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Send changesignals for placed receptors when not powered, make on_placenode code more readable
with comments. Also fixes a bug of lua- / microcontrollers not being updated when pushed by a piston. This could cause some bugs, even though I haven't found any while testing as it is a very core part of mesecons.
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@ -39,7 +39,6 @@
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-- }
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--}
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-- PUBLIC VARIABLES
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mesecon={} -- contains all functions and all global variables
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mesecon.queue={} -- contains the ActionQueue
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@ -1,19 +1,31 @@
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mesecon.on_placenode = function (pos, node)
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-- Receptors: Send on signal when active
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if mesecon:is_receptor_on(node.name) then
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mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
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elseif mesecon:is_powered(pos) then
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if mesecon:is_conductor(node.name) then
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-- receptor_on if itself is powered already
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end
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-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
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-- if placed conductor is an onstate one
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if mesecon:is_conductor(node.name) then
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if mesecon:is_powered(pos) then
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-- also call receptor_on if itself is powered already, so that neighboring
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-- conductors will be activated (when pushing an on-conductor with a piston)
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mesecon:turnon (pos)
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mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
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else
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elseif mesecon:is_conductor_off(node.name) then
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minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
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end
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end
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-- Effectors: Send changesignal and activate or deactivate
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if mesecon:is_effector(node.name) then
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if mesecon:is_powered(pos) then
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mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
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mesecon:activate(pos, node, nil, 1)
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else
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mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1)
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mesecon:deactivate(pos, node, nil, 1)
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end
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elseif mesecon:is_conductor_on(node) then
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minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
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elseif mesecon:is_effector_on (node.name) then
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mesecon:deactivate(pos, node, nil, 1)
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end
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end
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