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Use empty string for protection check if puncher or clicker is nil.
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@ -33,7 +33,7 @@ mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
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},
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on_timer = on_timer,
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on_rightclick = function(pos, node, clicker)
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if minetest.is_protected(pos, clicker and clicker:get_player_name()) then
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if minetest.is_protected(pos, clicker and clicker:get_player_name() or "") then
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return
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end
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@ -93,7 +93,7 @@ local off_state = {
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wield_image = "mesecons_delayer_off_1.png",
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groups = off_groups,
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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return
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end
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@ -134,7 +134,7 @@ local on_state = {
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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return
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end
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@ -4,7 +4,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
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is_ground_content = false,
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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on_punch = function(pos, node, puncher) -- change sound when punched
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if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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return
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end
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