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Add mesecon-controlled 3D door
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mesecons_door/depends.txt
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mesecons_door/depends.txt
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default
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mesecons
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152
mesecons_door/init.lua
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mesecons_door/init.lua
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-- Mesecons Door
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models = {
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{
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-- bottom part
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{-0.5, -0.5, -0.5, -0.4, 0.5, 0.5},
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-- A
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{-0.5, 0.5, -0.5, -0.4, 1.5, -0.3},
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-- B
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{-0.5, 0.5, 0.3, -0.4, 1.5, 0.5},
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-- C
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{-0.5, 1.3, -0.3, -0.4, 1.5, 0.3},
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-- D
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{-0.5, 0.5, -0.3, -0.4, 0.6, 0.3},
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-- E
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{-0.5, 0.6, -0.05, -0.4, 1.3, 0.05},
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-- F
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{-0.5, 0.9, -0.3, -0.4, 1, -0.05},
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-- G
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{-0.5, 0.9, 0.05, -0.4, 1, 0.3}
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},
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{
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{0.4, -0.5, -0.5, 0.5, 0.5, 0.5},
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{0.4, 0.5, -0.5, 0.5, 1.5, -0.3},
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{0.4, 0.5, 0.3, 0.5, 1.5, 0.5},
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{0.4, 1.3, -0.3, 0.5, 1.5, 0.3},
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{0.4, 0.5, -0.3, 0.5, 0.6, 0.3},
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{0.4, 0.6, -0.05, 0.5, 1.3, 0.05},
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{0.4, 0.9, -0.3, 0.5, 1, -0.05},
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{0.4, 0.9, 0.05, 0.5, 1, 0.3}
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},
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{
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.4},
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{-0.5, 0.5, -0.5, -0.3, 1.5, -0.4},
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{0.3, 0.5, -0.5, 0.5, 1.5, -0.4},
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{-0.3, 1.3, -0.5, 0.3, 1.5, -0.4},
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{-0.3, 0.5, -0.5, 0.3, 0.6, -0.4},
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{-0.05, 0.6, -0.5, 0.05, 1.3, -0.4},
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{-0.3, 0.9, -0.5, -0.05, 1, -0.4},
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{0.05, 0.9, -0.5, 0.3, 1, -0.4}
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},
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{
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{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
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{-0.5, 0.5, 0.4, -0.3, 1.5, 0.5},
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{0.3, 0.5, 0.4, 0.5, 1.5, 0.5},
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{-0.3, 1.3, 0.4, 0.3, 1.5, 0.5},
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{-0.3, 0.5, 0.4, 0.3, 0.6, 0.5},
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{-0.05, 0.6, 0.4, 0.05, 1.3, 0.5},
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{-0.3, 0.9, 0.4, -0.05, 1, 0.5},
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{0.05, 0.9, 0.4, 0.3, 1, 0.5}
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}
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}
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selections = {
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{-0.5, -0.5, -0.5, -0.4, 1.5, 0.5},
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{0.5, -0.5, -0.5, 0.4, 1.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 1.5, -0.4},
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{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5}
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}
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transforms = {
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door_1_1 = "door_4_2",
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door_4_2 = "door_1_1",
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door_2_1 = "door_3_2",
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door_3_2 = "door_2_1",
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door_3_1 = "door_1_2",
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door_1_2 = "door_3_1",
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door_4_1 = "door_2_2",
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door_2_2 = "door_4_1"
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}
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mesecons_door_transform = function (pos, node)
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local x, y = node.name:find(":")
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local n = node.name:sub(x + 1)
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if transforms[n] ~= nil then
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minetest.env:add_node(pos, {name = "mesecons_door:"..transforms[n]})
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else
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print("not implemented")
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end
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end
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for i = 1, 4 do
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for j = 1, 2 do
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minetest.register_node("mesecons_door:door_"..i.."_"..j, {
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drawtype = "nodebox",
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tile_images = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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drop = "mesecons_door:door",
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node_box = {
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type = "fixed",
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fixed = models[i]
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},
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selection_box = {
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type = "fixed",
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fixed = {
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selections[i]
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}
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},
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on_punch = mesecons_door_transform
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})
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end
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end
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minetest.register_node("mesecons_door:door", {
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description = "Wooden door",
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node_placement_prediction = "",
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inventory_image = 'door_wood.png',
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wield_image = 'door_wood.png',
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after_place_node = function(node_pos, placer)
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local best_distance = 1e50
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local best_number = 1
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local pos = placer:getpos()
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for i = 1, 4 do
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local box = minetest.registered_nodes["mesecons_door:door_"..i.."_1"].selection_box.fixed[1]
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box = {box[1] + node_pos.x, box[2] + node_pos.y, box[3] + node_pos.z, box[4] + node_pos.x, box[5] + node_pos.y, box[6] + node_pos.z}
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local center = {x = (box[1] + box[4]) / 2, y = (box[2] + box[5]) / 2, z = (box[3] + box[6]) / 2}
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local dist = math.pow(math.pow(center.x - pos.x, 2) + math.pow(center.y - pos.y, 2) + math.pow(center.z - pos.z, 2), 0.5)
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if dist < best_distance then
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best_distance = dist
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best_number = i
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end
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end
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minetest.env:add_node(node_pos, {name = "mesecons_door:door_"..best_number.."_1"})
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end
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})
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minetest.register_on_placenode(function(pos, newnode, placer)
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local b_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
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local node = minetest.env:get_node(b_pos)
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if node.name:find("mesecons_door:door") ~= nil then
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minetest.env:remove_node(pos)
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minetest.env:add_item(pos, newnode.name)
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end
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end)
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minetest.register_craft({
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output = 'mesecons_door:door',
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recipe = {
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{ 'default:wood', 'default:wood', '' },
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{ 'default:wood', 'default:wood', '' },
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{ 'default:wood', 'default:wood', '' },
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},
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})
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--MESECONS
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mesecon:register_on_signal_change(function(pos, node)
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if string.find(node.name, "mesecons_door:door_") then
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mesecons_door_transform(pos, node)
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end
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end)
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BIN
mesecons_door/textures/door_wood.png
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BIN
mesecons_door/textures/door_wood.png
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