scale = gridscale - 2 * border_width
local point = {}
point.x = math.random() * bordered_scale + min_xz.x + border_width
point.y = 0
point.z = math.random() * bordered_scale + min_xz.z + border_width
return point
end
-- For some reason, map chunks generate with -32, -32, -32 as the "origin" minp. To make the large-scale grid align with map chunks it needs to be offset like this.
local get_corner = function(pos)
return {x = math.floor((pos.x+32) / volcano_region_size) * volcano_region_size - 32, z = math.floor((pos.z+32) / volcano_region_size) * volcano_region_size - 32}
end
local namegen_path = minetest.get_modpath("namegen")
if namegen_path then
namegen.parse_lines(io.lines(modpath.."/volcano_names.cfg"))
end
local get_volcano = function(pos)
local corner_xz = get_corner(pos)
local next_seed = math.random(1, 1000000000)
math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed)
local state = math.random()
if state < state_none then
math.randomseed(next_seed)
return nil
end
local name
local color
local location = scatter_2d(corner_xz, volcano_region_size, radius_cone_max)
local depth_peak = math.random(depth_minpeak, depth_maxpeak)
local depth_lava
if state < state_extinct then
depth_lava = - math.random(1, math.abs(depth_root)) -- extinct, put the lava somewhere deep.
if namegen_path then
name = namegen.generate("inactive_volcano")
end
elseif state < state_dormant then
depth_lava = depth_peak - math.random(5, 50) -- dormant
if namegen_path then
name = namegen.generate("inactive_volcano")
end
else
depth_lava = depth_peak - math.random(1, 25) -- active, put the lava near the top
if namegen_path then
name = namegen.generate("active_volcano")
end
color = 0xFF7F00 -- orange
end
local slope = math.random() * (slope_max - slope_min) + slope_min
local caldera = math.random() * (caldera_max - caldera_min) + caldera_min
if named_waypoints_modpath then
named_waypoints.add_waypoint("volcanoes", {x=location.x, y=depth_peak, z=location.z}, {name=name, color=color})
end
math.randomseed(next_seed)
return {location = location, depth_peak = depth_peak, depth_lava = depth_lava, slope = slope, state = state, caldera = caldera}
end
local perlin_params = {
offset = 0,
scale = 1,
spread = {x=30, y=30, z=30},
seed = -40901,
octaves = 3,
persist = 0.67
}
local nvals_perlin_buffer = {}
local nobj_perlin = nil
local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > depth_maxpeak or maxp.y < depth_root then
return
end
local volcano = get_volcano(minp)
if volcano == nil then
return -- no volcano in this map region
end
local depth_peak = volcano.depth_peak
local base_radius = (depth_peak - depth_maxwidth) * volcano.slope + radius_lining
local chamber_radius = (base_radius / volcano.slope) * chamber_radius_multiplier
-- early out if the volcano is too far away to matter
-- The plus 20 is because the noise being added will generally be in the 0-20 range, see the "distance" calculation below
if volcano.location.x - base_radius - 20 > maxp.x or
volcano.location.x + base_radius + 20 < minp.x or
volcano.location.z - base_radius - 20 > maxp.z or
volcano.location.z + base_radius + 20 < minp.z
then
return
end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
vm:get_data(data)
local sidelen = mapgen_chunksize * 16 --length of a mapblock
local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges
nobj_perlin = nobj_perlin or minetest.get_perlin_map(perlin_params, chunk_lengths)
local nvals_perlin = nobj_perlin:get3dMap_flat(minp, nvals_perlin_buffer) -- switch to get_3d_map_flat for minetest v0.5
local noise_area = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
local noise_iterator = noise_area:iterp(minp, maxp)
local x_coord = volcano.location.x
local z_coord = volcano.location.z
local depth_lava = volcano.depth_lava
local caldera = volcano.caldera
local state = volcano.state
-- Create a table of biome data for use with the biomemap.
if not magma_conduits.biome_ids then
magma_conduits.biome_ids = {}
for name, desc in pairs(minetest.registered_biomes) do
local i = minetest.get_biome_id(desc.name)
local biome_data = {}
--biome_data.name = desc.name
if desc.node_dust ~= nil and desc.node_dust ~= "" then
biome_data.c_dust = minetest.get_content_id(desc.node_dust)
end
if desc.node_top ~= nil and desc.node_top ~= "" then
biome_data.c_top = minetest.get_content_id(desc.node_top)
if biome_data.c_top == c_sand then
biome_data.c_top = c_ash -- beach sand just doesn't look nice on the side of a volcano, replace it with ash
end
end
if desc.node_filler ~= nil and desc.node_filler ~= "" then
biome_data.c_filler = minetest.get_content_id(desc.node_filler)
if biome_data.c_filler == c_sand then
biome_data.c_filler = c_ash -- beach sand just doesn't look nice on the side of a volcano, replace it with ash
end
end
magma_conduits.biome_ids[i] = biome_data
end
end
local biomemap = minetest.get_mapgen_object("biomemap")
local minx = minp.x
local minz = minp.z
for vi, x, y, z in area:iterp_xyz(minp, maxp) do
local vi3d = noise_iterator()
local distance_perturbation = (nvals_perlin[vi3d]+1)*10
local distance = vector.distance({x=x, y=y, z=z}, {x=x_coord, y=y, z=z_coord}) - distance_perturbation
local biome_data
if biomemap ~= nil then
biome_data = magma_conduits.biome_ids[biomemap[(z-minz) * sidelen + (x-minx) + 1]]
end
-- Determine what materials to use at this y level
-------------------------------------------------------------------------------------------------
local c_top
local c_filler
local c_dust
if state < state_dormant then
if y < water_level then
c_top = c_underwater_soil
c_filler = c_underwater_soil
elseif y < snow_line and biome_data ~= nil then
c_top = biome_data.c_top
c_filler = biome_data.c_filler
c_dust = biome_data.c_dust
elseif y < snow_line + snow_border then
c_top = c_soil_snow
c_filler = c_soil
c_dust = c_snow
else
c_top = c_snow_block
c_filler = c_snow_block
c_dust = c_snow
end
else
c_top = c_ash
c_filler = c_ash
end
local pipestuff
local liningstuff
if y < depth_lava + math.random() * 1.1 then
pipestuff = c_lava
liningstuff = c_hot_lining
else
if state < state_dormant then
pipestuff = c_plug -- dormant volcano
liningstuff = c_lining
else
pipestuff = c_air -- active volcano
liningstuff = c_lining
end
end
-- Actually create the volcano
-------------------------------------------------------------------------------------------
if y < depth_base then
if magma_chambers_enabled and y < depth_root + chamber_radius then -- Magma chamber lower half
local lower_half = ((y - depth_root) / chamber_radius) * chamber_radius
if distance < lower_half + radius_vent then
data[vi] = c_lava -- Put lava in the magma chamber even for extinct volcanoes, if someone really wants to dig for it it's down there.
elseif distance < lower_half + radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava
data[vi] = liningstuff
end
elseif magma_chambers_enabled and y < depth_root + chamber_radius * 2 then -- Magma chamber upper half
local upper_half = (1 - (y - depth_root - chamber_radius) / chamber_radius) * chamber_radius
if distance < upper_half + radius_vent then
data[vi] = c_lava
elseif distance < upper_half + radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava
data[vi] = liningstuff
end
else -- pipe
if distance < radius_vent then
data[vi] = pipestuff
elseif distance < radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava
data[vi] = liningstuff
end
end
elseif y < depth_maxwidth then -- root
if distance < radius_vent then
data[vi] = pipestuff
elseif distance < radius_lining then
data[vi] = liningstuff
elseif distance < radius_lining + ((y - depth_base)/depth_maxwidth_dist) * base_radius then
data[vi] = c_cone
end
elseif y < depth_peak + 5 then -- cone
local current_elevation = y - depth_maxwidth
local peak_elevation = depth_peak - depth_maxwidth
if current_elevation > peak_elevation - caldera and distance < current_elevation - peak_elevation + caldera then
data[vi] = c_air -- caldera
elseif distance < radius_vent then
data[vi] = pipestuff
elseif distance < radius_lining then
data[vi] = liningstuff
elseif distance < current_elevation * -volcano.slope + base_radius then
data[vi] = c_cone
if data[vi + area.ystride] == c_air and c_dust ~= nil then
data[vi + area.ystride] = c_dust
end
elseif c_top ~= nil and c_filler ~= nil and distance < current_elevation * -volcano.slope + base_radius + nvals_perlin[vi3d]*-4 then
data[vi] = c_top
if data[vi - area.ystride] == c_top then
data[vi - area.ystride] = c_filler
end
if data[vi + area.ystride] == c_air and c_dust ~= nil then
data[vi + area.ystride] = c_dust
end
end
end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
--write it to world
vm:write_to_map()
end)
----------------------------------------------------------------------------------------------
-- Debugging and sightseeing commands
minetest.register_privilege("findvolcano", { description = "Allows players to use a console command to find volcanoes", give_to_singleplayer = false})
function round(val, decimal)
if (decimal) then
return math.floor( (val * 10^decimal) + 0.5) / (10^decimal)
else
return math.floor(val+0.5)
end
end
local send_volcano_state = function(pos, name)
local corner_xz = get_corner(pos)
local volcano = get_volcano(pos)
if volcano == nil then
return false
end
local location = {x=math.floor(volcano.location.x), y=volcano.depth_peak, z=math.floor(volcano.location.z)}
local text = "Peak at " .. minetest.pos_to_string(location)
.. ", Slope: " .. tostring(round(volcano.slope, 2))
.. ", State: "
if volcano.state < state_extinct then
text = text .. "Extinct"
elseif volcano.state < state_dormant then
text = text .. "Dormant"
else
text = text .. "Active"
end
minetest.chat_send_player(name, text)
return true
end
local send_nearby_states = function(pos, name)
local retval = false
retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z+volcano_region_size}, name) or retval
retval = send_volcano_state({x=pos.x, y=0, z=pos.z+volcano_region_size}, name) or retval
retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z+volcano_region_size}, name) or retval
retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z}, name) or retval
retval = send_volcano_state(pos, name) or retval
retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z}, name) or retval
retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z-volcano_region_size}, name) or retval
retval = send_volcano_state({x=pos.x, y=0, z=pos.z-volcano_region_size}, name) or retval
retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z-volcano_region_size}, name) or retval
return retval
end
minetest.register_chatcommand("findvolcano", {
params = "pos", -- Short parameter description
description = "find the volcanoes near the player's map region, or in the map region containing pos if provided",
func = function(name, param)
if minetest.check_player_privs(name, {findvolcano = true}) then
local pos = {}
pos.x, pos.y, pos.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
pos.x = tonumber(pos.x)
pos.y = tonumber(pos.y)
pos.z = tonumber(pos.z)
if pos.x and pos.y and pos.z then
if not send_nearby_states(pos, name) then
minetest.chat_send_player(name, "No volcanoes near " .. minetest.pos_to_string(pos))
end
return true
else
local playerobj = minetest.get_player_by_name(name)
pos = playerobj:get_pos()
if not send_nearby_states(pos, name) then
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
minetest.chat_send_player(name, "No volcanoes near " .. minetest.pos_to_string(pos))
end
return true
end
else
return false, "You need the findvolcano privilege to use this command."
end
end,
})