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Make removestone check nodes above for falling (#357)
Fixes a part of #290.
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1f5601661e
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@ -10,6 +10,7 @@ minetest.register_node("mesecons_random:removestone", {
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action_on = function (pos, node)
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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minetest.check_for_falling(vector.add(pos, vector.new(0, 1, 0)))
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end
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}}
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})
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@ -34,14 +35,7 @@ minetest.register_node("mesecons_random:ghoststone", {
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sounds = default.node_sound_stone_defaults(),
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mesecons = {conductor = {
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state = mesecon.state.off,
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rules = { --axes
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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rules = mesecon.rules.alldirs,
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onstate = "mesecons_random:ghoststone_active"
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}}
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})
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@ -56,14 +50,7 @@ minetest.register_node("mesecons_random:ghoststone_active", {
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drop = "mesecons_random:ghoststone",
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mesecons = {conductor = {
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state = mesecon.state.on,
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rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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rules = mesecon.rules.alldirs,
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offstate = "mesecons_random:ghoststone"
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}},
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on_construct = function(pos)
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