Mod for minetest that adds digital circuitry [=Minecraft redstone]
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mruncreative 0a4651c33c
Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
2024-06-08 13:43:47 +02:00
.github/workflows Add automated tests for some mods (#605) 2022-12-06 17:54:21 +01:00
.test_fixtures Add automated tests for some mods (#605) 2022-12-06 17:54:21 +01:00
mesecons Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_alias Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
mesecons_blinkyplant Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_button Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_commandblock Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_delayer Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_detector node_detector now accepts a comma-seperated list of nodes like object_detector 2024-01-13 11:05:49 +01:00
mesecons_doors [mesecons_doors] Improve code quality and fix Voxelgarden support (#671) 2024-05-20 20:21:52 +02:00
mesecons_extrawires Reduce redundancy in minetest.registered_nodes lookups 2023-12-27 11:21:05 +01:00
mesecons_fpga Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_gamecompat Pistons can no longer push beds 2023-12-17 20:27:49 +01:00
mesecons_gates Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_hydroturbine Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_insulated Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_lamp Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_lightstone Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_luacontroller Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_materials Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_microcontroller Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_movestones Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_mvps Reduce redundancy in minetest.registered_nodes lookups 2023-12-27 11:21:05 +01:00
mesecons_noteblock Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_pistons Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_powerplant Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_pressureplates Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_random Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_receiver Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
mesecons_solarpanel Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_stickyblocks Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_switch Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_torch Changes to torch and delayer appearance (#669) 2024-06-08 13:43:47 +02:00
mesecons_walllever Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
mesecons_wires Reduce redundancy in minetest.registered_nodes lookups 2023-12-27 11:21:05 +01:00
.gitignore Delayer: Combine shared definitions, add protection (#490) 2019-11-04 20:00:43 +01:00
.luacheckrc Add automated tests for some mods (#605) 2022-12-06 17:54:21 +01:00
COPYING.txt Add COPYING.txt file to clarify coprights and licenses 2016-05-16 08:04:57 +02:00
LICENSE.txt Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
README.md Resolve license information inconsistency 2022-02-19 18:20:06 +01:00
bower.json Resolve license information inconsistency 2022-02-19 18:20:06 +01:00
documentation.json FPGAs (#315) 2017-01-28 11:33:13 +01:00
modpack.conf Use `modpack.conf` instead of legacy `modpack.txt` (#475) 2019-08-25 23:36:21 +03:00
screenshot.png Optimize images (#464) 2019-06-27 22:33:11 +03:00
settingtypes.txt Add option to disable printing inside a luacontroller (#633) 2023-02-23 19:16:35 +03:00

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOAD IT NOW

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the official Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

There is also a wiki page dedicated to this mod.

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Hawk777 Code for VoxelManip caching
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.