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Remove redundant on_placenode calls after movement (#586)
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@ -47,10 +47,8 @@ local function on_mvps_move(moved_nodes)
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end
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end
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function mesecon.mvps_process_stack(stack)
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function mesecon.mvps_process_stack(stack)
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-- update mesecons for placed nodes ( has to be done after all nodes have been added )
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-- This function is kept for compatibility.
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for _, n in ipairs(stack) do
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-- It used to call on_placenode on the moved nodes, but that is now done automatically.
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mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
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end
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end
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end
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-- tests if the node can be pushed into, e.g. air, water, grass
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-- tests if the node can be pushed into, e.g. air, water, grass
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@ -93,7 +93,6 @@ local piston_on = function(pos, node)
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minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.set_node(pusher_pos, {param2 = node.param2, name = pistonspec.pusher})
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minetest.set_node(pusher_pos, {param2 = node.param2, name = pistonspec.pusher})
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minetest.sound_play("piston_extend", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true)
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minetest.sound_play("piston_extend", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true)
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mesecon.mvps_process_stack(stack)
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mesecon.mvps_move_objects(pusher_pos, dir, oldstack)
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mesecon.mvps_move_objects(pusher_pos, dir, oldstack)
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end
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end
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