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add door sounds from minetest_game
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0c62545a3a
commit
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@ -15,6 +15,17 @@ doors = {}
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-- selection_box_top
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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-- open it
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
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return true
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else
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return false
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end
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end
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end
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function doors:register_door(name, def)
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.not_in_creative_inventory = 1
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@ -59,6 +70,19 @@ function doors:register_door(name, def)
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meta = minetest.get_meta(pos):to_table()
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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minetest.get_meta(pos):from_table(meta)
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local snd_1 = "_close"
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local snd_2 = "_open"
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if params[1] == 3 then
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snd_1 = "_open"
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snd_2 = "_close"
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end
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if is_right(pos) then
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minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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end
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local function on_mesecons_signal_open (pos, node)
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local function on_mesecons_signal_open (pos, node)
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