mirror of
https://github.com/minetest-mods/magma_conduits.git
synced 2024-12-20 20:45:40 +01:00
0197eaf1de
* initial pass at naming volcanoes * pull in some chat commands from settlements too * pulled hud code out into a separate library mod * add color to active volcanoes * settings * add option to disable HUD waypoints * add some more name components
459 lines
17 KiB
Lua
459 lines
17 KiB
Lua
-- NOTE: This code contains some hacks to work around a number of bugs in mapgen v7 and in Minetest's core mapgen code.
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-- The issue URLs for those bugs are included in comments wherever those hacks are used, if the issues get resolved
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-- then the associated hacks should be removed.
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-- https://github.com/minetest/minetest/issues/7878
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-- https://github.com/minetest/minetest/issues/7864
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath .. "/volcano_lava.lua") -- https://github.com/minetest/minetest/issues/7864, https://github.com/minetest/minetest/issues/7878
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local S, NS = dofile(modpath.."/intllib.lua")
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local named_waypoints_modpath = minetest.get_modpath("named_waypoints")
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if named_waypoints_modpath then
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local volcano_waypoint_def = {
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default_name = S("a volcano"),
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default_color = 0xFFFFFF,
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discovery_volume_radius = tonumber(minetest.settings:get("magma_conduits_volcano_discovery_range")) or 60,
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}
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if minetest.settings:get_bool("magma_conduits_hud_requires_mapping_kit", true)
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and minetest.registered_items["map:mapping_kit"] then
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volcano_waypoint_def.visibility_requires_item = "map:mapping_kit"
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end
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if minetest.settings:get_bool("magma_conduits_show_volcanoes_in_hud", true) then
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volcano_waypoint_def.visibility_volume_radius = tonumber(minetest.settings:get("magma_conduits_volcano_visibility_range")) or 1000
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volcano_waypoint_def.on_discovery = named_waypoints.default_discovery_popup
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end
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named_waypoints.register_named_waypoints("volcanoes", volcano_waypoint_def)
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end
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local depth_root = magma_conduits.config.volcano_min_depth
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local depth_base = -50 -- point where the mountain root starts expanding
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local depth_maxwidth = -30 -- point of maximum width
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local radius_vent = 3 -- approximate minimum radius of vent - noise adds a lot to this
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local radius_lining = 5 -- the difference between this and the vent radius is about how thick the layer of lining nodes is, though noise will affect it
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local caldera_min = 5 -- minimum radius of caldera
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local caldera_max = 20 -- maximum radius of caldera
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local snow_line = 120 -- above this elevation snow is added to the dirt type
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local snow_border = 15 -- transitional zone where there's dirt with snow on it
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local depth_maxpeak = magma_conduits.config.volcano_max_height
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local depth_minpeak = magma_conduits.config.volcano_min_height
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local slope_min = magma_conduits.config.volcano_min_slope
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local slope_max = magma_conduits.config.volcano_max_slope
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local region_mapblocks = magma_conduits.config.volcano_region_mapblocks
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local mapgen_chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
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local volcano_region_size = region_mapblocks * mapgen_chunksize * 16
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local magma_chambers_enabled = magma_conduits.config.volcano_magma_chambers
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local chamber_radius_multiplier = magma_conduits.config.volcano_magma_chamber_radius_multiplier
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local p_active = magma_conduits.config.volcano_probability_active
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local p_dormant = magma_conduits.config.volcano_probability_dormant
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local p_extinct = magma_conduits.config.volcano_probability_extinct
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if p_active + p_dormant + p_extinct > 1.0 then
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minetest.log("error", "[magma_conduits] probabilities of various volcano types adds up to more than 1")
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end
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local state_dormant = 1 - p_active
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local state_extinct = 1 - p_active - p_dormant
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local state_none = 1 - p_active - p_dormant - p_extinct
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local c_air = minetest.get_content_id("air")
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local c_lava = minetest.get_content_id("magma_conduits:lava_source") -- https://github.com/minetest/minetest/issues/7864
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local c_water = minetest.get_content_id("default:water_source")
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local c_lining = minetest.get_content_id("default:obsidian")
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local c_hot_lining = minetest.get_content_id("default:obsidian")
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local c_cone
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if minetest.get_mapgen_setting("mg_name") == "v7" then
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c_cone = minetest.get_content_id("magma_conduits:stone") -- https://github.com/minetest/minetest/issues/7878
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else
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c_cone = minetest.get_content_id("default:stone")
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end
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local c_ash = minetest.get_content_id("default:gravel")
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local c_soil = minetest.get_content_id("default:dirt")
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local c_soil_snow = minetest.get_content_id("default:dirt_with_snow")
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local c_snow = minetest.get_content_id("default:snow")
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local c_snow_block = minetest.get_content_id("default:snowblock")
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local c_sand = minetest.get_content_id("default:sand")
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local c_underwater_soil = c_sand
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local c_plug = minetest.get_content_id("default:obsidian")
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if magma_conduits.config.glowing_rock then
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c_hot_lining = minetest.get_content_id("magma_conduits:glow_obsidian")
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end
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local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
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local mapgen_seed = tonumber(minetest.get_mapgen_setting("seed"))
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-- derived values
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local radius_cone_max = (depth_maxpeak - depth_maxwidth) * slope_max + radius_lining + 20
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local depth_maxwidth_dist = depth_maxwidth-depth_base
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local depth_maxpeak_dist = depth_maxpeak-depth_maxwidth
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local scatter_2d = function(min_xz, gridscale, border_width)
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local bordered_scale = gridscale - 2 * border_width
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local point = {}
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point.x = math.random() * bordered_scale + min_xz.x + border_width
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point.y = 0
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point.z = math.random() * bordered_scale + min_xz.z + border_width
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return point
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end
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-- For some reason, map chunks generate with -32, -32, -32 as the "origin" minp. To make the large-scale grid align with map chunks it needs to be offset like this.
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local get_corner = function(pos)
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return {x = math.floor((pos.x+32) / volcano_region_size) * volcano_region_size - 32, z = math.floor((pos.z+32) / volcano_region_size) * volcano_region_size - 32}
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end
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local namegen_path = minetest.get_modpath("namegen")
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if namegen_path then
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namegen.parse_lines(io.lines(modpath.."/volcano_names.cfg"))
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end
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local get_volcano = function(pos)
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local corner_xz = get_corner(pos)
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local next_seed = math.random(1, 1000000000)
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math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed)
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local state = math.random()
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if state < state_none then
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math.randomseed(next_seed)
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return nil
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end
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local name
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local color
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local location = scatter_2d(corner_xz, volcano_region_size, radius_cone_max)
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local depth_peak = math.random(depth_minpeak, depth_maxpeak)
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local depth_lava
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if state < state_extinct then
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depth_lava = - math.random(1, math.abs(depth_root)) -- extinct, put the lava somewhere deep.
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if namegen_path then
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name = namegen.generate("inactive_volcano")
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end
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elseif state < state_dormant then
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depth_lava = depth_peak - math.random(5, 50) -- dormant
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if namegen_path then
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name = namegen.generate("inactive_volcano")
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end
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else
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depth_lava = depth_peak - math.random(1, 25) -- active, put the lava near the top
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if namegen_path then
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name = namegen.generate("active_volcano")
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end
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color = 0xFF7F00 -- orange
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end
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local slope = math.random() * (slope_max - slope_min) + slope_min
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local caldera = math.random() * (caldera_max - caldera_min) + caldera_min
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if named_waypoints_modpath then
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named_waypoints.add_waypoint("volcanoes", {x=location.x, y=depth_peak, z=location.z}, {name=name, color=color})
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end
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math.randomseed(next_seed)
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return {location = location, depth_peak = depth_peak, depth_lava = depth_lava, slope = slope, state = state, caldera = caldera}
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end
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local perlin_params = {
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offset = 0,
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scale = 1,
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spread = {x=30, y=30, z=30},
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seed = -40901,
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octaves = 3,
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persist = 0.67
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}
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local nvals_perlin_buffer = {}
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local nobj_perlin = nil
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y > depth_maxpeak or maxp.y < depth_root then
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return
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end
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local volcano = get_volcano(minp)
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if volcano == nil then
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return -- no volcano in this map region
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end
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local depth_peak = volcano.depth_peak
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local base_radius = (depth_peak - depth_maxwidth) * volcano.slope + radius_lining
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local chamber_radius = (base_radius / volcano.slope) * chamber_radius_multiplier
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-- early out if the volcano is too far away to matter
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-- The plus 20 is because the noise being added will generally be in the 0-20 range, see the "distance" calculation below
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if volcano.location.x - base_radius - 20 > maxp.x or
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volcano.location.x + base_radius + 20 < minp.x or
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volcano.location.z - base_radius - 20 > maxp.z or
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volcano.location.z + base_radius + 20 < minp.z
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then
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return
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end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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local sidelen = mapgen_chunksize * 16 --length of a mapblock
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local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges
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nobj_perlin = nobj_perlin or minetest.get_perlin_map(perlin_params, chunk_lengths)
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local nvals_perlin = nobj_perlin:get3dMap_flat(minp, nvals_perlin_buffer) -- switch to get_3d_map_flat for minetest v0.5
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local noise_area = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local noise_iterator = noise_area:iterp(minp, maxp)
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local x_coord = volcano.location.x
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local z_coord = volcano.location.z
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local depth_lava = volcano.depth_lava
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local caldera = volcano.caldera
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local state = volcano.state
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-- Create a table of biome data for use with the biomemap.
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if not magma_conduits.biome_ids then
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magma_conduits.biome_ids = {}
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for name, desc in pairs(minetest.registered_biomes) do
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local i = minetest.get_biome_id(desc.name)
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local biome_data = {}
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--biome_data.name = desc.name
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if desc.node_dust ~= nil and desc.node_dust ~= "" then
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biome_data.c_dust = minetest.get_content_id(desc.node_dust)
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end
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if desc.node_top ~= nil and desc.node_top ~= "" then
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biome_data.c_top = minetest.get_content_id(desc.node_top)
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if biome_data.c_top == c_sand then
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biome_data.c_top = c_ash -- beach sand just doesn't look nice on the side of a volcano, replace it with ash
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end
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end
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if desc.node_filler ~= nil and desc.node_filler ~= "" then
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biome_data.c_filler = minetest.get_content_id(desc.node_filler)
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if biome_data.c_filler == c_sand then
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biome_data.c_filler = c_ash -- beach sand just doesn't look nice on the side of a volcano, replace it with ash
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end
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end
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magma_conduits.biome_ids[i] = biome_data
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end
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end
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local biomemap = minetest.get_mapgen_object("biomemap")
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local minx = minp.x
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local minz = minp.z
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for vi, x, y, z in area:iterp_xyz(minp, maxp) do
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local vi3d = noise_iterator()
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local distance_perturbation = (nvals_perlin[vi3d]+1)*10
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local distance = vector.distance({x=x, y=y, z=z}, {x=x_coord, y=y, z=z_coord}) - distance_perturbation
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local biome_data
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if biomemap ~= nil then
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biome_data = magma_conduits.biome_ids[biomemap[(z-minz) * sidelen + (x-minx) + 1]]
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end
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-- Determine what materials to use at this y level
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-------------------------------------------------------------------------------------------------
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local c_top
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local c_filler
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local c_dust
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if state < state_dormant then
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if y < water_level then
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c_top = c_underwater_soil
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c_filler = c_underwater_soil
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elseif y < snow_line and biome_data ~= nil then
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c_top = biome_data.c_top
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c_filler = biome_data.c_filler
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c_dust = biome_data.c_dust
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elseif y < snow_line + snow_border then
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c_top = c_soil_snow
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c_filler = c_soil
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c_dust = c_snow
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else
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c_top = c_snow_block
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c_filler = c_snow_block
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c_dust = c_snow
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end
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else
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c_top = c_ash
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c_filler = c_ash
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end
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local pipestuff
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local liningstuff
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if y < depth_lava + math.random() * 1.1 then
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pipestuff = c_lava
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liningstuff = c_hot_lining
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else
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if state < state_dormant then
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pipestuff = c_plug -- dormant volcano
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liningstuff = c_lining
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else
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pipestuff = c_air -- active volcano
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liningstuff = c_lining
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end
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end
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-- Actually create the volcano
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-------------------------------------------------------------------------------------------
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if y < depth_base then
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if magma_chambers_enabled and y < depth_root + chamber_radius then -- Magma chamber lower half
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local lower_half = ((y - depth_root) / chamber_radius) * chamber_radius
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if distance < lower_half + radius_vent then
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data[vi] = c_lava -- Put lava in the magma chamber even for extinct volcanoes, if someone really wants to dig for it it's down there.
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elseif distance < lower_half + radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava
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data[vi] = liningstuff
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end
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elseif magma_chambers_enabled and y < depth_root + chamber_radius * 2 then -- Magma chamber upper half
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local upper_half = (1 - (y - depth_root - chamber_radius) / chamber_radius) * chamber_radius
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if distance < upper_half + radius_vent then
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data[vi] = c_lava
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elseif distance < upper_half + radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava
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data[vi] = liningstuff
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end
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else -- pipe
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if distance < radius_vent then
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data[vi] = pipestuff
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elseif distance < radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava
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data[vi] = liningstuff
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end
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end
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elseif y < depth_maxwidth then -- root
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if distance < radius_vent then
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data[vi] = pipestuff
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elseif distance < radius_lining then
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data[vi] = liningstuff
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elseif distance < radius_lining + ((y - depth_base)/depth_maxwidth_dist) * base_radius then
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data[vi] = c_cone
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end
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elseif y < depth_peak + 5 then -- cone
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local current_elevation = y - depth_maxwidth
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local peak_elevation = depth_peak - depth_maxwidth
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if current_elevation > peak_elevation - caldera and distance < current_elevation - peak_elevation + caldera then
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data[vi] = c_air -- caldera
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elseif distance < radius_vent then
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data[vi] = pipestuff
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elseif distance < radius_lining then
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data[vi] = liningstuff
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elseif distance < current_elevation * -volcano.slope + base_radius then
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data[vi] = c_cone
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if data[vi + area.ystride] == c_air and c_dust ~= nil then
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data[vi + area.ystride] = c_dust
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end
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elseif c_top ~= nil and c_filler ~= nil and distance < current_elevation * -volcano.slope + base_radius + nvals_perlin[vi3d]*-4 then
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data[vi] = c_top
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if data[vi - area.ystride] == c_top then
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data[vi - area.ystride] = c_filler
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end
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if data[vi + area.ystride] == c_air and c_dust ~= nil then
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data[vi + area.ystride] = c_dust
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end
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end
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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--write it to world
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vm:write_to_map()
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end)
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----------------------------------------------------------------------------------------------
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-- Debugging and sightseeing commands
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minetest.register_privilege("findvolcano", { description = "Allows players to use a console command to find volcanoes", give_to_singleplayer = false})
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function round(val, decimal)
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if (decimal) then
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return math.floor( (val * 10^decimal) + 0.5) / (10^decimal)
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else
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return math.floor(val+0.5)
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end
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end
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local send_volcano_state = function(pos, name)
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local corner_xz = get_corner(pos)
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local volcano = get_volcano(pos)
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if volcano == nil then
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return false
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end
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local location = {x=math.floor(volcano.location.x), y=volcano.depth_peak, z=math.floor(volcano.location.z)}
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local text = "Peak at " .. minetest.pos_to_string(location)
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.. ", Slope: " .. tostring(round(volcano.slope, 2))
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.. ", State: "
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if volcano.state < state_extinct then
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text = text .. "Extinct"
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elseif volcano.state < state_dormant then
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text = text .. "Dormant"
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else
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text = text .. "Active"
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end
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minetest.chat_send_player(name, text)
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return true
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end
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local send_nearby_states = function(pos, name)
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local retval = false
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retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z+volcano_region_size}, name) or retval
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retval = send_volcano_state({x=pos.x, y=0, z=pos.z+volcano_region_size}, name) or retval
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|
retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z+volcano_region_size}, name) or retval
|
|
retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z}, name) or retval
|
|
retval = send_volcano_state(pos, name) or retval
|
|
retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z}, name) or retval
|
|
retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z-volcano_region_size}, name) or retval
|
|
retval = send_volcano_state({x=pos.x, y=0, z=pos.z-volcano_region_size}, name) or retval
|
|
retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z-volcano_region_size}, name) or retval
|
|
return retval
|
|
end
|
|
|
|
minetest.register_chatcommand("findvolcano", {
|
|
params = "pos", -- Short parameter description
|
|
description = "find the volcanoes near the player's map region, or in the map region containing pos if provided",
|
|
func = function(name, param)
|
|
if minetest.check_player_privs(name, {findvolcano = true}) then
|
|
local pos = {}
|
|
pos.x, pos.y, pos.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
|
pos.x = tonumber(pos.x)
|
|
pos.y = tonumber(pos.y)
|
|
pos.z = tonumber(pos.z)
|
|
if pos.x and pos.y and pos.z then
|
|
if not send_nearby_states(pos, name) then
|
|
minetest.chat_send_player(name, "No volcanoes near " .. minetest.pos_to_string(pos))
|
|
end
|
|
return true
|
|
else
|
|
local playerobj = minetest.get_player_by_name(name)
|
|
pos = playerobj:get_pos()
|
|
if not send_nearby_states(pos, name) then
|
|
pos.x = math.floor(pos.x)
|
|
pos.y = math.floor(pos.y)
|
|
pos.z = math.floor(pos.z)
|
|
minetest.chat_send_player(name, "No volcanoes near " .. minetest.pos_to_string(pos))
|
|
end
|
|
return true
|
|
end
|
|
else
|
|
return false, "You need the findvolcano privilege to use this command."
|
|
end
|
|
end,
|
|
})
|
|
|