add door sounds from minetest_game

This commit is contained in:
Martin Doege 2014-07-14 20:43:06 +02:00
parent 0c62545a3a
commit 1908a225f9

@ -15,6 +15,17 @@ doors = {}
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos)
local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
@ -59,6 +70,19 @@ function doors:register_door(name, def)
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
local snd_1 = "_close"
local snd_2 = "_open"
if params[1] == 3 then
snd_1 = "_open"
snd_2 = "_close"
end
if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function on_mesecons_signal_open (pos, node)