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Fix sounds of pressure plates, change groups
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6f1ff24474
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@ -42,8 +42,18 @@ end
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-- tiles_on: textures of the pressure plate when active
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-- tiles_on: textures of the pressure plate when active
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-- image: inventory and wield image of the pressure plate
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-- image: inventory and wield image of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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-- groups: groups
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-- sounds: sound table
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, groups, sounds)
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local groups_off, groups_on
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if not groups then
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groups = {}
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end
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local groups_off = table.copy(groups)
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local groups_on = table.copy(groups)
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groups_on.not_in_creative_inventory = 1
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
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mesecon.register_node(basename, {
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mesecon.register_node(basename, {
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drawtype = "nodebox",
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drawtype = "nodebox",
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inventory_image = image_i,
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inventory_image = image_i,
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@ -56,17 +66,18 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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end,
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end,
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sounds = sounds,
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},{
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},{
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mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
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mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
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node_box = pp_box_off,
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node_box = pp_box_off,
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selection_box = pp_box_off,
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selection_box = pp_box_off,
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groups = {snappy = 2, oddly_breakable_by_hand = 3},
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groups = groups_off,
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tiles = textures_off
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tiles = textures_off
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},{
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},{
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mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
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mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
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node_box = pp_box_on,
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node_box = pp_box_on,
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selection_box = pp_box_on,
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selection_box = pp_box_on,
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groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
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groups = groups_on,
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tiles = textures_on
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tiles = textures_on
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})
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})
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@ -83,7 +94,9 @@ mesecon.register_pressure_plate(
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{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
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{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
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"jeija_pressure_plate_wood_wield.png",
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"jeija_pressure_plate_wood_wield.png",
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"jeija_pressure_plate_wood_inv.png",
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"jeija_pressure_plate_wood_inv.png",
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{{"group:wood", "group:wood"}})
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{{"group:wood", "group:wood"}},
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{ choppy = 3, oddly_breakable_by_hand = 3 },
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default.node_sound_wood_defaults())
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mesecon.register_pressure_plate(
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mesecon.register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_stone",
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"mesecons_pressureplates:pressure_plate_stone",
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@ -92,4 +105,6 @@ mesecon.register_pressure_plate(
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{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
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{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
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"jeija_pressure_plate_stone_wield.png",
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"jeija_pressure_plate_stone_wield.png",
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"jeija_pressure_plate_stone_inv.png",
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"jeija_pressure_plate_stone_inv.png",
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{{"default:cobble", "default:cobble"}})
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{{"default:cobble", "default:cobble"}},
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{ cracky = 3, oddly_breakable_by_hand = 3 },
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default.node_sound_stone_defaults())
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